From the wooden door of Townhall, a darkening sky greets you as the storm approaches. The Sword Mountains, and its crowning peak - Icespire, are well known for a temperamental mood and with Phandalin in its foothills, the locals, too, are well versed in its storms. The clouds roll toward you with a growing threat of rain and as you study the tempest, you don't feel anything overtly magical about it - with Night Hawke's experience in nature, you are confident it is simply an ill-timed storm.
Along the street, several locals move with a little more vigour, hoping to find somewhere to settle in for the storm. A female halfling, her young lad in tow, waves warmly to you.
"Don't be caught out in this one... unless ye be needin' a shower!' she winks. "Best place to hole up is at Stonehill's." She doesn't wait around for an answer, but you realise you might need to decide quickly on where to next, before the storm decides for you.
“I agree, the stone hills sound like the best place to wait this out and recover. We can provision ourselves and plan our next move. I think Virran is on the money, the bug bears seem like they will cause the most mischief if left unchecked. Onwards to the hills!”
We should grab a few potions if we are able to and head back to the ruins as soon as possible. We dont want them escaping. If you guys are going to stay in town a bit I'm going to re scout the ruins and make sure no unexpected guests are coming in and no expected hosts are leaving.
Virran then makes his way back to the ruins.
He is going to try and reset the trap at the farm entrance and then hole up with a good vantage within the cave with the chasm that can see as much of that as possible.
Swift, Hawke, Naivara and Stig hastily cast a wave at Virran as the rogue dashes back toward the farm house and onto the cavern entrance beneath Tresendar Manor.
I think i'll take the halfings advice... (Was that Mirna?)... and head to stonehills to wait out the storm. You coming?
Naivara leans in and notes halfling farmer as one Qelline Alderleaf - the one who knows the mysterious druid.
@ ALL - there is little I can offer at this stage - you have entered the Inn. What would your characters do now, after a morning of adventure, battling and the like?
You make it back to the cavern entrance without event, passing the deceased Redbrand killed earlier. Entering the cavern, you locate the original trip wire about halfway down the cavern. Resetting the trap will trap both dexterity (to deftly hold the weighted-alarm attached to the end of the wire as you attempt to re-install it.)
As you are not pressured atm, roll a Dexterity throw with advantage and let's see how you go.
Also, what are you attempting to do with your trap as you reinstall it?
Swift asks to anyone listening... '"Where is the best place get potions?'" She plans on waiting out the storm at Stone Hills tavern,. After the storm is spent, she plans on Finding a potions seller to see what is available.
Swift will ohead out as soon as the storm breaks and get some potions, if they are available. She is aware she has no spell slots left, but doesn’t want leave Virran out there on his own for too long in case he is attacked.
This post has potentially manipulated dice roll results.
Night Hawke takes advantage of the storm to rest. As she wants to go fight the bug bears and Orcs, she knows she needs her spell slots available for any healing.
To Swift and the rest of the crew “I am going to rest a while, recover my healing abilities. I wouldn’t want to be stuck out there with naught but our wits. A few potions would also be of use. When shall we meet again? I wonder if I can tell when the storm will pass?”
(OOC @ all - Who is keeping track of potions and are they being recorded on your character sheet?)
Naivara and Swift set inside, the high elf mentioning Barthen's Provisions as the place she purchased potions previously. "It's just to the north of here, on the edge of town, although I'm not too sure how many potions he's got left. He mentioned earlier this morning that his stocks were low and he was awaiting another caravan to come through over the next few days. We might need to just make do with what we've got."
The storm, now fast approaching, begins to rumble and crack; the winds of the storm front whipped into a frenzy. Swift pauses at the Inn's doorway and scans the sky. The ominous, dark clouds threaten a heavy down-pour but you suspect it will not likely linger, rather just pass in a brief, violent tempest. You'd bet, were you the betting kind, that it'd all be over and done with within a couple of hours. By mid-afternoon, you'd have safe travelling conditions again.
(OOC: Hawke - if you aim to rest to recoup spells, you'll be out for 8 hours. Is this what you had planned? If so, it'll be well into the evening when you wake and likely dark. What's the plan after that?
Swift settles in to enjoy a drink and some refreshment while the storm passes. She wishes there was some form of entertainment, by\ut it seems the storm will have to be entertainment enough.
she sits back and listens to the conversations of those around her, hoping she might hear some tidbit of gossip that might be informative, or perhaps amusing as she whiles away the time.
A pause in the conversation, subtle and quickly gone, washes over the room as another thunderous boom shakes the walls and rattles the windows. At least one patron jumps as the door of the inn immediately opens afterwards. Surrounded by the darkness beyond, another figure enters the inn. The figure, male by quick assessment, scans the room carefully, before moving further into the room.
You successfully restore the warning trap within the corridor then move further in. You place yourself in the shadows and make yourself as hidden as possible.
Roll a stealth check, with advantage.
As you settle in, a faint argument can be heard coming from the western passage, opposite where you are hidden.
“Ahhh” thinks swift to herself, as she watches the newcomer. “The storm has blown just some interest through the door. I wonder where he hales from. Wherever it is, he looks a bit worse for wear. Perhaps he will have some news from the road. It sure looks like he’s had some recent adventures”. Her interest piqued, she rises and makes her way to the stranger.
“Greetings, fellow traveller. I hope you dont think me too forward, but you have clearly just come from outside town. I was hoping you had news of happenings on the roads you’ve followed into town. Perhaps you’d let me buy you a drink and some refreshment while you dry off somewhat. Or, perhaps we can share a meal after you’ve rested, if its a room and dry clothes you’re wanting”
”I go by the name of Swift. I’m one of a group of adventurers who have been helping Phandalin’s townsfolk with a problem they have.”
(OOC: I have 2 potions, now 3 because Asmodean left me his. Swift has 1, Virran has 1? Did Brandywise use his? I bought all they had in store before our last adventure)
Naivara sits with a drink at the bar, her stomach heavy with the feeling that Bugbears will be attacking at any second. Where are they? Have we now lost the opportunity to pretend to be on their side, try and trick them into giving that valuable information they require. Mentally she considers collecting herself the first red cloak she can and trying it herself, but she knows her charm leaves a little to be desired...
She is intrigued by the stranger who walks through the door. Peredhel. Another. One who may prove useful when these Bugbears show up, she assumes.
She is torn, hoping Virran is safe... feeling the town is very unsafe and the more time goes on, the more her sense of danger escalates.
As Swift engages in conversation with the newcomer, Naivara scouts Quelline across the room. She is hoping to hear that her day improved, somewhat.
Not far from the hearth, Qelline catches your eye and raises her mug in welcome. Her son, Carp, is nowhere to be seen and you suspect he's gone off in search of the Innkeep's daughter. You also can't help but wonder what trouble he'll likely end up in, given his adventurous spirit. You thread your way through the tables, drink in hand, and join Qelline by the fire. She motions for you to sit, and you take one of the soft armchairs. As Qelline does, it comes with an audible sigh.
While the weather is far from bitter, the allure of the fire is still quite pleasant.
"Ah. There's nothing like a fine storm in the afternoon to give an excuse to sit for a while. Since our wee adventure early this morning, I've been busy in the fields. Winter's touch comes stronger each morning and I'll be buggered if I'll rest before finishing my planting!" She takes a swig of her drink, sighing again. "I'll admit, I hadn't thought to see you again this day... at least not under these circumstances and possibly not at all. I did note you all passing by the farm not long after our meeting. Can I assume by our leisurely chat that things might have done better than expected?"
Swift smiles as the proprietor makes his way in your direction. Tolben, the short, friendly-looking innkeep, smiles back. Looking you up and down, his shows a flicker of concern before his usual smile appears back on his face.
"T'is hard to know if your timing was good or bad, soaked as ye are - but either way, come in, come in." He nods to your affects, lying wet on the ground. "Most travellers are loathe to have their gear touched, so I'll simply ask for ye to stash it some place out the way; over near the fire might not be the worst idea, if you'd also like to dry a little yerself."
Looking to Lady Swift, he adds: "I'll bring another round of ale is a few moments, and a meal too. The gods know he could do with one! Let him know the first drink's on the house, and after that you're looking at four coppers-a-mug. The food's good - as ye know- and'll set you back but a few of silvers. You OK with that?"
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From the wooden door of Townhall, a darkening sky greets you as the storm approaches. The Sword Mountains, and its crowning peak - Icespire, are well known for a temperamental mood and with Phandalin in its foothills, the locals, too, are well versed in its storms. The clouds roll toward you with a growing threat of rain and as you study the tempest, you don't feel anything overtly magical about it - with Night Hawke's experience in nature, you are confident it is simply an ill-timed storm.
Along the street, several locals move with a little more vigour, hoping to find somewhere to settle in for the storm. A female halfling, her young lad in tow, waves warmly to you.
"Don't be caught out in this one... unless ye be needin' a shower!' she winks. "Best place to hole up is at Stonehill's." She doesn't wait around for an answer, but you realise you might need to decide quickly on where to next, before the storm decides for you.
Swift turns to nighthawk and says... “well... I got that wrong. Sure looks like a real storm and nothing suspicious.
I think i'll take the halfings advice... (Was that Mirna?)... and head to stonehills to wait out the storm. You coming?
Probably should tell the others, but we need to be quick or we’re going to get caught in the storm”
“I agree, the stone hills sound like the best place to wait this out and recover. We can provision ourselves and plan our next move. I think Virran is on the money, the bug bears seem like they will cause the most mischief if left unchecked. Onwards to the hills!”
We should grab a few potions if we are able to and head back to the ruins as soon as possible. We dont want them escaping. If you guys are going to stay in town a bit I'm going to re scout the ruins and make sure no unexpected guests are coming in and no expected hosts are leaving.
Virran then makes his way back to the ruins.
He is going to try and reset the trap at the farm entrance and then hole up with a good vantage within the cave with the chasm that can see as much of that as possible.
Swift, Hawke, Naivara and Stig hastily cast a wave at Virran as the rogue dashes back toward the farm house and onto the cavern entrance beneath Tresendar Manor.
Naivara leans in and notes halfling farmer as one Qelline Alderleaf - the one who knows the mysterious druid.
@ ALL - there is little I can offer at this stage - you have entered the Inn. What would your characters do now, after a morning of adventure, battling and the like?
@ Virran
You make it back to the cavern entrance without event, passing the deceased Redbrand killed earlier. Entering the cavern, you locate the original trip wire about halfway down the cavern. Resetting the trap will trap both dexterity (to deftly hold the weighted-alarm attached to the end of the wire as you attempt to re-install it.)
As you are not pressured atm, roll a Dexterity throw with advantage and let's see how you go.
Also, what are you attempting to do with your trap as you reinstall it?
Swift asks to anyone listening... '"Where is the best place get potions?'" She plans on waiting out the storm at Stone Hills tavern,. After the storm is spent, she plans on Finding a potions seller to see what is available.
(edit to correct autocorrect)
Swift will ohead out as soon as the storm breaks and get some potions, if they are available. She is aware she has no spell slots left, but doesn’t want leave Virran out there on his own for too long in case he is attacked.
Night Hawke takes advantage of the storm to rest. As she wants to go fight the bug bears and Orcs, she knows she needs her spell slots available for any healing.
To Swift and the rest of the crew “I am going to rest a while, recover my healing abilities. I wouldn’t want to be stuck out there with naught but our wits. A few potions would also be of use. When shall we meet again? I wonder if I can tell when the storm will pass?”
Nature check: 19
(OOC @ all - Who is keeping track of potions and are they being recorded on your character sheet?)
Naivara and Swift set inside, the high elf mentioning Barthen's Provisions as the place she purchased potions previously. "It's just to the north of here, on the edge of town, although I'm not too sure how many potions he's got left. He mentioned earlier this morning that his stocks were low and he was awaiting another caravan to come through over the next few days. We might need to just make do with what we've got."
The storm, now fast approaching, begins to rumble and crack; the winds of the storm front whipped into a frenzy. Swift pauses at the Inn's doorway and scans the sky. The ominous, dark clouds threaten a heavy down-pour but you suspect it will not likely linger, rather just pass in a brief, violent tempest. You'd bet, were you the betting kind, that it'd all be over and done with within a couple of hours. By mid-afternoon, you'd have safe travelling conditions again.
(OOC: Hawke - if you aim to rest to recoup spells, you'll be out for 8 hours. Is this what you had planned? If so, it'll be well into the evening when you wake and likely dark. What's the plan after that?
13 dexterity
Virran is just setting it incase someone stumbles in that direction as a warning
Swift settles in to enjoy a drink and some refreshment while the storm passes. She wishes there was some form of entertainment, by\ut it seems the storm will have to be entertainment enough.
she sits back and listens to the conversations of those around her, hoping she might hear some tidbit of gossip that might be informative, or perhaps amusing as she whiles away the time.
A pause in the conversation, subtle and quickly gone, washes over the room as another thunderous boom shakes the walls and rattles the windows. At least one patron jumps as the door of the inn immediately opens afterwards. Surrounded by the darkness beyond, another figure enters the inn. The figure, male by quick assessment, scans the room carefully, before moving further into the room.
@ Virran
You successfully restore the warning trap within the corridor then move further in. You place yourself in the shadows and make yourself as hidden as possible.
Roll a stealth check, with advantage.
As you settle in, a faint argument can be heard coming from the western passage, opposite where you are hidden.
“Ahhh” thinks swift to herself, as she watches the newcomer. “The storm has blown just some interest through the door. I wonder where he hales from. Wherever it is, he looks a bit worse for wear. Perhaps he will have some news from the road. It sure looks like he’s had some recent adventures”. Her interest piqued, she rises and makes her way to the stranger.
“Greetings, fellow traveller. I hope you dont think me too forward, but you have clearly just come from outside town. I was hoping you had news of happenings on the roads you’ve followed into town. Perhaps you’d let me buy you a drink and some refreshment while you dry off somewhat. Or, perhaps we can share a meal after you’ve rested, if its a room and dry clothes you’re wanting”
”I go by the name of Swift. I’m one of a group of adventurers who have been helping Phandalin’s townsfolk with a problem they have.”
(OOC: I have 2 potions, now 3 because Asmodean left me his. Swift has 1, Virran has 1? Did Brandywise use his? I bought all they had in store before our last adventure)
Naivara sits with a drink at the bar, her stomach heavy with the feeling that Bugbears will be attacking at any second. Where are they? Have we now lost the opportunity to pretend to be on their side, try and trick them into giving that valuable information they require. Mentally she considers collecting herself the first red cloak she can and trying it herself, but she knows her charm leaves a little to be desired...
She is intrigued by the stranger who walks through the door. Peredhel. Another. One who may prove useful when these Bugbears show up, she assumes.
She is torn, hoping Virran is safe... feeling the town is very unsafe and the more time goes on, the more her sense of danger escalates.
As Swift engages in conversation with the newcomer, Naivara scouts Quelline across the room. She is hoping to hear that her day improved, somewhat.
@Naivara:
Not far from the hearth, Qelline catches your eye and raises her mug in welcome. Her son, Carp, is nowhere to be seen and you suspect he's gone off in search of the Innkeep's daughter. You also can't help but wonder what trouble he'll likely end up in, given his adventurous spirit. You thread your way through the tables, drink in hand, and join Qelline by the fire. She motions for you to sit, and you take one of the soft armchairs. As Qelline does, it comes with an audible sigh.
While the weather is far from bitter, the allure of the fire is still quite pleasant.
"Ah. There's nothing like a fine storm in the afternoon to give an excuse to sit for a while. Since our wee adventure early this morning, I've been busy in the fields. Winter's touch comes stronger each morning and I'll be buggered if I'll rest before finishing my planting!" She takes a swig of her drink, sighing again. "I'll admit, I hadn't thought to see you again this day... at least not under these circumstances and possibly not at all. I did note you all passing by the farm not long after our meeting. Can I assume by our leisurely chat that things might have done better than expected?"
@ Candle and Swift
Swift smiles as the proprietor makes his way in your direction. Tolben, the short, friendly-looking innkeep, smiles back. Looking you up and down, his shows a flicker of concern before his usual smile appears back on his face.
"T'is hard to know if your timing was good or bad, soaked as ye are - but either way, come in, come in." He nods to your affects, lying wet on the ground. "Most travellers are loathe to have their gear touched, so I'll simply ask for ye to stash it some place out the way; over near the fire might not be the worst idea, if you'd also like to dry a little yerself."
Looking to Lady Swift, he adds: "I'll bring another round of ale is a few moments, and a meal too. The gods know he could do with one! Let him know the first drink's on the house, and after that you're looking at four coppers-a-mug. The food's good - as ye know- and'll set you back but a few of silvers. You OK with that?"