Manneo - Looks at Torvin after he healed him and gives him a firm Nod in thanks and then says, "Not to sound morbid, but any guesses what this will be? Another hungry creature locked up and looking for blood OR another poor boy being whipped for a perceived slight?"
The abbey’s east wing looms over the garden, its shattered windows dark and disturbing. A door leads into this forlorn edifice, which apparently isn’t as abandoned as one might have hoped. From within come the laughter and the wailing of things that should not be.
Mr. Greenleaf - Approaching the door slowly he will place his hand on the knob before looking back and putting his free finger against his lips in a shush motion. Turning back to the door Flyn will try and open the door quietly just enough to peer through.
18 Sleight of hand or Stealth (pick your poison) 24 Perception
Mr. Greenleaf - Approaching the door slowly he will place his hand on the knob before looking back and putting his free finger against his lips in a shush motion. Turning back to the door Flyn will try and open the door quietly just enough to peer through.
21 Sleight of hand or Stealth (pick your poison) 11 Perception
You see this lightless corridor has multiple doors behind which lie creatures that shatter the quiet with their mad cackles and whispered curses. The stench is overpowering. Even in the gloom, you can make out a monstrous shape lumbering down the hall. When the darkness can no longer hide its true nature, your eyes are treated to a terrifying, 7-foot-tall assemblage of human body parts.
Mr. Greenleaf - Quietly closing the door he gags as the stench hits him, looking at his allies he tries to yell run but only mouths it. Taking off running Flyn will flail his arms wildly.
When Torvin sees Mr. Greenleaf's reaction he will look at the party and say: "perhaps we should follow Mr. Greenleafs lead....maybe we will have better luck in scouting the village."
The mist-shrouded village beyond the wall is nothing more than a scattering of humble wooden cottages along dirt roads that stretch between stands of snow-dusted pine trees — so many trees, in fact, as to constitute a forest. To the northeast, gray cliffs rise sharply, and the road winding up to the abbey is easy to see from this vantage.
Manneo - Hearing X suggest that they break in says, "The people of this place have already been terrified and tortured enough without us 'Breaking In' to their places."
As you guys make your way down out of the village you see know where that is safe to park and camp anywhere. The air grows colder as you approach the walled settlement of the gate house where you came in. Two square towers with peaked roofs flank a stone archway into which is set a pair of twelve-foot-tall, ironbound wooden doors. Carved into the arch above the doors is a name: Krezk.
The walls that extend from the gatehouse are twenty feet high. Atop the parapet you see four figures wearing fur hats and clutching spears.
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Torvin will walk up to Manneo place his hand on his shoulder and cast: cure wounds
spell HP regained: 5
plus disciple of life: 3HP
total 11 but I dont think he needs that many but now he should be back to max HP
Manneo - Not liking the idea, but not seeing any other options follows Skorn matching his pace.
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
After healing Manneo Torvin will also follow in line.
A gatehouse stands at the entrance to the abbey gardens.
You can all hear the screams coming from the building directly to the right of the garden gates.
Manneo - Looks at Torvin after he healed him and gives him a firm Nod in thanks and then says, "Not to sound morbid, but any guesses what this will be? Another hungry creature locked up and looking for blood OR another poor boy being whipped for a perceived slight?"
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
The abbey’s east wing looms over the garden, its shattered windows dark and disturbing. A door leads into this forlorn edifice, which apparently isn’t as abandoned as one might have hoped. From within come the laughter and the wailing of things that should not be.
You can see a door to your very right on the south end of the root vegetable side:
_____________________ ___________________
___________________ ___________________
____________________ ___________________
Garden Gate | | |(wall) | | (door) | (wall)
|(wall) | (wall)
(OOC - so that door is the back side of the abbey?)
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Si
Mr. Greenleaf - Approaching the door slowly he will place his hand on the knob before looking back and putting his free finger against his lips in a shush motion. Turning back to the door Flyn will try and open the door quietly just enough to peer through.
18 Sleight of hand or Stealth (pick your poison)
24 Perception
You see this lightless corridor has multiple doors behind which lie creatures that shatter the quiet with their mad cackles and whispered curses. The stench is overpowering. Even in the gloom, you can make out a monstrous shape lumbering down the hall. When the darkness can no longer hide its true nature, your eyes are treated to a terrifying, 7-foot-tall assemblage of human body parts.
Mr. Greenleaf - Quietly closing the door he gags as the stench hits him, looking at his allies he tries to yell run but only mouths it. Taking off running Flyn will flail his arms wildly.
When Torvin sees Mr. Greenleaf's reaction he will look at the party and say: "perhaps we should follow Mr. Greenleafs lead....maybe we will have better luck in scouting the village."
Manneo - Confused says, "That's what I wanted to do before..."
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
Disgusted by the stench you all run out of the Abbey's gates and into the streets of the village.
The mist-shrouded village beyond the wall is nothing more than a scattering of humble wooden cottages along dirt roads that stretch between stands of snow-dusted pine trees — so many trees, in fact, as to constitute a forest. To the northeast, gray cliffs rise sharply, and the road winding up to the abbey is easy to see from this vantage.
“I say we break in.” X suggests
Manneo - Hearing X suggest that they break in says, "The people of this place have already been terrified and tortured enough without us 'Breaking In' to their places."
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
As you guys make your way down out of the village you see know where that is safe to park and camp anywhere. The air grows colder as you approach the walled settlement of the gate house where you came in. Two square towers with peaked roofs flank a stone archway into which is set a pair of twelve-foot-tall, ironbound wooden doors. Carved into the arch above the doors is a name: Krezk.
The walls that extend from the gatehouse are twenty feet high. Atop the parapet you see four figures wearing fur hats and clutching spears.