Cleric 32 Z1 dead Z2 dead Z3 dead Z4 dead Z5 dead Z6 Z7 Z8 Z9 Z10
Round 2
23 Thomas fires at a zombie for 7 damage then hides 23 Em gets between the zombies and the rest of you to block their advance. He bash twice 1516 two hits for 126 -- reroll 8 Undead Fortitude 8 dead 22 Sarah two arrows and 21 damage 19 Aleister puts a fire bomb on 4 zombies the one Sarah wounded checks Undead Fortitude 17 and has 1 hp left 12 George hears the commotion and makes his way down the hallway towards the sound of battle. He fires a volley of shots for 3 hits Undead Fortitude 7 Z2 finally dies Z3 and Z4 take 9 damage each 11 Cleric stays out of the line of fire 11 Zombies Max and Em get attacked 1612 8 Max (moved past the spectral warrior to get forward (Save: 20)) and takes 10 damage. Max swings back 2118 for 58 Undead Fortitude 12 Down goes another one
Round 3
23 Thomas shoots for 17 damage Undead Fortitude 8 23 Em 22 Sarah hits the wounded zombie for 12 damage Undead Fortitude 8 and down it goes 19 Aleister shoots one for 5 damage 12 George 11 Cleric 11 Zombies 8 Max
I watched Home Alone 2 on Disney+ today. Kevin McCallister is one of the most vicious murderers in the history of cinema. In anything approaching the real world he would have killed those thieves at least 15 times. Michael Myers is a piker.
This post has potentially manipulated dice roll results.
Damage
Cleric 32 Z1 dead Z2 dead Z3 dead Z4 dead Z5 dead Z6 Z7 Z8 Z9 Z10
Round 2
23 Thomas fires at a zombie for 7 damage then hides 23 Em gets between the zombies and the rest of you to block their advance. He bash twice 1516 two hits for 126 -- reroll 8 Undead Fortitude 8 dead 22 Sarah two arrows and 21 damage 19 Aleister puts a fire bomb on 4 zombies the one Sarah wounded checks Undead Fortitude 17 and has 1 hp left 12 George hears the commotion and makes his way down the hallway towards the sound of battle. He fires a volley of shots for 3 hits Undead Fortitude 7 Z2 finally dies Z3 and Z4 take 9 damage each 11 Cleric stays out of the line of fire 11 Zombies Max and Em get attacked 1612 8 Max (moved past the spectral warrior to get forward (Save: 20)) and takes 10 damage. Max swings back 2118 for 58 Undead Fortitude 12 Down goes another one
Round 3
23 Thomas shoots for 17 damage Undead Fortitude 8 23 Em swings at more zombies 2225 Damage 6 22 Sarah hits the wounded zombie for 12 damage Undead Fortitude 8 and down it goes 19 Aleister shoots one for 5 damage 12 George 11 Cleric 11 Zombies 8 Max
This post has potentially manipulated dice roll results.
Damage
Cleric 32 Z1 dead Z2 dead Z3 dead Z4 dead Z5 dead Z6 dead Z7 21 Z8 Z9 Z10
Round 2
23 Thomas fires at a zombie for 7 damage then hides 23 Em gets between the zombies and the rest of you to block their advance. He bash twice 1516 two hits for 126 -- reroll 8 Undead Fortitude 8 dead 22 Sarah two arrows and 21 damage 19 Aleister puts a fire bomb on 4 zombies the one Sarah wounded checks Undead Fortitude 17 and has 1 hp left 12 George hears the commotion and makes his way down the hallway towards the sound of battle. He fires a volley of shots for 3 hits Undead Fortitude 7 Z2 finally dies Z3 and Z4 take 9 damage each 11 Cleric stays out of the line of fire 11 Zombies Max and Em get attacked 1612 8 Max (moved past the spectral warrior to get forward (Save: 20)) and takes 10 damage. Max swings back 2118 for 58 Undead Fortitude 12 Down goes another one
Round 3
23 Thomas shoots for 17 damage Undead Fortitude 8 23 Em swings at more zombies 2318 Damage 7 and 10 22 Sarah hits the wounded zombie for 12 damage Undead Fortitude 8 and down it goes 19 Aleister shoots one for 5 damage 12 George puts an arrow in one for 8 damage Undead Fortitude 23 and two arrows and 12 damage on another 11 Cleric decides that zombies are useless against 5th level characters 11 Zombies 619 hits Max for 4 8 Max 139 for 107 damage Undead Fortitude 6 survives and has 1 hp left
Round 4
23 Thomas 23 Em 22 Sarah 19 Aleister 12 George 11 Cleric 11 Zombies 8 Max
This post has potentially manipulated dice roll results.
Round 4
Thomas, seeing the reduced foes, decides to try and move around in the shadows past the remainder to get to the core of the fight - the cleric! Avoiding the undead minions, he works his way to where the enemy is hiding and assesses the situation. Helping him in this, Gamliel swoops above the battle and tries to locate him as well.
OOC - Disengage action and move past the zombies to find the Priest, then shoot him. If he is still out of sight, shoot a Zombie.
Crossbow Attack: 24 Damage: 16
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Damage
Cleric 32 Z1 dead Z2 dead Z3 dead Z4 dead Z5 dead Z6 dead Z7 dead Z8 dead Z9 11 Z10 2
Round 2
23 Thomas fires at a zombie for 7 damage then hides 23 Em gets between the zombies and the rest of you to block their advance. He bash twice 1516 two hits for 126 -- reroll 8 Undead Fortitude 8 dead 22 Sarah two arrows and 21 damage 19 Aleister puts a fire bomb on 4 zombies the one Sarah wounded checks Undead Fortitude 17 and has 1 hp left 12 George hears the commotion and makes his way down the hallway towards the sound of battle. He fires a volley of shots for 3 hits Undead Fortitude 7 Z2 finally dies Z3 and Z4 take 9 damage each 11 Cleric stays out of the line of fire 11 Zombies Max and Em get attacked 1612 8 Max (moved past the spectral warrior to get forward (Save: 20)) and takes 10 damage. Max swings back 2118 for 58 Undead Fortitude 12 Down goes another one
Round 3
23 Thomas shoots for 17 damage Undead Fortitude 8 23 Em swings at more zombies 2318 Damage 7 and 7 22 Sarah hits the wounded zombie for 12 damage Undead Fortitude 8 and down it goes 19 Aleister shoots one for 5 damage 12 George puts an arrow in one for 8 damage Undead Fortitude 5 and two arrows and 12 damage on another 11 Cleric decides that zombies are useless against 5th level characters 11 Zombies 1022 hits Max for 7 8 Max 1421 for 87 damage Undead Fortitude 18 survives and has 1 hp left
Round 4
23 Thomas does lots of sneaking to get a line on the cleric and would have done a lot of damage if he'd managed to hit 23 Em bashes more zombies 169 for 5 Undead Fortitude 20 it survives 22 Sarah tries to finish that wounded zombie Undead Fortitude 22 and finishes it. 9 damage on the next 19 Aleister burns the remaining zombies for 2 each 12 George tries to finish a wounded zombie with his first arrow Undead Fortitude 9 dead and 9 damage to the next 11 Cleric sees that all is lost and calls his zombies to heal and surrenders 11 Zombies 8 Max
Keeping his spell going on his arrows, Thomas slips out of the shadows and sights on the cleric. "That wasn't very nice. We've got some serious questions and need some answers, quietly and promptly. "
OOC - Sarah can put up a Zone of Truth?
"How many people live here?"
"Who is your leader or leaders?"
"How many of the people here can do what you do - raise undead?"
"What are your group's plans for the near future?"
"What benefit is the volcano to you?"
"Is there a central altar you draw power from?"
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Keeping his spell going on his arrows, Thomas slips out of the shadows and sights on the cleric. "That wasn't very nice. We've got some serious questions and need some answers, quietly and promptly. "
OOC - Sarah can put up a Zone of Truth?
"How many people live here?"
About 40
"Who is your leader or leaders?"
The Priestess of Hela
"How many of the people here can do what you do - raise undead?"
Only the Priestess
"What are your group's plans for the near future?"
Expand the power on earth of Our Lady of Death
"What benefit is the volcano to you?"
The priestess can use the energy of this place to make the control of the undead servants of our Lady permanent. Plus they can be given more power (basic zombies can be somewhat useless against skilled combatants)
"Not sure he's powerful enough. Perhaps he's not fully in Lady Hela's grace?"
Sarah wants to know if they've been raiding the surrounding communities for 'materials' (corpses)? Do they have any trade agreements or alliances? Do non-clergy members know what they're doing? Are there any plans for the short-term beyond extending Hela's power on earth?
“Maybe he could be forced to use the spells he uses to access the place.” Aleister leers at the cleric.
Still under the effect of Sarah's Charm Person spell the cleric does not catch the threat involved. I can't take you through as Meld into Stone only works on me. (DMNote: I know that this spell properly doesn't let you pass through a wall but (vague hand waving) the magical ambience in this place has slightly enhanced its power)
"Not sure he's powerful enough. Perhaps he's not fully in Lady Hela's grace?"
Sarah wants to know if they've been raiding the surrounding communities for 'materials' (corpses)? Do they have any trade agreements or alliances? Do non-clergy members know what they're doing? Are there any plans for the short-term beyond extending Hela's power on earth?
"Raiding? Everyone gets the chance to join our fellowship - one way or another."
Rollback Post to RevisionRollBack
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OCC Are a few zombies still on fire for RD3?
Panic is a mechanism that strengthens the gene pool.
Damage
Cleric 32
Z1 dead
Z2 dead
Z3 dead
Z4 dead
Z5 dead
Z6
Z7
Z8
Z9
Z10
Round 2
23 Thomas fires at a zombie for 7 damage then hides
23 Em gets between the zombies and the rest of you to block their advance. He bash twice 15 16 two hits for 12 6 -- reroll 8 Undead Fortitude 8 dead
22 Sarah two arrows and 21 damage
19 Aleister puts a fire bomb on 4 zombies the one Sarah wounded checks Undead Fortitude 17 and has 1 hp left
12 George hears the commotion and makes his way down the hallway towards the sound of battle. He fires a volley of shots for 3 hits Undead Fortitude 7 Z2 finally dies Z3 and Z4 take 9 damage each
11 Cleric stays out of the line of fire
11 Zombies Max and Em get attacked 16 12
8 Max (moved past the spectral warrior to get forward (Save: 20)) and takes 10 damage. Max swings back 21 18 for 5 8 Undead Fortitude 12 Down goes another one
Round 3
23 Thomas shoots for 17 damage Undead Fortitude 8
23 Em
22 Sarah hits the wounded zombie for 12 damage Undead Fortitude 8 and down it goes
19 Aleister shoots one for 5 damage
12 George
11 Cleric
11 Zombies
8 Max
No, all four are now 'dead'
Round 4
Sarah will move to find and attack the priest if she can but will attack zombies if not.
Attack: 25 Damage: 13
Attack: 19 Damage: 9
RD 4
Aleister will chuck another fire bomb at the remaining zombies.
2
OCC Is Aleister down 16 ht pts? Or did his just not get re adjusted?
Panic is a mechanism that strengthens the gene pool.
R3 George holds his position and keeps dropping zombies
Attack 1: 12 Damage: 5
Attack 2: 29 Damage: 16
Horde Breaker Attack: 18 Damage: 6
I watched Home Alone 2 on Disney+ today. Kevin McCallister is one of the most vicious murderers in the history of cinema. In anything approaching the real world he would have killed those thieves at least 15 times. Michael Myers is a piker.
Damage
Cleric 32
Z1 dead
Z2 dead
Z3 dead
Z4 dead
Z5 dead
Z6
Z7
Z8
Z9
Z10
Round 2
23 Thomas fires at a zombie for 7 damage then hides
23 Em gets between the zombies and the rest of you to block their advance. He bash twice 15 16 two hits for 12 6 -- reroll 8 Undead Fortitude 8 dead
22 Sarah two arrows and 21 damage
19 Aleister puts a fire bomb on 4 zombies the one Sarah wounded checks Undead Fortitude 17 and has 1 hp left
12 George hears the commotion and makes his way down the hallway towards the sound of battle. He fires a volley of shots for 3 hits Undead Fortitude 7 Z2 finally dies Z3 and Z4 take 9 damage each
11 Cleric stays out of the line of fire
11 Zombies Max and Em get attacked 16 12
8 Max (moved past the spectral warrior to get forward (Save: 20)) and takes 10 damage. Max swings back 21 18 for 5 8 Undead Fortitude 12 Down goes another one
Round 3
23 Thomas shoots for 17 damage Undead Fortitude 8
23 Em swings at more zombies 22 25 Damage 6
22 Sarah hits the wounded zombie for 12 damage Undead Fortitude 8 and down it goes
19 Aleister shoots one for 5 damage
12 George
11 Cleric
11 Zombies
8 Max
Damage
Cleric 32
Z1 dead
Z2 dead
Z3 dead
Z4 dead
Z5 dead
Z6 dead
Z7 21
Z8
Z9
Z10
Round 2
23 Thomas fires at a zombie for 7 damage then hides
23 Em gets between the zombies and the rest of you to block their advance. He bash twice 15 16 two hits for 12 6 -- reroll 8 Undead Fortitude 8 dead
22 Sarah two arrows and 21 damage
19 Aleister puts a fire bomb on 4 zombies the one Sarah wounded checks Undead Fortitude 17 and has 1 hp left
12 George hears the commotion and makes his way down the hallway towards the sound of battle. He fires a volley of shots for 3 hits Undead Fortitude 7 Z2 finally dies Z3 and Z4 take 9 damage each
11 Cleric stays out of the line of fire
11 Zombies Max and Em get attacked 16 12
8 Max (moved past the spectral warrior to get forward (Save: 20)) and takes 10 damage. Max swings back 21 18 for 5 8 Undead Fortitude 12 Down goes another one
Round 3
23 Thomas shoots for 17 damage Undead Fortitude 8
23 Em swings at more zombies 23 18 Damage 7 and 10
22 Sarah hits the wounded zombie for 12 damage Undead Fortitude 8 and down it goes
19 Aleister shoots one for 5 damage
12 George puts an arrow in one for 8 damage Undead Fortitude 23 and two arrows and 12 damage on another
11 Cleric decides that zombies are useless against 5th level characters
11 Zombies 6 19 hits Max for 4
8 Max 13 9 for 10 7 damage Undead Fortitude 6 survives and has 1 hp left
Round 4
23 Thomas
23 Em
22 Sarah
19 Aleister
12 George
11 Cleric
11 Zombies
8 Max
That was from a previous fight. I've adjusted your sheet
Round 4
Thomas, seeing the reduced foes, decides to try and move around in the shadows past the remainder to get to the core of the fight - the cleric! Avoiding the undead minions, he works his way to where the enemy is hiding and assesses the situation. Helping him in this, Gamliel swoops above the battle and tries to locate him as well.
OOC - Disengage action and move past the zombies to find the Priest, then shoot him. If he is still out of sight, shoot a Zombie.
Crossbow Attack: 24 Damage: 16
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Rd4
George calls out 'I've got the Shamblers! Someone get the Cleric!!'
Attack 1: 15 Damage: 11
Attack 2: 17 Damage: 10
Horde Breaker Attack: 13 Damage: 11
Damage
Cleric 32
Z1 dead
Z2 dead
Z3 dead
Z4 dead
Z5 dead
Z6 dead
Z7 dead
Z8 dead
Z9 11
Z10 2
Round 2
23 Thomas fires at a zombie for 7 damage then hides
23 Em gets between the zombies and the rest of you to block their advance. He bash twice 15 16 two hits for 12 6 -- reroll 8 Undead Fortitude 8 dead
22 Sarah two arrows and 21 damage
19 Aleister puts a fire bomb on 4 zombies the one Sarah wounded checks Undead Fortitude 17 and has 1 hp left
12 George hears the commotion and makes his way down the hallway towards the sound of battle. He fires a volley of shots for 3 hits Undead Fortitude 7 Z2 finally dies Z3 and Z4 take 9 damage each
11 Cleric stays out of the line of fire
11 Zombies Max and Em get attacked 16 12
8 Max (moved past the spectral warrior to get forward (Save: 20)) and takes 10 damage. Max swings back 21 18 for 5 8 Undead Fortitude 12 Down goes another one
Round 3
23 Thomas shoots for 17 damage Undead Fortitude 8
23 Em swings at more zombies 23 18 Damage 7 and 7
22 Sarah hits the wounded zombie for 12 damage Undead Fortitude 8 and down it goes
19 Aleister shoots one for 5 damage
12 George puts an arrow in one for 8 damage Undead Fortitude 5 and two arrows and 12 damage on another
11 Cleric decides that zombies are useless against 5th level characters
11 Zombies 10 22 hits Max for 7
8 Max 14 21 for 8 7 damage Undead Fortitude 18 survives and has 1 hp left
Round 4
23 Thomas does lots of sneaking to get a line on the cleric and would have done a lot of damage if he'd managed to hit
23 Em bashes more zombies 16 9 for 5 Undead Fortitude 20 it survives
22 Sarah tries to finish that wounded zombie Undead Fortitude 22 and finishes it. 9 damage on the next
19 Aleister burns the remaining zombies for 2 each
12 George tries to finish a wounded zombie with his first arrow Undead Fortitude 9 dead and 9 damage to the next
11 Cleric sees that all is lost and calls his zombies to heal and surrenders
11 Zombies
8 Max
Keeping his spell going on his arrows, Thomas slips out of the shadows and sights on the cleric. "That wasn't very nice. We've got some serious questions and need some answers, quietly and promptly. "
OOC - Sarah can put up a Zone of Truth?
"How many people live here?"
"Who is your leader or leaders?"
"How many of the people here can do what you do - raise undead?"
"What are your group's plans for the near future?"
"What benefit is the volcano to you?"
"Is there a central altar you draw power from?"
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
OOC: No zone of truth- only a humble Charm spell.
With the cleric cornered, she casts the charm spell. Then she questions him as requested.
Insight: 20
“Maybe he could be forced to use the spells he uses to access the place.” Aleister leers at the cleric.
Panic is a mechanism that strengthens the gene pool.
"Not sure he's powerful enough. Perhaps he's not fully in Lady Hela's grace?"
Sarah wants to know if they've been raiding the surrounding communities for 'materials' (corpses)? Do they have any trade agreements or alliances? Do non-clergy members know what they're doing? Are there any plans for the short-term beyond extending Hela's power on earth?
Still under the effect of Sarah's Charm Person spell the cleric does not catch the threat involved. I can't take you through as Meld into Stone only works on me. (DMNote: I know that this spell properly doesn't let you pass through a wall but (vague hand waving) the magical ambience in this place has slightly enhanced its power)
"Raiding? Everyone gets the chance to join our fellowship - one way or another."