Continuing down Tunnel labelled 6 without a clue to this strange location. With Onyx and Resfean in the front and Gotch and Salys in the back, the party enters the darkness as normal and after some distance, they emerge from the tunnels to find themselves stumbling down a steep slope, keeping their feet under them but the party sees a mass of web at the bottom of the slope.
Dex Save to avoid getting struck in the Webs. DC 12. If you fail, you are restrained. Creatures restrained by the webs can use its action to make a Strength check DC 12. If it succeeds, it is no longer restrained. If you start your turn on the web traps, it's another Dex save or get restrained once more.
From the web trap, looks up to find a large cavern, the walls are covered in webs (this is just difficult terrian) but not as dense as the bottom of the slope but more concerning are 6 Giant Spiders emerged from cocoons of webs on the walls.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
(Is it possible for us to get off the webs completely and burn them? And as he's riding Bearskr still, would Salys be stuck in the web or just Bearskr?)
Both of you are stuck in the webs. You can get move away from the web trap, the rest of the room is covered by webs layer, not enough to trap a person but its making movement difficult. Burning the web is possible through if you burn it while restrained, you're burned as well.
All the giant spiders can easily make it to the party in one movement.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
So does this mean that Gotch is not in the webs, or is he in them, just not restrained? Also, what is there for non-web places he can move to, if he is inside the web area?
Room is covered in webs of varying amounts. The end of of the entrance slope is a webbing trap, where the webbing is most dense which Gotch and Onyx managed to avoid, jumping off the side during the slide down. Rest of the room is covered in thinner layers of webbing, enough to act like a very sticky floor making it hard to move (difficult terrain) but won't restrained PCs like the trap area.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
He then uses his bonus action to hide: 25 (assuming no light sources close to him. If some are, then he would move to an area of dim light before hiding.
The fey spirit, with the mirthful mood, appears near one of the spiders and strikes at it with its short sword... Attack: 9 Damage: 12 plus force damage: Damage: 3
it then uses its bonus action to teleport away from the spiders, but remaining within 10 feet of only one of them. That spider must then do a DC 14 Wis save or be charmbed by Gotch and the Fey Spirit.
(Fianceal Check: Did you buy the Glided Flower for this spell, it's not conumsed but money is money)
Gotch summons a Fey Spirit next to a giant spider (#1) and commanding it to strike. The small Fey Spirit draws it's sword and stab it into the giant spider before teleporting a short distance away and uses Mirthful to try and charm the spider.
Wis Save: 3
The Spider charmed by Gotch and the Fey ignores the two as it moves towards the party with the rest of the horde through two other spides come for the Fey Spirit and Gotch in his hiding spot. (Web Sense and entire room is a web)
To save some space, if a bite hits, roll DC 11 Con save. Taking half the poison damage on success. full on a fail.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
(I think he tried to charm a different spider then the one he attacked.)
Not sure how many spiders are around me, but i will assume a lot. Onyx (BA) casts Zephyr Strike to move somewhere deeper into the room, away from the spiders (useing Feline Agility if necessary, i have 40 mvs, so i can mv 20ft, or 40 with Feline) and he will shoot 3 fire arrows at the spiders
1st Attack vs Spider #2: 25 Damage: 17
Dread Ambush+Zephyr Attack vs Spider #3: 24 Damage: 30
2nd Attack + Favoured Foe Mark vs Spider #2 Attack: 24 Damage: 20
Favoured Foe:
Favored Foe
1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4.
You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Resfaen will attempt to break free from the webs and then will use her bonus action to have the axe's light brighten to its full extent illuminating the room and maybe blinding the spider in front of her.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Salys attempts to attack the webs holding him and Bearskr, urging his construct to disengage and move away off the worst of the webs if they free themselves, or dodge and prepare to deflect the next attack against Salys.
(Salys's web) Attack: 24 Damage: 8 (Bearsrkr's web, rolled at disadvantage, but if the first attack hits, it shouldn't be.) Attack: 17 Damage: 8 (Nevermind, first roll was the lower anyway.)
Salys and Bearskr managed to hack and bite away the webs from them (I assume they move away from the trap then)
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Notes, due to webbed floors (difficult terrain) and surrounding large spider(10ft wide and 10ft reach), Salys and Bearskr will still be within striking distance of spiders. Will keep Bearskr's reaction ready through.
Back to walls against spider climbing enemies are not as safe as one will think. A wall is a floor to them really.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Continuing down Tunnel labelled 6 without a clue to this strange location. With Onyx and Resfean in the front and Gotch and Salys in the back, the party enters the darkness as normal and after some distance, they emerge from the tunnels to find themselves stumbling down a steep slope, keeping their feet under them but the party sees a mass of web at the bottom of the slope.
Dex Save to avoid getting struck in the Webs. DC 12. If you fail, you are restrained. Creatures restrained by the webs can use its action to make a Strength check DC 12. If it succeeds, it is no longer restrained. If you start your turn on the web traps, it's another Dex save or get restrained once more.
From the web trap, looks up to find a large cavern, the walls are covered in webs (this is just difficult terrian) but not as dense as the bottom of the slope but more concerning are 6 Giant Spiders emerged from cocoons of webs on the walls.
Roll Initiative after Dex Save
Giant Spider - 19
Onyx - 14 - Not restrained
Salys - 14 - Restrained
Resfaen - 12 - Restrained
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneDex save 18
Innitiativ : 14
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Salys dex save: 8, initiative: 9
Bearskr dex save: 19
(Is it possible for us to get off the webs completely and burn them? And as he's riding Bearskr still, would Salys be stuck in the web or just Bearskr?)
Both of you are stuck in the webs. You can get move away from the web trap, the rest of the room is covered by webs layer, not enough to trap a person but its making movement difficult. Burning the web is possible through if you burn it while restrained, you're burned as well.
All the giant spiders can easily make it to the party in one movement.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneResfaen Dex Save: 13
Initiative: 19
Gotch dex save: 15
Gotch initiative: 19
(Just to deal tiebreaker
Even - Gotch
Odd- Spiders
18
Turn order
Gotch - 19 - not restrained by webs
Giant Spider - 19
Onyx - 14 - Not restrained
Salys - 14 - Restrained (Bearskr as well)
Resfaen - 12 - Restrained
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSo does this mean that Gotch is not in the webs, or is he in them, just not restrained? Also, what is there for non-web places he can move to, if he is inside the web area?
Room is covered in webs of varying amounts. The end of of the entrance slope is a webbing trap, where the webbing is most dense which Gotch and Onyx managed to avoid, jumping off the side during the slide down. Rest of the room is covered in thinner layers of webbing, enough to act like a very sticky floor making it hard to move (difficult terrain) but won't restrained PCs like the trap area.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneGotch casts a spell...
summon fey
He then uses his bonus action to hide: 25 (assuming no light sources close to him. If some are, then he would move to an area of dim light before hiding.
The fey spirit, with the mirthful mood, appears near one of the spiders and strikes at it with its short sword...
Attack: 9 Damage: 12 plus force damage: Damage: 3
it then uses its bonus action to teleport away from the spiders, but remaining within 10 feet of only one of them. That spider must then do a DC 14 Wis save or be charmbed by Gotch and the Fey Spirit.
(Fianceal Check: Did you buy the Glided Flower for this spell, it's not conumsed but money is money)
Gotch summons a Fey Spirit next to a giant spider (#1) and commanding it to strike. The small Fey Spirit draws it's sword and stab it into the giant spider before teleporting a short distance away and uses Mirthful to try and charm the spider.
Wis Save: 3
The Spider charmed by Gotch and the Fey ignores the two as it moves towards the party with the rest of the horde through two other spides come for the Fey Spirit and Gotch in his hiding spot. (Web Sense and entire room is a web)
To save some space, if a bite hits, roll DC 11 Con save. Taking half the poison damage on success. full on a fail.
Spider #1 bites at Onyx
Attack: 16 Damage: 4 piecing
Poison: 9
Spider #2 bite Gotch
Attack: 14 Damage: 10 piecing
Poison: 7
Spider #3 bite on Fey Spirit
Attack: 23 Damage: 11 piecing
Poison: 11
Spider #4 bite on Salys
Attack: 18 Damage: 9
Poison: 15
Spider #5 bite on Bearskr
Attack: 17 Damage: 7
Poison: 5
Spider #6 bite on Resfaen
Attack: 17 Damage: 10
Poison: 6
Next Up:
Onyx - Arrows
Salys & Bearskr- both Restrained - Free self and moves away
Resfaen - 12 - Restrained - frees self and Move away
Start of Round 2
Gotch - ?
Fey Spirit - ?
DC 12 Strength check to pulls yourself out of the Web. Web can also be attacked to break it.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone(I think he tried to charm a different spider then the one he attacked.)
Not sure how many spiders are around me, but i will assume a lot. Onyx (BA) casts Zephyr Strike to move somewhere deeper into the room, away from the spiders (useing Feline Agility if necessary, i have 40 mvs, so i can mv 20ft, or 40 with Feline) and he will shoot 3 fire arrows at the spiders
Favoured Foe:
Favored Foe
1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature
When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4.
You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Resfaen will attempt to break free from the webs and then will use her bonus action to have the axe's light brighten to its full extent illuminating the room and maybe blinding the spider in front of her.
STR Check: 14
Spider #2 and Spider #3 drop to the ground dead from the flaming arrows. Thir souls sucked into the lantern.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSalys attempts to attack the webs holding him and Bearskr, urging his construct to disengage and move away off the worst of the webs if they free themselves, or dodge and prepare to deflect the next attack against Salys.
(Salys's web) Attack: 24 Damage: 8
(Bearsrkr's web, rolled at disadvantage, but if the first attack hits, it shouldn't be.) Attack: 17 Damage: 8 (Nevermind, first roll was the lower anyway.)
Salys and Bearskr managed to hack and bite away the webs from them (I assume they move away from the trap then)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneYes, with their backs to a wall if possible.
Notes, due to webbed floors (difficult terrain) and surrounding large spider(10ft wide and 10ft reach), Salys and Bearskr will still be within striking distance of spiders. Will keep Bearskr's reaction ready through.
Back to walls against spider climbing enemies are not as safe as one will think. A wall is a floor to them really.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone(Gotchs turn)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]The Fey spirit attacks the closest spider... (not hte one it has charmed...)
To hit: 11 Damage: 12 and 3 force.
Gotch sens a crossbow at another of the spiders...
To hit: 24 Damage: 8 He then hides: 23
...