Place' notices the top step going down from the barracks looks like a pressure plate of some kind. He doesn't notice what might spring if it is stepped on but it definitely has a trap vibe.
This post has potentially manipulated dice roll results.
pst... guys (whispers) there is a trap on the top step, no idea what it does but its there maybe someone can help me disarm it or i can help them disarm
i give the help action if someone feels better about doing it if not i attempt to disarm
A quick investigation finds that it's connected to a loose section of the ceiling above and behind the top step, so if you had missed the trap and were in a line going down, the person directly behind the person who triggered it would have to dodge some falling rocks. Place' expertly disarms it, and manages to keep quiet in doing so. You all safely traverse the stairs with no issue.
Once you reach the bottom of the stairs, the cave opens up into a temple or shrine, but you don't get much time to check it out as you are met with a familiar large, blue half-dragon and four humans with greataxes. “You survived! I don’t know whether to be disappointed or pleased. It’s a mix of both, I think. Step forward, Champion of Greenest, your rematch starts now.” Cyanwrath lunges forward at Kod.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Kod rages forward and catches Cyanwrath first. He hits with his axe and Cyanwrath smiles. "This will be a better fight than last time, I can already tell. Same rules as before. Just you and me. Any interference on your end will result in my guards slaughtering the lot of you."
Delirious, Lyria and Place' can act if they choose. The berserkers are currently standing behind Cyanwrath at the ready. Also, hearing this, I will let Hordkhen decide if he wants to go through with his attack or not.
This post has potentially manipulated dice roll results.
Lyria runs 25 ft east and 5 south. The pain and defeat you suffer today is a teachable moment. Learn well from your folly knave!! Intimidation [roll]1d20+3[/roll] . L2 bless on everyone except....me and place. That should be 4
this ecosystem will not forgive cast Faerie Fire DC dex 13 on cyan and berserkers 2-4 20ft cube, moss sprinkles down from the ceiling covering anyone that fails in glowing green light attacks will have adv on them
BA magic stones grab a stone if you want to throw it (atk +5 dmg 1d6+3)
Delirious hits with an arrow but it doesn't pierce very deep.
Lyria Blesses most of the crew for the battle to come, then spreads out from the group.
Place' uses a magical green phosphorescence to try to make several enemies easier to hit, then imbues several rocks with magical power for later use. He then moves like the knight. DEX Saves: Cyanwrath: 7 Berserkers 2: 4 3: 18 4: 11
The Berserkers charge past the Cyanwrath/Kod battle now that there has been intervention. With enraged battlecries they swing their battleaxes at the group members behind the feuding family, not wanting to face Cyanwrath's... wrath... should he win the battle. (Kod, although a few ran past you, none of them ran out of your melee range so no opportunity attacks.) Reckless attacks: #1+2 vs Hordkhen: Attack: 23 Damage: 10 / Attack: 24 Damage: 10 1 hit, 5 damage applied #3 vs Place': Attack: 23 Damage: 7 Hit, damage applied #4 vs Lyria: Attack: 23 Damage: 8 Hit, damage applied
Hordkhen is up Place' and Lyria must both make CON Saves, DC 10, or lose concentration on Faerie Fire and Bless respectively.
*The Berserkers all used Reckless Attack, which gave them advantage on stirkes, but also gives enemies advantage against them for the next round. That coupled with Place's Faerie Fire, means that ALL attacks against ANY enemy until the berserker's next turn will have advantage. Those of you who are Blessed, you get an ADDITIONAL 1d4 to add to your attack roll, even after advantage.
21 Kod #Blessed 20 Delirious #Blessed 19 Lyria 11/20 (C) Bless 19 Place' 5/28 (C) Faerie Fire 17 Berserkers 1) 2) Faerie Fire 3) 4) Faerie Fire 07 Hordkhen 19/28 #Blessed 03 Cyanwrath (Faerie Fire, Taken 16 damage) 02 Kamag #Blessed
Faerie Fire: All attacks are made with advantage (Roll twice and take highest) Blessed: Add 1d4 to all attack rolls and saving throws
Hordkhen steps to his right, and with a deep breath, exaggeratedly coughs a vile miasmic cloud of misery and regret across the shoulders of the berserkers. Breath attack 6dmg
Hordkhen releases a bile-fueled acid spray across the line of berserkers. Saves: 3/19/17/6 All but the last one in line dodges the brunt of it, slightly reducing the damage.
Cyanwrath pulls a greatsword off his back and slashes twice at Kod. Attack: 14 Damage: 9 / Attack: 7 Damage: 10 Kod is ready, however, and easily dodges side to side at the incoming slices. "Oh, A good fight indeed." Half angered at the interference of the rest of the party, and half excited at the prospect of a decent fight, Cyanwrath swings two more times. Action Surge: 11 Damage: 11 / 16 Damage: 11 This time he connects once, but Kod's Rage dulls some of the pain.
Kamag, Kod, Delirious, Lyria, and Place' are up. Place', you are free to keep the previous actions you posted for your turn or edit it, up to you. Remember, every attack roll will be at advantage against all enemies right now.
21 Kod 18/32 Raging #Blessed 20 Delirious #Blessed 19 Lyria 11/20 (C) Bless 19 Place' 5/28 (C) Faerie Fire 17 Berserkers 1) Taken 3 damage 2) Taken 3 damage Faerie Fire 3) Taken 3 damage 4) Taken 6 damage Faerie Fire 07 Hordkhen 19/28 #Blessed 03 Cyanwrath (Faerie Fire, Taken 16 damage) 02 Kamag #Blessed
Faerie Fire: All attacks are made with advantage (Roll twice and take highest) Blessed: Add 1d4 to all attack rolls and saving throws
Lyria was suggesting down from the barracks effectively, and "gross" to exploring the pit.
Rainbow....... Mooo....
Kod nods and stalks off towards the barracks.
Perception 12
Stealth 21
Take the dodge action while walking
Chronomancy!!!
Place' notices the top step going down from the barracks looks like a pressure plate of some kind. He doesn't notice what might spring if it is stepped on but it definitely has a trap vibe.
-We are all just one failed saving throw away from someone else's fantasy...
pst... guys (whispers) there is a trap on the top step, no idea what it does but its there maybe someone can help me disarm it or i can help them disarm
i give the help action if someone feels better about doing it if not i attempt to disarm
investigation -1, sleight of hand +2, flat dex +2
inv 5 soh 14 flat dex 5
Chronomancy!!!
A quick investigation finds that it's connected to a loose section of the ceiling above and behind the top step, so if you had missed the trap and were in a line going down, the person directly behind the person who triggered it would have to dodge some falling rocks. Place' expertly disarms it, and manages to keep quiet in doing so. You all safely traverse the stairs with no issue.
Once you reach the bottom of the stairs, the cave opens up into a temple or shrine, but you don't get much time to check it out as you are met with a familiar large, blue half-dragon and four humans with greataxes. “You survived! I don’t know whether to be disappointed or pleased. It’s a mix of both, I think. Step forward, Champion of Greenest, your rematch starts now.” Cyanwrath lunges forward at Kod.
-We are all just one failed saving throw away from someone else's fantasy...
Raaaaaaaage!!!!
Atk 19 dmg 10
Used an inspiration
Atk 17
Original rolls Atk 11 inspiration 21 dmg 12
"Vermin...!" Hordkhen breathes through locked teeth as he meets Kods pace, locking eyes on cyanwrath. (Unwavering Mark)
Slashing at his closest opportunity. Atk 14 Dmg 5
Initiatives: Cyanwrath: 3 Berserkers: 17
Kod: 6
Hordkhen: 1
Place: 21
Delirious: 8
Kamag: 20
Lyria: 8
-We are all just one failed saving throw away from someone else's fantasy...
Kod rages forward and catches Cyanwrath first. He hits with his axe and Cyanwrath smiles. "This will be a better fight than last time, I can already tell. Same rules as before. Just you and me. Any interference on your end will result in my guards slaughtering the lot of you."
Delirious, Lyria and Place' can act if they choose. The berserkers are currently standing behind Cyanwrath at the ready. Also, hearing this, I will let Hordkhen decide if he wants to go through with his attack or not.
21 Kod
20 Delirious
19 Lyria
19 Place'
17 Berserkers
07 Hordkhen
03 Cyanwrath (Taken 12 damage)
02 Kamag
-We are all just one failed saving throw away from someone else's fantasy...
Lyria runs 25 ft east and 5 south. The pain and defeat you suffer today is a teachable moment. Learn well from your folly knave!!
Intimidation [roll]1d20+3[/roll] . L2 bless on everyone except....me and place. That should be 4Rainbow....... Mooo....
this ecosystem will not forgive cast Faerie Fire DC dex 13 on cyan and berserkers 2-4 20ft cube, moss sprinkles down from the ceiling covering anyone that fails in glowing green light attacks will have adv on them
BA magic stones grab a stone if you want to throw it (atk +5 dmg 1d6+3)
moves 1 S 2 E
Chronomancy!!!
Delirious walks into the room far enough to get a clean shot at Cyanwrath. "I LOVE TORCH!" Then proceeded to fire an arrow at Cyanwrath.
Longbow Attack: 23 Damage: 7
Delirious hits with an arrow but it doesn't pierce very deep.
Lyria Blesses most of the crew for the battle to come, then spreads out from the group.
Place' uses a magical green phosphorescence to try to make several enemies easier to hit, then imbues several rocks with magical power for later use. He then moves like the knight.
DEX Saves: Cyanwrath: 7 Berserkers 2: 4 3: 18 4: 11
The Berserkers charge past the Cyanwrath/Kod battle now that there has been intervention. With enraged battlecries they swing their battleaxes at the group members behind the feuding family, not wanting to face Cyanwrath's... wrath... should he win the battle. (Kod, although a few ran past you, none of them ran out of your melee range so no opportunity attacks.) Reckless attacks:
#1+2 vs Hordkhen: Attack: 23 Damage: 10 / Attack: 24 Damage: 10 1 hit, 5 damage applied
#3 vs Place': Attack: 23 Damage: 7 Hit, damage applied
#4 vs Lyria: Attack: 23 Damage: 8 Hit, damage applied
Hordkhen is up
Place' and Lyria must both make CON Saves, DC 10, or lose concentration on Faerie Fire and Bless respectively.
*The Berserkers all used Reckless Attack, which gave them advantage on stirkes, but also gives enemies advantage against them for the next round. That coupled with Place's Faerie Fire, means that ALL attacks against ANY enemy until the berserker's next turn will have advantage. Those of you who are Blessed, you get an ADDITIONAL 1d4 to add to your attack roll, even after advantage.
21 Kod #Blessed
20 Delirious #Blessed
19 Lyria 11/20 (C) Bless
19 Place' 5/28 (C) Faerie Fire
17 Berserkers
1)
2) Faerie Fire
3)
4) Faerie Fire
07 Hordkhen 19/28 #Blessed
03 Cyanwrath (Faerie Fire, Taken 16 damage)
02 Kamag #Blessed
Faerie Fire: All attacks are made with advantage (Roll twice and take highest)
Blessed: Add 1d4 to all attack rolls and saving throws
-We are all just one failed saving throw away from someone else's fantasy...
12 con save
Rainbow....... Mooo....
con save 14
A: Cure Wounds 11 (self applied)
BA: Shillelagh
Chronomancy!!!
Hordkhen steps to his right, and with a deep breath, exaggeratedly coughs a vile miasmic cloud of misery and regret across the shoulders of the berserkers. Breath attack 6dmg
Hordkhen releases a bile-fueled acid spray across the line of berserkers. Saves: 3/19/17/6 All but the last one in line dodges the brunt of it, slightly reducing the damage.
Cyanwrath pulls a greatsword off his back and slashes twice at Kod.
Attack: 14 Damage: 9 / Attack: 7 Damage: 10
Kod is ready, however, and easily dodges side to side at the incoming slices. "Oh, A good fight indeed." Half angered at the interference of the rest of the party, and half excited at the prospect of a decent fight, Cyanwrath swings two more times.
Action Surge: 11 Damage: 11 / 16 Damage: 11
This time he connects once, but Kod's Rage dulls some of the pain.
Kamag, Kod, Delirious, Lyria, and Place' are up. Place', you are free to keep the previous actions you posted for your turn or edit it, up to you. Remember, every attack roll will be at advantage against all enemies right now.
21 Kod 18/32 Raging #Blessed
20 Delirious #Blessed
19 Lyria 11/20 (C) Bless
19 Place' 5/28 (C) Faerie Fire
17 Berserkers
1) Taken 3 damage
2) Taken 3 damage Faerie Fire
3) Taken 3 damage
4) Taken 6 damage Faerie Fire
07 Hordkhen 19/28 #Blessed
03 Cyanwrath (Faerie Fire, Taken 16 damage)
02 Kamag #Blessed
Faerie Fire: All attacks are made with advantage (Roll twice and take highest)
Blessed: Add 1d4 to all attack rolls and saving throws
-We are all just one failed saving throw away from someone else's fantasy...
Kod roars "you are unworthy of the honor of single combat, kin slayer".
Atk. 19. + Bless. 1. Dmg. 12.
Lightning arcs off kods shoulder Dex save or. 1. Lightning dmg
Lyria takes the disengage action and moves around the field to Kod's left. BA convert 2 sorcery points into an L1 spell slot.
Rainbow....... Mooo....