As you check the door on the left wall, neither of you find any traps or visible sigs that the mechanism has been tampered with. When you're ready, you grab the handle and give it a strong shove inward. The thick wood is tight against the stone, and it takes a bit of force to make it budge, but once you force it past the first couple inches, it swings open with no resistance.
You're immediately met with a nauseating stench that fills your nostrils, as well as a steady drone of soft buzzing. Looking inside, you see that the room is a circular chamber, about thirty feet in diameter. Rusty hooks, spikes, pinchers and other instruments of torment are hung about the walls, but that's hardly the most offensive thing about this place. The entire center of the chamber is covered in a large, and utterly revolting pile of slimy goblin excrement. The foul, disgusting smell is overpowering, and there are flies everywhere.
This post has potentially manipulated dice roll results.
Lumen will do a circuit of the stinky, scary room, keeping away from the poop pile, not all that unnerved by it, and knowing he should be. He tries to spot anything hiding in the room, likely along the outside walls, and tries to look around for any interesting items or valuables.
As Kess stands there with her head down, retching, and the rest of you do your best to quell your own stomachs from the powerful and putrid odor, Lumen completes his circle around the the stinking pile as he searches the room for anything of interest or value. He finds quite a bit of refuse on the floor, and he sees the various array of hooks and torture devices that hang about, but none of it seems to be worth anything. Everything in sight is either garbage or rusted beyond repair.
Lumen gets back to the group and says, “you know, this is really an awful hotel, terrible staff apart from that first woman, very confusing layout, the ambiance is really not very welcoming, our fellow guests seem not very happy, and now we find out they just don’t understand plumbing. Never defecate where you torture.”
He tries to smile, and then sighs, and is ready to head out, disappointed he didn’t find anything interesting in the mess.
"Ugh, I need some fresh air after this. Let's backtrack to the banquet hall and shut the door. I don't think it'd be smart to rush the goblins waitin' for us to the north, t'be honest." Chrys moves to the door and listens for signs of movement from the north. She will stand at the door and cover the party's retreat if the others agree with her opinion.
"I don't know what's worse... the torture tools, or the disregard for sanitation. ULP!" Kess looked away at a wall, gagging and retching at the stench. "I'm sorry, I wasn't ready for it..."
Walking back out of the door, Chrys listens and looks down the north hallway. She doesn’t hear any sounds or goblin voices, and just to reiterate the layout, she sees the east leading hallway that lies on the right wall beyond the poop room, and her dwarven eyes faintly see the other east leading hallway that you guys saw during your earlier foray down this hallway before you retreated to take the short rest. You know that just beyond that second east hallway, this main north hallway ends at a door.
Krackle would begin to shake at the disturbing image within the room. "I... I don't want the goblins to get us..." He would whisper as he clutches on to Kess's leg. He would stick close and follow them away from the stinking room.
"So they know we're here, know we're coming, and they haven't moved for a while. Let's loop back around through the banquet hall to the west to look at that hallway, and assuming there's nothing of interest there, we can just come back here and they'll still be up that hallway." Lumen leaves the door open and grabs a small loose piece of torture equipment and leans it so that it's visible in the hallway to make any goblin coming down the hallway see it and have to check the poop torture room before proceeding, possibly knocking the piece of equipment over and causing a sound they'd hear.
He then begins to move to check the west hallway out of the banquet room (last map here, minus poop room), with the intention of coming right back.
Lumen manages to prop the door to the poop room partway open with one of the torture implements in just the right way so as to create a simple alert that might sound off if anyone were to reach in and close it. Of course, with the door propped open, the foul odor from the room seeps out into the hallway. Fortunately, it does not travel all the way back to the banquet room, at least not yet...
Then, returning to the banquet room, Lumen checks the west hallway and sees that it only runs about 25 feet before coming to a door.
Lumen moves down the hallway to the door at the end of the short west hallway out of the banquet room. Pressing his ear to the worn wood, he listens for any sounds the might be coming from inside, but does not hear anything.
As Lumen pushes the door open and peers inside, he sees that the room is about 30 feet square, and full of items the clearly indicate that this is a kitchen. Along the right wall, there's a recessed, on top of which sits a steaming caldron. In the middle of the room there's a large wooden table that's covered with various foodstuffs and a partially butchered carcass of some kind of large animal, probably a sheep or goat.
He also sees a single goblin, who stands over the table, picking at the carcass with grubby fingers and a long knife. He appears to have not noticed you...
Lumen looks back at the group and holds up one finger and mouths "UNAWARE GOBLIN" to them, and then shrugs. He starts to close the door very, very slowly.
This post has potentially manipulated dice roll results.
Aww hell no,Chrys thinks as Lumen starts to close the door. I ain't lettin' an unattended goblin git our backs. She's about to burst into the room and surprise the goblin with a javelin to the chest, when she remembers Pox. By the Duin... it's hard to consider these lil' bastards might not all be uniformly terrible. Still...
She carefully pushes Lumen back, then hefts her hammer and shield and runs into the room, tackling the surprised cook in a shove to knock it prone: Athletics: 23
(more will follow if Chrys was successful, the goblin needs to make a contested Acrobatics or Athletics check)
Krackle will produce flame and attempt to light up the door to help see better
As you check the door on the left wall, neither of you find any traps or visible sigs that the mechanism has been tampered with. When you're ready, you grab the handle and give it a strong shove inward. The thick wood is tight against the stone, and it takes a bit of force to make it budge, but once you force it past the first couple inches, it swings open with no resistance.
You're immediately met with a nauseating stench that fills your nostrils, as well as a steady drone of soft buzzing. Looking inside, you see that the room is a circular chamber, about thirty feet in diameter. Rusty hooks, spikes, pinchers and other instruments of torment are hung about the walls, but that's hardly the most offensive thing about this place. The entire center of the chamber is covered in a large, and utterly revolting pile of slimy goblin excrement. The foul, disgusting smell is overpowering, and there are flies everywhere.
Lumen will do a circuit of the stinky, scary room, keeping away from the poop pile, not all that unnerved by it, and knowing he should be. He tries to spot anything hiding in the room, likely along the outside walls, and tries to look around for any interesting items or valuables.
Perception: 4
"By the Seldarine..."
CON save because of how revolting this is: 8
Kess can't hold back her reversion to this unholy sight of torment and scatology, and subsequently vomits and gags as quietly as she can in a corner.
As Kess stands there with her head down, retching, and the rest of you do your best to quell your own stomachs from the powerful and putrid odor, Lumen completes his circle around the the stinking pile as he searches the room for anything of interest or value. He finds quite a bit of refuse on the floor, and he sees the various array of hooks and torture devices that hang about, but none of it seems to be worth anything. Everything in sight is either garbage or rusted beyond repair.
Lumen gets back to the group and says, “you know, this is really an awful hotel, terrible staff apart from that first woman, very confusing layout, the ambiance is really not very welcoming, our fellow guests seem not very happy, and now we find out they just don’t understand plumbing. Never defecate where you torture.”
He tries to smile, and then sighs, and is ready to head out, disappointed he didn’t find anything interesting in the mess.
"Ugh, I need some fresh air after this. Let's backtrack to the banquet hall and shut the door. I don't think it'd be smart to rush the goblins waitin' for us to the north, t'be honest." Chrys moves to the door and listens for signs of movement from the north. She will stand at the door and cover the party's retreat if the others agree with her opinion.
"I don't know what's worse... the torture tools, or the disregard for sanitation. ULP!" Kess looked away at a wall, gagging and retching at the stench. "I'm sorry, I wasn't ready for it..."
Walking back out of the door, Chrys listens and looks down the north hallway. She doesn’t hear any sounds or goblin voices, and just to reiterate the layout, she sees the east leading hallway that lies on the right wall beyond the poop room, and her dwarven eyes faintly see the other east leading hallway that you guys saw during your earlier foray down this hallway before you retreated to take the short rest. You know that just beyond that second east hallway, this main north hallway ends at a door.
Krackle would begin to shake at the disturbing image within the room. "I... I don't want the goblins to get us..." He would whisper as he clutches on to Kess's leg. He would stick close and follow them away from the stinking room.
"So they know we're here, know we're coming, and they haven't moved for a while. Let's loop back around through the banquet hall to the west to look at that hallway, and assuming there's nothing of interest there, we can just come back here and they'll still be up that hallway." Lumen leaves the door open and grabs a small loose piece of torture equipment and leans it so that it's visible in the hallway to make any goblin coming down the hallway see it and have to check the poop torture room before proceeding, possibly knocking the piece of equipment over and causing a sound they'd hear.
He then begins to move to check the west hallway out of the banquet room (last map here, minus poop room), with the intention of coming right back.
Lumen manages to prop the door to the poop room partway open with one of the torture implements in just the right way so as to create a simple alert that might sound off if anyone were to reach in and close it. Of course, with the door propped open, the foul odor from the room seeps out into the hallway. Fortunately, it does not travel all the way back to the banquet room, at least not yet...
Then, returning to the banquet room, Lumen checks the west hallway and sees that it only runs about 25 feet before coming to a door.
He listens at the door...
Perception: 13
Lumen moves down the hallway to the door at the end of the short west hallway out of the banquet room. Pressing his ear to the worn wood, he listens for any sounds the might be coming from inside, but does not hear anything.
Lumen will crack open the door slowly unless someone raises an objection...
As Lumen pushes the door open and peers inside, he sees that the room is about 30 feet square, and full of items the clearly indicate that this is a kitchen. Along the right wall, there's a recessed, on top of which sits a steaming caldron. In the middle of the room there's a large wooden table that's covered with various foodstuffs and a partially butchered carcass of some kind of large animal, probably a sheep or goat.
He also sees a single goblin, who stands over the table, picking at the carcass with grubby fingers and a long knife. He appears to have not noticed you...
Lumen looks back at the group and holds up one finger and mouths "UNAWARE GOBLIN" to them, and then shrugs. He starts to close the door very, very slowly.
Aww hell no, Chrys thinks as Lumen starts to close the door. I ain't lettin' an unattended goblin git our backs. She's about to burst into the room and surprise the goblin with a javelin to the chest, when she remembers Pox. By the Duin... it's hard to consider these lil' bastards might not all be uniformly terrible. Still...
She carefully pushes Lumen back, then hefts her hammer and shield and runs into the room, tackling the surprised cook in a shove to knock it prone:
Athletics: 23
(more will follow if Chrys was successful, the goblin needs to make a contested Acrobatics or Athletics check)
Chrys, roll initiative.
Initiative: 3
edit: argh! XD