Motioning the to rest to wait, Thomas checks for traps and locked door while still hovering and with Gamliel's aid.
Perception 19
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“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
‘Well let’s try the right door because right is always right, am I right?
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Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
This post has potentially manipulated dice roll results.
“I’ll check out the Lady’s room while you’re doing your business”, Sullivan told others already sneaking in and looking about for anything out of the ordinary or interesting.
“I’ll check out the Lady’s room while you’re doing your business”, Sullivan told others already sneaking in and looking about for anything out of the ordinary or interesting.
Stealth: 16
Investigation: 12
Thieves Tools, if needed to unlock something: 13
The room obviously belongs to a well-to-do PPA member. There are preChange and postChange books of heraldry plus a collection of knickknacks. The Lady has penchant for glass statuary.
"Hssst!" whispers Thomas as Sullivan heads into the bedroom. "Stay on target. We aren't looters looking to score, we've a singular purpose. She's likely asleep in there and we can leave her that way."
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Sullivan will wait for others to proceed and will then attempt to unlock one of the doors in the Lady’s room
Neither is locked. The one to the right is a bathroom. The one to the left is a bedroom with tow figures lying under the covers. From the breathing they seem to be asleep.
“One is probably the female from the next room,” Aleister suggests in a low whisper. “I’d say the larger is this lordling we’re after, unless this is a trap.” He grins. “Muffle the smallest with a pillow, or what have you, dagger under the jaws of the larger one, identify, dispatch. Render the woman unconscious and exfiltrate.”
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
"Best we check for traps and oil the hinges," Sarah suggests.
Motioning the to rest to wait, Thomas checks for traps and locked door while still hovering and with Gamliel's aid.
Perception 19
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Both doors are locked but not apparently trapped.
Once reassured by Thomas there are no traps, Sarah gives the lock a go with Hedwig's help.
Thieves' Tools (Unlock Door): 19
Which one? Left or right?
OOC: I’m back! Sorry for that, what did I miss :D
‘Well let’s try the right door because right is always right, am I right?
Right is good.
You unlock the door and opening it carefully. Inside you see a parlor with doors to the right and left. The room has a female feel to it.
"Might be the lady's quarters. Let's try the other one first," Sarah relays to her companions.
Thieves' Tools (Unlock Door): 17
Thieves' Tools (Check Traps): 20
A matching room but this one has a more masculine feel to it.
“I’ll check out the Lady’s room while you’re doing your business”, Sullivan told others already sneaking in and looking about for anything out of the ordinary or interesting.
Stealth: 24
Investigation: 13
Thieves Tools, if needed to unlock something: 18
The room obviously belongs to a well-to-do PPA member. There are preChange and postChange books of heraldry plus a collection of knickknacks. The Lady has penchant for glass statuary.
Sullivan will wait for others to proceed and will then attempt to unlock one of the doors in the Lady’s room
"Hssst!" whispers Thomas as Sullivan heads into the bedroom. "Stay on target. We aren't looters looking to score, we've a singular purpose. She's likely asleep in there and we can leave her that way."
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Neither is locked. The one to the right is a bathroom. The one to the left is a bedroom with tow figures lying under the covers. From the breathing they seem to be asleep.
Upon hearing Thomas, Sullivan stops and gingerly rejoins others. “There were two figures sleeping in there. Might be that he is in there.”
“One is probably the female from the next room,” Aleister suggests in a low whisper. “I’d say the larger is this lordling we’re after, unless this is a trap.” He grins. “Muffle the smallest with a pillow, or what have you, dagger under the jaws of the larger one, identify, dispatch. Render the woman unconscious and exfiltrate.”
Panic is a mechanism that strengthens the gene pool.
"Check the other set of rooms first," Sarah suggests quietly.
Perception (if needed) : 20
‘Wait, let me cast something real quick’ Blaize quietly whispers and gestures to the group, not wanting to awake the sleeping inhabitants.
As if he was In fear of being spotted, Blaize nimbly casts ‘Pass without Trace’ on themselves and then ‘Silence’ on the sleeping people
OOC: How big is the room? And if we’re in the sphere how would we communicate?’
+10 to Stealth
+ No footsteps
+ 20ft of radius of sphere of no sound on a target (40ft diameter)
+ Immunity to thunder damage in sphere
+ Target is deafened
Silenece and pass without trace are both concentration spells so only one at a time.