Seven machines, they don't seem to be piloted. Just constructs leaking what seems looks green mist from exhaust along it's spines. They're all within movement and striking distance.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
This post has potentially manipulated dice roll results.
Salys will circle around to one side of them and spray a line of acid out of his gun along as many of the machines as he can, ordering Bearskr to stay back and dodge attacks.
Tasha's Caustic Brew DC 15 dex save. 1st turn damage for those affected: 3 acid.
"Put the ring on, please." Rogi says to Res as he hurries to keep up with her, his shield ready, but doesn't cast the spell yet. No telling how tough these machines were. Instead, he called on Berronar to bless Res, Onyx and Salys.
This post has potentially manipulated dice roll results.
I will keep my tiger back, but move as necessary to get a good shot. I will start aiming at the one that Rasfean already hit, then i will huntersmark (extra damage rolls: 4; 1; 4; 2; 1) and shoot an unharmed one next to Rasfean and any leftover arrow will be equally dispersed between the ones that Salys drenched in acid. All arrows are radiant.
This post has potentially manipulated dice roll results.
Del throws out a bolt of light into the sky before a large radiant lion with a strangely mismatch sword and shield descend down hovering between the party and the enemy. (They need to move within 10ft. They start in and move out of the space, nothing happens).
Rogi speaks a quick prayer before Resfaen, Onyx and Salys feels an energy strength them.
Salys races out as he looks for an angle before spraying a blast of acid onto two of the machines, #1, #2.
14 / 6
(im not completely clear on mount rules any mistakes, please point out)
Resfaen marches her mount part of the way before leaping of her steed (15ft movement to dismount) before moving the rest of the distance with her axe coming down the machine #7.
Onyx is a blur as he arrow after arrow flies from his bow rain down the machines. Striking the one and finishing off #7 before the barraging #6, the last arrow managing to strike it down. The machine crumble to the ground and start jettisoning green oozes that starts eating away from the machine itself. As the machine body break down into piece, a familiar fires leap from the machine bodies into the Lantern/
#1 and #2 chase after Salys.
#1's font barded claw shows great reach it extends as it brought it up and comes down striking at Salys before it lunges for and Salys sees a close up of it's row of teeth
Attack: 5 Damage: 7 (Disvantage due to Deflect) ... The RNG of this forum really wants Salys to get hit If hit, DC 11 con saving throw or be Poisoned for a minute and become Paralyzed. You can repeat saving throw at end of your turn. Target is also grappled DC15 to escape Attack: 22 Damage: 5
#2 mimic #1 on Salys.
Attack: 11 Damage: 10 If hit, DC 11 con saving throw or be Poisoned for a minute and become Paralyzed. You can repeat saving throw at end of your turn. Target is also grappled DC15 to escape Attack: 19 Damage: 5
#3, #4 and #5 swarm Resfaen, their claws strikiong at the her and bards latches onto her as they attempt to swarm.
Attack: 24 Damage: 4 If hit, DC 11 con saving throw or be Poisoned for a minute and become Paralyzed. You can repeat saving throw at end of your turn. Target is also grappled DC15 to escape Attack: 22 Damage: 6
Attack: 20 Damage: 5 If hit, DC 11 con saving throw or be Poisoned for a minute and become Paralyzed. You can repeat saving throw at end of your turn. Target is also grappled DC15 to escape Attack: 21 Damage: 7
Attack: 12 Damage: 9 If hit, DC 11 con saving throw or be Poisoned for a minute and become Paralyzed. You can repeat saving throw at end of your turn. Target is also grappled DC15 to escape. Attack: 22 Damage: 8
#3 and #4 pass through the Guardian's range.
18 / 17
The radiant lion strikes at the #3 and #4 on their way to Resfaen but they nimble enough to avoid half of teh damage. [40/60 remaining]
Conditions:
Salys - Grappled. Need DC 11 Con Save or posioned/paralyzed
Resfaen - Grappled. Need DC 11 Con Save or posioned/paralyzed
#1 and #2 around Salys #3,#4,#5 around Resfaen
Next Up
Gotch - Summon Construct Cythriel - Tangle
Round 2
Del - Radiant Soul Regi - warding Bond Salys - Shield + gunshots Resfaen - Lay On Hands Onyx - Sabertooth tiger attack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
A stone figure resolves in the middle of the battlefield. It stomps over and strikes at one of the constructs fighting Resfaen.
Stony Lethargy (Stone Only). When a creature the construct can see starts its turn within 10 feet of the construct, the construct can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target can’t use reactions and its speed is halved until the start of its next turn. (All three of the constructs need to make this save at the start of their turn...)
Slam. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 15 bludgeoning damage. (add 7 if a crit.) Slam. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 15 bludgeoning damage. (add 8 if a crit.)
Resfaen has been wearing the ring since you gave it to her.
Making 3 Con Saves With just the Bless not the Warding Bond spell yet: 24914
I swear to god, totally forgot bless - in order: 324
Resfaen growls in frustration as blow upon blow gets by her shield and then is grappled by the creatures. She grimaces through it as one of her hands glows golden as she places it on her chest, "Kelemvor grant me strength!" As her hand pulses with golden light and most of her cuts and bruises are now gone.
A wicked smile spread across her face, "Now that I have your attention prepare to die."
This post has potentially manipulated dice roll results.
Salys throws up a shield of energy to block the first blow, but reels from the last and orders Bearskr to disengage firing two quick shots before holstering his pistol and reaching fir his warhammer. Attack: 16 Damage: 15 Attack: 14 Damage: 14
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Initiative 21
Cythriel Initiative: 12
Seven machines, they don't seem to be piloted. Just constructs leaking what seems looks green mist from exhaust along it's spines. They're all within movement and striking distance.
Iniaititve Order
Del - 21 - Guardian of Faith
Regi - 18 - Bless
Salys -16 - Brew
Resfaen - 15 - Axe Attacks
Onyx - 13 - Arrows Surge
Diggers - 9
Gotch - 6
Cythriel - 4
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneGotch initiative: 6
Continuing the low initiative rolls for gotch... lol.
Del raises a hand, conjuring a large lion made of light next to the closest machines
guardian of faith DC 15 Dex
Paladin - warforged - orange
If you go before, post your actions.
For Guardian of Faith, they need to move, If guardian is summon next to a enemy, the guardian doesn't immediate attack the enemy.
Rule Link
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSalys will circle around to one side of them and spray a line of acid out of his gun along as many of the machines as he can, ordering Bearskr to stay back and dodge attacks.
Tasha's Caustic Brew DC 15 dex save. 1st turn damage for those affected: 3 acid.
bless on Res, Onyx and Salys.
"Put the ring on, please." Rogi says to Res as he hurries to keep up with her, his shield ready, but doesn't cast the spell yet. No telling how tough these machines were. Instead, he called on Berronar to bless Res, Onyx and Salys.
Right. Triggered by movement, so if/when they move, it should trigger, yeah?
Paladin - warforged - orange
I will keep my tiger back, but move as necessary to get a good shot. I will start aiming at the one that Rasfean already hit, then i will huntersmark (extra damage rolls: 4; 1; 4; 2; 1) and shoot an unharmed one next to Rasfean and any leftover arrow will be equally dispersed between the ones that Salys drenched in acid. All arrows are radiant.
Action Surge
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Del throws out a bolt of light into the sky before a large radiant lion with a strangely mismatch sword and shield descend down hovering between the party and the enemy. (They need to move within 10ft. They start in and move out of the space, nothing happens).
Rogi speaks a quick prayer before Resfaen, Onyx and Salys feels an energy strength them.
Salys races out as he looks for an angle before spraying a blast of acid onto two of the machines, #1, #2.
14 / 6
(im not completely clear on mount rules any mistakes, please point out)
Resfaen marches her mount part of the way before leaping of her steed (15ft movement to dismount) before moving the rest of the distance with her axe coming down the machine #7.
Onyx is a blur as he arrow after arrow flies from his bow rain down the machines. Striking the one and finishing off #7 before the barraging #6, the last arrow managing to strike it down. The machine crumble to the ground and start jettisoning green oozes that starts eating away from the machine itself. As the machine body break down into piece, a familiar fires leap from the machine bodies into the Lantern/
#1 and #2 chase after Salys.
#1's font barded claw shows great reach it extends as it brought it up and comes down striking at Salys before it lunges for and Salys sees a close up of it's row of teeth
Attack: 5 Damage: 7 (Disvantage due to Deflect) ... The RNG of this forum really wants Salys to get hit
If hit, DC 11 con saving throw or be Poisoned for a minute and become Paralyzed. You can repeat saving throw at end of your turn. Target is also grappled DC15 to escape
Attack: 22 Damage: 5
#2 mimic #1 on Salys.
Attack: 11 Damage: 10
If hit, DC 11 con saving throw or be Poisoned for a minute and become Paralyzed. You can repeat saving throw at end of your turn. Target is also grappled DC15 to escape
Attack: 19 Damage: 5
#3, #4 and #5 swarm Resfaen, their claws strikiong at the her and bards latches onto her as they attempt to swarm.
Attack: 24 Damage: 4
If hit, DC 11 con saving throw or be Poisoned for a minute and become Paralyzed. You can repeat saving throw at end of your turn. Target is also grappled DC15 to escape
Attack: 22 Damage: 6
Attack: 20 Damage: 5
If hit, DC 11 con saving throw or be Poisoned for a minute and become Paralyzed. You can repeat saving throw at end of your turn. Target is also grappled DC15 to escape
Attack: 21 Damage: 7
Attack: 12 Damage: 9
If hit, DC 11 con saving throw or be Poisoned for a minute and become Paralyzed. You can repeat saving throw at end of your turn. Target is also grappled DC15 to escape.
Attack: 22 Damage: 8
#3 and #4 pass through the Guardian's range.
18 / 17
The radiant lion strikes at the #3 and #4 on their way to Resfaen but they nimble enough to avoid half of teh damage. [40/60 remaining]
Conditions:
Salys - Grappled. Need DC 11 Con Save or posioned/paralyzed
Resfaen - Grappled. Need DC 11 Con Save or posioned/paralyzed
#1 and #2 around Salys
#3,#4,#5 around Resfaen
Next Up
Gotch - Summon Construct
Cythriel - Tangle
Round 2
Del - Radiant Soul
Regi - warding Bond
Salys - Shield + gunshots
Resfaen - Lay On Hands
Onyx - Sabertooth tiger attack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDonePlease remember that if you were blessed you add a d4 to saves
Gotch casts summon construct
A stone figure resolves in the middle of the battlefield. It stomps over and strikes at one of the constructs fighting Resfaen.
Stony Lethargy (Stone Only). When a creature the construct can see starts its turn within 10 feet of the construct, the construct can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target can’t use reactions and its speed is halved until the start of its next turn.
(All three of the constructs need to make this save at the start of their turn...)
Slam. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 15 bludgeoning damage. (add 7 if a crit.)
Slam. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 15 bludgeoning damage. (add 8 if a crit.)
DC for the stone lethergy is 14.
Gotch then hides... 17
Del channels his celestial heritage, sprouting wings as he displays his Radiant Soul.
Paladin - warforged - orange
Assuming Red puts on the ring Rogi will cast warding bond on her.
Resfaen has been wearing the ring since you gave it to her.
Making 3 Con Saves With just the Bless not the Warding Bond spell yet: 24 9 14
I swear to god, totally forgot bless - in order: 3 2 4
Resfaen growls in frustration as blow upon blow gets by her shield and then is grappled by the creatures. She grimaces through it as one of her hands glows golden as she places it on her chest, "Kelemvor grant me strength!" As her hand pulses with golden light and most of her cuts and bruises are now gone.
A wicked smile spread across her face, "Now that I have your attention prepare to die."
Lay on Hands - Heal for 35
(HP 55/60 - Grappled/Bless)
I will order my saber toothed tiger to attack #3
And while the tiger does that, i will switch from my bow to a short sword.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Salys throws up a shield of energy to block the first blow, but reels from the last and orders Bearskr to disengage firing two quick shots before holstering his pistol and reaching fir his warhammer.
Attack: 16 Damage: 15
Attack: 14 Damage: 14