Mordekai will repeatedly cast Minor Illusion every minute, causing the noise of a rushing waterfall, loud enough to drown out the screams, in the hopes that the repetitive, monotonous, soothing roar of the water helps at least the others to sleep. He'll continue to do it for an hour, and if the others are still not sleeping, he'll give up. Either way, after an hour, he'll try and get his own sleep.
Mordekai begins focusing on his magic, first warning everyone about what he's going to do. The rushing water does indeed manage to sooth most of the group to sleep, the wailing from below drowned out for the most part. Mordekai manages to doze of, but it's a night of abruptly waking up over and over again as screams continue to lash out.
Donavich eventually gets out of bed before dawn and wakes everyone up. He leads the group out, grabbing a couple shovels out by the cemetery, still under cover of darkness. He outlines a place to dig and the group gets digging. The night air is cool, the coming dawn a gradual smear of light growing in the east. Once the hole is dug the Burgomasters body is laid to rest, with Donavich performing a tired, but thorough ceremony to the Morninglord, along with a prayer for the safe deliverance of Kolyan's soul from Barovia.
The sky is lighter though dark grey clouds fill the sky. As the sky lightens you can see the dark shape of a large castle set high upon a hill, only a two miles away. It's crouched upon the hillside, a swath of dark forest stretching down and across the land between here and it. Your first clear view of the castle in this first day without a thick fog, it is a tall, grey and black monstrosity that peers down upon the village of Barovia. Donavich turns to the group. "Best you depart now. Take Ireena as far from Castle Ravenloft as you can. The Abbey of Saint Markovia in Krezk, or, perhaps the fortified town of Vallaki. But take her away from this place."
Tired and chilled, muscles sore from last night's uncomfortable sleep, you take your leave of the church and poor Donavich. You depart the sad town of Barovia without further ado, heading back along the road. The castle Ravenloft looks down upon you as you walk the road, watching your progress with quiet disdain. When the road eventually leads into the forest you're happy to be out of its view.
The path eventually arrives once again at the cross roads, the sign pointing to Ravenloft / Vallaki, or Tser Pool. The walk has been quiet, and cool. A thin drizzle begins to fall from the sky as you take the unknown road up hill towards Ravenloft and Vallaki. It is a cold, wet walk for about five miles up the winding path that leaves the forest at one point to carve up some hillsides before curving back into forest. The road is deserted, and the land seems eerily quiet. You follow the dirt road as it eventually ends up clinging to the side of a mountain. Ahead, it ends before an arching bridge of mold encrusted stone that spans a natural chasm. Gargoyles cloaked in black moss perch on the corners of the bridge, their frowns weatherworn. On the mountainous side of the bridge, a waterfall spills into a misty pool nearly a thousand feet below. The pool feeds a river that meanders into the drizzle shrouded pines that blanket the valley.
The bridge is passed without incident, it's slick stones slippery but solid. The mountain dirt road ahead splits in two, widening towards the east. There you see patches of cobblestone, suggesting that the eastern branch was once an important thoroughfare. Ismark glances around, as if afraid of being spotted, "The right path goes to Ravenloft. Let us hurry past."
Feeling like thieves in the night, you hurry past the fork and down into the drizzle filled forests. Perhaps twenty minutes later you come across gates very similar to the massive tall structure you'd seen when you first arrived in Barovia. The wrought iron gates stand tall and swing open noisily as you pass through. The trail continues to wind it's way down out of the mountains, passing through thick forest before emerging into open hills. The drizzle eventually stops but you're all drenched to the bone and cold by now. Now though you're descending into a thick fog that obscures the land. You reach a fork in the road, the partially cobbled main road continuing right while a smaller dirt path leads left. The main road seems obvious to follow, but it's now starting to get dark.
Ismark, "It is still several hours to Vallaki, we won't make it tonight unless we walk through the dark for several hours. I'm not sure where this other path leads." (However, based on your map, you figure it leads to a windmill.)
"Stay at windmill night?" Meepo asks the group as he shivers slightly in the damp. He has been quiet much of the walk so far, though you have had to take back small things like daggers, crossbow bolts, or even coins from him as his habit of taking them just cannot be diminished, even when not his usual chipper self.
She looks cold and has been up-rooted from her life. Sleeping out in the cold and wet clearly weighs on her. "I agree with your friends, lets make for the windmill...hopefully it's intact and dry..."
The old cobbled road is left behind for a lazy trail that hugs the mountainside as it descends into a log-filled valley. There is a break in the fog, and you can see down into the valley. In the heart of the valley you see a walled town near the shores of a great mountain lake, its waters dark and still in the dying light. The path leads to a promontory, atop of which is perched a dilapidated stone windmill, its warped wooden vanes stripped bare. As you get closer you can see that the onion-domed edifice leans forward and to one side as though trying to turn away from the stormy grey sky. You see gray brick walls and dirt-covered windows on the upper floors. A decrepit wooden platform encircles the windmill above a flimsy doorway leading to the buildings interior. Perched on a wooden beam above the door is a raven. It hops about and squawks at you, seemingly agitated.
As you reach the top of the hill, the raven flies off north in the direction of the distant walled town. You can see a ring of four squat megaliths at the forest's edge down the mountain. Ravens can be seen circling in the air above the stones.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
The group walks up pushing open the door to the windmill. The ground floor has been converted into a makeshift kitchen, but the room is filthy. Baskets and old dishware are piled everywhere. Adding to the clutter is a peddler's cart, a chicken coop, a heavy wooden trunk, and a pretty wooden cabinet with flowers painted on its doors. In addition to the clucking of the chickens you can hear toads croaking.
The sweet smell of pastries blends horridly with a stench that burns your nostrils. The awful odor comes out of an open, upright barrel in the center of the room.
Warmth issues from a brick oven against one wall, and a crumbling staircase ascends the wall across from it.
The room is dark, aside from the red dull glow coming from the brick oven. Upstairs you hear the muffled sound of a shriek, followed by a high pitched throaty laugh, but you don't see any more light.
The ceiling in the room is eight feet high, the wooden beams of the floor above creaking slightly as someone moves above. As you move into the room your feet scuff on something. You look down and see...what appears to be bones littering the floor. They look like small human bones.
Ismark steps in with Ireena behind him, "Anyone home?" he asks. His voice loud in the quiet, everyone glares at him with a silent "hush". He looks around guiltily. The movement from the floor above has stopped. You hear a voice shout out, the voice of an older woman, gravely, "Allo? Someone there?"
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Mordekai will cast Disguise Self and hide his tiefling features, instead making himself look like one of the vistani men he's recently seen.
"Yes, my dear woman. We're sorry to intrude on you and your wonderfully fascinating home. We were aiming to get to Vallaki today, but didn't make it before nightfall, and decided to see if there was anywhere we might take shelter from the coming night."
Meepo is immediately in heaven. He starts looking through cabinets and drawers, seeking lost things as normal. When he hears the voice from above... "Just Meepo!" He calls up. "With friends..."
Olin, the shriek and laughing seemed to come from further away. This old womans voice is just upstairs. There's a creaking as she crosses the floor. She comes down the stairs, unconcerned about the darkness as she comes down the first few steps. A haggard, heavyset old woman with a face as wrinkled as a boiled apple, and a scowl worn face that shows an unpleasant demeanor. She wears a bloodstained, flour-caked apron. A long, sharp bodkin impales her bundled-up mound of gray hair. A shriek, and then some cackling can be heard again up the stairs and she yells up, non-to-kindly, "Shut it girls, we have visitors."
She looks apologetically at the group standing around her kitchen, from half way up the stairs, "Sorry, ma'daughters are noisy and annoying. Well, well, you wish to spend da' night? This ain't no Inn, and I ain't got no spare beds. I'm scrounging a hard life making pies and selling 'em to the townsfolk in Vallaki. I s'ppose if you agree to buy a pie each, you can sleep in the kitchen, but you must stay on the ground floor! The pie's er 1 gold each. Fine fine pies. Hey there, stop touchin my things or ya can get the heck out!" She seems to be addressing Meepo.
Meepo had a quick walk around the room. Too many small bones to pick them all up. The stinky barrel is too tall for him to look into. But he did find several plates, three forks, a spoon, and a handful of what seem to be small teeth.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
"Now hold on," Aga chimes, her voice a bit too soft, having not used it in a bit. She clears her throat and looks to Mordekai. "You may not be hungry, but I know I am." She coughs again, reaching into a small pouch she has tied by her waist. Aga pulls out three gold and approaches the woman with a smile. "How long would three pies take to prepare?"
(Is it Ismark who is emitting that sound?)
Mordekai will repeatedly cast Minor Illusion every minute, causing the noise of a rushing waterfall, loud enough to drown out the screams, in the hopes that the repetitive, monotonous, soothing roar of the water helps at least the others to sleep. He'll continue to do it for an hour, and if the others are still not sleeping, he'll give up. Either way, after an hour, he'll try and get his own sleep.
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation(No, it's the yells from below).
Mordekai begins focusing on his magic, first warning everyone about what he's going to do. The rushing water does indeed manage to sooth most of the group to sleep, the wailing from below drowned out for the most part. Mordekai manages to doze of, but it's a night of abruptly waking up over and over again as screams continue to lash out.
Donavich eventually gets out of bed before dawn and wakes everyone up. He leads the group out, grabbing a couple shovels out by the cemetery, still under cover of darkness. He outlines a place to dig and the group gets digging. The night air is cool, the coming dawn a gradual smear of light growing in the east. Once the hole is dug the Burgomasters body is laid to rest, with Donavich performing a tired, but thorough ceremony to the Morninglord, along with a prayer for the safe deliverance of Kolyan's soul from Barovia.
The sky is lighter though dark grey clouds fill the sky. As the sky lightens you can see the dark shape of a large castle set high upon a hill, only a two miles away. It's crouched upon the hillside, a swath of dark forest stretching down and across the land between here and it. Your first clear view of the castle in this first day without a thick fog, it is a tall, grey and black monstrosity that peers down upon the village of Barovia. Donavich turns to the group. "Best you depart now. Take Ireena as far from Castle Ravenloft as you can. The Abbey of Saint Markovia in Krezk, or, perhaps the fortified town of Vallaki. But take her away from this place."
Tired and chilled, muscles sore from last night's uncomfortable sleep, you take your leave of the church and poor Donavich. You depart the sad town of Barovia without further ado, heading back along the road. The castle Ravenloft looks down upon you as you walk the road, watching your progress with quiet disdain. When the road eventually leads into the forest you're happy to be out of its view.
The path eventually arrives once again at the cross roads, the sign pointing to Ravenloft / Vallaki, or Tser Pool. The walk has been quiet, and cool. A thin drizzle begins to fall from the sky as you take the unknown road up hill towards Ravenloft and Vallaki. It is a cold, wet walk for about five miles up the winding path that leaves the forest at one point to carve up some hillsides before curving back into forest. The road is deserted, and the land seems eerily quiet. You follow the dirt road as it eventually ends up clinging to the side of a mountain. Ahead, it ends before an arching bridge of mold encrusted stone that spans a natural chasm. Gargoyles cloaked in black moss perch on the corners of the bridge, their frowns weatherworn. On the mountainous side of the bridge, a waterfall spills into a misty pool nearly a thousand feet below. The pool feeds a river that meanders into the drizzle shrouded pines that blanket the valley.
The bridge is passed without incident, it's slick stones slippery but solid. The mountain dirt road ahead splits in two, widening towards the east. There you see patches of cobblestone, suggesting that the eastern branch was once an important thoroughfare. Ismark glances around, as if afraid of being spotted, "The right path goes to Ravenloft. Let us hurry past."
Feeling like thieves in the night, you hurry past the fork and down into the drizzle filled forests. Perhaps twenty minutes later you come across gates very similar to the massive tall structure you'd seen when you first arrived in Barovia. The wrought iron gates stand tall and swing open noisily as you pass through. The trail continues to wind it's way down out of the mountains, passing through thick forest before emerging into open hills. The drizzle eventually stops but you're all drenched to the bone and cold by now. Now though you're descending into a thick fog that obscures the land. You reach a fork in the road, the partially cobbled main road continuing right while a smaller dirt path leads left. The main road seems obvious to follow, but it's now starting to get dark.
Ismark, "It is still several hours to Vallaki, we won't make it tonight unless we walk through the dark for several hours. I'm not sure where this other path leads." (However, based on your map, you figure it leads to a windmill.)
What's the difference between a Wizard and a Sorcerer?
Class.
"Stay at windmill night?" Meepo asks the group as he shivers slightly in the damp. He has been quiet much of the walk so far, though you have had to take back small things like daggers, crossbow bolts, or even coins from him as his habit of taking them just cannot be diminished, even when not his usual chipper self.
"Yes, I agree. I certainly don't want to be out here in the dark in the dead of night."
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationKane bows to Ireena. “Let us hear the lady’s preference.”
She looks cold and has been up-rooted from her life. Sleeping out in the cold and wet clearly weighs on her. "I agree with your friends, lets make for the windmill...hopefully it's intact and dry..."
The old cobbled road is left behind for a lazy trail that hugs the mountainside as it descends into a log-filled valley. There is a break in the fog, and you can see down into the valley. In the heart of the valley you see a walled town near the shores of a great mountain lake, its waters dark and still in the dying light. The path leads to a promontory, atop of which is perched a dilapidated stone windmill, its warped wooden vanes stripped bare. As you get closer you can see that the onion-domed edifice leans forward and to one side as though trying to turn away from the stormy grey sky. You see gray brick walls and dirt-covered windows on the upper floors. A decrepit wooden platform encircles the windmill above a flimsy doorway leading to the buildings interior. Perched on a wooden beam above the door is a raven. It hops about and squawks at you, seemingly agitated.
As you reach the top of the hill, the raven flies off north in the direction of the distant walled town. You can see a ring of four squat megaliths at the forest's edge down the mountain. Ravens can be seen circling in the air above the stones.
What's the difference between a Wizard and a Sorcerer?
Class.
"Ravens." Meepo calls as he sees the bird. "Fly away..." He sighs when the bird flies off. He continues on up to the windmill with the others.
"Interesting. The ravens seems to be gathering there. I suggest we check that place out when we can."
Mordekai will approach the windmill, push at the flimsy door and take a look inside.
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationKane places his recently acquired ring on his finger, illuminating the area for several dozen feet, and follows close behind Mordekai.
Meepo shrugs and follows the group into the windmill.
Olin casts guidance on Mordekai as he enters the windmill, and shillelagh on his staff. Then he follows Mordekai and Kane.
While casting spells... Meepo casts mage armor on himself.
The group walks up pushing open the door to the windmill. The ground floor has been converted into a makeshift kitchen, but the room is filthy. Baskets and old dishware are piled everywhere. Adding to the clutter is a peddler's cart, a chicken coop, a heavy wooden trunk, and a pretty wooden cabinet with flowers painted on its doors. In addition to the clucking of the chickens you can hear toads croaking.
The sweet smell of pastries blends horridly with a stench that burns your nostrils. The awful odor comes out of an open, upright barrel in the center of the room.
Warmth issues from a brick oven against one wall, and a crumbling staircase ascends the wall across from it.
The room is dark, aside from the red dull glow coming from the brick oven. Upstairs you hear the muffled sound of a shriek, followed by a high pitched throaty laugh, but you don't see any more light.
The ceiling in the room is eight feet high, the wooden beams of the floor above creaking slightly as someone moves above. As you move into the room your feet scuff on something. You look down and see...what appears to be bones littering the floor. They look like small human bones.
Ismark steps in with Ireena behind him, "Anyone home?" he asks. His voice loud in the quiet, everyone glares at him with a silent "hush". He looks around guiltily. The movement from the floor above has stopped. You hear a voice shout out, the voice of an older woman, gravely, "Allo? Someone there?"
What's the difference between a Wizard and a Sorcerer?
Class.
Mordekai will cast Disguise Self and hide his tiefling features, instead making himself look like one of the vistani men he's recently seen.
"Yes, my dear woman. We're sorry to intrude on you and your wonderfully fascinating home. We were aiming to get to Vallaki today, but didn't make it before nightfall, and decided to see if there was anywhere we might take shelter from the coming night."
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationOlin will try to determine if the shriek sounded like the old woman, or if it came from something else. Perception or insight (same bonus) 11
Meepo is immediately in heaven. He starts looking through cabinets and drawers, seeking lost things as normal. When he hears the voice from above... "Just Meepo!" He calls up. "With friends..."
Olin, the shriek and laughing seemed to come from further away. This old womans voice is just upstairs. There's a creaking as she crosses the floor. She comes down the stairs, unconcerned about the darkness as she comes down the first few steps. A haggard, heavyset old woman with a face as wrinkled as a boiled apple, and a scowl worn face that shows an unpleasant demeanor. She wears a bloodstained, flour-caked apron. A long, sharp bodkin impales her bundled-up mound of gray hair. A shriek, and then some cackling can be heard again up the stairs and she yells up, non-to-kindly, "Shut it girls, we have visitors."
She looks apologetically at the group standing around her kitchen, from half way up the stairs, "Sorry, ma'daughters are noisy and annoying. Well, well, you wish to spend da' night? This ain't no Inn, and I ain't got no spare beds. I'm scrounging a hard life making pies and selling 'em to the townsfolk in Vallaki. I s'ppose if you agree to buy a pie each, you can sleep in the kitchen, but you must stay on the ground floor! The pie's er 1 gold each. Fine fine pies. Hey there, stop touchin my things or ya can get the heck out!" She seems to be addressing Meepo.
Meepo had a quick walk around the room. Too many small bones to pick them all up. The stinky barrel is too tall for him to look into. But he did find several plates, three forks, a spoon, and a handful of what seem to be small teeth.
What's the difference between a Wizard and a Sorcerer?
Class.
"What is in the pies?" Mordekai asks, already horrified about what the possible truthful answers could be.
He whispers to the group, "Maybe we should just walk on. I do not like this."
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation(Sorry for the absence, people!)
"Now hold on," Aga chimes, her voice a bit too soft, having not used it in a bit. She clears her throat and looks to Mordekai. "You may not be hungry, but I know I am." She coughs again, reaching into a small pouch she has tied by her waist. Aga pulls out three gold and approaches the woman with a smile. "How long would three pies take to prepare?"