Daylight is failing on the edge of this mist-filled clearing on the top of the ruins-strewn hilltop. Orange-brown fog fills the still air and sky. A single building – black, windowless, and ominous – stands at its center like a dead tooth in an empty mouth. The horses, tied up at the edge of the twisted thorny brambles marking the perimeter, stomp with discomfort. The air is no longer cold and brisk and wintery, but temperatureless and still, like the inside of a vast mausoleum. It is dead silent.
This post has potentially manipulated dice roll results.
Gerrard:
Taking possession of the magic dagger and half the magic arrows (unless someone else needs/wants them), Gerrard joins Lankus at the door. “I think stealth should take precedence over politeness in this case,” he says, looking carefully at the door for any traps or such.
Perception: 7
(Forgot to add the +2; original d20 roll was a 7, so a total of 9)…
This post has potentially manipulated dice roll results.
Peri:
Peri snorts at Lankus's polite suggestion. "We could ask whoever answers, 'Do you have a few moments to talk about our Lord and Savior Xolor?' Maybe they'll ask us in for tea." He watches Gerrard study the door. "If we can avoid the front door altogether I'd be happier." He attempts to silently spider walk up the side of the keep to peek over the top. Maybe there's a way in up there.
The party carefully approaches the building in the haze.
The front door, while solidly constructed of oak and iron, has no outward signs of locks or traps. A pair of bronze rings, clenched in the teeth of decorative camel-like heads, act as the door handles. There are two stone steps leading up from the pulverized ground.
Peri climbs the face of the short building and peers over the top. Where one would expect parapets or battlements, there is just clean-cut stone etched with a few long lines of unknown significance. There are no visible means of entry from the roof.
Boko circles around, crunching over thin dead gravel, and looks around the backside. There is a smaller door there.
Qivys watches the party's movements with a bit of apprehension. He takes a deep breath and touches his holy symbol, calling on his Divine Sense to see if this place is truly "unholy" or if the traveler we met was deluded.
Nerves begin to take hold. Kei shifts his weight from left to right. Finally he was to meet Bela. This time he was prepared for the vampires wily tricks. He checks his gear is easily accessible. Cittern, cards, amulet - all in order. You'll have no idea what's hit you, you blood sucker. He grips the handle of his shield tight. "Are we doing this?" he says impatiently.
Peri crawls back down from the roof. "No way in up there, just a big flat roof. Not much of a castle."
He agrees with Boko's suggestion to try the back door first. "I'll take whatever protection you can offer," he answers Boko, with a shudder as he thinks about his mind being taken like Kei's.
”Likewise,” says Gerrard simply as he moves over to the back door. He takes a look and prepares to open it, though he will pause if someone else wishes to search the door first.
Perception: 19
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Qivys opens up his senses – this place reeks of death and evil, but there is nothing desecrated here, nor is anything celestial, fiend, or undead visible.
All remains deathly still and silent, although the motions of the creeping brown fog play tricks on your eyes in the fading light.
Carefully examining the back door, Gerrard perceives no traps. Trying the handle, he finds it firmly locked. There is a keyhole where the right key might fit.
”No, and I am unskilled in picking locks. It looks a bit sturdy to be trying to break down and perhaps alert those inside. Unless someone has skill with locks or another idea, we will need to go back to the front door,” answers Gerrard.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
A chuckle escapes his throat as Gerrard tries in vain to open the door. He walks towards the door and waves the noble aside. "As usual, I'll get us out of trouble" he quaffs as he reaches into his robe. The soft sound of stitches tearing would be heard if anyone was focusing on it. He produces a square of cloth and places it on the door. With a shimmer, a 2ft by 4ft opening materialises. "There you go" he says in a nonchalant way. He steps back from the door-window.
Peering through Kei's arcane window, you can see a cramped room within.
It appears to be a small apartment for servants, filled with weathered furniture, narrow beds, empty cupboards, and two small tables. It is empty of occupants and looks long disused.
"Last time he did that we were chuckin' demons off a doomed, giant-bug-infested ship," he tells Boko in an aside. "But somehow we've managed to find a caper to make that one seem sensible."
This post has potentially manipulated dice roll results.
Gerrard steps inside, his blade lighting up the interior of this drab, dusty, tomb of a room. Candles are lit in the room adjacent, straight ahead through a small door. But Gerrard sees his shadow in front of him, overlapping as if from two distinct light sources behind him. The direction of the light seems all wrong, disorienting. But then the shadows begin to creep up his legs.
Roll initiative! Shadows: 10
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Daylight is failing on the edge of this mist-filled clearing on the top of the ruins-strewn hilltop. Orange-brown fog fills the still air and sky. A single building – black, windowless, and ominous – stands at its center like a dead tooth in an empty mouth. The horses, tied up at the edge of the twisted thorny brambles marking the perimeter, stomp with discomfort. The air is no longer cold and brisk and wintery, but temperatureless and still, like the inside of a vast mausoleum. It is dead silent.
"Uh, should we knock first?" whispers Lankus.
Gerrard:
Taking possession of the magic dagger and half the magic arrows (unless someone else needs/wants them), Gerrard joins Lankus at the door. “I think stealth should take precedence over politeness in this case,” he says, looking carefully at the door for any traps or such.
Perception: 7
(Forgot to add the +2; original d20 roll was a 7, so a total of 9)…
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Peri:
Peri snorts at Lankus's polite suggestion. "We could ask whoever answers, 'Do you have a few moments to talk about our Lord and Savior Xolor?' Maybe they'll ask us in for tea." He watches Gerrard study the door. "If we can avoid the front door altogether I'd be happier." He attempts to silently spider walk up the side of the keep to peek over the top. Maybe there's a way in up there.
Stealth: 10
The party carefully approaches the building in the haze.
The front door, while solidly constructed of oak and iron, has no outward signs of locks or traps. A pair of bronze rings, clenched in the teeth of decorative camel-like heads, act as the door handles. There are two stone steps leading up from the pulverized ground.
Peri climbs the face of the short building and peers over the top. Where one would expect parapets or battlements, there is just clean-cut stone etched with a few long lines of unknown significance. There are no visible means of entry from the roof.
Boko circles around, crunching over thin dead gravel, and looks around the backside. There is a smaller door there.
Qivys watches the party's movements with a bit of apprehension. He takes a deep breath and touches his holy symbol, calling on his Divine Sense to see if this place is truly "unholy" or if the traveler we met was deluded.
Kei
Nerves begin to take hold. Kei shifts his weight from left to right. Finally he was to meet Bela. This time he was prepared for the vampires wily tricks. He checks his gear is easily accessible. Cittern, cards, amulet - all in order. You'll have no idea what's hit you, you blood sucker. He grips the handle of his shield tight. "Are we doing this?" he says impatiently.
Gerrard:
”Let’s wait for Master Peri and Mistress Boko to rejoin us,” says Gerrard. “If we have no better way in, I will open the main door,” he concludes.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Boko returns and says there is a small back door, and suggests trying it first. She asks if Peri needs protection from evil and good to ward off Bela
Peri:
Peri crawls back down from the roof. "No way in up there, just a big flat roof. Not much of a castle."
He agrees with Boko's suggestion to try the back door first. "I'll take whatever protection you can offer," he answers Boko, with a shudder as he thinks about his mind being taken like Kei's.
Gerrard:
”Likewise,” says Gerrard simply as he moves over to the back door. He takes a look and prepares to open it, though he will pause if someone else wishes to search the door first.
Perception: 19
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Qivys opens up his senses – this place reeks of death and evil, but there is nothing desecrated here, nor is anything celestial, fiend, or undead visible.
All remains deathly still and silent, although the motions of the creeping brown fog play tricks on your eyes in the fading light.
Carefully examining the back door, Gerrard perceives no traps. Trying the handle, he finds it firmly locked. There is a keyhole where the right key might fit.
"Did ya bring a key fer it?" Qivys asks, a bit too sarcastically.
Gerrard:
”No, and I am unskilled in picking locks. It looks a bit sturdy to be trying to break down and perhaps alert those inside. Unless someone has skill with locks or another idea, we will need to go back to the front door,” answers Gerrard.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kei
A chuckle escapes his throat as Gerrard tries in vain to open the door. He walks towards the door and waves the noble aside. "As usual, I'll get us out of trouble" he quaffs as he reaches into his robe. The soft sound of stitches tearing would be heard if anyone was focusing on it. He produces a square of cloth and places it on the door. With a shimmer, a 2ft by 4ft opening materialises. "There you go" he says in a nonchalant way. He steps back from the door-window.
Peering through Kei's arcane window, you can see a cramped room within.
It appears to be a small apartment for servants, filled with weathered furniture, narrow beds, empty cupboards, and two small tables. It is empty of occupants and looks long disused.
'That dress come in handy once in a while." Qivys chuckles at his own joke.
Qivys will open the "magic door" Kei pulled off his dress. ;p
Gerrard:
Drawing his rapier for extra light, Gerrard steps into the small room and looks for anything of interest as well as an ingress further into the tower.
Perception: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Peri:
"Last time he did that we were chuckin' demons off a doomed, giant-bug-infested ship," he tells Boko in an aside. "But somehow we've managed to find a caper to make that one seem sensible."
Gerrard steps inside, his blade lighting up the interior of this drab, dusty, tomb of a room. Candles are lit in the room adjacent, straight ahead through a small door. But Gerrard sees his shadow in front of him, overlapping as if from two distinct light sources behind him. The direction of the light seems all wrong, disorienting. But then the shadows begin to creep up his legs.
Roll initiative!
Shadows: 10