"Wow! Joyce was it? You have a natural talent for this!" ... Ulala winces upon Percy's return. "What's wrong pretty boy? Did you need to borrow some coin? I've made a bit, and could spare a few if you need. By the way... did our companion not call your name just now?"
Percy stops dead and his eyes narrow at the remark. " No, I'm fine, but I do think I heard them calling yes." and makes to leave once more, but stops and keeps an eye on Ulala from a distance. " It would be a right shame if the blessed caught her because I got frustrated." He says to himself.
This post has potentially manipulated dice roll results.
"Yea...yea....keep going..." Ulala generates a mage hand to rummage through the collection of wands as the vendor is distracted and Percy is at a distance she believes is far enough that he would not be able to notice.
Percy face palms as his passive perception is able to make out Ulala stealing the wand. " I sure hope that merchant is an absolute dolt. " He thinks to himself.
This post has potentially manipulated dice roll results.
20
Gorlok rejoins with the group at the time he sees Ulala trying to take a wand. "Joyce" turns around to see the blue mage hand rummaging through the wands. It does not take her long to realize it is Ulala. She looks at her with a puzzled look on her face before asking "Excuse me. Why are you using your spell to play with my wands? If I didn't know any better, I would think you are trying to steal from me."
"No, Joyce. No! I was just so entranced by your music! A voice and musical sense worthy of an audience..." (Deception: 22 )
-------------
Ulala has the mage hand carry a wand to her actual hand. She makes a twirling motion towards Joyce's face. "It's...like magic, you must see." Ulala places the wand in Joyce's empty hand, then looks at her other hand which is still holding the flute. "What do you say? Join me on stage and see what talent you truly hold in there?" she suggests, pointing at Joyce's bosom.
Ulala walks hand in hand with Joyce as they take the stage. "Hello, Odaigo! Thank you for coming to see me so many times. This city has been to good to me. But today I want to introduce you to a new talent. One that has been hiding right under your doorstep for all this time! Joyce, take it away!" Ulala begins to beat her drum, setting the rhythm for Joyce to take the spotlight.
Bardic inspiration
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
This post has potentially manipulated dice roll results.
Performance for Joyce 12 Inspiration: 5
Joyce plays her first song, but her nerves seem to get the better of her. If it wasn't for Ulala carrying the piece, the two might have been boo'd off the stage. However, the duo seem to impress some people and they are awarded 22g 30s for their performance.
Ulala hugs Joyce. "Did you hear the crowd? Think of this as a start of something new!" She presses 10 gold coins into her hand. "Do you ever get out of the shop to enjoy yourself at the festival? Why don't we have a look around? Maybe you'll meet my friends." Ulala checks her special device. "Speaking of which, where are my little puppies?" she whispers to herself.
The group reconvenes after the performance. A now ecstatic Joyce joins in the conversation saying "I can't belive I just did that!" before turning and smiling to everyone. Ulala checks the device that she stole from the old man what seems so long ago and the time reads 2:15. Within a few minutes, the men that she charmed returned to her with news. They have found some people who are looking for them. Some fans of Percy's excellent archery talent and Gorlok's fearless fighting. As well as a few fans of Ulala's drumming technique. Besides that, they don't bring any news of interest. There is only 10 minutes left of the charm spell and the reward ceremony for Gorlok and Percy begin at 4.
After enjoying the festivities a bit longer, the group heads over to the central Odaigo where the awards ceremony is. They enter a large plaza with building lining the east and west side. A few tents and vendors are set up in the plaza and a large crowd is beginning to gather. Upon arriving, the group heads towards the center of the plaza and wait for the ceremony to begin.
Promptly at 4, the chatter of the crowd is broken by the loud sound of trumpets. A short fanfare is accompanied by the appearance of four knights in shined plate armor surrounding a tall man, dressed in bright robes, trimmed with gold and bearing the Baron's crest. Behind the group of knights is a robed man carrying a box. The group heads unto the stage while the trumpets continue to play their melody. After a brief moment of walking on to the stage, the tall man raises his hands and the trumpets immediately silence. The fading instrumental echoes is followed by a brief silence before the man begins to speak. He introduces himself as the Baron and thanks the wonderful people of Odaigo for their gratitude and their continued loyalty to his rule. After a short speech, the Baron changes his focus to the winnings of the festival. Both Gorlok and Percy are called unto the stage as well as a plump young lady named Bertha for her victory in the pie eating contest. Fighting through the large crowd Percy and Gorlok finally make it to the stage. Looking out into the crowd, they are met with loud a joyous applause. They are all given their 150g coin in a small, well trimmed purse as well as a necklace bearing the crest of the baron. The necklace is made a gold and definitely has some vendor value. The victors are dismissed and then return to the crowd. Percy and Gorlok regroup with their comrades towards the center of the plaza.
The Baron continues to speak about the evenings festivities including a description of a firework ceremony to cap off the night. The group listens and suddenly, for just a brief instant, the very fabric of space seems to warp—distances stretch to infinity or close to nothing, straight lines warp and weave, and vertigo assaults your senses. In the eye of this insane storm, space opens up, and a pool of thick blue slime oozes out onto the street. As your vertigo subsides, a huge alien worm like creature rises up from the pool. Its translucent, purplish skin reveals strands of pulsing organs beneath it, and a ring of hooked tentacle like limbs surrounds a gaping lamprey like mouth.
A shout from the middle of the busy fair spreads into an expanding ripple of cries and screams, accompanied by loud crashes that sound like carts and booths being overturned. These ripples of sound immediately transform into a wave of people, as bystanders try to escape whatever is wreaking havoc behind them.
"By Apollo's light...!" Ulala uses Faerie Fire against the worm, before moving back further into the crowd. (s19 or as close to behind the stands as possible) "I hope you are well prepared after all that boding, paladin." Ulala grasps her flute and begins to play a tune for Graxxy. Bardic Inspiration
Faerie Fire: Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Bardic Inspiration: As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
"Well, that is definitely a bit more than I think we were expecting." Percy will have Gotrek charge the beast and take out his crossbow.Percy will also attempt to call out loudly, " This could easily be a distraction. Keep your eyes peeled for the culprit as best you are able."
If I somehow am able to get out the bow fast enough to make an attack, I will Attack: 22 Damage: Unable to parse dice roll.
He will also make an arcana check to see if he can identify the creature. 20
When Gotrek nears the beast he will take the dodge action.
Rollback Post to RevisionRollBack
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The wand vendor, now known as "Joyce" blows on Ulala's flute. She has a natural talent for it.
"Wow! Joyce was it? You have a natural talent for this!"
...
Ulala winces upon Percy's return.
"What's wrong pretty boy? Did you need to borrow some coin? I've made a bit, and could spare a few if you need. By the way... did our companion not call your name just now?"
Percy stops dead and his eyes narrow at the remark. " No, I'm fine, but I do think I heard them calling yes." and makes to leave once more, but stops and keeps an eye on Ulala from a distance. " It would be a right shame if the blessed caught her because I got frustrated." He says to himself.
"Yea...yea....keep going..."
Ulala generates a mage hand to rummage through the collection of wands as the vendor is distracted and Percy is at a distance she believes is far enough that he would not be able to notice.
Sleight of hand:
8
Percy face palms as his passive perception is able to make out Ulala stealing the wand. " I sure hope that merchant is an absolute dolt. " He thinks to himself.
“maybe another time then...”
gorlok turns away from the armorer and regroups with his companions
20
Gorlok rejoins with the group at the time he sees Ulala trying to take a wand. "Joyce" turns around to see the blue mage hand rummaging through the wands. It does not take her long to realize it is Ulala. She looks at her with a puzzled look on her face before asking "Excuse me. Why are you using your spell to play with my wands? If I didn't know any better, I would think you are trying to steal from me."
"No, Joyce. No! I was just so entranced by your music! A voice and musical sense worthy of an audience..."
(Deception: 22 )
-------------
Ulala has the mage hand carry a wand to her actual hand. She makes a twirling motion towards Joyce's face.
"It's...like magic, you must see."
Ulala places the wand in Joyce's empty hand, then looks at her other hand which is still holding the flute.
"What do you say? Join me on stage and see what talent you truly hold in there?" she suggests, pointing at Joyce's bosom.
Joyce replies "Well I would love to, but who would watch my shop?"
"The shop? Close the shop for just a moment! What's the risk? The true risk in life is not pursuing what your heart truly desires!"
Persuasion: 27
----------
Ulala grasps both of Joyce's hands with her own. "Joyce. You MUST come with me. This is your moment." she exclaims as her eyes twinkle voraciously.
With joy and dreams in her eyes, she exclaims "Alright. Let's give this a shot!" as she follows Ulala to the stage.
Ulala walks hand in hand with Joyce as they take the stage.
"Hello, Odaigo! Thank you for coming to see me so many times. This city has been to good to me. But today I want to introduce you to a new talent. One that has been hiding right under your doorstep for all this time! Joyce, take it away!"
Ulala begins to beat her drum, setting the rhythm for Joyce to take the spotlight.
Bardic inspiration
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Performance for Joyce 12
Inspiration: 5
Joyce plays her first song, but her nerves seem to get the better of her. If it wasn't for Ulala carrying the piece, the two might have been boo'd off the stage. However, the duo seem to impress some people and they are awarded 22g 30s for their performance.
Ulala hugs Joyce. "Did you hear the crowd? Think of this as a start of something new!"
She presses 10 gold coins into her hand.
"Do you ever get out of the shop to enjoy yourself at the festival? Why don't we have a look around? Maybe you'll meet my friends."
Ulala checks her special device.
"Speaking of which, where are my little puppies?" she whispers to herself.
" My god she is a mastermind." Percy says in awe as Gorlok and Graxxy rejoin.
The group reconvenes after the performance. A now ecstatic Joyce joins in the conversation saying "I can't belive I just did that!" before turning and smiling to everyone. Ulala checks the device that she stole from the old man what seems so long ago and the time reads 2:15. Within a few minutes, the men that she charmed returned to her with news. They have found some people who are looking for them. Some fans of Percy's excellent archery talent and Gorlok's fearless fighting. As well as a few fans of Ulala's drumming technique. Besides that, they don't bring any news of interest. There is only 10 minutes left of the charm spell and the reward ceremony for Gorlok and Percy begin at 4.
After enjoying the festivities a bit longer, the group heads over to the central Odaigo where the awards ceremony is. They enter a large plaza with building lining the east and west side. A few tents and vendors are set up in the plaza and a large crowd is beginning to gather. Upon arriving, the group heads towards the center of the plaza and wait for the ceremony to begin.
Promptly at 4, the chatter of the crowd is broken by the loud sound of trumpets. A short fanfare is accompanied by the appearance of four knights in shined plate armor surrounding a tall man, dressed in bright robes, trimmed with gold and bearing the Baron's crest. Behind the group of knights is a robed man carrying a box. The group heads unto the stage while the trumpets continue to play their melody. After a brief moment of walking on to the stage, the tall man raises his hands and the trumpets immediately silence. The fading instrumental echoes is followed by a brief silence before the man begins to speak. He introduces himself as the Baron and thanks the wonderful people of Odaigo for their gratitude and their continued loyalty to his rule. After a short speech, the Baron changes his focus to the winnings of the festival. Both Gorlok and Percy are called unto the stage as well as a plump young lady named Bertha for her victory in the pie eating contest. Fighting through the large crowd Percy and Gorlok finally make it to the stage. Looking out into the crowd, they are met with loud a joyous applause. They are all given their 150g coin in a small, well trimmed purse as well as a necklace bearing the crest of the baron. The necklace is made a gold and definitely has some vendor value. The victors are dismissed and then return to the crowd. Percy and Gorlok regroup with their comrades towards the center of the plaza.
The Baron continues to speak about the evenings festivities including a description of a firework ceremony to cap off the night. The group listens and suddenly, for just a brief instant, the very fabric of space seems to warp—distances stretch to infinity or close to nothing, straight lines warp and weave, and vertigo assaults your senses. In the eye of this insane storm, space opens up, and a pool of thick blue slime oozes out onto the street. As your vertigo subsides, a huge alien worm like creature rises up from the pool. Its translucent, purplish skin reveals strands of pulsing organs beneath it, and a ring of hooked tentacle like limbs surrounds a gaping lamprey like mouth.
A shout from the middle of the busy fair spreads into an expanding ripple of cries and screams, accompanied by loud crashes that sound like carts
and booths being overturned. These ripples of sound immediately transform into a wave of people, as bystanders try to escape whatever is wreaking havoc behind them.
Initiative rolls:
Gorlok: 4
Graxxy: 7
Percy: 19
Ulala: 8
Crowd: 17
Worm: 7
The combat is order is:
Ulala
Percy
Gorlok
Graxxy
Crowd
Worm
The group is up!
"By Apollo's light...!"
Ulala uses Faerie Fire against the worm, before moving back further into the crowd. (s19 or as close to behind the stands as possible)
"I hope you are well prepared after all that boding, paladin."
Ulala grasps her flute and begins to play a tune for Graxxy.
Bardic Inspiration
Faerie Fire: Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Bardic Inspiration: As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
"Well, that is definitely a bit more than I think we were expecting." Percy will have Gotrek charge the beast and take out his crossbow.Percy will also attempt to call out loudly, " This could easily be a distraction. Keep your eyes peeled for the culprit as best you are able."
If I somehow am able to get out the bow fast enough to make an attack, I will Attack: 22 Damage: Unable to parse dice roll.
He will also make an arcana check to see if he can identify the creature. 20
When Gotrek nears the beast he will take the dodge action.