Keelyn, a male half-elf guard in the employ of the infamous Mardoon crime family, meets with the party at the Landlocked Lady, one of the establishments of Shadycreek Run owned by the Mardoons. He explains that the city has been experiencing a string of disappearances and wants to hire the group to find out why.
Players:
4 to 6 players
5th level
Any race (must own if not PhB; I will share content but I only have PhB available)
Any class (no homebrew; must own content for character sheet)
Alignment neutral or good; no evil
1 common magic item up to 500 gp as a family heirloom in your backstory (no potions)
Saralyssa is a sage of a library or institution of knowledge in the area. She has devoted much of her life to the study of ancient texts. She travels, from time to time, to gather books or artifacts she has heard about, even going into ancient ruins to search for more of the same. Her main area of study is in ways to focus power into more powerful magical spells or objects.
This post has potentially manipulated dice roll results.
Ability scores: 181612121413
Character Name: Requilary
Race/Class: Warforged, Divine Soul Sorcerer
Background: Acolyte
Alignment: Lawful Good
Common Magic Item: Clothes of Mending
Backstory:
Requilary - A container for holding sacred relics.
In order to continue his service to the world even after his death, a cleric of Eldath, Goddess of Peace, built the warforged for the purpose of keeping order and stopping violence in the world. Infusing it with the power of his deity, he then wiped Requilary of all memories related to his creator, so as to keep his sole focus on his peacekeeping duties.
The warforged knows that he does not remember his creator's name, but keeps that in the back of his memory, lest his pursuit of his origin endanger the people he was meant to protect. For now, his mission is to find those who have disappeared and bring them back to safety.
Sounds interesting. I have a couple characters floating around. Would an artificer be fine?
Sounds interesting. I have a couple characters floating around. Would an artificer be fine?
Edit: just going to post the rough idea I have for the character and roll stats.
Name: Winifred
Race: Gnome
Class: Artificer (artillerist)
Background: Urban Bounty Hunter
Backstory: Winifred grew up in a home of inventors. He learned to craft at a young age. In his teens, someone broke into their shop and stole some goods. Winni used his skills to hunt the man down and get their goods back. He then left the family business and started working as a bounty hunter, earning a name for himself with his creative use of magic items and spells.
Backstory: Malbor comes from a tribe of need nomadic shifters that have long since given up living in civilized lands. Due to this the tribe explored more into their lycanthrope ancestors, learning over time to call upon vastly more powerful aspects then others of their kind.
Malbor was the first son of the tribe's shaman so he was chosen to train in these arts. From a young age he was trained in the art of warfare and how to unlock the most out of his transformations in time of great duress. Once he reached his full maturity Malbor became the tribal war leader, in charge of hunting enemies of their people.
Upon his last birthday his father had a vision of something going on out in the world. In order to deal with this as it was something that he found dire. Since Malbor was the best warrior of the tribe he was chosen to leave the tribe and travel into the outside world.
Interested...anything in particular regarding stat creation? Delta used 4d6 rerolling one 1 and dropping the lowest...Is that acceptable?
RE Homebrew: Are you okay with Homebrew recreations of Cannon Material that we own hard copies of? I have a decent collection of 5e material, but I am free to play on DnD Beyond. Generally I "homebrew" things that are in my physical collection if I am putting it in a DnD-B Character sheet. I am fine either way, just wanted to know.
Going with stat creation like Delta's assuming that is okay...if not will reroll.
Ability scores: 171491410 Unable to parse dice roll.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Magic item - (Questions about inventory, but assuming moon touched short sword)
Background - clan crafter Gunsmith
Backstory - Arvold’s Guild Leader, if you could call it that, has reported some of the guilds family has gone missing. Accepting any volunteers to try and bring them home, Arvold offered his services.
One last question...there does not appear to be such a thing as common magical items...at least not that I can find easily. Did you by chance mean 1 uncommon magical item? This would be on the teir of a bag of holding but not bracers of defense for example...
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
One last question...there does not appear to be such a thing as common magical items...at least not that I can find easily. Did you by chance mean 1 uncommon magical item? This would be on the teir of a bag of holding but not bracers of defense for example...
A nomadic elf knows to brush elbows with less savory elements where he goes. Often purchasing discounted trinkets to tell when he moves to the next town he visits. Valar likes a story to sing at the bar to attract customers for his trinkets.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Long ago his great Elvin grandfather on his Fathers side disappeared in the City and many times family members went to look for him never to return. Talos heard these stories many times and now he figures its his turn to look. He fingers his great grandfathers hand crossbow as he listens to Keelyn, sipping his wine at the Landlocked Lady,
class: fighter (with intent to multiclass, probably into cleric, rogue, Paladin, or bard)
background: haunted one (I can change it if not allowed though)
magic Heirloom: Veteran’s Cane
Alignment: Neutral (he believes only in the bonds he forms or the power of coin, there is no good or evil)
bqckground: Adam’s father was a decorated Veteran even having sustained a permanent injury to one leg. Being a master of the Sword when his only son was born he vowed to teach him everything he knew. Adam grew up without a mother as she died from complications during his birth. Though he always saw the family maid as a motherly figure. Training with his father daily from the age of 6 Adam quickly learned the ways of the swordsman. Adam quite enjoyed his childhood, when he was 16 however he went to the local city to find a gift for his father’s birthday while there he found a beautiful cane and he thought it would be a wonderful gift. The merchant was a criminal however and used his market stall as a way to scout for wealthy victims, and Adam was the perfect target. Following Adam home The man saw the now sickly father being cared for by the son and saw it as the perfect mark the criminal showed himself Stabbing Adam’s father and then threatening Adam himself. In a fit of Rage Adam yelled much to his and the criminal’s surprise the yell transformed the cane into a sword grabbing the sword Adam struck down the criminal but not before sustaining a mild but permanent injury to the leg just like his father. After that Adam left home giving the house to the maid. He became a mercenary believing that there is little hope in the grand scheme of the universe. The only use he had for the coin he earned was to get drunk and to send a little home to the one person he still cared about. While he does not believe in good or evil he often sticks himself into conflicts because he sympathizes for those that cannot defend themselves.
Alignment: Neutral (He cares about people close to him but is more interested in experimenting and improving his creations/ trap theory.
Backstory: Kaizo a kobold artillerist. Even among other kobolds Kaizo was talented at setting traps. While tunneling to expand their den Kaizo and some of his fellow kobolds accidentally entered a wizard's lair booby trapped to the brim. After setting off many traps only Kaizo remained alive albeit with a missing arm. Dazed and bleeding out Kaizo had scribbled some notes on scrap paper about improvements he would make to the traps he encountered before passing out. The wizard arrived shortly after when his alarms had went off. Impressed by Kaizo's natural genius he saved him and taught him how to tinker with magic. After some time has passed his mentor disappeared. Kaizo sets out on a journey to find his beloved master to whom he is indebted greatly.
Gildar was part of a mercenary group in the underdark known as the Brotherhood of Slate. They took on any task, regardless of how mundane or violent it would be. Escorting folks through the underdark's twisting tunnels safely, up to political assassinations. One day, in the midst of a demonic uprising where the demon princes were tearing their way about his realm, a group of adventurers were in need of aid. And they had enough in gold and worthwhile loot to pay for half the company - It seemed they had recently escaped the clutches of the drow and were looking for the fastest way out, seeking aid in expediting that process.
Gildars' entire company was hired that day. It was the gravest mistake they had ever made. Eventually the group stumbled upon a lone drow priestess blocking their path. Her might was beyond reckoning, and everyone was slaughtered or enslaved. Gildar himself had been left for dead. But the drows spite knew no bounds - as just in case the priestess cursed all the bodies that lay there. All of their forms twisting into monstrosities. Gildar, remaining conscious if just barely.. having never held any faith in his life, called out to every patron and divine at once, promising to follow in proper service, should he be allowed to exact his revenge. Pelor answered.
Pelor shielded Gildar from the notice of the beasts who used to be his kin, and made him leave the underworld, to walk the surface as Gildars quarry had done just that herself. In return, Gildar was to promote Pelors' domain, and aid those who were weak, and in need as recompense. Gildar, once a fine warrior, still had suffered the effects of the curse. it weakened his body and using this new start to grow in power for the divine that had saved him. Working now as a mercenary for hire. (This is his default backstory and can be altered to fit the realm if it isn't the same as Forgotten Realms)
Backstory: Tucker grew up on a farm when the war came. Likable but, not known for being wise, Tucker believed what the recruiter was saying and joined. After making a short journey to the Duke's military compound and some training, Tucker was thrust into the ranks awaiting his big day to shin.
The battlefield was cold, wet and overcast at the site of some old ancient ruin from bygone peoples. The opposing forces, mostly Orcs, had gathered on the opposite side and outnumbered Tucker and his companions 2 to 1. Men on horses came by making speeches, the battle horns sounded and 2 volley's of arrows were loosed with many casualties on the Duke's side, the order was given for the infantry to advance. A great wave of fierce Orcs hit the dukes army and the army buckled and scattered. Tucker did the best he could but ended up running to the ruins to hide.
Tucker found a crumbling alcove to curl up in when two massive Orcs found him. As they leaped, notched axes about to strike with sharp toothed grins on their faces the ground beneath tucker crumbled and he and the Orcs fell 20 ft. to an old stone floor. Tucker hit the ground with a thud, his weapons scattered out of his grasp. After catching his breath Tucker scrambled to find a weapons as the Orcs advanced. Tucker saw a long sword, sunk into a stone in the middle of the room and he grasped for it and tugged. Time stopped.
"Who are you?" a voice said to him. "I'm Tucker! he yelled as he tugged on the sword again.
"What do you want with my sword?" it inquired. "To use it to kill some damn orcs who want to kill me." Tucker yelled back.
The room filled with a bright glow and a glowing figure stood before him. "I am The Gold Knight, a minor deity of long ago. I governed young questing knights and the sword. You, Tucker, are no knight, but if you pledge yourself into my service I shall teach you and guide you and will even share some of my power with you."
In an uncharacteristic light of inspiration Tucker knelt on 1 knee and stated: "I Tucker, of no house, pledge to follow you and your code with my dying breath." With those words the Sword came from its stone, into Tucker's hand and Tucker was bathed in golden light.
Tucker climbed out of the hole,alive and unlike anything he had been before. The ancient minor deity had bonded with Tucker's spirit and the two have been adventuring since.that day Tucker Goldenhawke was born.
Class/Subclass: Paladin(Watcher, if UA allowed. If not, Oath of Ancients)/Bloodhunter 1
Alignment: Neutral Good
Background: Far Traveler
Backstory: For as long as Vrokov can remember, it has always been a traveler. A tradition passed down from generation to generation according to his Mother, and sole traveling companion for much of his life. Although, he never could grasp the reason, as they always seemed to change year to year, and place to place. But this was fine by Vrokov, as he got to see many a places, and gain a few itneresting friends along the way! Though one aging lady seemed to pop up in a lot of those places, and always shared a bit of good advice or nugget of wisdom.
Not one to think of the oddity of their meetings too much, as his mother always seemed to take them to places known for it anyways, Vrokov would carry on blissfully ignorant of certain truths. At least until the day he came of age, and was forced to put the little lesson over the years to use surviving an encounter in the woods one night. Surviving by the skin of his teeth, only then did his mother reveal the event to be a test to see if he could carry on the family legacy of defending their world from planar intenties. He laughed it off, believing her mad. But as he came to realize the seriousness of her words, and that he had already been undergoing treatments over the years to prepare for this role, Vrokov solemnly accepted the truth.... after some time.
Left to his own devices upon completing his training some few years later, Vrokov found himself in trouble with the Mardoon family when an overzealous pursuit of a foe led to one of their members being caught in the crossfire. Spared if only to pay back his debt, he would find himself in Shadycreek Run, answering a request for aid.
New to PbP, but I've been playing D&D forever. I have several fully-scripted characters waiting to be used, so I'm not set on below.
Abilities @level 1: 15 / 15 / 9 / 10 / 10 / 10
Character Name: Henreid Wolfkin Race: Stout Halfling Class: Ranger (Short) Backstory: Henreid Wolfkin doesn't have an epic backstory. He isn't a hero with a dark secret, or a villain with a tragic past. He simply prefers the wild. Other than spending most of his childhood hunting and raising trained animals, Henreid has a simple lifestyle. His hermet-like lifestyle has made him eccentric to say the least, but he's affable nonetheless. More comfortable with exotic animals than people, he treats people like experimental subjects, trying to study them to see why everyone acts so "civil" yet contradictory. Other than that, he's like any other Halfing... with a Giant Wolf Spider companion... and owns a pair of Slippers of Spider Climbing... How often you can post (at least 1/day): Opposite ends of the day, 6-8 am & 7-11 pm. Sometimes during lunch break, available most of the day weekends.
I am going to withdraw...the idea that I had has something very similar already applied...and I don't like to look like I am duping a submission...best of luck to all.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
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The game:
Players:
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Ability scores: 13 14 11 8 16 15
Name: Saralyssa Lorridan Adredar
Race: Gnome (forest)
Class: Wizard (Evokedr)
Background: Sage
Alignment Lawful Neutral
Magic item: Enduring Spellbook
Backstory:
Saralyssa is a sage of a library or institution of knowledge in the area. She has devoted much of her life to the study of ancient texts. She travels, from time to time, to gather books or artifacts she has heard about, even going into ancient ruins to search for more of the same. Her main area of study is in ways to focus power into more powerful magical spells or objects.
Ability scores: 18 16 12 12 14 13
Character Name: Requilary
Race/Class: Warforged, Divine Soul Sorcerer
Background: Acolyte
Alignment: Lawful Good
Common Magic Item: Clothes of Mending
Backstory:
Requilary - A container for holding sacred relics.
In order to continue his service to the world even after his death, a cleric of Eldath, Goddess of Peace, built the warforged for the purpose of keeping order and stopping violence in the world. Infusing it with the power of his deity, he then wiped Requilary of all memories related to his creator, so as to keep his sole focus on his peacekeeping duties.
The warforged knows that he does not remember his creator's name, but keeps that in the back of his memory, lest his pursuit of his origin endanger the people he was meant to protect. For now, his mission is to find those who have disappeared and bring them back to safety.
Character Sheet Link: https://www.dndbeyond.com/profile/DeltaEdge27/characters/21696241
Sounds interesting. I have a couple characters floating around. Would an artificer be fine?
Sounds interesting. I have a couple characters floating around. Would an artificer be fine?
Edit: just going to post the rough idea I have for the character and roll stats.
Name: Winifred
Race: Gnome
Class: Artificer (artillerist)
Background: Urban Bounty Hunter
Backstory: Winifred grew up in a home of inventors. He learned to craft at a young age. In his teens, someone broke into their shop and stole some goods. Winni used his skills to hunt the man down and get their goods back. He then left the family business and started working as a bounty hunter, earning a name for himself with his creative use of magic items and spells.
Ability scores: 7 15 10 12 12 10
Name: Marbor
Race: Shifter
Class: Barbarian (Path of the Beast if allowed.)
Background: Outlander
Backstory: Malbor comes from a tribe of need nomadic shifters that have long since given up living in civilized lands. Due to this the tribe explored more into their lycanthrope ancestors, learning over time to call upon vastly more powerful aspects then others of their kind.
Malbor was the first son of the tribe's shaman so he was chosen to train in these arts. From a young age he was trained in the art of warfare and how to unlock the most out of his transformations in time of great duress. Once he reached his full maturity Malbor became the tribal war leader, in charge of hunting enemies of their people.
Upon his last birthday his father had a vision of something going on out in the world. In order to deal with this as it was something that he found dire. Since Malbor was the best warrior of the tribe he was chosen to leave the tribe and travel into the outside world.
I went with standard array for now.
https://ddb.ac/characters/22369949/Dn64AH
Interested...anything in particular regarding stat creation? Delta used 4d6 rerolling one 1 and dropping the lowest...Is that acceptable?
RE Homebrew: Are you okay with Homebrew recreations of Cannon Material that we own hard copies of? I have a decent collection of 5e material, but I am free to play on DnD Beyond. Generally I "homebrew" things that are in my physical collection if I am putting it in a DnD-B Character sheet. I am fine either way, just wanted to know.
Going with stat creation like Delta's assuming that is okay...if not will reroll.
Ability scores: 17 14 9 14 10 Unable to parse dice roll.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Race: Human Variant - Crossbow expert
Class - Fighter- Gunslinger
Magic item - (Questions about inventory, but assuming moon touched short sword)
Background - clan crafter Gunsmith
Backstory - Arvold’s Guild Leader, if you could call it that, has reported some of the guilds family has gone missing. Accepting any volunteers to try and bring them home, Arvold offered his services.
Ability scores: 11 11 8 14 13 8
Ability scores: 12 10 17 17 17 15
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
One last question...there does not appear to be such a thing as common magical items...at least not that I can find easily. Did you by chance mean 1 uncommon magical item? This would be on the teir of a bag of holding but not bracers of defense for example...
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Here’s a list from Dnd beyond:
https://www.dndbeyond.com/magic-items?filter-type=0&filter-search=&filter-rarity=1&filter-requires-attunement=&filter-effect-type=&filter-effect-subtype=&filter-has-charges=
Ability scores: 10 14 13 11 12 13
Valar
Race: Elf
Class: Bard
Background: Criminal (Fence) - Chaotic Neutral
Magic Item: Cloak of Many Fashions
A nomadic elf knows to brush elbows with less savory elements where he goes. Often purchasing discounted trinkets to tell when he moves to the next town he visits. Valar likes a story to sing at the bar to attract customers for his trinkets.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneName: Talos Eagleflight
Race: Half elf
Class: Eldritch Knight
Background: Urban Bounty Hunter
Backstory:
Long ago his great Elvin grandfather on his Fathers side disappeared in the City and many times family members went to look for him never to return. Talos heard these stories many times and now he figures its his turn to look. He fingers his great grandfathers hand crossbow as he listens to Keelyn, sipping his wine at the Landlocked Lady,
https://www.dndbeyond.com/profile/Stormbringer4729/characters/22372248
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Adam Gregaren
race: Variant human
class: fighter (with intent to multiclass, probably into cleric, rogue, Paladin, or bard)
background: haunted one (I can change it if not allowed though)
magic Heirloom: Veteran’s Cane
Alignment: Neutral (he believes only in the bonds he forms or the power of coin, there is no good or evil)
bqckground: Adam’s father was a decorated Veteran even having sustained a permanent injury to one leg. Being a master of the Sword when his only son was born he vowed to teach him everything he knew. Adam grew up without a mother as she died from complications during his birth. Though he always saw the family maid as a motherly figure. Training with his father daily from the age of 6 Adam quickly learned the ways of the swordsman. Adam quite enjoyed his childhood, when he was 16 however he went to the local city to find a gift for his father’s birthday while there he found a beautiful cane and he thought it would be a wonderful gift. The merchant was a criminal however and used his market stall as a way to scout for wealthy victims, and Adam was the perfect target. Following Adam home The man saw the now sickly father being cared for by the son and saw it as the perfect mark the criminal showed himself Stabbing Adam’s father and then threatening Adam himself. In a fit of Rage Adam yelled much to his and the criminal’s surprise the yell transformed the cane into a sword grabbing the sword Adam struck down the criminal but not before sustaining a mild but permanent injury to the leg just like his father. After that Adam left home giving the house to the maid. He became a mercenary believing that there is little hope in the grand scheme of the universe. The only use he had for the coin he earned was to get drunk and to send a little home to the one person he still cared about. While he does not believe in good or evil he often sticks himself into conflicts because he sympathizes for those that cannot defend themselves.
Kaizo the Trapper
Race: Kobold
Class:2 levels conjuration wizard/3 levels artillerist artificer
Background: Clan Artisan
Magic Heirloom: Prosthetic arm
Alignment: Neutral (He cares about people close to him but is more interested in experimenting and improving his creations/ trap theory.
Backstory: Kaizo a kobold artillerist. Even among other kobolds Kaizo was talented at setting traps. While tunneling to expand their den Kaizo and some of his fellow kobolds accidentally entered a wizard's lair booby trapped to the brim. After setting off many traps only Kaizo remained alive albeit with a missing arm. Dazed and bleeding out Kaizo had scribbled some notes on scrap paper about improvements he would make to the traps he encountered before passing out. The wizard arrived shortly after when his alarms had went off. Impressed by Kaizo's natural genius he saved him and taught him how to tinker with magic. After some time has passed his mentor disappeared. Kaizo sets out on a journey to find his beloved master to whom he is indebted greatly.
Stats:Ability scores: 14 8 14 10 11 14
Your secret is safe with my indifference - Percy
I'll give this a try--I have an idea that may work depending on how the stats work out...
Ability scores: 14 13 9 14 15 14
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Character: Gildar Slate-Mantle
Stats: Ability scores: 16 16 16 4 11 13
Race: Gray Dwarf
Class: Life-Cleric
Alignment: True-Neutral
Background:
Gildar was part of a mercenary group in the underdark known as the Brotherhood of Slate. They took on any task, regardless of how mundane or violent it would be. Escorting folks through the underdark's twisting tunnels safely, up to political assassinations. One day, in the midst of a demonic uprising where the demon princes were tearing their way about his realm, a group of adventurers were in need of aid. And they had enough in gold and worthwhile loot to pay for half the company - It seemed they had recently escaped the clutches of the drow and were looking for the fastest way out, seeking aid in expediting that process.
Gildars' entire company was hired that day. It was the gravest mistake they had ever made. Eventually the group stumbled upon a lone drow priestess blocking their path. Her might was beyond reckoning, and everyone was slaughtered or enslaved. Gildar himself had been left for dead. But the drows spite knew no bounds - as just in case the priestess cursed all the bodies that lay there. All of their forms twisting into monstrosities. Gildar, remaining conscious if just barely.. having never held any faith in his life, called out to every patron and divine at once, promising to follow in proper service, should he be allowed to exact his revenge. Pelor answered.
Pelor shielded Gildar from the notice of the beasts who used to be his kin, and made him leave the underworld, to walk the surface as Gildars quarry had done just that herself. In return, Gildar was to promote Pelors' domain, and aid those who were weak, and in need as recompense. Gildar, once a fine warrior, still had suffered the effects of the curse. it weakened his body and using this new start to grow in power for the divine that had saved him. Working now as a mercenary for hire. (This is his default backstory and can be altered to fit the realm if it isn't the same as Forgotten Realms)
Magic item: YTBDT
Occassional Dungeon Master.
Name: Tucker Goldenhawke
Race: Variant Human
Class: Warlock-Celestial
Alignment: CG
Background: Soldier
Backstory: Tucker grew up on a farm when the war came. Likable but, not known for being wise, Tucker believed what the recruiter was saying and joined. After making a short journey to the Duke's military compound and some training, Tucker was thrust into the ranks awaiting his big day to shin.
The battlefield was cold, wet and overcast at the site of some old ancient ruin from bygone peoples. The opposing forces, mostly Orcs, had gathered on the opposite side and outnumbered Tucker and his companions 2 to 1. Men on horses came by making speeches, the battle horns sounded and 2 volley's of arrows were loosed with many casualties on the Duke's side, the order was given for the infantry to advance. A great wave of fierce Orcs hit the dukes army and the army buckled and scattered. Tucker did the best he could but ended up running to the ruins to hide.
Tucker found a crumbling alcove to curl up in when two massive Orcs found him. As they leaped, notched axes about to strike with sharp toothed grins on their faces the ground beneath tucker crumbled and he and the Orcs fell 20 ft. to an old stone floor. Tucker hit the ground with a thud, his weapons scattered out of his grasp. After catching his breath Tucker scrambled to find a weapons as the Orcs advanced. Tucker saw a long sword, sunk into a stone in the middle of the room and he grasped for it and tugged. Time stopped.
"Who are you?" a voice said to him. "I'm Tucker! he yelled as he tugged on the sword again.
"What do you want with my sword?" it inquired. "To use it to kill some damn orcs who want to kill me." Tucker yelled back.
The room filled with a bright glow and a glowing figure stood before him. "I am The Gold Knight, a minor deity of long ago. I governed young questing knights and the sword. You, Tucker, are no knight, but if you pledge yourself into my service I shall teach you and guide you and will even share some of my power with you."
In an uncharacteristic light of inspiration Tucker knelt on 1 knee and stated: "I Tucker, of no house, pledge to follow you and your code with my dying breath." With those words the Sword came from its stone, into Tucker's hand and Tucker was bathed in golden light.
Tucker climbed out of the hole,alive and unlike anything he had been before. The ancient minor deity had bonded with Tucker's spirit and the two have been adventuring since.that day Tucker Goldenhawke was born.
https://www.dndbeyond.com/profile/leapingmountain/characters/22378013
Name: Vrokov
Race: Minotaur
Class/Subclass: Paladin(Watcher, if UA allowed. If not, Oath of Ancients)/Bloodhunter 1
Alignment: Neutral Good
Background: Far Traveler
Backstory: For as long as Vrokov can remember, it has always been a traveler. A tradition passed down from generation to generation according to his Mother, and sole traveling companion for much of his life. Although, he never could grasp the reason, as they always seemed to change year to year, and place to place. But this was fine by Vrokov, as he got to see many a places, and gain a few itneresting friends along the way! Though one aging lady seemed to pop up in a lot of those places, and always shared a bit of good advice or nugget of wisdom.
Not one to think of the oddity of their meetings too much, as his mother always seemed to take them to places known for it anyways, Vrokov would carry on blissfully ignorant of certain truths. At least until the day he came of age, and was forced to put the little lesson over the years to use surviving an encounter in the woods one night. Surviving by the skin of his teeth, only then did his mother reveal the event to be a test to see if he could carry on the family legacy of defending their world from planar intenties. He laughed it off, believing her mad. But as he came to realize the seriousness of her words, and that he had already been undergoing treatments over the years to prepare for this role, Vrokov solemnly accepted the truth.... after some time.
Left to his own devices upon completing his training some few years later, Vrokov found himself in trouble with the Mardoon family when an overzealous pursuit of a foe led to one of their members being caught in the crossfire. Spared if only to pay back his debt, he would find himself in Shadycreek Run, answering a request for aid.
If allowed to roll-stats:
Ability scores: 12 12 10 11 15 15
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
New to PbP, but I've been playing D&D forever. I have several fully-scripted characters waiting to be used, so I'm not set on below.
Abilities @level 1: 15 / 15 / 9 / 10 / 10 / 10
Character Name: Henreid Wolfkin
Race: Stout Halfling
Class: Ranger
(Short) Backstory: Henreid Wolfkin doesn't have an epic backstory. He isn't a hero with a dark secret, or a villain with a tragic past. He simply prefers the wild. Other than spending most of his childhood hunting and raising trained animals, Henreid has a simple lifestyle. His hermet-like lifestyle has made him eccentric to say the least, but he's affable nonetheless. More comfortable with exotic animals than people, he treats people like experimental subjects, trying to study them to see why everyone acts so "civil" yet contradictory. Other than that, he's like any other Halfing... with a Giant Wolf Spider companion... and owns a pair of Slippers of Spider Climbing...
How often you can post (at least 1/day): Opposite ends of the day, 6-8 am & 7-11 pm. Sometimes during lunch break, available most of the day weekends.
I am going to withdraw...the idea that I had has something very similar already applied...and I don't like to look like I am duping a submission...best of luck to all.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)