This post has potentially manipulated dice roll results.
Rekuberk looks around and sees that they are surrounded on both sides. He grips his Greatsword tightly and sighs before he slowly grits his teeth and then smiles as he begins to let out a feral growl. With a battle cry he enters a rage.
Wild Surge: 5
You conjure 1d4 intangible spirits that look like flumphs in unoccupied spaces within 30 feet of you. Each spirit immediately flies 30 feet in a random direction. At the end of your turn, all spirits explode and each creature within 5 feet of one or more of them must succeed on a Dexterity saving throw or take 2d8 force damage.
4
As the strange spirits form around him, Rekuberk then turns with his sword and unleashes two slashes on the ghoul nearest to where he stands
"The Banshee is here! Let's deal with her and those ghouls once and for all!" shouts Krom as he channels Moradin's fire into his blessed warhammer and strikes at the ghoul in front of him.
Blessed Warhammer: Attack: 27 Damage: 14 + Searing Smite9 of Fire damage for the first round and Con 14 DC on the following round to avoid another 1d6 Fire damage
This post has potentially manipulated dice roll results.
Rekuburk flies into a rage, wild magic surging around him. 2 flumphs appear out of nowhere next to Rekuburk.
1 files North (1-2), South (3-4), West (5-6), East (7-8) 2 and the other North (1-2), South (3-4), West (5-6), East (7-8) 4. They then explode and those within 5 feet get 11 force damage.
The first flies straight west and ends up next to the banshee who screams as it explodes next to her. The other goes south and ends up in the corner of the dais but no one is within 5 feet and it explodes harmlessly.
Rekuburk then moves to the closest ghoul and hacks it down in 2 mighty sweeps of his sword.
Krom slams his flaming hammer into the ghoul that attacked him and feels a nice crunch as the hammer slams into its chest. The ghoul bursts into flames and falls to the ground a charred and dead hulk of undeadness.
Chip would look towards the banshee and take a stel backwards. "It sounds like this lady just needs to relax a bit. " he would say "Close your eyes fellas" He would shout as he plays a hypnotic pattern on his lute.
Making sure the area of his spell doesn't affect his comrades, Chip belts out his tune and the Banshee screams in defiance
The banshee pauses for a moment and Chip is sure his charm has succeeded but she then shrugs and ignores the charm that Chip has tried to place on her.
This post has potentially manipulated dice roll results.
"One DOWN. Many to go! Let's see if this will trim there numbers, eh?"Rhogar said, plucking a bead from his necklace as he marched up beside Krom. After curt nod to those to his west, he barks out a quick "Fire in the Hole!" just before sending the bead flying past rekuberk. Where it erupts into a great conflagration that engulfs the ghouls briefly, leaving what he hoped would be not but smoking and unmoving remains.
Action: Cast (3rd level)Fireball from Necklace of Fireballs, inflicting 33 fire damage upon Ghoul Horde, angled to hit only the Ghouls and no allies. Dexterity Save(DC 15) for 1/2 damage.
Movement: Square to immediate East of Krom.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Kazri see a big fireball exploding on the ghouls, and she hopes that her companions will be able to take care of them. She has her sight on the banshee approaching from the west side. She moves 10ft north (she ends to the west of Krom). She will cast Branding Smite on the Dragon Slayer Longsword and ready an action; if the banshee gets within 5ft she will attack it with her sword.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Chill's bolt flies high and wide as he is more concerned over the banshee than the aim of his crossbow. He then is able slip into the darkness of the hallway to the north.
The banshee moves forward 5 feet and releases a mournful wail. All creatures (except the undead) within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 13 psychic damage.
Everyone please roll a Con Saving Throw. Anyone within 10 feet of Kazri falls under her Aura of Protection and gets a +3 bonus to all saving throws. That should be Krom, Chip, Rhogar and Kazri.
This post has potentially manipulated dice roll results.
Rhogar Con Save(DC 13): 12.
Ghorar Con Save(DC 13): 22.
Both Rhogar and Ghorar clutch at the head, but remain conscious. Though following the wail, Ghorar is looking considerably weakened and dazed to the point of needing to lay down on Rhogar's shoulders.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Krom Con save = 8
Krom steels himself as the banshee's wail hits him. His head hurts, but he still standing. The dwarf checks his friends and sees that Chill has collapsed to the ground. "I will help you my friend, do not worry."
Rekuberk looks around and sees that they are surrounded on both sides. He grips his Greatsword tightly and sighs before he slowly grits his teeth and then smiles as he begins to let out a feral growl. With a battle cry he enters a rage.
Wild Surge: 5
You conjure 1d4 intangible spirits that look like flumphs in unoccupied spaces within 30 feet of you. Each spirit immediately flies 30 feet in a random direction. At the end of your turn, all spirits explode and each creature within 5 feet of one or more of them must succeed on a Dexterity saving throw or take 2d8 force damage.
4
As the strange spirits form around him, Rekuberk then turns with his sword and unleashes two slashes on the ghoul nearest to where he stands
Greatsword: Attack: 25 Damage: 15
Greatsword: Attack: 27 Damage: 15
"The Banshee is here! Let's deal with her and those ghouls once and for all!" shouts Krom as he channels Moradin's fire into his blessed warhammer and strikes at the ghoul in front of him.
Bonus action: Searing smite at 2nd level
Blessed Warhammer: Attack: 27 Damage: 14 + Searing Smite 9 of Fire damage for the first round and Con 14 DC on the following round to avoid another 1d6 Fire damage
(OOC if the ghoul dies Krom will move 10ft North)
Rekuburk flies into a rage, wild magic surging around him. 2 flumphs appear out of nowhere next to Rekuburk.
1 files North (1-2), South (3-4), West (5-6), East (7-8) 2 and the other North (1-2), South (3-4), West (5-6), East (7-8) 4. They then explode and those within 5 feet get 11 force damage.
The first flies straight west and ends up next to the banshee who screams as it explodes next to her. The other goes south and ends up in the corner of the dais but no one is within 5 feet and it explodes harmlessly.
Rekuburk then moves to the closest ghoul and hacks it down in 2 mighty sweeps of his sword.
Krom slams his flaming hammer into the ghoul that attacked him and feels a nice crunch as the hammer slams into its chest. The ghoul bursts into flames and falls to the ground a charred and dead hulk of undeadness.
Round 2
Chip (39/39), Rhogar (41/41+5), Kazri (56/58), Chill (39/39 +8), Banshee, Ghoul horde, Rekuburk (71/71 +8), Krom (50/51)
Chip is up!
Chip would look towards the banshee and take a stel backwards. "It sounds like this lady just needs to relax a bit. " he would say "Close your eyes fellas" He would shout as he plays a hypnotic pattern on his lute.
wis 16 or be incapacitated with 0 movement
Making sure the area of his spell doesn't affect his comrades, Chip belts out his tune and the Banshee screams in defiance
The banshee pauses for a moment and Chip is sure his charm has succeeded but she then shrugs and ignores the charm that Chip has tried to place on her.
Round 2
Chip(39/39), Rhogar (41/41+5), Kazri (56/58), Chill (39/39 +8), Banshee, Ghoul horde, Rekuburk (71/71 +8), Krom (50/51)Rhogar is up!
"One DOWN. Many to go! Let's see if this will trim there numbers, eh?" Rhogar said, plucking a bead from his necklace as he marched up beside Krom. After curt nod to those to his west, he barks out a quick "Fire in the Hole!" just before sending the bead flying past rekuberk. Where it erupts into a great conflagration that engulfs the ghouls briefly, leaving what he hoped would be not but smoking and unmoving remains.
Action: Cast (3rd level)Fireball from Necklace of Fireballs, inflicting 33 fire damage upon Ghoul Horde, angled to hit only the Ghouls and no allies. Dexterity Save(DC 15) for 1/2 damage.
Movement: Square to immediate East of Krom.
When you realize you're doing too much: Signature.
Kazri see a big fireball exploding on the ghouls, and she hopes that her companions will be able to take care of them. She has her sight on the banshee approaching from the west side. She moves 10ft north (she ends to the west of Krom). She will cast Branding Smite on the Dragon Slayer Longsword and ready an action; if the banshee gets within 5ft she will attack it with her sword.
Attack1: 27 Damage: 9
Attack2: 11 Damage: 13
Branding Smite dmg: 11
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Flames explode in the corner and engulf the horde of ghouls the heat reaching Feminism but not burning him.
Dex saves 6, 22, 12, 5, 21, 18
3 of the ghouls are burned to char while the other 3 suffer burns but are still up.
Kazri takes a better position and readies herself if the banshee moves closer.
Round 2
Chip(39/39),Rhogar(41/41+5),Kazri(56/58), Chill (39/39 +8), Banshee (8), Ghoul horde (16), (16), (16), Rekuburk (71/71 +8), Krom (50/51)Chill is up!
Chill decides he doesn't like the look of the banshee and glancing at his trusty crossbow he doubts he stands much chance of hurting it.
"Better leave the banshee to Kazri." He mutters and turns to fire at the closest ghoul.
Attack: 8 Damage: 11
he then slips back into the darkness of the entry hallway and tries to hide behind the door to the west.
Stealth 23
Chill's bolt flies high and wide as he is more concerned over the banshee than the aim of his crossbow. He then is able slip into the darkness of the hallway to the north.
The banshee moves forward 5 feet and releases a mournful wail. All creatures (except the undead) within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 13 psychic damage.
Everyone please roll a Con Saving Throw. Anyone within 10 feet of Kazri falls under her Aura of Protection and gets a +3 bonus to all saving throws. That should be Krom, Chip, Rhogar and Kazri.
Rhogar Con Save(DC 13): 12.
Ghorar Con Save(DC 13): 22.
Both Rhogar and Ghorar clutch at the head, but remain conscious. Though following the wail, Ghorar is looking considerably weakened and dazed to the point of needing to lay down on Rhogar's shoulders.
When you realize you're doing too much: Signature.
Chill Con save 3
Kazri CON save: 16
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Rekuberk: 26
14 = chip con save
The mournful wail fills Chill's head and he swoons and falls to the ground unconcious.
Krom Con save = 8
Krom steels himself as the banshee's wail hits him. His head hurts, but he still standing. The dwarf checks his friends and sees that Chill has collapsed to the ground. "I will help you my friend, do not worry."