Mystery, upon hearing about the zombies and seeing her opponent is an angel, summons up her divine magic and casts protection from evil and good on herself and runs to the stone door on the mausoleum to her north where the door is facing away from Morning Glory, breaking line of sight from the angel.
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Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Mystery puts up wards against otherworldly beings as she moves north to get behind one of the mausoleums. She makes a sharp right to avoid the tombstone in her way but it prevents her from completely breaking line of sight. The angelic warrior announces her sheer hatred for the unholy abominations that are undead and charge a zombie. She makes a few clumsy strikes, against the undead, which retaliates by fruitlessly and weakly clawing against Glory's armor. Sensing the presence of an angel, the undead begin to shamble toward her, drawn by the holy energy.
Mystery will cautiously enter the mausoleum, looking out for traps when opening the door. If its clear she enters and looks around before taking any further action.
(if she has any actions left, i would like to take them after the interior has been described)
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Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Mystery pushes on the door once more. The door opens. The mausoleum is dark, lacking the strange glow the rest of the graveyard has. The walls and the floor is made of stone. There is a single wooden coffin next to the North Wall. On top of the coffin is a golden medallion, taking which will cause the coffin to open and summon more powerful undead in to the field.
Mystery moves closer to the north-eastern mausoleum. She takes a right turn and runs into the stone door like she would with any normal open door. The door is too heavy though and she ends up bouncing off. She stands up again and this time puts more effort into the push, opening the heavy stone door. She runs in and moves towards the coffin. She feels a bit winded and so has to slow down.
Meanwhile two mighty arcs of light streak through the air, trailing her sword as swings it, cleaving through the zombies around her. The zombies fall to the ground and then seems to dissolve into the dirt. The remaining zombies continue to move toward the angel.
Mystery moves back the way she came and the ghoul chases her down. It swings it's deadly claws at her but her wards protect her. Meanwhile with another vicious arc, Glory's blade slices through a zombie like butter and strikes a second one. The remaining zombie raises a claw to attack her but it gets pushed away due to the angel's wings.
Mystery continues moving south-west as the ghoul chases her and claws at her again. Her ward does a good job of protecting her. Glory turns the last zombie into dust before flying eastward toward Mystery. More undead rise out of the ground as the battle progresses.
Mystery's turn.
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Mystery, upon hearing about the zombies and seeing her opponent is an angel, summons up her divine magic and casts protection from evil and good on herself and runs to the stone door on the mausoleum to her north where the door is facing away from Morning Glory, breaking line of sight from the angel.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Morning attacks the zombie to her north:
BA: Cast Divine Favor
Sun Blade: 24 Dmg: 7 Radiant + 1 Radiant
Sun Blade (Attack 2): 9 Dmg: 9 Radiant + 1 Radiant
Fumble Check: 3 - No fumble-
Enemy HP:
Morning Glory: 75/75
Zombie1: 14/22
Zombie2: 22/22
Zombie3: 22/22
Zombie4: 22/22
Zombies ignore Mystery and move towards the angle.
Zombie 1: 16 Dmg: 5
Current Undead Level: 1 (Zombies, Skeletons)
Next Level: 2 (Skeleton Kobold (winged), Zombie Hound)
Coffin Level: 3 (Ghoul, Runner)
Mystery puts up wards against otherworldly beings as she moves north to get behind one of the mausoleums. She makes a sharp right to avoid the tombstone in her way but it prevents her from completely breaking line of sight. The angelic warrior announces her sheer hatred for the unholy abominations that are undead and charge a zombie. She makes a few clumsy strikes, against the undead, which retaliates by fruitlessly and weakly clawing against Glory's armor. Sensing the presence of an angel, the undead begin to shamble toward her, drawn by the holy energy.
Mystery's turn.
Mystery will cautiously enter the mausoleum, looking out for traps when opening the door. If its clear she enters and looks around before taking any further action.
(if she has any actions left, i would like to take them after the interior has been described)
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
The Mausoleum doors are magically enchanted to be heavy.
Athletics to open it (DC12): 8
Mystery pushes the door but finds it difficult to open.
She may use her Action to try to roll Athletics again
14
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Mystery pushes on the door once more. The door opens. The mausoleum is dark, lacking the strange glow the rest of the graveyard has. The walls and the floor is made of stone. There is a single wooden coffin next to the North Wall. On top of the coffin is a golden medallion, taking which will cause the coffin to open and summon more powerful undead in to the field.
Mystery has 15ft of movement left
Mystery will approach the coffin, but not yet take the medallion.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
((With Mystery's movement she wouldn't be able to get in range to pick up the medallion anyway.))
Glory attacks Zombies:
Sun Blade Vs Zombies1: 17 Dmg: 18 Radiant
Sun Blade Vs Zombie 2: 22 Dmg: 9 Radiant
Forgot Divine Favor Damage:
1 - 1
2 - 1
The remaining zombies shamble towards Glory.
Enemy HP:
Morning Glory: 75/75 [Divine Favor Count 2]
Zombie3: 22/22
Zombie4: 22/22
Current Undead Level: 1 (Zombies, Skeletons)
Next Level: 2 (Skeleton Kobold (winged), Zombie Hound)
Coffin Level: 3 (Ghoul, Runner)
Mystery moves closer to the north-eastern mausoleum. She takes a right turn and runs into the stone door like she would with any normal open door. The door is too heavy though and she ends up bouncing off. She stands up again and this time puts more effort into the push, opening the heavy stone door. She runs in and moves towards the coffin. She feels a bit winded and so has to slow down.
Meanwhile two mighty arcs of light streak through the air, trailing her sword as swings it, cleaving through the zombies around her. The zombies fall to the ground and then seems to dissolve into the dirt. The remaining zombies continue to move toward the angel.
Round 3 starts.
Mystery's Turn.
Mystery cautiously approaches the where the medallion is placed. She takes a quick look around before snatching it and running like heck to get out.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
As Mystery grabs the medallion the coffin opens. Inside is an endless black void. From the void, a Ghoul climbs out.
Ghoul Initiative: 21
The ghoul is now within 5ft of Mystery. Mystery needs to disengage or risk AoO if she moves. Which part of the map is she moving to?
Map Repost: https://docs.google.com/spreadsheets/d/1p70GzG-XmocojHgkOUrgSGFk5RJPNGvf01eYh6P1FWU/edit?usp=sharing
Mystery disengages and heads back to where she started the match.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Mystery moves back.
Glory attacks Zombies:
Zombie3: 12 Dmg: 8 Radiant + 2 Radiant
Zombie4: 11 Dmg: 13 Radiant + 2 Radiant
Crit on first attack: 7 + 4
Zombie attacks Glory: 15 Dmg: 2
Ghoul attacks Mystery (Claw): 5 (DIS: 15) Dmg: 4 CON save: 12
Fumble check: 4 -- No fumble --
(Also I've been rolling the damage wrong. It should be 2d8+7 and not 2d8+5. The 7 is for Dueling fighting style.
Current Undead Level: 1 (Zombies, Skeletons)
Next Level: 2 (Skeleton Kobold (winged), Zombie Hound)
Coffin Level: 3 (Ghoul, Runner)
Enemy HP:
Morning Glory: 75/75 [Divine Favor Count 3]
Zombie3: 2/22
Ghoul1: 22/22
Mystery moves back the way she came and the ghoul chases her down. It swings it's deadly claws at her but her wards protect her. Meanwhile with another vicious arc, Glory's blade slices through a zombie like butter and strikes a second one. The remaining zombie raises a claw to attack her but it gets pushed away due to the angel's wings.
Mystery's turn.
Mystery disengages again and makes for the south west building.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Mystery moves South-West.
Glory attacks the remaining Zombie: 10 Dmg: 19 Radiant
Again: 21 Dmg: 13 Radiant
Ghoul attacks Mystery: 18 DIS: 8 Dmg: 7
Mystery CON: 15
Undead rise: 3
How many of that is skeletons?: 2
Enemy HP:
Morning Glory: 75/75 [Divine Favor Count 4]
Ghoul1: 22/22
Zombie5: 22/22
Zombie6: 22/22
Skeleton1: 13/13
Skeleton2 (Bow): 13/13
Undead destroyed: 4
Current Undead Level: 2 (Skeleton Kobold (Winged), Zombie Hound)
Next Level: 3 (Ghoul, Runner)
Coffin Level: 4 (Dead Warrior, Specter)
Mystery continues moving south-west as the ghoul chases her and claws at her again. Her ward does a good job of protecting her. Glory turns the last zombie into dust before flying eastward toward Mystery. More undead rise out of the ground as the battle progresses.
Mystery's turn.