19 Thomas spots the figures moving through the scrub (Gamliel will help your next attack, don’t worry about this turn as even with advantage you missed) 17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage 16 Gamliel helps Thomas attack (which one?) next round 15 Crazy Survivalists fire another round at George 158924 for 3 damage. Those that missed skulk to new positions. 13 Uthvern rides up to the only bad guy you can see and swings and misses 13 Aleister closes on the bad guy and throws a knife that misses badly 10 George spots them moving and hits CS2 for 7 damage (2nd Wind?) Sorry forgot, you’re a ranger. 4 Herman Perception 5 only knows where one of them is so he rages and double moves to stand next to him 4 Max Perception 2 even worse so he joins Herman. Action Surge and attack 20 for 5 damage
Damage
CS1 CS2 11 CS3 CS4 dead
Round 2
19 Thomas fires at the target being swarmed by your fighters, he hits for 10 damage. He easily spots where all the other bowmen are. 17 Genera only spotting one target she fires and hits (+1d6 sneak damage) for 6 damage 16 Gamliel holds to see who is still alive at the end of the round before he helps 15 Crazy Survivalists the one being beat upon unships his shield and drops his bow. 2nd wind recovers 14 drawing his longsword he shouts for help "Pa!" then attacks Max 11 the other three fire at max 172115 for one hit and 24 damage Max is down 13 Uthvern hits the man for 10 damage 13 Aleister closes on one of the archers and swings and misses 10 George misses 4 Herman makes a reckless attack 21 damage 17 and cuts the bad guy in half 4 Max unconscious Death Save 4
Round 3
19 Thomas 17 Genera 16 Gamliel 15 Crazy Survivalists 13 Uthvern 13 Aleister 10 George 4 Herman 4 Max
This post has potentially manipulated dice roll results.
Initiative Round 1
19 Thomas spots the figures moving through the scrub (Gamliel will help your next attack, don’t worry about this turn as even with advantage you missed) 17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage 16 Gamliel helps Thomas attack (which one?) next round 15 Crazy Survivalists fire another round at George 158924 for 3 damage. Those that missed skulk to new positions. 13 Uthvern rides up to the only bad guy you can see and swings and misses 13 Aleister closes on the bad guy and throws a knife that misses badly 10 George spots them moving and hits CS2 for 7 damage (2nd Wind?) Sorry forgot, you’re a ranger. 4 Herman Perception 5 only knows where one of them is so he rages and double moves to stand next to him 4 Max Perception 2 even worse so he joins Herman. Action Surge and attack 20 for 5 damage
Damage
CS1 CS2 22 CS3 CS4 dead
Round 2
19 Thomas fires at the target being swarmed by your fighters, he hits for 10 damage. He easily spots where all the other bowmen are. 17 Genera only spotting one target she fires and hits (+1d6 sneak damage) for 6 damage 16 Gamliel holds to see who is still alive at the end of the round before he helps 15 Crazy Survivalists the one being beat upon unships his shield and drops his bow. 2nd wind recovers 14 drawing his longsword he shouts for help "Pa!" then attacks Max 11 the other three fire at max 172115 for one hit and 24 damage Max is down 13 Uthvern hits the man for 10 damage 13 Aleister closes on one of the archers and swings and misses 10 George misses 4 Herman makes a reckless attack 21 damage 17 and cuts the bad guy in half 4 Max unconscious Death Save 4
Round 3
19 Thomas 17 Genera shoots at the archer fighting Aleister and misses but unbelievably the crossbow bolt bounces of Aleister's sword into the archer for 10 damage (you forgot your sneak attack damage again) 16 Gamliel 15 Crazy Survivalists 13 Uthvern 13 Aleister 10 George 4 Herman 4 Max
This post has potentially manipulated dice roll results.
Pointing out all the targets he spotted to the others “behind the birch!, against the rock race!” , Thomas switches to a new foe and fires.
Attack 17 damage 5 , sneak 3
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
"Blast and armadillo waste!" Aleister kooks at his sword, "Bloody rubber kiddy sword!" He spits on it and tries really, really TRIES to stick it into the foe Genera's bank shot hit.
Attk 7 Dmg 3
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
This post has potentially manipulated dice roll results.
Initiative Round 1
19 Thomas spots the figures moving through the scrub (Gamliel will help your next attack, don’t worry about this turn as even with advantage you missed) 17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage 16 Gamliel helps Thomas attack (which one?) next round 15 Crazy Survivalists fire another round at George 158924 for 3 damage. Those that missed skulk to new positions. 13 Uthvern rides up to the only bad guy you can see and swings and misses 13 Aleister closes on the bad guy and throws a knife that misses badly 10 George spots them moving and hits CS2 for 7 damage (2nd Wind?) Sorry forgot, you’re a ranger. 4 Herman Perception 5 only knows where one of them is so he rages and double moves to stand next to him 4 Max Perception 2 even worse so he joins Herman. Action Surge and attack 20 for 5 damage
Damage
CS1 CS2 dead CS3 dead CS4 dead
Round 2
19 Thomas fires at the target being swarmed by your fighters, he hits for 10 damage. He easily spots where all the other bowmen are. 17 Genera only spotting one target she fires and hits (+1d6 sneak damage) for 6 damage 16 Gamliel holds to see who is still alive at the end of the round before he helps 15 Crazy Survivalists the one being beat upon unships his shield and drops his bow. 2nd wind recovers 14 drawing his longsword he shouts for help "Pa!" then attacks Max 11 the other three fire at max 172115 for one hit and 24 damage Max is down 13 Uthvern hits the man for 10 damage 13 Aleister closes on one of the archers and swings and misses 10 George misses 4 Herman makes a reckless attack 21 damage 17 and cuts the bad guy in half 4 Max unconscious Death Save 4
Round 3
19 Thomas puts an arrow into the wounded archer and down he goes 17 Genera shoots at the archer fighting Aleister and misses but unbelievably the crossbow bolt bounces of Aleister's sword into the archer for 11 damage (you forgot your sneak attack damage again) 16 Gamliel moves to another archer and helps Thomas' next attack 15 Crazy Survivalists are getting more crazy by the second as you take them down 18. They hold their nerve (anger outweighs fear) and both fire at Thomas 415 for 19 and down he goes 13 Uthvern moves on the one that hit Thomas and hits for 6 damage 13 Aleister sees his target fall so he decides to be combat medic on Max and heal 12 damage 10 George closes and hits for 5 damage 4 Herman closes on the archer and makes a reckless attack 15 for 13 damage 4 Max stands and takes 2nd wind for 9 He drops his sword and shield and fires an arrow 13 for 9 damage and down goes another
Round 4
19 Thomas unconscious 17 Genera 16 Gamliel 15 Crazy Survivalists 13 Uthvern 13 Aleister 10 George 4 Herman 4 Max
George fires again at their attackers - aiming for the injured one he's hit before.
Perception 10 (if needed - can I just fire at the one who took out Max?)
Attack: 12 Damage: 8
Initiative Round 1
19 Thomas spots the figures moving through the scrub (Gamliel will help your next attack, don’t worry about this turn as even with advantage you missed)
17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage
16 Gamliel helps Thomas attack (which one?) next round
15 Crazy Survivalists fire another round at George 15 8 9 24 for 3 damage. Those that missed skulk to new positions.
13 Uthvern rides up to the only bad guy you can see and swings and misses
13 Aleister closes on the bad guy and throws a knife that misses badly
10 George spots them moving and hits CS2 for 7 damage (2nd Wind?) Sorry forgot, you’re a ranger.
4 Herman Perception 5 only knows where one of them is so he rages and double moves to stand next to him
4 Max Perception 2 even worse so he joins Herman. Action Surge and attack 20 for 5 damage
Damage
CS1
CS2 11
CS3
CS4 dead
Round 2
19 Thomas fires at the target being swarmed by your fighters, he hits for 10 damage. He easily spots where all the other bowmen are.
17 Genera only spotting one target she fires and hits (+1d6 sneak damage) for 6 damage
16 Gamliel holds to see who is still alive at the end of the round before he helps
15 Crazy Survivalists the one being beat upon unships his shield and drops his bow. 2nd wind recovers 14 drawing his longsword he shouts for help "Pa!" then attacks Max 11 the other three fire at max 17 21 15 for one hit and 24 damage Max is down
13 Uthvern hits the man for 10 damage
13 Aleister closes on one of the archers and swings and misses
10 George misses
4 Herman makes a reckless attack 21 damage 17 and cuts the bad guy in half
4 Max unconscious Death Save 4
Round 3
19 Thomas
17 Genera
16 Gamliel
15 Crazy Survivalists
13 Uthvern
13 Aleister
10 George
4 Herman
4 Max
Is the one Uthvern attacked dead?
Quite, you can move to the one that put Max down or the one Aleister is fighting
Then for Uthvern's turn, he'll go after the one Aleister is near and go to attackAttack: 9 Damage: 12
Genera releases another bow at the one Uthvern just attacked (if still alive)
Attack 4 damage 5
Want to use your Luck?
OOC: Yes thanks for the advice
Genera uses one luck point attack 18 damage 8
"Die! You lily-livered crow-bait!" Aleister slices madly away, working himself up into a bit of a rage.
Attk 17 Dmg 3
Panic is a mechanism that strengthens the gene pool.
127
Try again
Panic is a mechanism that strengthens the gene pool.
Initiative Round 1
19 Thomas spots the figures moving through the scrub (Gamliel will help your next attack, don’t worry about this turn as even with advantage you missed)
17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage
16 Gamliel helps Thomas attack (which one?) next round
15 Crazy Survivalists fire another round at George 15 8 9 24 for 3 damage. Those that missed skulk to new positions.
13 Uthvern rides up to the only bad guy you can see and swings and misses
13 Aleister closes on the bad guy and throws a knife that misses badly
10 George spots them moving and hits CS2 for 7 damage (2nd Wind?) Sorry forgot, you’re a ranger.
4 Herman Perception 5 only knows where one of them is so he rages and double moves to stand next to him
4 Max Perception 2 even worse so he joins Herman. Action Surge and attack 20 for 5 damage
Damage
CS1
CS2 22
CS3
CS4 dead
Round 2
19 Thomas fires at the target being swarmed by your fighters, he hits for 10 damage. He easily spots where all the other bowmen are.
17 Genera only spotting one target she fires and hits (+1d6 sneak damage) for 6 damage
16 Gamliel holds to see who is still alive at the end of the round before he helps
15 Crazy Survivalists the one being beat upon unships his shield and drops his bow. 2nd wind recovers 14 drawing his longsword he shouts for help "Pa!" then attacks Max 11 the other three fire at max 17 21 15 for one hit and 24 damage Max is down
13 Uthvern hits the man for 10 damage
13 Aleister closes on one of the archers and swings and misses
10 George misses
4 Herman makes a reckless attack 21 damage 17 and cuts the bad guy in half
4 Max unconscious Death Save 4
Round 3
19 Thomas
17 Genera shoots at the archer fighting Aleister and misses but unbelievably the crossbow bolt bounces of Aleister's sword into the archer for 10 damage (you forgot your sneak attack damage again)
16 Gamliel
15 Crazy Survivalists
13 Uthvern
13 Aleister
10 George
4 Herman
4 Max
George fires again into the melee - looking to finish off the wounded attacker going toe to toe with Aleister
Perception 7 (if needed)
Attack: 18 Damage: 7
Pointing out all the targets he spotted to the others “behind the birch!, against the rock race!” , Thomas switches to a new foe and fires.
Attack 17 damage 5 , sneak 3
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
"Blast and armadillo waste!" Aleister kooks at his sword, "Bloody rubber kiddy sword!" He spits on it and tries really, really TRIES to stick it into the foe Genera's bank shot hit.
Attk 7 Dmg 3
Panic is a mechanism that strengthens the gene pool.
Aleister is going to go and fix up Max, he is just not cut out to do this kind of stuff.
Panic is a mechanism that strengthens the gene pool.
Initiative Round 1
19 Thomas spots the figures moving through the scrub (Gamliel will help your next attack, don’t worry about this turn as even with advantage you missed)
17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage
16 Gamliel helps Thomas attack (which one?) next round
15 Crazy Survivalists fire another round at George 15 8 9 24 for 3 damage. Those that missed skulk to new positions.
13 Uthvern rides up to the only bad guy you can see and swings and misses
13 Aleister closes on the bad guy and throws a knife that misses badly
10 George spots them moving and hits CS2 for 7 damage (2nd Wind?) Sorry forgot, you’re a ranger.
4 Herman Perception 5 only knows where one of them is so he rages and double moves to stand next to him
4 Max Perception 2 even worse so he joins Herman. Action Surge and attack 20 for 5 damage
Damage
CS1
CS2 dead
CS3 dead
CS4 dead
Round 2
19 Thomas fires at the target being swarmed by your fighters, he hits for 10 damage. He easily spots where all the other bowmen are.
17 Genera only spotting one target she fires and hits (+1d6 sneak damage) for 6 damage
16 Gamliel holds to see who is still alive at the end of the round before he helps
15 Crazy Survivalists the one being beat upon unships his shield and drops his bow. 2nd wind recovers 14 drawing his longsword he shouts for help "Pa!" then attacks Max 11 the other three fire at max 17 21 15 for one hit and 24 damage Max is down
13 Uthvern hits the man for 10 damage
13 Aleister closes on one of the archers and swings and misses
10 George misses
4 Herman makes a reckless attack 21 damage 17 and cuts the bad guy in half
4 Max unconscious Death Save 4
Round 3
19 Thomas puts an arrow into the wounded archer and down he goes
17 Genera shoots at the archer fighting Aleister and misses but unbelievably the crossbow bolt bounces of Aleister's sword into the archer for 11 damage (you forgot your sneak attack damage again)
16 Gamliel moves to another archer and helps Thomas' next attack
15 Crazy Survivalists are getting more crazy by the second as you take them down 18. They hold their nerve (anger outweighs fear) and both fire at Thomas 4 15 for 19 and down he goes
13 Uthvern moves on the one that hit Thomas and hits for 6 damage
13 Aleister sees his target fall so he decides to be combat medic on Max and heal 12 damage
10 George closes and hits for 5 damage
4 Herman closes on the archer and makes a reckless attack 15 for 13 damage
4 Max stands and takes 2nd wind for 9 He drops his sword and shield and fires an arrow 13 for 9 damage and down goes another
Round 4
19 Thomas unconscious
17 Genera
16 Gamliel
15 Crazy Survivalists
13 Uthvern
13 Aleister
10 George
4 Herman
4 Max
Hoping this is the last of them, Genera lets fly one more arrow.
Attack 4 damage 2 sneak 3
Uthvern will use his movement to get as close to Thomas as he can, not sure how far I am from him tbh.
Luck?
You are a dash away. He was hanging back.