Lyria, seeing everyone at the ready and hopelessly uncertain of what she should be doing, whispers. What should I be doing? Readies chill touch on the first target that an ally attacks that is within vision/range. Attack: 23 Damage: 7
This post has potentially manipulated dice roll results.
Round 3
Lyria, unsure what she should be doing, readies a spell.
With tiny screams in draconic, clanging iron, and the pitter-patter of little feet echoing down the tunnel, a line of kobolds emerges from the next chamber. Including the one that ran to alert them, they line up single-file, unsuspecting of the lightning breath about to tear through them from Kod. Lightning Damage: 7, or half on successful DEX Save DC 12. 33 +2 each. (Wow, they all saved...) Five kobolds get shocked but none of them fall. Hordkhen stabs at the first in line before it can swing. 6 He skewers it and the light goes out in its eyes. It falls at his feet and another replaces it. Delirious lets his arrow fly, and it finds a place between Kod and Horkhen's legs, and also between that kobold's ribs. It falls before it can strike as well. A third shrivels up like a dried sponge as Lyria casts Chill Touch on it. But the fourth one stayed up! it makes it to the Kod/Hordkhen blockade and decides not to attack the one with the larger shield. Dagger vs. Kod: Attack: 21 Damage: 5 Whiff! The other three behind it have made it as far as they can, or want to.
Kamag is still holding for something to get within range, for now.
Place' is up!
19-Lyria (Ready with Chill Touch) 16-Kobolds #1 Taken 2 damage #2 Taken 2 damage #3 #4 14-Place' 14-Winged Kobold (dead) 13-Kamag (Blessed, Ready with Melee Attack) 12-Kod (Blessed) 12-Hordkhen (Blessed) 8-Delirious
I first take the dodge action so all attacks on me are at disadvantage
BA spirit totem Gorilla (bear) right next to all of us giving everyone 8 temp hp and adv on str checks and saving throws
Then I use 45 ft of movement to barrel through the tunnel taking opportunity attacks and seeing the room and as an elk giving out a monstrous Gorilla roar
Place'-Elk deftly squeezes through allies and enemies alike the way only an elk can, being careful of the small folk brandishing daggers. Before taking off, a magical totem appears next to the group in the shape of a gorilla, and everyone finds themselves feeling a little hardier. The first two kobolds Place passes stab at him with attacks of opportunity, the last two that he ends up adjacent to use their held attacks to stab him. Their pack tactics negate the fact that he's being so dodgy. (I'll give you the first 2 at disadvantage, the last 2 will be normal rolls. 2x AOO: Attack: 9 Damage: 5; Attack: 11 Damage: 5 1 miss, 1 hit. 2x Held Actions: Attack: 8 Damage: 3; Attack: 17 Damage: 6 1 miss, 1 hit. Now that Place' is in the next room, he sees 6 more flying kobolds soaring in his direction.
The Winged Kobolds make another single-file line just like the normal ones did, only at the ceiling level (15' high ceilings, so they are out of melee range.) Three of them peel off the line and attack the elk by dropping large rocks on him, then hover near him. The other three dash past him into the tunnel. They get out past the rest of the group blocking the tunnel because they're 10' above them. Kamag, unfortunately, does not get to trigger his held action because nothing got within melee range before his next turn. The three kobolds that passed the rest of the party are still holding large rocks. Dropped Rock attacks x3: Attack: 9 Damage: 8; Attack: 9 Damage: 7; Attack: 8 Damage: 7 All missed!
Kamag, Kod, Hordkhen, Delirious, Lyria, you're all up!
19-Lyria +8 Temp HP until round 14 (C on Bless) 16-Kobolds #1 Taken 2 damage #2 Taken 2 damage #3 #4 14-Place' 10/13 Elk HP 14-Winged Kobolds #1 (In melee with Place') #2 (In melee with Place') #3 (In melee with Place') #4 (Has rock) #5 (Has rock) #6 (Has rock) 13-Kamag +8 Temp HP until round 13 (Blessed until round 11) 12-Kod +8 Temp HP until round 13 (Blessed until round 11) 12-Hordkhen +8 Temp HP until round 13 (Blessed until round 11) 08-Delirious +8 Temp HP until round 13
Lyria nestles between the three kobolds and calls upon the word of radiance. 4 with a bonus action of healing word on Place (if possible from where I am) 4
This post has potentially manipulated dice roll results.
"I got a quiver of crossbow bolts for you shits, youre next-" Hordkhen grumbles... "You belong on a skewer over a street vendors grill...." he hisses at the winged kobolds- while swinging at the one in front of he and Kod.
Kamag valiantly squeezes between Kod and Hordkhen to swing at the kobold in the hallway, but can't get an angle on it without enough room to attack, and retreats back out of the hall. (You CAN move through the space of an ally, but you CAN'T end your turn there, so since you're blocked from doing that, you're basically in the same space when you make your attack, which would normally get you attacked for leaving the melee range of an enemy, but I'm leaving that alone for now, because you're already shamefully horrible at hitting things which is punishment enough. Also I'd have you roll at disadvantage but since you can't roll lower than a 1, there's no need. Squeezing into a smaller space is not beneficial for combat.)
Hordkhen and Kod, in what looks like a practiced maneuver, take turns killing the two kobolds at the front of the line. Hodkhen drops the first, then Kod steps forward over its body and cuts down the next. Now Kod is in front of Hordkhen single file, meeting the kobolds head on.
Delirious whispers an incantation while he has an arrow nocked and trained at the first flying kobold to emerge from the tunnel. It pierces the kobold's chest squarely, killing it outright. Before the creature even falls from the sky, the arrow bursts into hundreds of tiny wooden splinters, showering the two adjacent flyers. (DEX Saves DC 12: 1012 On failure take 10 damage, half on success.) One of them is unprepared for this and is pierced to death by tons of tiny bits of wood. The other one manages to protect its face but takes its hand away just in time to catch an arrow with its face. All three flying kobolds that emerged from the tunnel careen into the floor clutching the large rocks that were intended for adventurer's heads.
Round 4
Lyria gets closer to the action and peers down the tunnel. With a word, Place-Elk's minor scrapes and bruises heal up. She casts Sacred Flame on the next kobold down the line. DC 13 DEX Save or take 2 damage: 18 Unfortunately, the creature easily dodges it.
One kobold slices at Kod and stands defiantly in his way, while the other runs back and stabs at Place' (Advantage for pack tactics, disadvantage for dodge action.) vs Kod: Attack: 21 Damage: 5 vs Place': Attack: 21 Damage: 3 Both meet their mark, (HP adjusted in status text)
Place' is up. (Forgive their being no map, the site I use to edit is down, or I am being rate limited.)
19-Lyria +8 Temp HP until round 14 (C on Bless) 16-Kobolds #3 Melee with Kod and Place' #4 Melee with Place' 14-Place' 10/13 Elk HP 14-Winged Kobolds #1 (In melee with Place') #2 (In melee with Place') #3 (In melee with Place') 13-Kamag +8 Temp HP until round 13 (Blessed until round 11) 12-Kod +3 Temp HP until round 13 (Blessed until round 11) 12-Hordkhen +8 Temp HP until round 13 (Blessed until round 11) 08-Delirious +8 Temp HP until round 13
This post has potentially manipulated dice roll results.
Still Round 4
Place' Ooo-Waa's really loud, to no real effect, since no one speaks elkish.
The winged kobolds rush in with their daggers after dropping their rocks and having no ranged options anymore. With pack tactics vs. Place's dodging, the attacks even out to standard rolls: Attack: 9 Damage: 6 Hit: Down to 4 Elk HP Attack: 19 Damage: 7 Hit: Place' reverts to Aasimar form and takes 1 damage carried over. Attack: 23 Damage: 6 Miss
Kamag, Kod, Hordkhen, Delirious, and Lyria are up.
19-Lyria +8 Temp HP until round 14 (C on Bless) 16-Kobolds #3 Melee with Kod and Place' #4 Melee with Place' 14-Place' Taken 1 damage 14-Winged Kobolds #1 (In melee with Place') #2 (In melee with Place') #3 (In melee with Place') 13-Kamag +8 Temp HP until round 13 (Blessed until round 11) 12-Kod +3 Temp HP until round 13 (Blessed until round 11) 12-Hordkhen +8 Temp HP until round 13 (Blessed until round 11) 08-Delirious +8 Temp HP until round 13
This post has potentially manipulated dice roll results.
Hordkhen reaches for his crossbow but starts to wonder how much attention was drawn- he grumbles out loud at the kobolds and charges up the stairs, and with back to the wall, tries to squeeze past Kod and under a winged kobold to jab over his shield at the next available little shit;
Kamag imbeds an axe into the skull of the kobold Kod was about to destroy, dropping it and forcing Kod to step forward and slice the next kobold apart. All the regular kobolds are now dead, leaving only the flying ones. Hordkhen squeezes by to attack a flyer, but unfortunately misses. Delirious plants an arrow in the farthest flying dragonkin, it falters but doesn't fall...
Round 5
...that is until Lyria casts Chill Touch on the same one, draining what little life force it had left.
Place' is up, 2 Winged Kobolds remain.
19-Lyria +8 Temp HP until round 14 (C on Bless) 16-Kobolds (All dead) 14-Place' Taken 1 damage 14-Winged Kobolds #1 (In melee with Place') #2 (In melee with Place') 13-Kamag +8 Temp HP until round 13 (Blessed until round 11) 12-Kod +3 Temp HP until round 13 (Blessed until round 11) 12-Hordkhen +8 Temp HP until round 13 (Blessed until round 11) 08-Delirious +8 Temp HP until round 13
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
This post has potentially manipulated dice roll results.
Round 5 Cont.
Place' bonks one of the flying kobolds with a magic stone. It curses in draconic.
The kobold with the lump on his head angrily strikes at Place' in retaliation. No longer dodging, Place' is at the mercy of their pack tactics. Attack: 19 Damage: 4 Crit! The other kobold, however, looks at his current situation and flies up to the ceiling using the disengage action (Does not provoke opportunity attacks), then speeds down the tunnel from which you all came, looking frightened. He appears to be fleeing and is now out of melee range.
Everyone is up!
19-Lyria +8 Temp HP until round 14 (C on Bless) 14-Place' Taken 10 damage 14-Winged Kobolds #1 (In melee with Place') #2 (In melee with Place' Taken 4 damage, looks hurt) 13-Kamag +8 Temp HP until round 13 (Blessed until round 11) 12-Kod +3 Temp HP until round 13 (Blessed until round 11) 12-Hordkhen +8 Temp HP until round 13 (Blessed until round 11) 08-Delirious +8 Temp HP until round 13
Lyria, seeing everyone at the ready and hopelessly uncertain of what she should be doing, whispers. What should I be doing? Readies chill touch on the first target that an ally attacks that is within vision/range. Attack: 23 Damage: 7
Rainbow....... Mooo....
Round 3
Lyria, unsure what she should be doing, readies a spell.
With tiny screams in draconic, clanging iron, and the pitter-patter of little feet echoing down the tunnel, a line of kobolds emerges from the next chamber. Including the one that ran to alert them, they line up single-file, unsuspecting of the lightning breath about to tear through them from Kod.
Lightning Damage: 7, or half on successful DEX Save DC 12. 33 +2 each. (Wow, they all saved...) Five kobolds get shocked but none of them fall.
Hordkhen stabs at the first in line before it can swing. 6 He skewers it and the light goes out in its eyes. It falls at his feet and another replaces it.
Delirious lets his arrow fly, and it finds a place between Kod and Horkhen's legs, and also between that kobold's ribs. It falls before it can strike as well.
A third shrivels up like a dried sponge as Lyria casts Chill Touch on it.
But the fourth one stayed up! it makes it to the Kod/Hordkhen blockade and decides not to attack the one with the larger shield. Dagger vs. Kod:
Attack: 21 Damage: 5 Whiff!
The other three behind it have made it as far as they can, or want to.
Kamag is still holding for something to get within range, for now.
Place' is up!
19-Lyria (Ready with Chill Touch)
16-Kobolds
#1 Taken 2 damage
#2 Taken 2 damage
#3
#4
14-Place'
14-Winged Kobold (dead)
13-Kamag (Blessed, Ready with Melee Attack)
12-Kod (Blessed)
12-Hordkhen (Blessed)
8-Delirious
-We are all just one failed saving throw away from someone else's fantasy...
I first take the dodge action so all attacks on me are at disadvantage
BA spirit totem Gorilla (bear) right next to all of us giving everyone 8 temp hp and adv on str checks and saving throws
Then I use 45 ft of movement to barrel through the tunnel taking opportunity attacks and seeing the room and as an elk giving out a monstrous Gorilla roar
Chronomancy!!!
Still Round 3
Place'-Elk deftly squeezes through allies and enemies alike the way only an elk can, being careful of the small folk brandishing daggers. Before taking off, a magical totem appears next to the group in the shape of a gorilla, and everyone finds themselves feeling a little hardier. The first two kobolds Place passes stab at him with attacks of opportunity, the last two that he ends up adjacent to use their held attacks to stab him. Their pack tactics negate the fact that he's being so dodgy. (I'll give you the first 2 at disadvantage, the last 2 will be normal rolls.
2x AOO: Attack: 9 Damage: 5; Attack: 11 Damage: 5 1 miss, 1 hit.
2x Held Actions: Attack: 8 Damage: 3; Attack: 17 Damage: 6 1 miss, 1 hit.
Now that Place' is in the next room, he sees 6 more flying kobolds soaring in his direction.
The Winged Kobolds make another single-file line just like the normal ones did, only at the ceiling level (15' high ceilings, so they are out of melee range.) Three of them peel off the line and attack the elk by dropping large rocks on him, then hover near him. The other three dash past him into the tunnel. They get out past the rest of the group blocking the tunnel because they're 10' above them. Kamag, unfortunately, does not get to trigger his held action because nothing got within melee range before his next turn. The three kobolds that passed the rest of the party are still holding large rocks.
Dropped Rock attacks x3: Attack: 9 Damage: 8; Attack: 9 Damage: 7; Attack: 8 Damage: 7 All missed!
Kamag, Kod, Hordkhen, Delirious, Lyria, you're all up!
19-Lyria +8 Temp HP until round 14 (C on Bless)
16-Kobolds
#1 Taken 2 damage
#2 Taken 2 damage
#3
#4
14-Place' 10/13 Elk HP
14-Winged Kobolds
#1 (In melee with Place')
#2 (In melee with Place')
#3 (In melee with Place')
#4 (Has rock)
#5 (Has rock)
#6 (Has rock)
13-Kamag +8 Temp HP until round 13 (Blessed until round 11)
12-Kod +8 Temp HP until round 13 (Blessed until round 11)
12-Hordkhen +8 Temp HP until round 13 (Blessed until round 11)
08-Delirious +8 Temp HP until round 13
-We are all just one failed saving throw away from someone else's fantasy...
Lyria nestles between the three kobolds and calls upon the word of radiance. 4 with a bonus action of healing word on Place (if possible from where I am) 4
Rainbow....... Mooo....
Delirious has an excellent! He casts "Hail of Thorns" then takes a shot at one of the three flying kobolds that just came out of the tunnel.
Longbow Attack: 17 Damage: 7
Hoardbreaker Attack: 20 Damage: 5
If either of those hit, all three have to save vs dex or take 1d10 damage.
I move to swing at the closest one
Atk. 12 Dmg. 4
Kamag moves in to finish Kod's target.
Attack9 Damage15
"I got a quiver of crossbow bolts for you shits, youre next-" Hordkhen grumbles... "You belong on a skewer over a street vendors grill...." he hisses at the winged kobolds- while swinging at the one in front of he and Kod.
Longsword 8 dmg 8
Round 3, cont.
Kamag valiantly squeezes between Kod and Hordkhen to swing at the kobold in the hallway, but can't get an angle on it without enough room to attack, and retreats back out of the hall. (You CAN move through the space of an ally, but you CAN'T end your turn there, so since you're blocked from doing that, you're basically in the same space when you make your attack, which would normally get you attacked for leaving the melee range of an enemy, but I'm leaving that alone for now, because you're already shamefully horrible at hitting things which is punishment enough. Also I'd have you roll at disadvantage but since you can't roll lower than a 1, there's no need. Squeezing into a smaller space is not beneficial for combat.)
Hordkhen and Kod, in what looks like a practiced maneuver, take turns killing the two kobolds at the front of the line. Hodkhen drops the first, then Kod steps forward over its body and cuts down the next. Now Kod is in front of Hordkhen single file, meeting the kobolds head on.
Delirious whispers an incantation while he has an arrow nocked and trained at the first flying kobold to emerge from the tunnel. It pierces the kobold's chest squarely, killing it outright. Before the creature even falls from the sky, the arrow bursts into hundreds of tiny wooden splinters, showering the two adjacent flyers. (DEX Saves DC 12: 10 12 On failure take 10 damage, half on success.) One of them is unprepared for this and is pierced to death by tons of tiny bits of wood. The other one manages to protect its face but takes its hand away just in time to catch an arrow with its face. All three flying kobolds that emerged from the tunnel careen into the floor clutching the large rocks that were intended for adventurer's heads.
Round 4
Lyria gets closer to the action and peers down the tunnel. With a word, Place-Elk's minor scrapes and bruises heal up. She casts Sacred Flame on the next kobold down the line. DC 13 DEX Save or take 2 damage: 18 Unfortunately, the creature easily dodges it.
One kobold slices at Kod and stands defiantly in his way, while the other runs back and stabs at Place' (Advantage for pack tactics, disadvantage for dodge action.)
vs Kod: Attack: 21 Damage: 5
vs Place': Attack: 21 Damage: 3
Both meet their mark, (HP adjusted in status text)
Place' is up. (Forgive their being no map, the site I use to edit is down, or I am being rate limited.)
19-Lyria +8 Temp HP until round 14 (C on Bless)
16-Kobolds
#3 Melee with Kod and Place'
#4 Melee with Place'
14-Place' 10/13 Elk HP
14-Winged Kobolds
#1 (In melee with Place')
#2 (In melee with Place')
#3 (In melee with Place')
13-Kamag +8 Temp HP until round 13 (Blessed until round 11)
12-Kod +3 Temp HP until round 13 (Blessed until round 11)
12-Hordkhen +8 Temp HP until round 13 (Blessed until round 11)
08-Delirious +8 Temp HP until round 13
-We are all just one failed saving throw away from someone else's fantasy...
i roar out like a gorilla again but as an elk
OOOOOOOOOOOOOOOOO WWWWAAAAAAAAAAAAAAAAAAAAAHHH
and take the dodge action again trying to draw the attention of all the kobolds
Chronomancy!!!
Still Round 4
Place' Ooo-Waa's really loud, to no real effect, since no one speaks elkish.
The winged kobolds rush in with their daggers after dropping their rocks and having no ranged options anymore. With pack tactics vs. Place's dodging, the attacks even out to standard rolls:
Attack: 9 Damage: 6 Hit: Down to 4 Elk HP
Attack: 19 Damage: 7 Hit: Place' reverts to Aasimar form and takes 1 damage carried over.
Attack: 23 Damage: 6 Miss
Kamag, Kod, Hordkhen, Delirious, and Lyria are up.
19-Lyria +8 Temp HP until round 14 (C on Bless)
16-Kobolds
#3 Melee with Kod and Place'
#4 Melee with Place'
14-Place' Taken 1 damage
14-Winged Kobolds
#1 (In melee with Place')
#2 (In melee with Place')
#3 (In melee with Place')
13-Kamag +8 Temp HP until round 13 (Blessed until round 11)
12-Kod +3 Temp HP until round 13 (Blessed until round 11)
12-Hordkhen +8 Temp HP until round 13 (Blessed until round 11)
08-Delirious +8 Temp HP until round 13
-We are all just one failed saving throw away from someone else's fantasy...
Kod swings at the closest kobold with a not insignificant amount of frustration.
Atk. 19 bless. 2 dmg. 9
Kod celebrates the easy kill more than he should.
Lyria moves tight to the left, but advances no closer. Chill touch on the furthest enemy Attack: 6 Damage: 4
Rainbow....... Mooo....
Hordkhen reaches for his crossbow but starts to wonder how much attention was drawn- he grumbles out loud at the kobolds and charges up the stairs, and with back to the wall, tries to squeeze past Kod and under a winged kobold to jab over his shield at the next available little shit;
Longsword 6 dmg 11
Delirious takes aim at the furthest target down the hall;
Longbow Attack: 15 Damage: 5
Kamag moves in behind Kod and hurls a handaxe at the closest winged kobold.
Attack23 Bless1 Damage7
Round 4 again
Kamag imbeds an axe into the skull of the kobold Kod was about to destroy, dropping it and forcing Kod to step forward and slice the next kobold apart. All the regular kobolds are now dead, leaving only the flying ones. Hordkhen squeezes by to attack a flyer, but unfortunately misses. Delirious plants an arrow in the farthest flying dragonkin, it falters but doesn't fall...
Round 5
...that is until Lyria casts Chill Touch on the same one, draining what little life force it had left.
Place' is up, 2 Winged Kobolds remain.
19-Lyria +8 Temp HP until round 14 (C on Bless)
16-Kobolds(All dead)14-Place' Taken 1 damage
14-Winged Kobolds
#1 (In melee with Place')
#2 (In melee with Place')
13-Kamag +8 Temp HP until round 13 (Blessed until round 11)
12-Kod +3 Temp HP until round 13 (Blessed until round 11)
12-Hordkhen +8 Temp HP until round 13 (Blessed until round 11)
08-Delirious +8 Temp HP until round 13
-We are all just one failed saving throw away from someone else's fantasy...
aaaaahhhhhhh man I hate not being able to talk, first I was trying to warn you about a trap but it worked out
Second if you want a projectile take one of these rocks
BA magic stones
Action throw one leaving 2 in my hand 9 dmg 8
Chronomancy!!!
Round 5 Cont.
Place' bonks one of the flying kobolds with a magic stone. It curses in draconic.
The kobold with the lump on his head angrily strikes at Place' in retaliation. No longer dodging, Place' is at the mercy of their pack tactics.
Attack: 19 Damage: 4 Crit!
The other kobold, however, looks at his current situation and flies up to the ceiling using the disengage action (Does not provoke opportunity attacks), then speeds down the tunnel from which you all came, looking frightened. He appears to be fleeing and is now out of melee range.
Everyone is up!
19-Lyria +8 Temp HP until round 14 (C on Bless)
14-Place' Taken 10 damage
14-Winged Kobolds
#1 (In melee with Place')
#2 (In melee with Place' Taken 4 damage, looks hurt)
13-Kamag +8 Temp HP until round 13 (Blessed until round 11)
12-Kod +3 Temp HP until round 13 (Blessed until round 11)
12-Hordkhen +8 Temp HP until round 13 (Blessed until round 11)
08-Delirious +8 Temp HP until round 13
-We are all just one failed saving throw away from someone else's fantasy...