This post has potentially manipulated dice roll results.
Gathrik misses the one approaching scavenger again. It tries following the the arrow and... 25 spots where the arrow came from. Hasn't seen you, but it's very much on guard and the commotion seems to have woken some of the other scavengers.
Jardor once again spaltters another hyena, this time one that was already moving in your direction. It was a very clean hit, but the crossbow bolt hits with such force that the nearest scavengers cannot help but wonder where be bone-crunching sound came from. 11, 8, 17. Two more scavengers are now alerted.
Nasaar takes out an unaware scavenger. The very loud sound with which the crobow bolt shatters bone has been noted by the nearest scavengers. 11, 7, 4. Two more scavengers are now alerted.
Overall:
4 scavengers dead
1 moving towards you (and will cross the ravine this turn).
5 scavengers are alert but still haven't worked out where you are
Serit's go, then it's Turn 3 and Gara finally gets a move!
With only one scavenger aproaching, Gara will use his bonus action to enchant a single stone and throw it at the scavenger ( i assume it is within 60ft since it can cross the ravine).
Serit's sling is tangled around a tree branch. Spend the next turn untangling it. The noise from the unfortunate accident alerts 2 more scavengers, who begin to approach.
Gara kills one of the scavengers.
One their turn, the two scavengers apporach the ravine and spot a few of their kin, dead. They begin a high pitched howl duo, which seems to agitate nearby scavengers and draw them closer.
In the distance, one of giant beasts lits its head and takes a lazy look in your direction. 8. It does not move.
Gathrik hits the dog, but it's not quite dead. It joins the howl of the other two. Combined with the two that were howling earlier, all the nearby scavengers are now alerted and moving. Some are pacing slowly, others normally, a couple are dashing. The two giant ones 7, 22. One is still lying down, but the other gets up and with growl starts pushing the lazy one up.
Gara will take the piece of fat, he was searching in his bag for so long and wisper some arcane phrases and squeeze the piece. A huge amount of grease covers the edge of the ravine to Garas right side (bottom and top edge of our side of the ravine). He will warn his companions not to slip on it.
Gara will squize the piece of fat one more time and cover a second area slightly to the left of the group with grease.Again top and bottom edge of the ravine. There is a small 15 ft coridor between both areas
This post has potentially manipulated dice roll results.
Jardor will aim at one of the 5 that are headed for the ravine, trying to reduce that number.
Attack: 16 Damage: 8
Seeing the four that have made it into the ravine and are beginning to climb, he drops his crossbow to the ground, and steps towards the edge drawing his greatsword.
"Now for the fun part. I'll do what I can to keep these ones from over running us. Once that large one gets into range focus your fire on him. Remember, we don't have to kill all the little ones, just enough to be recognized as the new alphas. The big ones will almost certainly all have to go."
He steps up to 5' away from the lip of the ravine, greatsword ready to do the necessary work.
Gathrik recognises his inability to shoot the little ones, amd releases an arrow at the closest pack leader, then dropping his longbow and unsheathing his blade and shield.
Gathrik, 170 feet is beyond your longbow short range. You need to roll with disadvantage (roll a second d20). Alternatively, I will also let you redirect your attack this time to a closer target.
Jardor kills another one effortlessly.
Nasaar and Serit send the projectiles into the sky, as if they are trying to reach the sun.
Gara casts Grease. The difficult area now covers the ravine at the group's flanks, leaving a 15 feet gap in the middle.
Rolling for the giant ones initiative 3, 3, aaand they get distracted by an old large bone and spend this turn sniffing it.
Once Gathrik chooses what he does with his previous attack, we will do the other scavengers turn.
This post has potentially manipulated dice roll results.
Gathrik kills one of the closest scavengers.
Doggo's turn.
The one prone in the grease gets up crawls out. (As I understand the wording, it doesn't need another check as it does not enter or leave the turn there)
2 have climbed up in the middle and pick a target (Gara, Gathrik, Nasaar). 3, 2. Both pick Nasaar.
Attack: 15 Damage: 1 One bites Nasaar for 3 damage
Attack: 13 Damage: 6
The 5 approaching the ravine (now reduced to 4) follow behind. One steps onto the grease 7 and manages to stay on its feet. (The result should be 20, not 21, but it still passes).
Another 5 will reach the edge of the ravine next turn.
This post has potentially manipulated dice roll results.
Gara will take a red rock from a pouch and loob it into the ravine, in the midle between the two grease fields. As soon as the rock hits the ground it create bonfire.
If there is a scavanger, it needs to make a dc 14 dex save or take 1 fire damage.
Gathrik misses the one approaching scavenger again. It tries following the the arrow and... 25 spots where the arrow came from. Hasn't seen you, but it's very much on guard and the commotion seems to have woken some of the other scavengers.
Jardor once again spaltters another hyena, this time one that was already moving in your direction. It was a very clean hit, but the crossbow bolt hits with such force that the nearest scavengers cannot help but wonder where be bone-crunching sound came from. 11, 8, 17. Two more scavengers are now alerted.
Nasaar takes out an unaware scavenger. The very loud sound with which the crobow bolt shatters bone has been noted by the nearest scavengers. 11, 7, 4. Two more scavengers are now alerted.
Overall:
Serit's go, then it's Turn 3 and Gara finally gets a move!
Serit sights on the last approaching Scavenger and twirls the sling overhead then releasing it with a slight grunt of effort.
Sling Attack: 20 Damage: 6
With only one scavenger aproaching, Gara will use his bonus action to enchant a single stone and throw it at the scavenger ( i assume it is within 60ft since it can cross the ravine).
Attack: 16 Damage: 6
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Serit's sling is tangled around a tree branch. Spend the next turn untangling it. The noise from the unfortunate accident alerts 2 more scavengers, who begin to approach.
Gara kills one of the scavengers.
One their turn, the two scavengers apporach the ravine and spot a few of their kin, dead. They begin a high pitched howl duo, which seems to agitate nearby scavengers and draw them closer.
In the distance, one of giant beasts lits its head and takes a lazy look in your direction. 8. It does not move.
Gathrik is up again.
"That's right...keep 'em coming. Not too fast, not too slow. Just so we can thin them out."
Jardor again loads his crossbow and aims down-sight at one of the two approaching scavengers that are howling to raise the alarm.
Attack: 19 Damage: 7
Founding Member of the High Roller Society. (Currently trying to roll max on 6d4)
Nasaar sends another bolt in at an unalerted foe...
To hit: 7
Damage: 8
Gathrik now very annoyed with himself, once again shoots at the same hyena.
Attack: 18 Damage: 5
The Bugbear mutters and fusses as he extracts the sling from the branches.
At this point you have
Gara will take the piece of fat, he was searching in his bag for so long and wisper some arcane phrases and squeeze the piece. A huge amount of grease covers the edge of the ravine to Garas right side (bottom and top edge of our side of the ravine). He will warn his companions not to slip on it.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nasaar changes his target, focusing in on one of the ones headin in their direction, one of the ones setting up the alarm.
To hit: 6
Damage: 5
Doggo's turn.
Gara will squize the piece of fat one more time and cover a second area slightly to the left of the group with grease.Again top and bottom edge of the ravine. There is a small 15 ft coridor between both areas
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Serit swings the last of the stones overhead and launches it at one of the crossing beasts that is not in the greased area.
Attack: 8 Damage: 8
Jardor will aim at one of the 5 that are headed for the ravine, trying to reduce that number.
Attack: 16 Damage: 8
Seeing the four that have made it into the ravine and are beginning to climb, he drops his crossbow to the ground, and steps towards the edge drawing his greatsword.
"Now for the fun part. I'll do what I can to keep these ones from over running us. Once that large one gets into range focus your fire on him. Remember, we don't have to kill all the little ones, just enough to be recognized as the new alphas. The big ones will almost certainly all have to go."
He steps up to 5' away from the lip of the ravine, greatsword ready to do the necessary work.
Founding Member of the High Roller Society. (Currently trying to roll max on 6d4)
Gathrik recognises his inability to shoot the little ones, amd releases an arrow at the closest pack leader, then dropping his longbow and unsheathing his blade and shield.
Attack: 16 Damage: 8
Rolling for the giant ones initiative 3, 3, aaand they get distracted by an old large bone and spend this turn sniffing it.
Once Gathrik chooses what he does with his previous attack, we will do the other scavengers turn.
Gathrik kills one of the closest scavengers.
Doggo's turn.
Gara will take a red rock from a pouch and loob it into the ravine, in the midle between the two grease fields. As soon as the rock hits the ground it create bonfire.
If there is a scavanger, it needs to make a dc 14 dex save or take 1 fire damage.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Since you can create fire wherever you want, it takes covers one. 19. And it's incinerated.
The two giant ones are working their legs very hard... digging the ground to bury the bone they found.