This post has potentially manipulated dice roll results.
Sarah rides forward, her posture erect and authoritarian. She stops not far the 'Seeker' and begins to lipsync with her spell. With a mental flex she positions her hex on the Seeker, stymieing his natural charisma.
"In the name of the Lord Protector, all CUT members are to be arrested for dissent and heresy against the Orthodox Catholic Church. We have orders to take you by force if necessary."
Aleister will use Hunters Mark designating the Seeker with his favor. Elsewise he will play the dumb man-at-arms waiting to do the bidding of his betters.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
Thomas reports back to the others with all the details. "Do we want to disrupt their sermon on the mount, and have a nice, focused audience? Seems like a good opportunity." While the group gets ready to start the floor show, Thomas casts LongStrider on everyone and their horses.
OOC - what time of day and weather are we operating with?
Sarah rides forward, her posture erect and authoritarian. She stops not far the 'Seeker' and begins to lipsync with her spell. With a mental flex she positions her hex on the Seeker, stymieing his natural charisma.
"In the name of the Lord Protector, all CUT members are to be arrested for dissent and heresy against the Orthodox Catholic Church. We have orders to take you by force if necessary."
Deception: 25
Well... I believe you. The Seeker calls his troops to defend him
Sarah hates being out in the open and on the horse, She will dismount and move to cover if possible. Then she will do her best to put an arrow into the pompous windbag otherwise known as a Seeker.
Keeping Gamliel out of sight and inconspicuously watching for other threats, Thomas calmly aims and shoots at the priest , wary of spiritual magics.
Initiative 11
Crossbow 14 damage 10
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
16 Aleister shoots the Seeker for 14 damage 14 Max closes on the Seeker and slashes with his sword 14 and misses 12 Seeker smacks Max upside the head with his mace 10 11 Thomas shoots and misses (you should note that the Seeker is in plate and shield and very hard to hit) 9 Em rides up to join Max. A swing and a miss 8 Sarah fires from cover and hits for 15 damage 6 George scans the opposition and none of the CUT troops have missile weapons on them so he shoots the closest guard for 12 damage. (No one else close enough for the 2nd shot) 2 CUT Troops two attack Max and Em one each for George, Sarah and Aleister 181662217 hits on Max 8 Em 10 Sarah 3 and Alesiter 3 Each person hit has a mark placed on them, any attack against someone other than the person who hit you will result in bad things happening Edit: just remembered, Max tries to defend Em so the guard rolls again 7 and actually missed
Damage
Seeker 29 G1 12
Max 8 Em Sarah 3 Aleister 3
Unwavering Mark (Special)
When you hit with a melee weapon attack, you can mark the creature until the end of your next turn (or if you are incapacitated or you die, or if someone else marks the creature).
While it is within 5 ft. of you, a marked creature has disadvantage on any attack roll that doesn’t target you. If the marked creature deals damage to anyone else, you can make a special melee attack against it on your next turn as a bonus action with advantage and +2 extra damage. You can make this attack 2 times per long rest.
OOC: George was holding action for when the Prophet responded - rolls in thread above - either use before the initiative order started or drop in on George's turn. He is aiming for any missile troops first, barring that he'll shoot at the two closest guards
OOC - are the troops also in heavy armour? If not, Thomas will attack them instead.
Thomas cranks back his crossbow and takes careful aim at one of the guards currently in melee with his friends.
Crossbow Attack: 18 Damage: 21.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Round 2
George will back out of 40 feet out of melee range (longstrider) - taking an opportunity attack if needed and then open fire on guards if he can get two with his Horde Breaker otherwise the one who swung on him.
Attack: 9 Damage: 5 . Hunters Mark 5
Horde Breaker Attack: 18 Damage: 10 Hunters Mark 3
This post has potentially manipulated dice roll results.
RD 2
Aleister seems to be being attacked by Guard 5? Well, he will attack the bustardo with 'Limerick' and 'Poetry'. "I'll 'ave yer guts fer garters ye blasphemous shite!"
Attk 4 Dmg 2 Dmg 7
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
Sarah rides forward, her posture erect and authoritarian. She stops not far the 'Seeker' and begins to lipsync with her spell. With a mental flex she positions her hex on the Seeker, stymieing his natural charisma.
"In the name of the Lord Protector, all CUT members are to be arrested for dissent and heresy against the Orthodox Catholic Church. We have orders to take you by force if necessary."
Deception: 25
George slips into the shadows as Sarah rides forward.
Stealth 21
Held Action - Arrows at the first sign of hostility - aiming for anyone armed with missile weapons first:
Attack: 20 Damage: 9
Horde Breaker: Attack: 17 Damage: 12
Hunters Mark for first shot 4
Hunters Mark for the second shot 1
Aleister will use Hunters Mark designating the Seeker with his favor. Elsewise he will play the dumb man-at-arms waiting to do the bidding of his betters.
Panic is a mechanism that strengthens the gene pool.
Mid morning and clement weather
Well... I believe you. The Seeker calls his troops to defend him
Initiative and statements of intent
2 CUT Troops
12 Seeker
Sarah hates being out in the open and on the horse, She will dismount and move to cover if possible. Then she will do her best to put an arrow into the pompous windbag otherwise known as a Seeker.
"For the Lord Protector!"
Attack: 20 Damage: 9
Hex: 6
Initiative: 8
Em will use the horse's movement (roll permitting) to ride forward and attack the closest CUT troop. He will be wielding the longsword with two hands.
"For the Lord Protector!"
Initi: 9 Animal Handling: 2
ATT: 9 DMG: 13
Edit: why RNGsus h8 me?
Keeping Gamliel out of sight and inconspicuously watching for other threats, Thomas calmly aims and shoots at the priest , wary of spiritual magics.
Initiative 11
Crossbow 14 damage 10
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Initiative: 6
RD 1
INT 16
Aleister will shoot the Seeker. "For The Protector!"
Att 24 Dmg 9 Hunters Mark 5
Panic is a mechanism that strengthens the gene pool.
Round 1
16 Aleister shoots the Seeker for 14 damage
14 Max closes on the Seeker and slashes with his sword 14 and misses
12 Seeker smacks Max upside the head with his mace 10
11 Thomas shoots and misses (you should note that the Seeker is in plate and shield and very hard to hit)
9 Em rides up to join Max. A swing and a miss
8 Sarah fires from cover and hits for 15 damage
6 George scans the opposition and none of the CUT troops have missile weapons on them so he shoots the closest guard for 12 damage. (No one else close enough for the 2nd shot)
2 CUT Troops two attack Max and Em one each for George, Sarah and Aleister 18 16 6 22 17 hits on Max 8 Em 10 Sarah 3 and Alesiter 3 Each person hit has a mark placed on them, any attack against someone other than the person who hit you will result in bad things happening Edit: just remembered, Max tries to defend Em so the guard rolls again 7 and actually missed
Damage
Seeker 29
G1 12
Max 8
Em
Sarah 3
Aleister 3
When you hit with a melee weapon attack, you can mark the creature until the end of your next turn (or if you are incapacitated or you die, or if someone else marks the creature).
While it is within 5 ft. of you, a marked creature has disadvantage on any attack roll that doesn’t target you. If the marked creature deals damage to anyone else, you can make a special melee attack against it on your next turn as a bonus action with advantage and +2 extra damage. You can make this attack 2 times per long rest.
OOC: George was holding action for when the Prophet responded - rolls in thread above - either use before the initiative order started or drop in on George's turn. He is aiming for any missile troops first, barring that he'll shoot at the two closest guards
OOC - are the troops also in heavy armour? If not, Thomas will attack them instead.
Thomas cranks back his crossbow and takes careful aim at one of the guards currently in melee with his friends.
Crossbow Attack: 18 Damage: 21.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Round 2
The magic sizzles along her skin and Sarah snarls, dropping her bow and drawing Gramps.
<Show them what for!>
Attack: 15 Damage: 12
the guards are in chain shirt and shield
Round 2
Em will attack the troop nearest him.
ATT: 17 DMG: 10
Round 2
George will back out of 40 feet out of melee range (longstrider) - taking an opportunity attack if needed and then open fire on guards if he can get two with his Horde Breaker otherwise the one who swung on him.
Attack: 9 Damage: 5 . Hunters Mark 5
Horde Breaker Attack: 18 Damage: 10 Hunters Mark 3
Round 2
16 Aleister
14 Max hits the guard that marked him 15 and misses
12 Seeker
11 Thomas
9 Em
8 Sarah
6 George
2 CUT Troops
Damage
Seeker 29
G1 12
Max 8
Em
Sarah 3
Aleister 3
RD 2
Aleister seems to be being attacked by Guard 5? Well, he will attack the bustardo with 'Limerick' and 'Poetry'. "I'll 'ave yer guts fer garters ye blasphemous shite!"
Attk 4 Dmg 2 Dmg 7
Panic is a mechanism that strengthens the gene pool.
Round 3
Still in melee with the guard, Sarah does he best to ignore Gramp's yells.
Attack: 12 Damage: 6