You climb down the shaft about 30 feet and find that it then continues sloping down about 100 feet more. Ahead you see the passage narrows briefly and then opens to a large area with a drop of about 100 feet. Making your way down to ground level you can see brass double doors ahead that stand exposed in the wall of the scab. A relief image on the doors depicts a blindfolded angel wielding a sword, and carved into the door frame are beautiful, gold-inlaid runes. Three goat-headed demons with barbed tails throw themselves against the door as a corpulent, ape-like fiend with tusks and tiny wings kicks at them, roaring commands in Abyssal.
This post has potentially manipulated dice roll results.
Kaelani will wait for the signal to attack, then use his sorcerous power to cause a flash of radiant light to streak towards the Nalfeshnee, while a twin bolt targets a Bulezau. (Casting Guiding Bolt and using a Sorcery Point to twin the spell.)
Nalfeshnee Attack: 14 Radiant Damage: 13
Bulezau Attack: 17 Radiant Damage: 13
He will then draw his +1 longsword and move into melee with the ape-like fiend with tusks and tiny wings.
This post has potentially manipulated dice roll results.
Tibi indicates to the party to attack the Nalfeshnee first and launches himself silently (Stealth roll = 33) at the creature: 1st Rapier attack [Lunging] = Attack: 28 Damage: 8 plus 3 2nd Rapier attack = Attack: 18 Damage: 7 Shortsword attack = Attack: 13 Damage: 10 Backstab = 14
Rollback Post to RevisionRollBack
Loremaster - A tangled skein (adventures in Eriador using the LOTR5e game system)
Moses was impressed at how quickly the three warriors were able to dispatch the last group of fiends, so he decides to hold back and let them take care of these as well.
This post has potentially manipulated dice roll results.
Kaelani launches his attack at a nod from Tibi. The bolt of light he sends at the winged demon flies just overhead while the other slams into one of the horned demons. Tibi then flies forward and skewers the demon with his magical rapiers.
Moses hangs back and watches with awe at the attacks while Drabash moves in, axes swinging. The Nalfeshnee blocks the first swing but the second and third are hits. Drabash notices that while both good hits the magical axe bites deeper than the no-magical one.
The nalfeshnee, in response to the barrage of attacks emits a scintillating, multicolored light. Each creature within 15 feet of the Nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.
I need DC 15 Wis Saves from Tibi, Drabash and Kaelani
It then bites and claws at Drabash and while the claws are unable to penetrate the demon clamps its jaws down own Drabash and blood pours from the bite.
The goat headed demons ineffectively lash out but are unable to strike anyone.
However they emit such a rotting presence that everyone must make a DC 13 Constitution saving throw or take 5 necrotic damage plus 3 necrotic damage.
This post has potentially manipulated dice roll results.
Tibi saves Wisdom Save [DC 15] = 20 Constitution Save [DC 13] = 13
Having flown past the Nalfeshnee in his usual swooping style attack, Tibi is unable to bring himself to return to the fray so he targets one of the Bulezau instead: 1st Rapier = Attack: 17 Damage: 10 2nd Rapier = Attack: 29 Damage: 9 Shortsword = Attack: 30 Damage: 16 Backstab = 8
Moses cringes at the stench assailing his senses. Wanting to end this as quickly as possible, he decides to aid the others. He points his staff at the nearest goat-headed creature and calls down a sacred flame upon it.
This post has potentially manipulated dice roll results.
The Nalfeshnee continues to claw and bite at Drabash and only gets one claw to connect to the half-orc while one of the Bulezau leaps forward to attack Moses striking him with its barbed tail.
Mosesneeds to make aDC 13 Constitution saving throw against disease or become poisoned until the disease ends. On a failed save, Moses’s hit point maximum is reduced by 2
Everyone also needs to make a DC 13 Constitution saving throw or take 8 necrotic damage
Tibi, Drabash and Kaelani and can all repeat the DC 15 Wisdom saving throw or continue to be frightened (was to be done at the end of their turns but I forgot to mention it.
If they fail again they can roll again at the end of their turns.
This post has potentially manipulated dice roll results.
Kaelani DC15 Wis: 17 DC13 Con: 19
The paladin/sorcerer fights down the fear and swings his magical longsword at the demon again, channeling his divine smite if the sword hits. Attack: 10 Damage: 8 (+ 13 radiant damage if this hits)
"Begone, foul demons! You shall not prevent us from achieving our objective!"
You climb down the shaft about 30 feet and find that it then continues sloping down about 100 feet more. Ahead you see the passage narrows briefly and then opens to a large area with a drop of about 100 feet. Making your way down to ground level you can see brass double doors ahead that stand exposed in the wall of the scab. A relief image on the doors depicts a blindfolded angel wielding a sword, and carved into the door frame are beautiful, gold-inlaid runes. Three goat-headed demons with barbed tails throw themselves against the door as a corpulent, ape-like fiend with tusks and tiny wings kicks at them, roaring commands in Abyssal.
Kaelani will wait for the signal to attack, then use his sorcerous power to cause a flash of radiant light to streak towards the Nalfeshnee, while a twin bolt targets a Bulezau. (Casting Guiding Bolt and using a Sorcery Point to twin the spell.)
He will then draw his +1 longsword and move into melee with the ape-like fiend with tusks and tiny wings.
Love God. Love Others. Any Questions?
Tibi indicates to the party to attack the Nalfeshnee first and launches himself silently (Stealth roll = 33) at the creature:
1st Rapier attack [Lunging] = Attack: 28 Damage: 8 plus 3
2nd Rapier attack = Attack: 18 Damage: 7
Shortsword attack = Attack: 13 Damage: 10
Backstab = 14
Loremaster - A tangled skein (adventures in Eriador using the LOTR5e game system)
Are we still within the minute since I cast bless?
Drabash wades into they fray, attacking the Nalfeshnee with his battleaxes:
Battleaxe +1: Attack: 18 Damage: 8
Battleaxe: Attack: 23 Damage: 11
Battleaxe +1: Attack: 20 Damage: 11
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
No
Moses was impressed at how quickly the three warriors were able to dispatch the last group of fiends, so he decides to hold back and let them take care of these as well.
dodge
Initiative
Moses 13, Tibi 17, Kaelani 20, Drabash 12, Bulezau 4, Nalfeshnee 12
Kaelani launches his attack at a nod from Tibi. The bolt of light he sends at the winged demon flies just overhead while the other slams into one of the horned demons. Tibi then flies forward and skewers the demon with his magical rapiers.
Moses hangs back and watches with awe at the attacks while Drabash moves in, axes swinging. The Nalfeshnee blocks the first swing but the second and third are hits. Drabash notices that while both good hits the magical axe bites deeper than the no-magical one.
Initiative order:
Rnd 1 - Kaelani (68/68), Tibi (81/88), Moses (63/63), Drabash (104/104), Nalfeshnee (70), Bulezau x3 (14), (?), (?)
Attack: 25 Damage: 46 piercing
Attack: 13 Damage: 14 slashing
Attack: 13 Damage: 4 piercing Tibi (1-2), Drabash (3-4), Kaelani (5-6) 2
Attack: 11 Damage: 9 piercing Tibi (1-2), Drabash (3-4), Kaelani (5-6) 3
Attack: 9 Damage: 11 piercing Tibi (1-2), Drabash (3-4), Kaelani (5-6) 3
3
Attack: 22 Damage: 16 slashing
The nalfeshnee, in response to the barrage of attacks emits a scintillating, multicolored light. Each creature within 15 feet of the Nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.
I need DC 15 Wis Saves from Tibi, Drabash and Kaelani
It then bites and claws at Drabash and while the claws are unable to penetrate the demon clamps its jaws down own Drabash and blood pours from the bite.
The goat headed demons ineffectively lash out but are unable to strike anyone.
However they emit such a rotting presence that everyone must make a DC 13 Constitution saving throw or take 5 necrotic damage plus 3 necrotic damage.
Back to the top of the order
Initiative order:
Rnd 2 - Kaelani (68/68), Tibi (81/88), Moses (63/63), Drabash (58/104), Nalfeshnee (70), Bulezau x3 (14), (?), (?)
DC 15 Wis: 10
DC13 Con: 23
Kaelani is frightened by the fat creature, but since he is next to it already he'll take a swing at it with his magical longsword (at disadvantage.)
Attack: 19 Damage: 8 If it hits, add 14 radiant damage for Divine Smite (burning a 2nd level spell slot!)
Love God. Love Others. Any Questions?
Tibi saves
Wisdom Save [DC 15] = 20
Constitution Save [DC 13] = 13
Having flown past the Nalfeshnee in his usual swooping style attack, Tibi is unable to bring himself to return to the fray so he targets one of the Bulezau instead:
1st Rapier = Attack: 17 Damage: 10
2nd Rapier = Attack: 29 Damage: 9
Shortsword = Attack: 30 Damage: 16
Backstab = 8
Loremaster - A tangled skein (adventures in Eriador using the LOTR5e game system)
Drabash's saves:
Wisdom [DC15]: 14
Con [{DC13] dis: 12
Missed it by that much.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Moses save: DC13 CON: 6
Moses cringes at the stench assailing his senses. Wanting to end this as quickly as possible, he decides to aid the others. He points his staff at the nearest goat-headed creature and calls down a sacred flame upon it.
DEX 17 or take 8 radiant damage
Drabash, strikes out wildly at the source of his fear, the nalfeshnee.
Swinging hard with his Battleaxe +1 (Disadvantage): Attack: 16 Damage: 10
Battleaxe non-magical (Disadvantage): Attack: 14 Damage: 8
Battleaxe +1 (Disadvantage): Attack: 14 Damage: 13
He then uses the action surge trait and attacks twice more with his Battleaxe +1
Battleaxe +1 (Disadvantage): Attack: 15 Damage: 7
Battleaxe +1 (Disadvantage): Attack: 13 Damage: 14
To add to the damage, he uses Orcish Fury for extra damage on his first successful hit with the Battleaxe+1: 3 slashing damage
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
10
Kaelani steels himself and while fearful of the demon he overcomes and strikes it with his blade as radiant energy crashes into it.
Tibi stays away from the Nalfeshnee but is able to come around to one of the horned demons and finishes one of them off.
Moses calls radiant energy down on one of the Bulezau who cannot get out of the way in time.
Drabash swings wildly in his orcish fury trying to cut down the Nalfeshnee despite his fear of it. He is able to land a couple of strikes.
Initiative order:
Rnd 2 - Kaelani (68/68), Tibi (81/88), Moses (55/63), Drabash (50/104), Nalfeshnee (108), Bulezau x2 (8), (?)
Attack: 19 Damage: 36 piercing
Attack: 27 Damage: 12 slashing
Attack: 12 Damage: 21 slashing
6
Attack: 9 Damage: 6 piercing Moses (1-2), Drabash (3-4), Kaelani (5-6) 2
Attack: 19 Damage: 10 piercing Moses (1-2), Drabash (3-4), Kaelani (5-6) 2
The Nalfeshnee continues to claw and bite at Drabash and only gets one claw to connect to the half-orc while one of the Bulezau leaps forward to attack Moses striking him with its barbed tail.
Moses needs to make a DC 13 Constitution saving throw against disease or become poisoned until the disease ends. On a failed save, Moses’s hit point maximum is reduced by 2
Everyone also needs to make a DC 13 Constitution saving throw or take 8 necrotic damage
Tibi, Drabash and Kaelani and can all repeat the DC 15 Wisdom saving throw or continue to be frightened (was to be done at the end of their turns but I forgot to mention it.
If they fail again they can roll again at the end of their turns.
Back to the top of the order
Initiative order:
Rnd 3 - Kaelani (68/68), Tibi (81/88), Moses (45/63), Drabash (38/104), Nalfeshnee (108), Bulezau x2 (8), (?)
Kaelani DC15 Wis: 17
DC13 Con: 19
The paladin/sorcerer fights down the fear and swings his magical longsword at the demon again, channeling his divine smite if the sword hits.
Attack: 10 Damage: 8 (+ 13 radiant damage if this hits)
"Begone, foul demons! You shall not prevent us from achieving our objective!"
Love God. Love Others. Any Questions?
DC13 CON save: 3
DC13 CON save: 8