The first pale blush of dawn is just creeping into the sky when the five companions reach Candle Lane in the Dock Ward. Gloom envelops the narrow, deserted alley. Nearly all the streetlamps have been smashed, save one, which flickers and gives off a sickly glow. Directly across the street from the lamp, on the east side of the lane, rises the hulking silhouette of an old warehouse, standing behind a yard with a high fence. The gate to the yard is open, swinging loosely on its hinges. The big loading door on the east side of the yard and the smaller office door at the north end are both closed. No lights can be seen through the windows.
The first pale blush of dawn is just creeping into the sky when the five companions reach Candle Lane in the Dock Ward. Gloom envelops the narrow, deserted alley. Nearly all the streetlamps have been smashed, save one, which flickers and gives off a sickly glow. Directly across the street from the lamp, on the east side of the lane, rises the hulking silhouette of an old warehouse, standing behind a yard with a high fence. The gate to the yard is open, swinging loosely on its hinges. The big loading door on the east side of the yard and the smaller office door at the north end are both closed. No lights can be seen through the windows.
NB: Just south of the warehouse loading door is a painted-over window, the only window on the ground floor. The warehouse is two-storied.
The thump of Gregor's fist against the wood echoes loudly through the lane. Nobody answers.
"Seems like either no one is here or doesn't want to be known they're here." "Let us plan our moves." Irma takes a strong long look around their area.
Perception(Observation) 17
Closely peering about, Irma catches the gleam of something lying on the cobblestones just outside the yard gate. Looking more closely, he finds it is a dagger, the blade still bloody. There is a device on the hilt, but between the gore on the weapon and the dim light he can't make it out.
Flitting back through the shadows, Falshen pauses to collect Gregor as he passes by [OOC: if Gregor does not wish to follow, Falshen whispers "our would-be hosts are dead; you need to hear this."], and rejoins his companions:
"I definitely heard several someones - with clawed, clacking steps - moving about in there. From what I could hear, the former occupants were killed, probably by the current ones. It sounds like they were looting, but, with Gregor's knock, they are now hiding and presumably taking up defensive positions."
Flitting back through the shadows, Falshen pauses to collect Gregor as he passes by [OOC: if Gregor does not wish to follow, Falshen whispers "our would-be hosts are dead; you need to hear this."], and rejoins his companions:
"I definitely heard several someones - with clawed, clacking steps - moving about in there. From what I could hear, the former occupants were killed, probably by the current ones. It sounds like they were looting, but, with Gregor's knock, they are now hiding and presumably taking up defensive positions."
Does Gregor join him?
Where are they all congregating for this conference?
"The way is obvious!" Akai chimes in. "We charge in, flush'em out! They surrender, fine! Otherwise, we strike them down! Save the Blagmaar and Neverember fools and win our glory - easy!"
“But my dear Kobold, how would you approach a Kobold’s den?” “If you or your friends were to take on some adventurers and expect more, would you not set a trap? We should see if we can purchase height by way of the roof, perhaps, and peer in. This warehouse looks patchy at best, and likely we can spy in that way. Perhaps find entrance by some other means.”
“But my dear Kobold, how would you approach a Kobold’s den?” “If you or your friends were to take on some adventurers and expect more, would you not set a trap? We should see if we can purchase height by way of the roof, perhaps, and peer in. This warehouse looks patchy at best, and likely we can spy in that way. Perhaps find entrance by some other means.”
Gregor looks at Ian, "That has merit. Could you make such a climb?"
Ian looks at the building appraisingly, “It’s possible, certainly. We would need to scout for a point of purchase so that I could scramble up. I can be of use above if things get hairy below. Perhaps Falshen would care to join me as well. But I could do it alone.”
Falshen nods. "I wouldn't mind the advantage of height." He checks that his arrows are secure in their quiver before stringing his shortbow.
“I can stay in the ground in case they start rushing out. We can make a two pronged move. One in the top and one on the ground.” Irma picks up his shield and hammer and positions himself to the front of the party.
"Kahah! That more like it!" Akai cackles in anticipation. "Akai will strike from the ground with hammer-man! Those whelps will taste dragon-fire tonight, kahaha!"
Gregor mutters a few words, and the red gem on his ring emits a dull glow. Quickly, he passes his hand over his head, arms, torso, and legs. As he does so, a similar reddish light seems to coat him for a moment before fading from view.
Falshen's Investigstion check to find a likely climbing point: 25
Moving around the side of the warehouse and closely inspecting the wall, Falshen discovers a pile of old crates that come up within arm's reach of an upper window. The window appears to be shut, but whether it is locked or latched remains to be seen. Anyone who gets up that far could also use the window frame to climb up further and reach the edge of the roof.
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The first pale blush of dawn is just creeping into the sky when the five companions reach Candle Lane in the Dock Ward. Gloom envelops the narrow, deserted alley. Nearly all the streetlamps have been smashed, save one, which flickers and gives off a sickly glow. Directly across the street from the lamp, on the east side of the lane, rises the hulking silhouette of an old warehouse, standing behind a yard with a high fence. The gate to the yard is open, swinging loosely on its hinges. The big loading door on the east side of the yard and the smaller office door at the north end are both closed. No lights can be seen through the windows.
Falshen attempts to skulk in the shadows, passing quietly through the gate, and listening at the door for any hints of noise within.
[OOC: I included the checks I guessed were appropriate, but can change them if necessary]
Stealth check to skulk: 23
Perception check to listen: 20
NB: Just south of the warehouse loading door is a painted-over window, the only window on the ground floor. The warehouse is two-storied.
Gregor goes to the big loading door and knocks.
The thump of Gregor's fist against the wood echoes loudly through the lane. Nobody answers.
"Seems like either no one is here or doesn't want to be known they're here." "Let us plan our moves." Irma takes a strong long look around their area.
Perception(Observation) 17
Closely peering about, Irma catches the gleam of something lying on the cobblestones just outside the yard gate. Looking more closely, he finds it is a dagger, the blade still bloody. There is a device on the hilt, but between the gore on the weapon and the dim light he can't make it out.
Flitting back through the shadows, Falshen pauses to collect Gregor as he passes by [OOC: if Gregor does not wish to follow, Falshen whispers "our would-be hosts are dead; you need to hear this."], and rejoins his companions:
"I definitely heard several someones - with clawed, clacking steps - moving about in there. From what I could hear, the former occupants were killed, probably by the current ones. It sounds like they were looting, but, with Gregor's knock, they are now hiding and presumably taking up defensive positions."
Does Gregor join him?
Where are they all congregating for this conference?
[Gregor does join]
"The way is obvious!" Akai chimes in. "We charge in, flush'em out! They surrender, fine! Otherwise, we strike them down! Save the Blagmaar and Neverember fools and win our glory - easy!"
“But my dear Kobold, how would you approach a Kobold’s den?” “If you or your friends were to take on some adventurers and expect more, would you not set a trap? We should see if we can purchase height by way of the roof, perhaps, and peer in. This warehouse looks patchy at best, and likely we can spy in that way. Perhaps find entrance by some other means.”
Gregor looks at Ian, "That has merit. Could you make such a climb?"
Ian looks at the building appraisingly, “It’s possible, certainly. We would need to scout for a point of purchase so that I could scramble up. I can be of use above if things get hairy below. Perhaps Falshen would care to join me as well. But I could do it alone.”
Falshen nods. "I wouldn't mind the advantage of height." He checks that his arrows are secure in their quiver before stringing his shortbow.
“I can stay in the ground in case they start rushing out. We can make a two pronged move. One in the top and one on the ground.” Irma picks up his shield and hammer and positions himself to the front of the party.
"Kahah! That more like it!" Akai cackles in anticipation. "Akai will strike from the ground with hammer-man! Those whelps will taste dragon-fire tonight, kahaha!"
Gregor mutters a few words, and the red gem on his ring emits a dull glow. Quickly, he passes his hand over his head, arms, torso, and legs. As he does so, a similar reddish light seems to coat him for a moment before fading from view.
Falshen's Investigstion check to find a likely climbing point: 27
Moving around the side of the warehouse and closely inspecting the wall, Falshen discovers a pile of old crates that come up within arm's reach of an upper window. The window appears to be shut, but whether it is locked or latched remains to be seen. Anyone who gets up that far could also use the window frame to climb up further and reach the edge of the roof.