Dwal looks to Qivys, smiles on seeing another dwarf but, upon listening to what Qivys says:
"I know not where that crew came from but it looks like the sky. I too saw the stag and was looking to get a closer look when all this turned out." he says
"We had a young human lad and an old guard with us as well and now they are gone. I am sorry for your friend." Dwal says solemnly.
Looking at both Red and Qivys, upon seeing the state they are in will ask: "Are ye in trouble?"
Red pulls her eyes away from the flying blob to look at the people around her. "I am in perfect health." She tells the new dwarf, "but thanks, I'm also sorry about your boy and the guard... I do believe I saw an old tattooed man hanging from the... skiff? And we were going back to town, but I believe we could take a detour and check out whatever it was that just fell."
"Oh, yes, introductions. I am Peri Fenwader, Able Seaman, and my companion here is Dwal -- Fiercehammer, was it? I'm sorry, we've known each other for about an hour. Very pleased to meet you." He nods to Red. "Aye, I think we'd better check on it."
As they walk toward the fallen object he asks the heavily-armored dwarf, "Escaped from a mansion? Were you captives? Should we report that to the guard as well?"
The body of a bald, 70ish, dark-skinned man with tattoos and a scruffy beard lay on the ground, very dead. He wears studded leather armor marked with a town guard’s badge — the green reed of Saltmarsh.
It's not far from the road, in a fallow field that probably was once connected to the property of the old house.
This post has potentially manipulated dice roll results.
Dwal
"Sorry ye died lad" he says to the body. Dwal then closes his eyes and says a slight prayer in dwarven "May ye find the way back to the Forge that crafted ye."
Dwal looks around for any sign of the skiff or crew returning or the Stag.
Perception: 21
Whether he sees any sign or not Dwal will turn to Red and Qivys and say: "So, ye had abit of trouble and lost one of your own to that sky skiff. Seems a tale to be told so, tell it."
The blob, the odd skiff, its unfamiliar crew, together with (you presume) the stag, the boy, and Claire have all shrunk to a dot in the sky and passed from the limits of your keen vision.
The four of you, together with Owen's abandoned pack and the body of the old town guard, are all that remain here.
The wind is cold. It's getting toward mid-afternoon. If you head back to town now, you'll likely arrive around nightfall.
Dwal and Peri nurse minor injuries from their fall; Qivys' are a little more significant, although he's still much improved since his brief trip through the blob.
This post has potentially manipulated dice roll results.
Dwal
"By the Forge you been in a scrap." Dwal says to Qivys. "Let me take a look at your wounds lad." Dwal says as he pulls a small forging hammer from his pack. When Dwal sees the extent of the damage done to Qivys he will say: "It's a matter of will ye are still standing. Let me see wha' I cun do for ye." Dwal says, slipping back in local common of his kin.
Dwal takes his Forging hammer, holds it high and says "By Moradin's will let these wounds be reforged anew."With great speed Dwal swings the hammer down onto Qivys' wounds. there is no jarring impact but, sparks do fly from the wounded area, healing Qivys some.
Cure Light Wounds: 4
(OCC: took a bit of poetic license there...not stepping on toes I hope)
"Thanks brother. The warmth of Divine healing has been a long time coming. A tale you say....yes, there's a tale of friends lost, battles won, goblins with swords and bugs that just won't quit. But if you'll forgive me, it is still a little too close to the heart to be sharing with folk whom I've only just met. We'll see what the future holds and per'aps the tale will come. For now though, Red and I should head to the temple, nay, the guardhouse to report our findings with this infernal house"Qiv seems genuine in his reasoning for not spilling the whole story. After all, these folk just dropped out of thin air. Literally.
Looking at the body of the dead town guard, "Well that's gonna cause a fair bit of trouble. If you folks don't mind I'll tag along to the Tower with you. This one was last seen following me into town and now he's dead; I expect I'll be answerin' some questions for the rest of the day." He shakes his head regretfully. "And it started off such a good day.."
"It seems the best course of action, especially since a guard has been killed." Dwal says. "Best go notify the watch so they can come and retrieve the body."
(I am ready to go back into town. Peri will want to report this as soon as possible so it doesn't look any more suspicious than it already does. I say we leave the guard's body where it is. We can tell the guard where to find him, and maybe the Temple if you guys want. I left most of my gear in my room so I can also carry the extra pack if you need me to.)
"Well, we can't have you both under suspicion. We should head to the temple first. The old man there talks, a lot, but seems to hold good stead around town. Hopefully he can put in a good word or two. And he offered to mend our wounds if necessary." Turning to Peri "That pack belonged to a friend of ours, treat it with the respect it's previous owner deserves and it's yours. There are some items in there that may be of use, but the journal is mine."Still reeling from the death of Omen and Kas, his tone was most likely a little too harsh.
Peri shoulders Omen's pack, and the four of you head back down the old coast road toward Saltmarsh.
You pass a weary trio of halfling traders headed in the opposite direction, leading a pair of donkeys and a cart containing a sad-looking half-load of produce, covered by a cloth tarp.
As you approach the city gate, a light-but-icy snow begins to fall. The smell of smoke wafts in on a breeze from the west as the last of the day's light disappears. A couple of old guards at the gate sit on the old, crumbling wall, badly worn by centuries of rain and wind coming in from the sea. They look half-drunk, and pay little attention to you as they chat with each other.
"I suppose I'll have to go to the Tower and report this now, though it's not the kind of first impression I'd like to make in a new place. Right over there," he points across the street to the Wicker Goat, "is where I'm staying. The owner's name is Lankus and he seems a good sort. If you're of a mind to drink to your fallen comrades I'll buy a round there."
Peri walks up to the guards at the Tower. "I've some unfortunate news to report, regarding the loss of one of your own."
His mind racing with the events of the day and no inkling of tiredness, Qiv says to Peri "Mind some company? I can report the days events, well some of them, to the towns guard also. Plus, I don't think I could sleep even if I tried. Perhaps a pint or two will help"
Turning to Red as she says goodnight, "Goodnight Red. You fought like a true dwarven warrior today. Blessings of Pelor be on you. I don't think I'd be standing here if it weren't for you." He bows deeply to the lady bard.
He walks beside the strangely dressed Halfling as they approach Hoolwatch Tower. "Have you dealt with these people before? I don't know if my word will help, but I'm happy to vouch for you. You stopped and helped Red and I after all."
Peri, Qivys, and Dwal walk up the short path to Hoolwatch Tower. Red bids the others good night and heads across town to the Mariners' Guildhall.
The tower, as Peri and Qivys recalls, is about sixty feet tall, with a sizable building at the base. A notice board is visible next to the main entrance, with two scraps of paper pinned to it (the same Peri saw a few hours earlier.) A woman appears at the tower entrance, wearing studded leather armor marked with a badge bearing a green reed, and armed with a club. She's the cross-eyed woman with orcish teeth whom Qivys had previously met. "Yes?"
Peri walks up to the guards at the Tower. "I've some unfortunate news to report, regarding the loss of one of your own."
Dwal Fiercehammer
Dwal nods both at Red and Qivys.
Dwal looks to Qivys, smiles on seeing another dwarf but, upon listening to what Qivys says:
"I know not where that crew came from but it looks like the sky. I too saw the stag and was looking to get a closer look when all this turned out." he says
"We had a young human lad and an old guard with us as well and now they are gone. I am sorry for your friend." Dwal says solemnly.
Looking at both Red and Qivys, upon seeing the state they are in will ask: "Are ye in trouble?"
Red
Red pulls her eyes away from the flying blob to look at the people around her. "I am in perfect health." She tells the new dwarf, "but thanks, I'm also sorry about your boy and the guard... I do believe I saw an old tattooed man hanging from the... skiff? And we were going back to town, but I believe we could take a detour and check out whatever it was that just fell."
Peri:
"Oh, yes, introductions. I am Peri Fenwader, Able Seaman, and my companion here is Dwal -- Fiercehammer, was it? I'm sorry, we've known each other for about an hour. Very pleased to meet you." He nods to Red. "Aye, I think we'd better check on it."
As they walk toward the fallen object he asks the heavily-armored dwarf, "Escaped from a mansion? Were you captives? Should we report that to the guard as well?"
The body of a bald, 70ish, dark-skinned man with tattoos and a scruffy beard lay on the ground, very dead. He wears studded leather armor marked with a town guard’s badge — the green reed of Saltmarsh.
It's not far from the road, in a fallow field that probably was once connected to the property of the old house.
Dwal
"Sorry ye died lad" he says to the body. Dwal then closes his eyes and says a slight prayer in dwarven "May ye find the way back to the Forge that crafted ye."
Dwal looks around for any sign of the skiff or crew returning or the Stag.
Perception: 21
Whether he sees any sign or not Dwal will turn to Red and Qivys and say: "So, ye had abit of trouble and lost one of your own to that sky skiff. Seems a tale to be told so, tell it."
The blob, the odd skiff, its unfamiliar crew, together with (you presume) the stag, the boy, and Claire have all shrunk to a dot in the sky and passed from the limits of your keen vision.
The four of you, together with Owen's abandoned pack and the body of the old town guard, are all that remain here.
The wind is cold. It's getting toward mid-afternoon. If you head back to town now, you'll likely arrive around nightfall.
Dwal and Peri nurse minor injuries from their fall; Qivys' are a little more significant, although he's still much improved since his brief trip through the blob.
Dwal
"By the Forge you been in a scrap." Dwal says to Qivys. "Let me take a look at your wounds lad." Dwal says as he pulls a small forging hammer from his pack. When Dwal sees the extent of the damage done to Qivys he will say: "It's a matter of will ye are still standing. Let me see wha' I cun do for ye." Dwal says, slipping back in local common of his kin.
Dwal takes his Forging hammer, holds it high and says "By Moradin's will let these wounds be reforged anew." With great speed Dwal swings the hammer down onto Qivys' wounds. there is no jarring impact but, sparks do fly from the wounded area, healing Qivys some.
Cure Light Wounds: 4
(OCC: took a bit of poetic license there...not stepping on toes I hope)
Qivys
"Thanks brother. The warmth of Divine healing has been a long time coming. A tale you say....yes, there's a tale of friends lost, battles won, goblins with swords and bugs that just won't quit. But if you'll forgive me, it is still a little too close to the heart to be sharing with folk whom I've only just met. We'll see what the future holds and per'aps the tale will come. For now though, Red and I should head to the temple, nay, the guardhouse to report our findings with this infernal house" Qiv seems genuine in his reasoning for not spilling the whole story. After all, these folk just dropped out of thin air. Literally.
Peri:
Looking at the body of the dead town guard, "Well that's gonna cause a fair bit of trouble. If you folks don't mind I'll tag along to the Tower with you. This one was last seen following me into town and now he's dead; I expect I'll be answerin' some questions for the rest of the day."
He shakes his head regretfully. "And it started off such a good day.."
Is everyone headed into town now? To the tower? The temple?
Are you doing anything with the guard's body?
What about Omen's pack which Claire dropped?
Any other business?
Dwal
"It seems the best course of action, especially since a guard has been killed." Dwal says. "Best go notify the watch so they can come and retrieve the body."
Dwal follows the rest of the group along a bit.
(I am ready to go back into town. Peri will want to report this as soon as possible so it doesn't look any more suspicious than it already does. I say we leave the guard's body where it is. We can tell the guard where to find him, and maybe the Temple if you guys want. I left most of my gear in my room so I can also carry the extra pack if you need me to.)
Qivys
"Well, we can't have you both under suspicion. We should head to the temple first. The old man there talks, a lot, but seems to hold good stead around town. Hopefully he can put in a good word or two. And he offered to mend our wounds if necessary." Turning to Peri "That pack belonged to a friend of ours, treat it with the respect it's previous owner deserves and it's yours. There are some items in there that may be of use, but the journal is mine." Still reeling from the death of Omen and Kas, his tone was most likely a little too harsh.
Peri shoulders Omen's pack, and the four of you head back down the old coast road toward Saltmarsh.
You pass a weary trio of halfling traders headed in the opposite direction, leading a pair of donkeys and a cart containing a sad-looking half-load of produce, covered by a cloth tarp.
As you approach the city gate, a light-but-icy snow begins to fall. The smell of smoke wafts in on a breeze from the west as the last of the day's light disappears. A couple of old guards at the gate sit on the old, crumbling wall, badly worn by centuries of rain and wind coming in from the sea. They look half-drunk, and pay little attention to you as they chat with each other.
The guards are playing a half-hearted game of cards by lanternlight as you pass through the gate (#1). Night has fallen.
Where to? Hoolwatch Tower (#12) is within sight. Or the Temple of Procan (#26)? Or sleep it off first? Or a nightcap?
Dwal
"Tis a day of tragedy it seems." he says. "Maybe a meal and a rest will help ease the sorrow of the day."
Dwal will see everyone to their destination then make his way back to his room.
Peri:
"I suppose I'll have to go to the Tower and report this now, though it's not the kind of first impression I'd like to make in a new place. Right over there," he points across the street to the Wicker Goat, "is where I'm staying. The owner's name is Lankus and he seems a good sort. If you're of a mind to drink to your fallen comrades I'll buy a round there."
Peri walks up to the guards at the Tower. "I've some unfortunate news to report, regarding the loss of one of your own."
Red
"I think I'm just going to go to bed." Red nods at the others before making their way to the Mariners Guildhall and taking a bed.
(that's where we were sleeping right? Seems like it's been ages lol.)
Qivys
His mind racing with the events of the day and no inkling of tiredness, Qiv says to Peri "Mind some company? I can report the days events, well some of them, to the towns guard also. Plus, I don't think I could sleep even if I tried. Perhaps a pint or two will help"
Turning to Red as she says goodnight, "Goodnight Red. You fought like a true dwarven warrior today. Blessings of Pelor be on you. I don't think I'd be standing here if it weren't for you." He bows deeply to the lady bard.
He walks beside the strangely dressed Halfling as they approach Hoolwatch Tower. "Have you dealt with these people before? I don't know if my word will help, but I'm happy to vouch for you. You stopped and helped Red and I after all."
Peri, Qivys, and Dwal walk up the short path to Hoolwatch Tower. Red bids the others good night and heads across town to the Mariners' Guildhall.
The tower, as Peri and Qivys recalls, is about sixty feet tall, with a sizable building at the base. A notice board is visible next to the main entrance, with two scraps of paper pinned to it (the same Peri saw a few hours earlier.) A woman appears at the tower entrance, wearing studded leather armor marked with a badge bearing a green reed, and armed with a club. She's the cross-eyed woman with orcish teeth whom Qivys had previously met. "Yes?"