"Well, then my friends, what will our plan be? We are trapped in here but I fear even with the element of surprise depending how well armed they are we won't succeed except ending back here." Rohdin is caught, unsure without armaments how well they could fair, turning then to Serit to focus on him. "What about you? What do you feel is our best action to take?"
This post has potentially manipulated dice roll results.
"With our current setbacks we need to bide our time. I say we set an ambush at the end of this hallway, at least get the jump on one or two of them," Serit says as he favors his right arm. Seeing the limb is more mangled then he originally thought he holds out the spear, "With my arm in such bad shape one of you two should use the spear."
He inspects the area much like Moxo did and tries to plan out how best to hide in the corners against the same wall the hallway comes from. Thinking erhaps they could rest for a little bit before being checked on again. He takes a moment to cast False Life on himself. (8)
This post has potentially manipulated dice roll results.
Gara, Nasaar
(Let's make a roll for Jardor, considering you high rolls he does not need much to pass 12)
You stealthily make it through the cave.
You arrive a large room that looks like a training/fighting room. It has multiple weapon racks and large empty cage in the middle. Several doors and passages lead out of the this room.
At least a dozen enemies, including the guard who ran away from you in the first room are standing, getting ready to meet you.
Nasaar pauses and casts faerie fire trying to get as many of them in the area of affect as he can.
"Maybe make them come to us?" He asks the others. "Meet them at the entrance and let only a few come at us at once?" He would fall back to let the other two lead the way.
"Very well. I don't like if they end up coming down the hallway, but we have little choice and maybe we will be that much more ready. So we stack up on the door, quiet like, then take our breather before moving on? Or will we wait back in the cell area?" Rohdin is in agreement with the idea of taking a short rest. Unable to consider a better plan of attack at the moment.
"The cell area makes the most sense, it gives us a blind area to wait in," Serit explains. He moves to the cell area and steps out of sight of the door further down the hall. He continues to rub his severly injured arm.
I will stand in the Door, blocking it and giving my comrades cover. I will drop my two remaining magic stones behind me in case someone didn’t bring a ranged weapon.
As an action i dodge all attacks, and as a bonus action i cast sanctuary on myself.
”Guys, stay behind me and take them out from afar, i can hold this door for a bit.”
I will stand in the Door, blocking it and giving my comrades cover. I will drop my two remaining magic stones behind me in case someone didn’t bring a ranged weapon.
(OOC: the description of the bat cave was that it narrowed down to a narrow tunnel at the end. After that you said we got to a larger room. I believe the thought was that we traveled through a narrow tunnel to this large room. So there should be some opening, door-like to some extent, that one of us can stand in to block the way to the others. If not, then can you please give us a description of what the area is like, including where we just recently walked?)
(OOC: the description of the bat cave was that it narrowed down to a narrow tunnel at the end. After that you said we got to a larger room. I believe the thought was that we traveled through a narrow tunnel to this large room. So there should be some opening, door-like to some extent, that one of us can stand in to block the way to the others. If not, then can you please give us a description of what the area is like, including where we just recently walked?)
There's a narrow tunnel that then opens itno a room. You could call the opening door-like, but there is no actual door (you cannot close/hide behind etc).
Also, I would need clarification on your action. You wanted to shoot, and rolled a nice crit, but if you are going to be at the back a corridor, behind Gara and Jardor shooting will be difficult. And I assume you don't want to be in front of Gara.
You can break up your movement, so first he can get to point where he has a line of sight and after he shoots, he can move behind cover...
Gara moves first though. If you are standing in a narrow corridor, Nasaar would need to move through you and Jardor and then back. That's seems very difficult. I think that would be an actobatics check.
You can move through the space of an ally without needing any check. It is just difficult terrain, i.e. takes double movement.
Ok, so your plan is to walk though your Gara and Jardor, step in front until you see somthing to shoot, shoot, then move back through Jardor and Gara to the back, correct?
Moxo suggests that maybe one of the big brutes should rest with their back to the door so nobody can enter unawares... But he tests as far from the door as possible. For ranged attacks, yeah that’s the ticket! For the ranged attacks!
Stealth: 9
Hit dice HP recovery 9
Rollback Post to RevisionRollBack
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"Well, then my friends, what will our plan be? We are trapped in here but I fear even with the element of surprise depending how well armed they are we won't succeed except ending back here." Rohdin is caught, unsure without armaments how well they could fair, turning then to Serit to focus on him. "What about you? What do you feel is our best action to take?"
"With our current setbacks we need to bide our time. I say we set an ambush at the end of this hallway, at least get the jump on one or two of them," Serit says as he favors his right arm. Seeing the limb is more mangled then he originally thought he holds out the spear, "With my arm in such bad shape one of you two should use the spear."
He inspects the area much like Moxo did and tries to plan out how best to hide in the corners against the same wall the hallway comes from. Thinking erhaps they could rest for a little bit before being checked on again. He takes a moment to cast False Life on himself. (8)
Gara, Nasaar
(Let's make a roll for Jardor, considering you high rolls he does not need much to pass 12)
You stealthily make it through the cave.
You arrive a large room that looks like a training/fighting room. It has multiple weapon racks and large empty cage in the middle. Several doors and passages lead out of the this room.
At least a dozen enemies, including the guard who ran away from you in the first room are standing, getting ready to meet you.
Nasaar pauses and casts faerie fire trying to get as many of them in the area of affect as he can.
"Maybe make them come to us?" He asks the others. "Meet them at the entrance and let only a few come at us at once?" He would fall back to let the other two lead the way.
(Assuming no one is next to me:) Gara throws a magic stone on his turn and falls back behind the door.
18 for 5 damage.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Very well. I don't like if they end up coming down the hallway, but we have little choice and maybe we will be that much more ready. So we stack up on the door, quiet like, then take our breather before moving on? Or will we wait back in the cell area?" Rohdin is in agreement with the idea of taking a short rest. Unable to consider a better plan of attack at the moment.
"The cell area makes the most sense, it gives us a blind area to wait in," Serit explains. He moves to the cell area and steps out of sight of the door further down the hall. He continues to rub his severly injured arm.
Nasaar & Gara
Initiative
Guard: 12 ,
Guards: 19, 19, 16, 16, 4,
12.Giant Rats: 3, 22
Rat swarm: 9
Gara kills
97 the one standing still and not realising you are here.Others scatter prepare to fight.
Guards: release the rats of war, while they find improvised cover and shoot slings at you
Giant rats and rats approaching you.
Then Nasaar gets 3 guards with his spell. 20, 5, 9, all 3 are hit.
Then Jardor hits nearest giant rat
Damage to party (Gara, Jardor, Nasaar):
Nasaar, standing behind his companions, shoots at one of the guards he has lit up with his spell.
to hit: 16
Damage: 10
extra crit damage: 7
I will stand in the Door, blocking it and giving my comrades cover. I will drop my two remaining magic stones behind me in case someone didn’t bring a ranged weapon.
As an action i dodge all attacks, and as a bonus action i cast sanctuary on myself.
”Guys, stay behind me and take them out from afar, i can hold this door for a bit.”
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Ehm, I don't remember there being a door?
(OOC: the description of the bat cave was that it narrowed down to a narrow tunnel at the end. After that you said we got to a larger room. I believe the thought was that we traveled through a narrow tunnel to this large room. So there should be some opening, door-like to some extent, that one of us can stand in to block the way to the others. If not, then can you please give us a description of what the area is like, including where we just recently walked?)
Sorry, my bad. Is the passage narrow enough that i could block it? If not, then i will need to rethink my action.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]There's a narrow tunnel that then opens itno a room. You could call the opening door-like, but there is no actual door (you cannot close/hide behind etc).
Also, I would need clarification on your action. You wanted to shoot, and rolled a nice crit, but if you are going to be at the back a corridor, behind Gara and Jardor shooting will be difficult. And I assume you don't want to be in front of Gara.
You can break up your movement, so first he can get to point where he has a line of sight and after he shoots, he can move behind cover...
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Gara moves first though. If you are standing in a narrow corridor, Nasaar would need to move through you and Jardor and then back. That's seems very difficult. I think that would be an actobatics check.
You can move through the space of an ally without needing any check. It is just difficult terrain, i.e. takes double movement.
Ok, so your plan is to walk though your Gara and Jardor, step in front until you see somthing to shoot, shoot, then move back through Jardor and Gara to the back, correct?
Serit crouches against the wall and attempts to rest through some of the pain.
(Hit dice: 16 Stealth: 4)
Moxo suggests that maybe one of the big brutes should rest with their back to the door so nobody can enter unawares... But he tests as far from the door as possible. For ranged attacks, yeah that’s the ticket! For the ranged attacks!
Stealth: 9
Hit dice HP recovery 9