The house is quiet. The wind and rain pick up a little. You hear rain pattering on the roof, leaks dripping here and there in the interior. What's left of an old shutter bangs nearby in the wind.
"So, are we tackling that door downstairs? I think we've exhausted our magic search. Plus, I want to make sure we get my friends on the cart before Butter wakes and leaves without them."
"Thank you brother. P'raps we get them underway and then head down and finish what has been started"he nods in thanks to Dwal. Straightening, he dusts himself off and heads to the kitchen to recover his friends, or at least what's left of them.
Dwal will start making his way to where the bodies of the two dead companions of Qivys are lain. He will make a small prayer over the corpses and wait for Qivys so they can move the bodies to the cart.
While the dwarves move the bodies, Peri will poke through the old books to see if any are worth a read. Being used to life aboard ship, his bar for reading material is not too high.
It's a horrifying mess, but Dwal and Qivys manage to drag the remains of the two adventurers down the hall, through the front door, and onto the cart. Butter is passed out underneath the cart, out of the rain. The horses root around in the long, wet, yellowed grass. Butter isn't likely to go anywhere without your help.
It's a cold, raw rain, with a few wet flakes of snow mixed in. Clouds race far above as the wind gusts.
Peri, meanwhile, digs through the heap of filthy books in the corner. There are fourteen moldy tomes, partially ruined but still legible. Most of the books are dull (foreign histories and collections of romantic poems, mostly), but three are quite noteworthy. The three books bear clear titles on their spines: "The Magical Properties of Gemstones" by the archmage Tenser; "The Magical Properties of Herbs and Flowers" by the archmage Tenser; and "The Metaphysics of Mathematics" by the mage Nystul. Inside the third volume lies a piece of parchment torn from a larger sheet, containing a few lines of handwritten text in the Common tongue. Dampness has spoiled it so that only two words are legible: “beyond skeletons.” The books probably have some modest resale value, although finding a buyer might be difficult.
Missy will see if she has 10 minutes to cast detect magic again while they're moving the bodies/searching the other room. If she inst close to finishing by the time they have she'll stop and join them by the door.
Peri will put the three books into his pack. They'll make for interesting reading-- at least the ones about Gems and Flowers -- and maybe the others would like to take a look. Then he heads back down the stairs and pokes around near the fireplace, looking for any hidey-holes, until the others are ready.
This post has potentially manipulated dice roll results.
Peri wanders back down to the cellar and checks the fireplace. It's a double-sided fireplace serving both the cellar and the wine cellar, sharing a common chimney above. The wine cellar side shows no recent use, but the cellar side was actively being used by the smugglers to vent their cookstove. Peri pokes around for hidey-holes - Investigation: 6 - but finds nothing of interest.
While Peri is examining the fireplace and nearby, and while Dwal and Qivys are loading bodies into the cart, Missy casts another Detect Magic ritual. She immediately senses the magic again inside the old desk. Upon initial examination of the large drawer again, she still finds nothing. But after further investigation, guided by her spell, she succeeds in discovering a secret compartment. Inside it, wrapped in cloth, is a glass vial - a potion of some sort.
[FYI: DMG, p. 136, re: identifying a magic potion: "a little taste is enough to tell the taster what the potion does."]
Missy reaches out with her magical senses thirty feet in all directions - upstairs, downstairs, and the rooms all around her. She detects no further magic.
Cold water begins to pool under Butter's feet, as he snores from underneath the cart, but he is too passed out to feel it or care. The rain is beginning to turn to wet snow, dissolving as it hits the grass. The ocean booms against the cliff, far below.
Dwal and Qivys have finished loading the remains into the cart, next to Onald's face-down body.
Missy is in the old study, pocketing a potion.
Peri is in the cellar, looking for clues but finding few.
Missy can't help but grin excitedly when she pulls out the potion. Carefully unplugging the potion she uses Prestidigitation to create a small rod in the palm of her hand. She dips the end of the trinket into the bottle before bringing it up to her mouth to taste it, trying to determine what it is. Once done she'll reply the potion and stow it away before returning to the danger door.
This post has potentially manipulated dice roll results.
Qivys
After loading his fallen comrades into the cart, he says a prayer to Pelor. "Mighty Pelor, grant these warriors of the Sun your Light to guide them through the Darkness of the afterlife"
Turning towards Butter "Look at this oaf - he's going to drown himself, and not with alcohol. We should move him if we are to tackle what's behind that door downstairs. Last thing we need is for him to die on us. I don't think the guards would take kindly to that". He moves to drag Butter from under the cart and prop him up against the wall of the mansion.
Missy carefully unstoppers the glass vial, prestidigitates a sampling tool, and identifies the magical substance as a Potion of Healing. (The 2d4 + 2 variety.) Two doses! She re-stoppers it, stows it away, then heads down to the cellar to rejoin Peri.
Qivys drags Butter out from under the cart. He wakes, annoyed to be out in the falling wet slush. He growls, spits, and seeing the growing puddle, staggers over to pull the cart a few feet forward. Then he climbs sloppily back underneath, and falls immediately back to sleep.
(I thought of taking the "Dragging Drunk People" proficiency, but I'd have to give up my "Identify Goat Breeds", and I am not going through this adventure wondering what kind of goats we're seeing!)
"The man likes his cups more than staying dry." he says. "Let him be then. Lets get ourselves out of this grand soft evening and get warm and see to the others."
Dwal turns and walks back to the house to look in on the others.
he looks around at the others. "Since we seem to be in no hurry" he says. "an the rain is coming down pretty hard. why not take a much longer rest time for us all? We can heal and eat and honestly, regain the use of spent magics." Dwal says this with a smile. "What ever is behind that door ain't going no where and the smugglers are defeated."
Dwals statement seems quite true. Qiv leaves the drunkard to his own devices and follows his fellow dwarf back inside.
"Aye, a rest, a proper rest may do us all good. I'm up for it if others agree"he slips his pack off at the foot of one of the cots and takes a seat on the makeshift bed.
(You may assume you have all completed a short rest at this point. It's shortly after noon. But if you would like to take a long rest now, it would bring you into the evening. Are you prepared to spend the night in a "haunted house"? Butter intended to head back to Saltmarsh soon, and was expecting your help with the horses, but of course he is unconscious under a cart right now.)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The house is quiet. The wind and rain pick up a little. You hear rain pattering on the roof, leaks dripping here and there in the interior. What's left of an old shutter bangs nearby in the wind.
Where to next?
Qivys
"So, are we tackling that door downstairs? I think we've exhausted our magic search. Plus, I want to make sure we get my friends on the cart before Butter wakes and leaves without them."
Dwal
"Aye" Dwal says to Qivys. "I'll help ye move them to the cart."
Qivys
"Thank you brother. P'raps we get them underway and then head down and finish what has been started" he nods in thanks to Dwal. Straightening, he dusts himself off and heads to the kitchen to recover his friends, or at least what's left of them.
Dwal
Dwal will start making his way to where the bodies of the two dead companions of Qivys are lain. He will make a small prayer over the corpses and wait for Qivys so they can move the bodies to the cart.
Peri:
While the dwarves move the bodies, Peri will poke through the old books to see if any are worth a read. Being used to life aboard ship, his bar for reading material is not too high.
It's a horrifying mess, but Dwal and Qivys manage to drag the remains of the two adventurers down the hall, through the front door, and onto the cart. Butter is passed out underneath the cart, out of the rain. The horses root around in the long, wet, yellowed grass. Butter isn't likely to go anywhere without your help.
It's a cold, raw rain, with a few wet flakes of snow mixed in. Clouds race far above as the wind gusts.
Peri, meanwhile, digs through the heap of filthy books in the corner. There are fourteen moldy tomes, partially ruined but still legible. Most of the books are dull (foreign histories and collections of romantic poems, mostly), but three are quite noteworthy. The three books bear clear titles on their spines: "The Magical Properties of Gemstones" by the archmage Tenser; "The Magical Properties of Herbs and Flowers" by the archmage Tenser; and "The Metaphysics of Mathematics" by the mage Nystul. Inside the third volume lies a piece of parchment torn from a larger sheet, containing a few lines of handwritten text in the Common tongue. Dampness has spoiled it so that only two words are legible: “beyond skeletons.” The books probably have some modest resale value, although finding a buyer might be difficult.
Missy
Missy will see if she has 10 minutes to cast detect magic again while they're moving the bodies/searching the other room. If she inst close to finishing by the time they have she'll stop and join them by the door.
Peri:
Peri will put the three books into his pack. They'll make for interesting reading-- at least the ones about Gems and Flowers -- and maybe the others would like to take a look. Then he heads back down the stairs and pokes around near the fireplace, looking for any hidey-holes, until the others are ready.
Peri wanders back down to the cellar and checks the fireplace. It's a double-sided fireplace serving both the cellar and the wine cellar, sharing a common chimney above. The wine cellar side shows no recent use, but the cellar side was actively being used by the smugglers to vent their cookstove. Peri pokes around for hidey-holes - Investigation: 6 - but finds nothing of interest.
While Peri is examining the fireplace and nearby, and while Dwal and Qivys are loading bodies into the cart, Missy casts another Detect Magic ritual. She immediately senses the magic again inside the old desk. Upon initial examination of the large drawer again, she still finds nothing. But after further investigation, guided by her spell, she succeeds in discovering a secret compartment. Inside it, wrapped in cloth, is a glass vial - a potion of some sort.
[FYI: DMG, p. 136, re: identifying a magic potion: "a little taste is enough to tell the taster what the potion does."]
Missy reaches out with her magical senses thirty feet in all directions - upstairs, downstairs, and the rooms all around her. She detects no further magic.
Cold water begins to pool under Butter's feet, as he snores from underneath the cart, but he is too passed out to feel it or care. The rain is beginning to turn to wet snow, dissolving as it hits the grass. The ocean booms against the cliff, far below.
Dwal and Qivys have finished loading the remains into the cart, next to Onald's face-down body.
Missy is in the old study, pocketing a potion.
Peri is in the cellar, looking for clues but finding few.
Missy
Missy can't help but grin excitedly when she pulls out the potion. Carefully unplugging the potion she uses Prestidigitation to create a small rod in the palm of her hand. She dips the end of the trinket into the bottle before bringing it up to her mouth to taste it, trying to determine what it is. Once done she'll reply the potion and stow it away before returning to the danger door.
Qivys
After loading his fallen comrades into the cart, he says a prayer to Pelor. "Mighty Pelor, grant these warriors of the Sun your Light to guide them through the Darkness of the afterlife"
Turning towards Butter "Look at this oaf - he's going to drown himself, and not with alcohol. We should move him if we are to tackle what's behind that door downstairs. Last thing we need is for him to die on us. I don't think the guards would take kindly to that". He moves to drag Butter from under the cart and prop him up against the wall of the mansion.
Dragging Drunk People Check 19
Missy carefully unstoppers the glass vial, prestidigitates a sampling tool, and identifies the magical substance as a Potion of Healing. (The 2d4 + 2 variety.) Two doses! She re-stoppers it, stows it away, then heads down to the cellar to rejoin Peri.
Qivys drags Butter out from under the cart. He wakes, annoyed to be out in the falling wet slush. He growls, spits, and seeing the growing puddle, staggers over to pull the cart a few feet forward. Then he climbs sloppily back underneath, and falls immediately back to sleep.
(I thought of taking the "Dragging Drunk People" proficiency, but I'd have to give up my "Identify Goat Breeds", and I am not going through this adventure wondering what kind of goats we're seeing!)
Dwal
Dwal laughs at the reaction after such grim work.
"The man likes his cups more than staying dry." he says. "Let him be then. Lets get ourselves out of this grand soft evening and get warm and see to the others."
Dwal turns and walks back to the house to look in on the others.
Dwal finds the others in the cellar, contemplating the smugglers' hideout and a barred door marked 'DANGER'. All is quiet.
Dwal
he looks around at the others. "Since we seem to be in no hurry" he says. "an the rain is coming down pretty hard. why not take a much longer rest time for us all? We can heal and eat and honestly, regain the use of spent magics." Dwal says this with a smile. "What ever is behind that door ain't going no where and the smugglers are defeated."
Qivys
Dwals statement seems quite true. Qiv leaves the drunkard to his own devices and follows his fellow dwarf back inside.
"Aye, a rest, a proper rest may do us all good. I'm up for it if others agree" he slips his pack off at the foot of one of the cots and takes a seat on the makeshift bed.
(You may assume you have all completed a short rest at this point. It's shortly after noon. But if you would like to take a long rest now, it would bring you into the evening. Are you prepared to spend the night in a "haunted house"? Butter intended to head back to Saltmarsh soon, and was expecting your help with the horses, but of course he is unconscious under a cart right now.)