Swift cautiously moves towards the doors, sliding her foot forward, disturbing the dust to examine the floor for potential traps that may still be waiting for us to trigger.
Passive perception. - 13. Do I notice anything such as possible traps or other notable things?
At the door you notice the dust is, again, as thick as the rest of the flagstones. Looking carefully, you expect to find evidence of a trap but find nothing that would indicate further problems. You listen - silence from the other side. These doors have not been used for quite some time, it would appear. As there are no hinges your side of the door, you lay your hands on a handle and give a gentle push. There is not movement.
Swift says to the group “the dust is as thick here as elsewhere. It doesn’t look like any one has opened this door in some time. I’ve just tried to open the door, but I didn’t push too hard. It didn't budge. There diesn't seem to be any traps this side of the door. Clearly, though, whoever set the trap didn’t want anyone coming through here.
i wonder what they are trying to protect.
Night Hawk... looking at the map do you think there door could lead to the passage you found earlier ? What was in the passage?
Maybe we should ready ourselves for battle before we try harder to open the door”
I think this might lead back towards one of the rooms I found. There wasn’t much noise behind that door when I listened, but it doesn’t hurt to exercise caution and stay quiet. I say we move forward!
Swift responds to Night Hawk: “I agree in moving forward. Let’s both try the door to see if a bit more pressure will open it”. It may be locked, I suppose.
Is any one really good at checking and picking locks? If you could check this door for lockedness that would be great... “
The doors are unlocked - years of disuse have made them difficult to open. Roll for a Athletics check to see if you can force the door - working together (two or more adventurers) allows advantage on the roll.
“I definitely did not prove agile. Will I prove strong? Stig, will you help me out?” Naivara gestures towards Stig as she moves shoulder first towards the doors. Prepared for the enemies behind. In no way will she be surprised if they come face to face with an attack.
With your combined efforts, the double doors begin to swing open. Surprisingly, the hinges make no noise even after years of disuse. It appears you have found the mausoleum for the elders of the long-gone Tresendar family. Three large stone sarcophagi stand within this dusty crypt, and propped against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees.
This post has potentially manipulated dice roll results.
Naivara urges the others forward, hoping they can move as a group into the room. She looks around, investigating the new environment and listening for movement or indication of attackers. She hopes that Virran is using his uncanny stealth and investigation ability to look ahead of her for any further traps. She is growing a little tired of falling in holes in this darned manor.
Investigation: 22
Perception: 21
Maybe one of her team knows a bit about the history of this room? (OOC: History Check anyone?)
Swift's thoughts drift to the potential of skeletons climbing out of the sarcophagi, she debaters in her head if it would be better to use her quarterstaff to whack them with, or stuck with her bow. She decides to stick with her bow. There may be more than skeletons about. There must be some reason the corridor they came through was trapped. Surely the elders of tresendar manor wouldn't set such an elaborate trap for this small number of sarcophagi.
she unslings her bow and makes sure an arrow is at hand before wandering over to the closest sarcophagus to look inside, now that night hawk has slid the lid off.
Passive Investigation (13)
.
Rollback Post to RevisionRollBack
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A bit weird.... what section aren’t the rolls available for ? Let’s try again
dexterity... 26
OOC... wowa perfect roll PLUS the add on. I wonder if Swift was close enough to help Stig...
Night Hawke also tries to climb out of the pit.
athletics: 21
OOC... I think the “not yet available for this section” may be due to lag. The next time I rolled it worked...
Second Dexterity check: 18
OOC: The less said the better...
Swift cautiously moves towards the doors, sliding her foot forward, disturbing the dust to examine the floor for potential traps that may still be waiting for us to trigger.
Passive perception. - 13. Do I notice anything such as possible traps or other notable things?
At the door you notice the dust is, again, as thick as the rest of the flagstones. Looking carefully, you expect to find evidence of a trap but find nothing that would indicate further problems. You listen - silence from the other side. These doors have not been used for quite some time, it would appear. As there are no hinges your side of the door, you lay your hands on a handle and give a gentle push. There is not movement.
(OOC: At this time, all damage should be up-to-date and the party ready to move on. If that's your desire, anyway!
Swift says to the group “the dust is as thick here as elsewhere. It doesn’t look like any one has opened this door in some time. I’ve just tried to open the door, but I didn’t push too hard. It didn't budge. There diesn't seem to be any traps this side of the door. Clearly, though, whoever set the trap didn’t want anyone coming through here.
i wonder what they are trying to protect.
Night Hawk... looking at the map do you think there door could lead to the passage you found earlier ? What was in the passage?
Maybe we should ready ourselves for battle before we try harder to open the door”
As NightHawke examines the door, she says:
I think this might lead back towards one of the rooms I found. There wasn’t much noise behind that door when I listened, but it doesn’t hurt to exercise caution and stay quiet. I say we move forward!
Swift responds to Night Hawk: “I agree in moving forward. Let’s both try the door to see if a bit more pressure will open it”. It may be locked, I suppose.
Is any one really good at checking and picking locks? If you could check this door for lockedness that would be great... “
The doors are unlocked - years of disuse have made them difficult to open. Roll for a Athletics check to see if you can force the door - working together (two or more adventurers) allows advantage on the roll.
“I definitely did not prove agile. Will I prove strong? Stig, will you help me out?” Naivara gestures towards Stig as she moves shoulder first towards the doors. Prepared for the enemies behind. In no way will she be surprised if they come face to face with an attack.
15
13
Athletics check: 8
With your combined efforts, the double doors begin to swing open. Surprisingly, the hinges make no noise even after years of disuse. It appears you have found the mausoleum for the elders of the long-gone Tresendar family. Three large stone sarcophagi stand within this dusty crypt, and propped against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees.
(OOC: Updated map shared)
7I search each sarcophagi.
edit: I probably don’t find a lot with that roll
Naivara urges the others forward, hoping they can move as a group into the room. She looks around, investigating the new environment and listening for movement or indication of attackers. She hopes that Virran is using his uncanny stealth and investigation ability to look ahead of her for any further traps. She is growing a little tired of falling in holes in this darned manor.
Investigation: 22
Perception: 21
Maybe one of her team knows a bit about the history of this room? (OOC: History Check anyone?)
"Hold up a moment guys", Stig says as he waves his hand in a slow flourish in front of him.
"Abracadabra" he intones as he looks around the mausoleum.
(Casts detect magic)
Swift's thoughts drift to the potential of skeletons climbing out of the sarcophagi, she debaters in her head if it would be better to use her quarterstaff to whack them with, or stuck with her bow. She decides to stick with her bow. There may be more than skeletons about. There must be some reason the corridor they came through was trapped. Surely the elders of tresendar manor wouldn't set such an elaborate trap for this small number of sarcophagi.
she unslings her bow and makes sure an arrow is at hand before wandering over to the closest sarcophagus to look inside, now that night hawk has slid the lid off.
Passive Investigation (13)
.