Rohdin quietly thanks Gara as she feels where her right eye use to be. Looking down at her now bandaged left arm, the pain still throbbing through it. She would lay back as the pain is already subsiding from her arm.
"I assume you are a friend of that little one and Serit. I thank you for your kindness, and I shall seek to repay you in kind in the future. If I am required simply ask, otherwise, I would very much like to rest. And too reflect on my shortcomings."
Rohdin would silently pray for strength as she too will begin a long rest.
( We got interrupted around page 37 if anyone wants to look it up)
In the afternoon of day 7 i would like to bring Moxo and Rohdin up to date with the situation in this area. I would like to send a message to the large village and explain to Gathrik what happened and ask around if anyone knows who those creatures in that mine are.
I would also like to ask Nassar if he can mend the 6 short swords and 6 daggers i looted from the guards and try to trade them for as many herbs as posible that i can brew into potions and 1 dose of herbs that help with medicin checks.
( We got interrupted around page 37 if anyone wants to look it up)
In the afternoon of day 7 i would like to bring Moxo and Rohdin up to date with the situation in this area. I would like to send a message to the large village and explain to Gathrik what happened and ask around if anyone knows who those creatures in that mine are.
I would also like to ask Nassar if he can mend the 6 short swords and 6 daggers i looted from the guards and try to trade them for as many herbs as posible that i can brew into potions and 1 dose of herbs that help with medicin checks.
Roll history to identitify the creatures.
The swords and daggers aren't broken, so there's nothing to mend, they are just low quality materials and worksmanship. Exchanging those will give you enough resources to cover making 2 potions of healing and the wound-treating herbs.
Moxo would continue to patrol the ground inside and outside of the camp, trying to stick to shadows and out of direct sunlight, looking for nicely shaped and weighted stones to use with his sling. He'd be looking to get up to about 40-60 in his collection before he really felt satisfied.
If his natural tunneling skills are likely to be of use to anyone or anything going on here, Moxo will of course volunteer and pitch in. Otherwise Moxo will use his natural scavenging skills to identify "broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use." - Specifically he is looking for normal life comforts such as a waterski or two, a couple pouches or bags he can use to carry the ammunition he's been trying to gather, and whatever random useful stuff he may find. ((Kobolds don't get much so have to try to use them racial skills mentioned in the write ups!))
Moxo would continue to patrol the ground inside and outside of the camp, trying to stick to shadows and out of direct sunlight, looking for nicely shaped and weighted stones to use with his sling. He'd be looking to get up to about 40-60 in his collection before he really felt satisfied.
If his natural tunneling skills are likely to be of use to anyone or anything going on here, Moxo will of course volunteer and pitch in. Otherwise Moxo will use his natural scavenging skills to identify "broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use." - Specifically he is looking for normal life comforts such as a waterski or two, a couple pouches or bags he can use to carry the ammunition he's been trying to gather, and whatever random useful stuff he may find. ((Kobolds don't get much so have to try to use them racial skills mentioned in the write ups!))
It's not had to pick up 60 rocks, though you may need to spend some time to make them smooth, round and closer in performance to proper sling bullets.
Nasaar comes back and checks in on his two bonecrushers, which he had left back in the large village. He would start working on their training again, as well as repairs on the village.
Serit rests and ruminates on the last day or so, his countenance is one of slight anger and exasperation. He doesn't, however, seem to be in a bullying mood and does most things for himself such as fetch his food and such.
Nasaar comes back and checks in on his two bonecrushers, which he had left back in the large village. He would start working on their training again, as well as repairs on the village.
Your doggos are fine. Your constuction for day 7 was already rolled and resolved before the visit to the mine.
Unless i get a report from the small village about any problems, i will spend each day in the morning setting up fields and cultivating food, i will try to involve as many of the locals as possible hoping to find one goblin smart and charismatic enough to lead this farming project. (Nature,Survival, Herbalism proficiency but medium strength so i go with a +4 for farming)
In the evenings i will spend a lot of time in the library to study medicin( intelligence +4) but i will also spend some time each day to check on Brizz’Nat (the caster in the large village), Hegar (pedlar), Glork,Klorg and Gathrik and Bulbo (herbalis) just to stay in touch on how everything is going or if they need help with anything.
Rolls for week 5, modifier for farming and studying(+4) already included
This post has potentially manipulated dice roll results.
Ok, well as I said, Moxo will use his racial skills in tunneling and such to help if they would be of help to anyone. Otherwise can he try to acclimate to working in direct sunlight and try to get rid of the sensitivity he has as a kobold? Other than that, he's just willing to lend a hand whoever needed...
1. 13
2. 11
3. 7
4. 3
5. 2
6. 7
7. 7
(I didn't add any modifiers as I've no idea what would apply.)
Serit needs to take some extra rest for his injured arm. The following week he does a lot of walking around the smaller village, observing natural areas for good defense or strategies to set up traps in case the village is attacked.
Day 1: Rest 19
Day 2: Lightly examines what resources they already have collected for smithing. 11
Day 3: Rest 6
Day 4: Walks around and looks for defensible options. 7
This post has potentially manipulated dice roll results.
As she was healed on day zero Rohdin prepares her schedule around her resting. Unsure how she can help around the village she will try her best to Day 1: Offering religious prayers in a shrine/open-air: Religion: 19 Day 2: Joining Gara in the fields to work she will assist in the food production as best she can with her injured arm. Attempting to lead the goblins in a work song to help pass the time. Performance: 17 Day 3: Medicine: 1313 Day 4: Religion: Continues with prayer: 15 Day 5: She offers her assistance to Moxo, as thanks for not leaving her behind after the battle. 6 Day 6: Medicine:23 Day 7: Rohdin makes the rounds outside the village to check for tracks of hostile creatures outside the village. Survival: 3
The wound is reduced by one over the week to five. (Added one roll to day 3 for advantage.
Gara: You make good progress on Setting up farming in the large village and in your medicine studies (you need just a bit more to raise you medicine proficiency to a +3). However, no luck on finding a capable leader, though you find a few adequate henchment to keep things going. Once again, as in the previous weeks, you notice the large village is low of talented goblins.
Serit: Remember that if you rest for the day, you get advantage on medical checks, did you include that? As for resources for smithing, that's what led you to the cave before. You have yet to investigate the cave properly, though your companions did mention they think they saw some minerals. But you know nothing else. Do you want to organise another expedition to the cave (alone or in a group or with gobins)?
Moxo: You are helping Gara in the project in the large village, with tunnerling helping in setting up a drainage system for the fields. You have a minor mishap on day 5, but you make up for that on day 7.
Rohdin: Does "Medicine" refer to trying to treat yourself, or studying medicine? You prayers leave you with tingling feeling you your lost eye and dreams about the task you have been set. There is no obvious threats nearby outside the large village (again aside from the cave further away that you fled from).
Overall: Basic farming is set up in the large village.
This post has potentially manipulated dice roll results.
So here are the four advantage medicine rolls in order;
3, 20, 13, 7
As for the smithing, for now he will just work on preparing a place to do the actual smithing and where to hold the materials etc. Once his arm is a little better he will push to take people back to the cave system.
All 4 rolls succeed (considering you can get better treatment than your +1 modifier when you are in the village).
Anything else anyone wants to do in this week's actions.
Just a summary, the smaller village is stable and secure, but the lack of mineral resources is putting a halt to further growth. In the large village, the biggest problem is leadership.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Rohdin quietly thanks Gara as she feels where her right eye use to be. Looking down at her now bandaged left arm, the pain still throbbing through it. She would lay back as the pain is already subsiding from her arm.
"I assume you are a friend of that little one and Serit. I thank you for your kindness, and I shall seek to repay you in kind in the future. If I am required simply ask, otherwise, I would very much like to rest. And too reflect on my shortcomings."
Rohdin would silently pray for strength as she too will begin a long rest.
The party finishes their long rest. What do you want to do next?
( We got interrupted around page 37 if anyone wants to look it up)
In the afternoon of day 7 i would like to bring Moxo and Rohdin up to date with the situation in this area. I would like to send a message to the large village and explain to Gathrik what happened and ask around if anyone knows who those creatures in that mine are.
I would also like to ask Nassar if he can mend the 6 short swords and 6 daggers i looted from the guards and try to trade them for as many herbs as posible that i can brew into potions and 1 dose of herbs that help with medicin checks.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Roll history to identitify the creatures.
The swords and daggers aren't broken, so there's nothing to mend, they are just low quality materials and worksmanship. Exchanging those will give you enough resources to cover making 2 potions of healing and the wound-treating herbs.
Moxo would continue to patrol the ground inside and outside of the camp, trying to stick to shadows and out of direct sunlight, looking for nicely shaped and weighted stones to use with his sling. He'd be looking to get up to about 40-60 in his collection before he really felt satisfied.
If his natural tunneling skills are likely to be of use to anyone or anything going on here, Moxo will of course volunteer and pitch in. Otherwise Moxo will use his natural scavenging skills to identify "broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use." - Specifically he is looking for normal life comforts such as a waterski or two, a couple pouches or bags he can use to carry the ammunition he's been trying to gather, and whatever random useful stuff he may find. ((Kobolds don't get much so have to try to use them racial skills mentioned in the write ups!))
It's not had to pick up 60 rocks, though you may need to spend some time to make them smooth, round and closer in performance to proper sling bullets.
Roll investigation to find useful stuff.
Nasaar comes back and checks in on his two bonecrushers, which he had left back in the large village. He would start working on their training again, as well as repairs on the village.
14 Investigation...
Serit rests and ruminates on the last day or so, his countenance is one of slight anger and exasperation. He doesn't, however, seem to be in a bullying mood and does most things for himself such as fetch his food and such.
Your doggos are fine. Your constuction for day 7 was already rolled and resolved before the visit to the mine.
Moxo, you find a couple of raggy fabrics you fashion into improvised bags.
Gara will return to the large village.
Unless i get a report from the small village about any problems, i will spend each day in the morning setting up fields and cultivating food, i will try to involve as many of the locals as possible hoping to find one goblin smart and charismatic enough to lead this farming project. (Nature,Survival, Herbalism proficiency but medium strength so i go with a +4 for farming)
In the evenings i will spend a lot of time in the library to study medicin( intelligence +4) but i will also spend some time each day to check on Brizz’Nat (the caster in the large village), Hegar (pedlar), Glork,Klorg and Gathrik and Bulbo (herbalis) just to stay in touch on how everything is going or if they need help with anything.
Rolls for week 5, modifier for farming and studying(+4) already included
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Waiting for others to roll.
Sorry, what am I rolling and why?
You are rolling for whatever actions you are taking in the coming in-game week (similar to downtime activities), similar to what Gara did.
Ok, well as I said, Moxo will use his racial skills in tunneling and such to help if they would be of help to anyone. Otherwise can he try to acclimate to working in direct sunlight and try to get rid of the sensitivity he has as a kobold? Other than that, he's just willing to lend a hand whoever needed...
1. 13
2. 11
3. 7
4. 3
5. 2
6. 7
7. 7
(I didn't add any modifiers as I've no idea what would apply.)
Serit needs to take some extra rest for his injured arm. The following week he does a lot of walking around the smaller village, observing natural areas for good defense or strategies to set up traps in case the village is attacked.
Day 1: Rest 19
Day 2: Lightly examines what resources they already have collected for smithing. 11
Day 3: Rest 6
Day 4: Walks around and looks for defensible options. 7
Day 5: Rest 11
Day 6: Smithing and defensing. 1
Day 7: Rest 10
As she was healed on day zero Rohdin prepares her schedule around her resting. Unsure how she can help around the village she will try her best to
Day 1: Offering religious prayers in a shrine/open-air: Religion: 19
Day 2: Joining Gara in the fields to work she will assist in the food production as best she can with her injured arm. Attempting to lead the goblins in a work song to help pass the time. Performance: 17
Day 3: Medicine: 13 13
Day 4: Religion: Continues with prayer: 15
Day 5: She offers her assistance to Moxo, as thanks for not leaving her behind after the battle. 6
Day 6: Medicine:23
Day 7: Rohdin makes the rounds outside the village to check for tracks of hostile creatures outside the village. Survival: 3
The wound is reduced by one over the week to five. (Added one roll to day 3 for advantage.
Gara: You make good progress on Setting up farming in the large village and in your medicine studies (you need just a bit more to raise you medicine proficiency to a +3). However, no luck on finding a capable leader, though you find a few adequate henchment to keep things going. Once again, as in the previous weeks, you notice the large village is low of talented goblins.
Serit: Remember that if you rest for the day, you get advantage on medical checks, did you include that? As for resources for smithing, that's what led you to the cave before. You have yet to investigate the cave properly, though your companions did mention they think they saw some minerals. But you know nothing else. Do you want to organise another expedition to the cave (alone or in a group or with gobins)?
Moxo: You are helping Gara in the project in the large village, with tunnerling helping in setting up a drainage system for the fields. You have a minor mishap on day 5, but you make up for that on day 7.
Rohdin: Does "Medicine" refer to trying to treat yourself, or studying medicine? You prayers leave you with tingling feeling you your lost eye and dreams about the task you have been set. There is no obvious threats nearby outside the large village (again aside from the cave further away that you fled from).
Overall: Basic farming is set up in the large village.
So here are the four advantage medicine rolls in order;
3, 20, 13, 7
As for the smithing, for now he will just work on preparing a place to do the actual smithing and where to hold the materials etc. Once his arm is a little better he will push to take people back to the cave system.
All 4 rolls succeed (considering you can get better treatment than your +1 modifier when you are in the village).
Anything else anyone wants to do in this week's actions.
Just a summary, the smaller village is stable and secure, but the lack of mineral resources is putting a halt to further growth. In the large village, the biggest problem is leadership.