"That SOUNDS like all the more reason to be outside. But, I'll defer to your judgement, Master Krom." Rhogar had said as he handed off the necklace. Upon discovering its truth and having it returned, he looks at necklace with a certain degree more of reverence. "It seems a great deal of beads are missing as well." He snorts. "The result of many adventure, no doubt. And perhaps, just the thing we will need against so great a foe."
With that, Rhogar looks back to Krom and says, "A day and no more, if a day at all. Short of their being another great concern to quell, the sooner we have Axeholm secured now, the better. For now, let us rest by the stairs. It may not be comfortable, but better there than any closer to the dead then necessary."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Chip would take a deep breath as they exit the tomb. "Finally! I was beginning to forget how nice it smells above ground" The dragonborn would say with a relieved smile. "I all for a nice rest under the stars... perhaps once I examine this lute a bit more, I can play a nice tune describing our impressive exploits since the last time we were in town"
"I am counting on that Chip!" replies the dwarf to the bard. Krom looks at the other party members and says "Let's move far this barrow and make camp."
Upon discovery of the true identity of the necklace. "Indeed Master Nimbatuul, hopefully the necklace will aid us greatly against the Dragon that we are looking for. Regarding resting under the stars, I welcome it." Turning to Krom. "We should rest and start making preparations for our next destination."
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Rekuberk shrugs as they find nothing to fight, returning his greatsword to the sheathe on his back. "A rest would be welcome. Let us hope no more invisible creatures are around."
You climb out of the barrow to find that there is still daylight left. Making your way southwest you find the High Road the easiest way to get back to Phandalin. You make your way south along the road finding little traffic.
You find a suitable spot to camp just off the road and spend the night getting some sleep but finding it uncomfortable. A wind from the west picks up overnight and rain, heavy at times, soaks you. The morning is gloomy and the road now muddy. (Long rest)
You continue towards your destination and just before the where the Triboar Trail runs east you see what looks to be a caravan stopped in the roadway ahead. As you approach closer you see several wagons, one appears to be firmly stuck in the mud.
Rhogar smiled toothily, and without much remark aside from those meant to solid some ice across his figure, the Dragonborn had little qualms in calling out a, "Ho there! Might we be of assistance!" to the caravan, if no other did so first. Ghorar, for her part, crawled up onto his shoulder to spy the trouble; only to snort and flutter off somewhere else in the carriage to sleep. "The Name is Rhogar Nimbatuul, not that you've heard of me before, haha! But might we yet get to know each other before long!" He called once the group got within easy listening distance.
(@Pal54: Got (2nd level)Vixix Vitality going just in case.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Chip would jump out right behind Rhogar. "I'm Chip Tunetail... you probably have heard of me! I am kind of a big deal around here... my musical talents are well known." The dragonborn would say with a grin. "but I think my physical attributes are what you seek at the moment. How about you let me help my friend Rhogar here to get that wagon out of the mud." He would add with a grin as his cape billows impressively behind him. A second later dancing lights would circle himself and Rhogar as they approach the wagon.
This post has potentially manipulated dice roll results.
Krom, still a bit soaked from the rain, slowly follows Chip and Rhogar while trying to have a better look at the caravan and at their surroundings (Perception11 + Guidance1).
This post has potentially manipulated dice roll results.
Kazri will walk to the front of the group, and will lower her shield to the ground. She will inspect the wagon stuck in the mud, to make sure that it is indeed stuck, and how bad. (Perception: 8)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
There are several wagons with a number of people around. Several appear to be guards and others workers, a couple look like they may be nobles. The one wagon is indeed stuck, the metal wheel broken and stuck in the mud. No one seems hostile in anyway.
A man approaches.
"Greetings fellow travelers. I am Asteel. As you can see we have had a problem with our wagon and are at a standstill. We are headed for Neverwinter from Waterdeep. Can you aid us in any way? As you can see this wheel is broken and stuck in the mud. If we can get the wheel fixed we can get moving again."
Chip's show gathers a bit more of a crowd as a bard would nearly always do. Those not directly working on the wagon start to gather around.
This post has potentially manipulated dice roll results.
As the man approaches, Rhogar leaps out of the slowing carriage to continue on foot. "So long as the problem is MERELY the mud, then we will be much of aid. Come Chip! Let us show them what some Dragonborn muscle can do!" He said as he approached the cart, rolling his shoulders and with a toothy grin. "Master Krom? Might you have a means of calling upon your God's blessing as you've had in the pass, and create a new wheel afters?" He questioned, but is soon after trying to lift and shift the back end with whatever help he can get on the project; including that of [Tooltip Not Found].
This post has potentially manipulated dice roll results.
Seen that it is a real case of stranded travelers. Kazri leaves her shield on the ground and go help the Dragonborn. "Here Mr. Nimbatuul, allow me to give you a hand with that." (Athletics: 24)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Rekuberk cracks his knuckles as he moves over to help as well, figuring that three would be better then two and if Chip helps then four would be even more so. "Let us get this done and hope that the mud does not sully our clothes even more..."
This post has potentially manipulated dice roll results.
Chip would look towards his companions struggling with the broken wagon stuck in the mud... and then look towards the gathering crowd. "I think I will help by inspiring my companions while also.. entertaining our new friends here.." Chip would say with a bow towards Astel. A moment later his cloak would billow ever harder as though he were in an intense wind storm and his dancing lights would spin around himself wildly. He would pull out his new lute and begin to strum as illusionary depictions of his companions fill the space within 15 feet of the dragonborn.
Ah, push it Ah, push it Oooh, baby, baby Baby, baby Oooh, baby, baby Baby, baby Get up on this! Ow! Baby! Chip and friends are here!
The dragonborn would sing as he furiously strums his lute and spins around in the road. The illusionary figures surrounding himself depict his companions picking up the cart and pushing it out of the mud as he continues to sing.
Coolin' by day then at night working up a sweat C'mon friends, let's go show the them that we know How to become number one in a an adventuring party Now push it Ah, push it, push it good Ah, push it, push it real good Ah, push it, push it good Ah, push it, p-push it real good Hey! Ow! Push it good! Oooh, baby, baby Baby, baby Oooh, baby, baby Baby, baby Push it good Push it real good Ah, push it Ah, push it Yo, yo, yo, yo, baby-pop…
Enthralling PerformanceXGtE, pg. 14
Once per short rest, you can choose 5 creatures that watched and listened to you perform for 1 minute. Each target makes a WIS saving throw (DC 16) and is charmed if it fails for 1 hour, or until it takes any damage, you attack it, or it sees you attack or damage its allies.
As he plays his song, he locks eyes with Asteel and anyone that looks to be a guard or armed as he tries to charm them with his beautiful song and performance! Performance roll if needed! 21
He would also like to grant bardic inspiration to anyone that needs it.
"Sure Rhogar, I will try to fix the wheel or to make a new one, but first let's pull this wagon out." replies Krom while moving to help his companions pulling the carriage. The dwarf murmurs an hymn of Guidance as he helps his friends. Athletics13 + Guidance2
As soon as he can, the dwarf will inspect the broken wheel to determine if a simple hymn of Mending will be able to fix it or a major ritual will be necessary. If a Mending is sufficient the dwarf will immediately repair the carriage.
Rhogar, Rekuburk and Kazri are able to lift the end of the wagon and some workers slip several boards under the frame to keep the broken wheel out of the mud.
While Chip continues to entertain the crowd Krom inspects the wheel but quickly determines that more than just a quick mending will be needed.
"The wheel is badly damaged, I can try to craft you a new wheel, but it will not be a quick process. It will require at least one hour of work." says Krom to Asteel, "If you have some scrap metal to spare I will be grateful, otherwise I think that I can manage to do it anyway." The dwarf while waiting for Asteel's answer starts to craft a new wheel using his materials or the ones that Asteel provides.
(OOC Krom uses Artisan's Blessing for crafting a new metal reinforced wheel using spare metal or gold from his personal funds or the materials Asteel can provide.)
Casting the spell Identify Krom reveals the lute to be a lute of illusions. (Added to Chip's inventory.)
The necklace is determined to be a necklace of fireballs. (Added to Rhogar's inventory.)
It has 9 charges.
"That SOUNDS like all the more reason to be outside. But, I'll defer to your judgement, Master Krom." Rhogar had said as he handed off the necklace. Upon discovering its truth and having it returned, he looks at necklace with a certain degree more of reverence. "It seems a great deal of beads are missing as well." He snorts. "The result of many adventure, no doubt. And perhaps, just the thing we will need against so great a foe."
With that, Rhogar looks back to Krom and says, "A day and no more, if a day at all. Short of their being another great concern to quell, the sooner we have Axeholm secured now, the better. For now, let us rest by the stairs. It may not be comfortable, but better there than any closer to the dead then necessary."
When you realize you're doing too much: Signature.
Chip would take a deep breath as they exit the tomb. "Finally! I was beginning to forget how nice it smells above ground" The dragonborn would say with a relieved smile. "I all for a nice rest under the stars... perhaps once I examine this lute a bit more, I can play a nice tune describing our impressive exploits since the last time we were in town"
"I am counting on that Chip!" replies the dwarf to the bard. Krom looks at the other party members and says "Let's move far this barrow and make camp."
Upon discovery of the true identity of the necklace. "Indeed Master Nimbatuul, hopefully the necklace will aid us greatly against the Dragon that we are looking for. Regarding resting under the stars, I welcome it." Turning to Krom. "We should rest and start making preparations for our next destination."
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Rekuberk shrugs as they find nothing to fight, returning his greatsword to the sheathe on his back. "A rest would be welcome. Let us hope no more invisible creatures are around."
You climb out of the barrow to find that there is still daylight left. Making your way southwest you find the High Road the easiest way to get back to Phandalin. You make your way south along the road finding little traffic.
You find a suitable spot to camp just off the road and spend the night getting some sleep but finding it uncomfortable. A wind from the west picks up overnight and rain, heavy at times, soaks you. The morning is gloomy and the road now muddy. (Long rest)
You continue towards your destination and just before the where the Triboar Trail runs east you see what looks to be a caravan stopped in the roadway ahead. As you approach closer you see several wagons, one appears to be firmly stuck in the mud.
Rhogar smiled toothily, and without much remark aside from those meant to solid some ice across his figure, the Dragonborn had little qualms in calling out a, "Ho there! Might we be of assistance!" to the caravan, if no other did so first. Ghorar, for her part, crawled up onto his shoulder to spy the trouble; only to snort and flutter off somewhere else in the carriage to sleep. "The Name is Rhogar Nimbatuul, not that you've heard of me before, haha! But might we yet get to know each other before long!" He called once the group got within easy listening distance.
(@Pal54: Got (2nd level)Vixix Vitality going just in case.)
When you realize you're doing too much: Signature.
Chip would jump out right behind Rhogar. "I'm Chip Tunetail... you probably have heard of me! I am kind of a big deal around here... my musical talents are well known." The dragonborn would say with a grin. "but I think my physical attributes are what you seek at the moment. How about you let me help my friend Rhogar here to get that wagon out of the mud." He would add with a grin as his cape billows impressively behind him. A second later dancing lights would circle himself and Rhogar as they approach the wagon.
Krom, still a bit soaked from the rain, slowly follows Chip and Rhogar while trying to have a better look at the caravan and at their surroundings (Perception 11 + Guidance 1).
Kazri will walk to the front of the group, and will lower her shield to the ground. She will inspect the wagon stuck in the mud, to make sure that it is indeed stuck, and how bad. (Perception: 8)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
There are several wagons with a number of people around. Several appear to be guards and others workers, a couple look like they may be nobles. The one wagon is indeed stuck, the metal wheel broken and stuck in the mud. No one seems hostile in anyway.
A man approaches.
"Greetings fellow travelers. I am Asteel. As you can see we have had a problem with our wagon and are at a standstill. We are headed for Neverwinter from Waterdeep. Can you aid us in any way? As you can see this wheel is broken and stuck in the mud. If we can get the wheel fixed we can get moving again."
Chip's show gathers a bit more of a crowd as a bard would nearly always do. Those not directly working on the wagon start to gather around.
As the man approaches, Rhogar leaps out of the slowing carriage to continue on foot. "So long as the problem is MERELY the mud, then we will be much of aid. Come Chip! Let us show them what some Dragonborn muscle can do!" He said as he approached the cart, rolling his shoulders and with a toothy grin. "Master Krom? Might you have a means of calling upon your God's blessing as you've had in the pass, and create a new wheel afters?" He questioned, but is soon after trying to lift and shift the back end with whatever help he can get on the project; including that of [Tooltip Not Found].
Athletics: 4+27.
When you realize you're doing too much: Signature.
Seen that it is a real case of stranded travelers. Kazri leaves her shield on the ground and go help the Dragonborn. "Here Mr. Nimbatuul, allow me to give you a hand with that." (Athletics: 24)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Rekuberk cracks his knuckles as he moves over to help as well, figuring that three would be better then two and if Chip helps then four would be even more so. "Let us get this done and hope that the mud does not sully our clothes even more..."
Athletics: 24
Chip would look towards his companions struggling with the broken wagon stuck in the mud... and then look towards the gathering crowd. "I think I will help by inspiring my companions while also.. entertaining our new friends here.." Chip would say with a bow towards Astel. A moment later his cloak would billow ever harder as though he were in an intense wind storm and his dancing lights would spin around himself wildly. He would pull out his new lute and begin to strum as illusionary depictions of his companions fill the space within 15 feet of the dragonborn.
Ah, push it
Ah, push it
Oooh, baby, baby
Baby, baby
Oooh, baby, baby
Baby, baby
Get up on this!
Ow! Baby!
Chip and friends are here!
The dragonborn would sing as he furiously strums his lute and spins around in the road. The illusionary figures surrounding himself depict his companions picking up the cart and pushing it out of the mud as he continues to sing.
Coolin' by day then at night working up a sweat
C'mon friends, let's go show the them that we know
How to become number one in a an adventuring party
Now push it
Ah, push it, push it good
Ah, push it, push it real good
Ah, push it, push it good
Ah, push it, p-push it real good
Hey! Ow!
Push it good!
Oooh, baby, baby
Baby, baby
Oooh, baby, baby
Baby, baby
Push it good
Push it real good
Ah, push it
Ah, push it
Yo, yo, yo, yo, baby-pop…
Once per short rest, you can choose 5 creatures that watched and listened to you perform for 1 minute. Each target makes a WIS saving throw (DC 16) and is charmed if it fails for 1 hour, or until it takes any damage, you attack it, or it sees you attack or damage its allies.
As he plays his song, he locks eyes with Asteel and anyone that looks to be a guard or armed as he tries to charm them with his beautiful song and performance!
Performance roll if needed! 21
He would also like to grant bardic inspiration to anyone that needs it.
"Sure Rhogar, I will try to fix the wheel or to make a new one, but first let's pull this wagon out." replies Krom while moving to help his companions pulling the carriage. The dwarf murmurs an hymn of Guidance as he helps his friends. Athletics 13 + Guidance 2
As soon as he can, the dwarf will inspect the broken wheel to determine if a simple hymn of Mending will be able to fix it or a major ritual will be necessary. If a Mending is sufficient the dwarf will immediately repair the carriage.
Wis 11, 13, 17, 7, 19
Rhogar, Rekuburk and Kazri are able to lift the end of the wagon and some workers slip several boards under the frame to keep the broken wheel out of the mud.
While Chip continues to entertain the crowd Krom inspects the wheel but quickly determines that more than just a quick mending will be needed.
"The wheel is badly damaged, I can try to craft you a new wheel, but it will not be a quick process. It will require at least one hour of work." says Krom to Asteel, "If you have some scrap metal to spare I will be grateful, otherwise I think that I can manage to do it anyway." The dwarf while waiting for Asteel's answer starts to craft a new wheel using his materials or the ones that Asteel provides.
(OOC Krom uses Artisan's Blessing for crafting a new metal reinforced wheel using spare metal or gold from his personal funds or the materials Asteel can provide.)
Asteel issues a couple orders and some metal ingots are provided.
Krom is able to perform the ritual while Chip moves the crowd away and entertains them with an amazing show aided by his magical lute.
The wheel is replaced and Asteel is very grateful for the aid.
"We were going to have leave the wagon here and face serious loses but you folks have helped us tremendously!"
He hands Krom 50 gp.
"A small price to pay for your aid as the loss of this wagon would have hurt more. We can't thank you enough. "
Chip has also been given 22 gp and 45 sp from the crowds in appreciation for his performance.
DM roll 18