As Scoria and Flynn wait in the dim doorway, Taman puts his ear to the door.
"I think something is scratching the door from the other side," he whispers.
Still at the corner, Cimeri notices that the far door on the right doesn't have a padlock on it as all the others do. This is, of course, the door with the banging coming from it. From her vantage point, the doors all appear similar accept for the missing padlock on the far door. [@Cimeri: I'm giving you this info before moving you down the hall, you will still get the 21 Perception should you choose to try to perceive each door. Do you move further in? How far?]
[7:29 PM: MO - Cimeri, Taman, Flynn, Scoria: Scoria has taken 5 damage, all others healthy]
"We need to decide if we are looking in each of these doors." Taman puts in before anyone moves too far ahead. "I'd suggest waiting on that one..." He nods to the one with the scratching. "Until last, in hopes what we want is in one of the others."
Cimeri froze on spot. "There! That door over there - the farthest one. There is no lock on it and the noise is coming from there, someone is trying to get it open from the other side!" She loudly whispered to Taman, investigating the door to the right.
"Do you want to figure out what is making the pounding noise first then, or look in the other doors?" Taman will ask. "If the door is not locked, and the pounding individual cannot seem to get in through it, then there must be something else going on there. I would like to check the other doors first, and deal with the ones with noises behind them last."
Cimeri pops the only south-facing door open in far less time than the skull door. Looking in she sees swarms of spiders moving about over picked-clean bones and multiple purple crystals that look very similar to the crystals found in the cave previously.
If it's possible to close (and lock!) the door faster than it was opened - Cimeri did it! With the swiftest monk's reaction one can imagine. Spiders were not her favourite creatures.
"Spiders. A lot of them. And bones over those transporting crystals!" Cimeri was grateful for darkness around - she imagined she looked a bit pale right now.
The door opposite the previous one was a bit tougher but after a few minutes the up-and-coming thief got the rusty lock to turn. The door opens with a screech; inside is nothing but a broken pair of rusty manacles and a bloodstain upon the floor. At the screech, the banging at the far door grows louder, as does the scratching at the door in front of Taman. The door to the left of Cimeri remains silent, and locked.
[7:34 PM: MO - Cimeri, Taman, Flynn, Scoria: Scoria has taken 5 damage, all others healthy]
Cimeri has to try for a bit of time as this lock is fully corroded and rusted shut. Finally it pops open; the rotting corpse of a male tiefling wearing ruined leather armor sits at the back of the cell, chained up and forgotten. The body wears a silver chain around its neck that bears a gold symbol. [i may not have made this clear; these so far have all been 5 ft square cells. Arcane or religion check for symbology]
[7:34 PM: MO - Cimeri, Taman, Flynn, Scoria: Scoria has taken 5 damage, all others healthy]
"Ok, the pounding door or the one with something scratching behind it?" Taman asks as there are only two doors left now. "I vote for the scratching, just because it is the same as the ones we have already looked at, with a lock on it. If we check that out we can do the pounding door as our last bet."
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Scoria will continue to bring up the rear
Perception: 12
As Scoria and Flynn wait in the dim doorway, Taman puts his ear to the door.
"I think something is scratching the door from the other side," he whispers.
Still at the corner, Cimeri notices that the far door on the right doesn't have a padlock on it as all the others do. This is, of course, the door with the banging coming from it. From her vantage point, the doors all appear similar accept for the missing padlock on the far door. [@Cimeri: I'm giving you this info before moving you down the hall, you will still get the 21 Perception should you choose to try to perceive each door. Do you move further in? How far?]
[7:29 PM: MO - Cimeri, Taman, Flynn, Scoria: Scoria has taken 5 damage, all others healthy]
"We need to decide if we are looking in each of these doors." Taman puts in before anyone moves too far ahead. "I'd suggest waiting on that one..." He nods to the one with the scratching. "Until last, in hopes what we want is in one of the others."
Cimeri froze on spot. "There! That door over there - the farthest one. There is no lock on it and the noise is coming from there, someone is trying to get it open from the other side!" She loudly whispered to Taman, investigating the door to the right.
Meili Liang Lvl 5 Monk
Dice
"Do you want to figure out what is making the pounding noise first then, or look in the other doors?" Taman will ask. "If the door is not locked, and the pounding individual cannot seem to get in through it, then there must be something else going on there. I would like to check the other doors first, and deal with the ones with noises behind them last."
Cimeri nodded and proceeded to check other doors.
Meili Liang Lvl 5 Monk
Dice
The other doors do not have any sounds coming from behind them, but are locked.
"Have Azuth's blessing..." Taman says as he lays a hand on the Tiefling's shoulder before she goes to unlock the door.
Guidance bonus: 2
Cimeri obediently tried to open the door, Taman wanted to investigate: 25 +2 from Guidance
Meili Liang Lvl 5 Monk
Dice
Cimeri pops the only south-facing door open in far less time than the skull door. Looking in she sees swarms of spiders moving about over picked-clean bones and multiple purple crystals that look very similar to the crystals found in the cave previously.
If it's possible to close (and lock!) the door faster than it was opened - Cimeri did it! With the swiftest monk's reaction one can imagine. Spiders were not her favourite creatures.
Meili Liang Lvl 5 Monk
Dice
"Let's hope it is not in there." Taman says, planning on closing the door again if he doesn't spot anything useful for what they are after.
Perception: 7
guidance: 2
Or the door was closed even as he looked in past the tiefling...
"On to the next then?" Taman asks.
Guideance for the next door: 2
"Spiders. A lot of them. And bones over those transporting crystals!" Cimeri was grateful for darkness around - she imagined she looked a bit pale right now.
Cimeri tried the next door: 15
Meili Liang Lvl 5 Monk
Dice
The door opposite the previous one was a bit tougher but after a few minutes the up-and-coming thief got the rusty lock to turn. The door opens with a screech; inside is nothing but a broken pair of rusty manacles and a bloodstain upon the floor. At the screech, the banging at the far door grows louder, as does the scratching at the door in front of Taman. The door to the left of Cimeri remains silent, and locked.
[7:34 PM: MO - Cimeri, Taman, Flynn, Scoria: Scoria has taken 5 damage, all others healthy]
"Just as well finish the last of the doors without any noises..." Taman says nodding to that one. He again gives the blessing of Azuth...
Guidance roll: 1
OOC you can actually edit our character sheets as DM. Obviously, we can do it ourselves as well.
And Cimeri tried another door: 11 (or she will try until it works)
Meili Liang Lvl 5 Monk
Dice
Cimeri has to try for a bit of time as this lock is fully corroded and rusted shut. Finally it pops open; the rotting corpse of a male tiefling wearing ruined leather armor sits at the back of the cell, chained up and forgotten. The body wears a silver chain around its neck that bears a gold symbol.
[i may not have made this clear; these so far have all been 5 ft square cells. Arcane or religion check for symbology]
[7:34 PM: MO - Cimeri, Taman, Flynn, Scoria: Scoria has taken 5 damage, all others healthy]
Arcana for Taman: 21
guidance: 4
"Ok, the pounding door or the one with something scratching behind it?" Taman asks as there are only two doors left now. "I vote for the scratching, just because it is the same as the ones we have already looked at, with a lock on it. If we check that out we can do the pounding door as our last bet."