Captain Blackhand: Dropping his shortbow to the floor with a clatter, Beric quickly draws his Cutlass and Dagger. He carefully moves past Keric, circling the Bandit until he is back-to-back with Shaul. Lightning quick, he lashes out with his blades.
Assuming that there are still multiple bandits left standing on her turn, Reyllnn will once again hold out her hand and cast a spell, but this time a jagged piece of ice flies through the air and hits the most central before exploding into hundreds of small shards amongst the southern bandits, damaging all of them.
Attack: 17 Damage: Unable to parse dice roll. Piercing
AoE damage (regardless of above attack), DC 13 Dex Saving Throw, or take 8 Cold Damage
OoC - The bandit that hit Keric needs to make a DC13 Dex save or take 12 thunder damage, half on a success, from the Wrath of the Storm reaction.
Keric Mar:
Keric swears as he sees the effect of his cantrip resisted, but laughs a hearty, sailors laugh when the bandit strikes him and suffers the effects of Umberlee's displeasure. As the clap of thunder sounds, a salty mist washes over Keric healing him for 6. He reaches back with his Warhammer, imbuing it with resonating charge as he strikes!
Keric moves to the remaining scouts and strikes with his hammer with a resounding boom, which rings out in the small cave.
Reginald strikes the scout who just attacked Shaul, and it falls with a flash of radiant energy.
Beric moves and strikes the scout in front of Reginald, which he sees was the one who ran away from the door. She dodges Beric's cutlass but is not expecting the dagger, which sinks deeply into her abdomen. She falls and clutches the wound, bleeding out on the cave floor.
All enemies are down, Reyllnn can retain her spell slot.
OOC: Reg, I will try to stay aware of the protect ability but if I miss it, let me know and I will reroll.
As the battle comes to a close and all seems safe for the moment and after waiting for a moment to see if any of the bandits or scouts get back up, I look to the members of the party that I am able to see
"As I was moving, I was able to determine that there are two paths that way" I point toward the way I just came back from
"The path split into two, one leading the direction I was already going...one going to the right....and there now appears to be a third this way"
I point to the pathway that I can now see that was behind where the bandits and scouts were
"Much like birds migrating south or bears taking shelter and hibernating for the winter, it appears we too have multiple paths for possible success....the question is....which one would ensure survival?"
Pragmatically checking the bodies for loot or identifying characteristics, Reg says, "This looks like more smugglers, though why they would ally with the skeletons is unknown. There is unexplored house above us, but it makes sense that most of that is likely a front and the true threat is down here below." As an answer to Shaul's question, he says, "Why don't we just follow this wall on the right for a while and see if we can map out these tunnels. More sources of light would be good too."
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"It is interesting....similar to that of a forest it appears that this location has much to offer beyond that of which is on the surface....more exploration is required in order to comprehend the scope of what we are seeing."
"The light would be of use as I am not graced with the vision of a wolf....therefore I will not be as strong for our pack without a light to guide me....I did not see anything beyond the directions of the pathways due to this"
"Shaul, if I may?" Keric says, reaching a hand out to touch one of his hands, "Let her light flow through." The deep, oceanic blue glow of his shield fades out, then pulses back into being, radiating out of Shaul's hand.
"I'll stay close to you, but your flying fists shouldn't be without guidance."
This post has potentially manipulated dice roll results.
Captain Blackhand: As the Pirate begins to unceremoniously search the bodies for loot, he says, "Arr... this next part might seem a'bit strange to ye, but trust me... Old Beric 'as got a plan!"
Perception: 18
His search complete, Beric takes a Shortsword for himself and begins stripping the bodies down to their unmentionables. He collects all their clothing and belongings into a pile and asks, "Aye, Reyllnn... How 'bout an encore of that prez-ta-digi-tation trick on these 'ere blood stains?"
Assuming the four disguises are Prestidigitized, Beric will fall back into party formation, ready to explore the rest of the cavern.
This post has potentially manipulated dice roll results.
Shaul
without saying a word, I hold my non light radiating hand up to halt those behind me, I then proceed to check the large cavern for any traps or signs of life
Reyllnn gives a confused frown, but snaps her fingers none the less, cleaning the clothes. “Captain, you’re surely not suggesting that we sell off even the very clothing of these men?”
Captain Blackhand: Dropping his shortbow to the floor with a clatter, Beric quickly draws his Cutlass and Dagger. He carefully moves past Keric, circling the Bandit until he is back-to-back with Shaul. Lightning quick, he lashes out with his blades.
Action - Main-Hand Attack: 11 Damage: 9
Bonus Action - Off-Hand Attack: 25 Damage: 4 + 6 (Sneak Attack) = 10 Damage
"Not all those who wander are lost." - J.R.R. Tolkien
Assuming that there are still multiple bandits left standing on her turn, Reyllnn will once again hold out her hand and cast a spell, but this time a jagged piece of ice flies through the air and hits the most central before exploding into hundreds of small shards amongst the southern bandits, damaging all of them.
Attack: 17 Damage: Unable to parse dice roll. Piercing
AoE damage (regardless of above attack), DC 13 Dex Saving Throw, or take 8 Cold Damage
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Elias will shoot his long bow at the enemy left standing
attack: 24 damage: 8
Dex save 11
Ghosts of Saltmarsh - DM
Keric, the reaction killed the bandit so do you want to move forward to the scouts to use the booming blade of cancel it?
Ghosts of Saltmarsh - DM
Shaul
Dexterity saving throw from the jagged piece of ice from Reylinn because I am also within 5 ft of it: 23
Sweet! yes, Keric will move forward to clock the nearest scout.
OOC: Since Beric's target is already dead, he'll rush the scouts and use his dice rolls to attack the one that Keric doesn't.
"Not all those who wander are lost." - J.R.R. Tolkien
Keric moves to the remaining scouts and strikes with his hammer with a resounding boom, which rings out in the small cave.
Reginald strikes the scout who just attacked Shaul, and it falls with a flash of radiant energy.
Beric moves and strikes the scout in front of Reginald, which he sees was the one who ran away from the door. She dodges Beric's cutlass but is not expecting the dagger, which sinks deeply into her abdomen. She falls and clutches the wound, bleeding out on the cave floor.
All enemies are down, Reyllnn can retain her spell slot.
OOC: Reg, I will try to stay aware of the protect ability but if I miss it, let me know and I will reroll.
Ghosts of Saltmarsh - DM
Ghosts of Saltmarsh - DM
Shaul
As the battle comes to a close and all seems safe for the moment and after waiting for a moment to see if any of the bandits or scouts get back up, I look to the members of the party that I am able to see
"As I was moving, I was able to determine that there are two paths that way" I point toward the way I just came back from
"The path split into two, one leading the direction I was already going...one going to the right....and there now appears to be a third this way"
I point to the pathway that I can now see that was behind where the bandits and scouts were
"Much like birds migrating south or bears taking shelter and hibernating for the winter, it appears we too have multiple paths for possible success....the question is....which one would ensure survival?"
Reginald of Neverwinter:
Pragmatically checking the bodies for loot or identifying characteristics, Reg says, "This looks like more smugglers, though why they would ally with the skeletons is unknown. There is unexplored house above us, but it makes sense that most of that is likely a front and the true threat is down here below." As an answer to Shaul's question, he says, "Why don't we just follow this wall on the right for a while and see if we can map out these tunnels. More sources of light would be good too."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Shaul
I nod
"It is interesting....similar to that of a forest it appears that this location has much to offer beyond that of which is on the surface....more exploration is required in order to comprehend the scope of what we are seeing."
"The light would be of use as I am not graced with the vision of a wolf....therefore I will not be as strong for our pack without a light to guide me....I did not see anything beyond the directions of the pathways due to this"
Keric Mar:
"Shaul, if I may?" Keric says, reaching a hand out to touch one of his hands, "Let her light flow through." The deep, oceanic blue glow of his shield fades out, then pulses back into being, radiating out of Shaul's hand.
"I'll stay close to you, but your flying fists shouldn't be without guidance."
Shaul
I give keric a bow of respect and thanks
I clench my fist that the blue glow is radiating from and raise it "now our hunt will be that much stronger"
Captain Blackhand: As the Pirate begins to unceremoniously search the bodies for loot, he says, "Arr... this next part might seem a'bit strange to ye, but trust me... Old Beric 'as got a plan!"
Perception: 18
His search complete, Beric takes a Shortsword for himself and begins stripping the bodies down to their unmentionables. He collects all their clothing and belongings into a pile and asks, "Aye, Reyllnn... How 'bout an encore of that prez-ta-digi-tation trick on these 'ere blood stains?"
Assuming the four disguises are Prestidigitized, Beric will fall back into party formation, ready to explore the rest of the cavern.
"Not all those who wander are lost." - J.R.R. Tolkien
Between the four smugglers, Reg and Beric find 37 golf, 13 silver, and an earring with a ruby set in it (8 gp)
Ghosts of Saltmarsh - DM
Moving further into the cavern, you come to a slightly larger cavern. In looking around this room there is nothing immediately present in this room.
Ghosts of Saltmarsh - DM
Shaul
without saying a word, I hold my non light radiating hand up to halt those behind me, I then proceed to check the large cavern for any traps or signs of life
Investigation: 13
Reyllnn gives a confused frown, but snaps her fingers none the less, cleaning the clothes. “Captain, you’re surely not suggesting that we sell off even the very clothing of these men?”
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear