Ralph. ... Takes down CD2 with the first shot of his crossbow, so sends the second into CD5, also doing damage. He then misty steps over next to CD5 and hit sit twice with his whip, doing damage both times. He flashes to another spot on the battlefield then, attacking CD3 this time. He misses 3 out of the four times though, doing only a minor amount of damage to CD3.
The cleric casts harm targetting Real. Real needs to make a DC 15 Con save or take [14d6[/roll] necrotic damage, half on successful save. If he fails the save his max HP is also decreased by the same amount. He cannot go under 1 HP with this damage though.
Back to top of initiative.
saralyssa Iorythas ... please post action. Pinnacle ... please post action. improved steel defender ... need action.
Map coming after I do Saralyssa's action.
Real Con saving throw: 12 if this doesn't save he will use Arcane Deflection to give it +4 to the saving throw
(OOC: Can you fix the roll against Real? I want to know the damage :-) )
Iorythas will take aim and fire first at CD3 that is near Ralph before turning his aim towards CD3 near Pinnacle and real. As he does he does his best to aim for a vulnerable spot.
This post has potentially manipulated dice roll results.
Seeing the other devas taken down quickly, Pinnacle commands ISD to end the last one touched by Corruption with him before lighting up his warpick for another strike.
Attack: 17 Damage: 10 Fire Damage: Unable to parse dice roll.
ISD Attack: 21 Damage: 14
Edit to add: Dangit, I need to figure out my syntax for that green flame blade damage. here is the fire damage roll without complications.
Tyrkoris will kneel and briefly pray for the fallen deva’s finishing with, “May Lathandar’s light guide us and aid us in returning all such fallen back to the Light.”
Real pauses for a bit and says "Friends I need to bring my riding companion back into existence." He casts find steed for 10 minutes (assuming we are able to be left there that long.)
"It seems wise to finish checking the chapel before we explore anywhere else in the temple. Are any of you proficient with looking for and disabling traps? I am able to do so if there is need."
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Corrupted Deva1 .. uses mind rend on Bjorn Mind Rend. The Corrupted Deva links its warped mind with that of one creature within 30 ft. The target must make a DC 17 Charisma save or be stunned until the end of their next turn. If they fail this check by 5 or more they also take 34 psychic damage.
"I can look for traps as well. If any doors need opening then I have some skill in that as well." Iorythas says as he shoulders his bow slowly, moving to look over their fallen enemies.
The paladin can definitely have time to summon his mount. Doors and hallways in this place are over-sized, leaving room for angel wings to not get crowded.
Anyone checking doors and such make sure to give me checks for doing so. Bjorn is giving the help action, so see his post above.
"I do not have any ability to disable traps or unlock doors, but I can help check for traps and such if that is needed." Saralyssa says with a glance around. "Otherwise I'll just stand ready in case something is on the other side of the door..."
Pinnacle looks over the various coinage and equipment the Devas had on them.
"It seems unlikely any of this would be of use in the furtherance of this mission. And after the mission is complete there is nothing else for any of us. Perhaps if the coin is on our bodies when we go to our original deaths they will help our friends or allies? On the other hand, we can leave the coinage here. I am sure once this is done the dragons outside will appreciate adding the offering to their hoards."
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Real finishes summoning his warhorse and walks forward "Rather than leave these for a random find, why not allow me to hold them in mymagic bag. We can then pull them out to barter or bribe the dragons or others. I feel this is the best course rather than leave it to chance." Real looks at the others and walks forward to load the treasure.
Real pulls out the barding for his horse that is in his bag of holding and loads it on his horse.
Ok, which door are we checking out, the North door or the South door? Can someone please roll their check for the door they pick as well. Remember Bjorn is giving the help action, so you can roll with advantage if you are checking for traps.
The stone door opens to reveal a short corridor. Another door lies directly in front of you and to the left a wide set of stairs lead upwards. To your right is an open door that seems to lead into a library of sorts.
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fixed, 43 damage.
Devas 3 and 5 both are taken out by these shots.
CD1 is all that is left...
Seeing the other devas taken down quickly, Pinnacle commands ISD to end the last one touched by Corruption with him before lighting up his warpick for another strike.
Attack: 17 Damage: 10 Fire Damage: Unable to parse dice roll.
ISD Attack: 21 Damage: 14
Edit to add: Dangit, I need to figure out my syntax for that green flame blade damage. here is the fire damage roll without complications.
13
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
With that the last of the divas goes down to the warforge and ISD. Combat is over.
What do you do now?
Tyrkoris will kneel and briefly pray for the fallen deva’s finishing with, “May Lathandar’s light guide us and aid us in returning all such fallen back to the Light.”
There is a door to the left, a door to the right, and stairs at the back of the chapel.
Real pauses for a bit and says "Friends I need to bring my riding companion back into existence." He casts find steed for 10 minutes (assuming we are able to be left there that long.)
Lot's of stuff ...
"It seems wise to finish checking the chapel before we explore anywhere else in the temple. Are any of you proficient with looking for and disabling traps? I am able to do so if there is need."
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
19 vs DC 17
Woot! Natural 20! Deva's not rending this mind!
"I can look for traps as well. If any doors need opening then I have some skill in that as well." Iorythas says as he shoulders his bow slowly, moving to look over their fallen enemies.
Bjorn will help with the Investigation of the area. (Iorythas with a +14?)
1... 11
2... 13
3.. 54
4... 71
5... 49
Deva one has...
9000 EP
2000 GP
Deva 2 has ...
5000 GP
400 PP
Deva 3 has ...
4000 GP
300 PP
Deva 5 has ...
2000 GP
400 PP
Between the four devas they have 4 iron maces in total.
Shinoh has ...
3000 GP
100 PP
A non-magical breastplate
a mace
a holy symbol.
The paladin can definitely have time to summon his mount. Doors and hallways in this place are over-sized, leaving room for angel wings to not get crowded.
Anyone checking doors and such make sure to give me checks for doing so. Bjorn is giving the help action, so see his post above.
"I do not have any ability to disable traps or unlock doors, but I can help check for traps and such if that is needed." Saralyssa says with a glance around. "Otherwise I'll just stand ready in case something is on the other side of the door..."
Pinnacle looks over the various coinage and equipment the Devas had on them.
"It seems unlikely any of this would be of use in the furtherance of this mission. And after the mission is complete there is nothing else for any of us. Perhaps if the coin is on our bodies when we go to our original deaths they will help our friends or allies? On the other hand, we can leave the coinage here. I am sure once this is done the dragons outside will appreciate adding the offering to their hoards."
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Real finishes summoning his warhorse and walks forward "Rather than leave these for a random find, why not allow me to hold them in my magic bag. We can then pull them out to barter or bribe the dragons or others. I feel this is the best course rather than leave it to chance." Real looks at the others and walks forward to load the treasure.
Real pulls out the barding for his horse that is in his bag of holding and loads it on his horse.
Lot's of stuff ...
Ok, which door are we checking out, the North door or the South door? Can someone please roll their check for the door they pick as well. Remember Bjorn is giving the help action, so you can roll with advantage if you are checking for traps.
Saralyssa goes to look over one of the doors... 1 1 = north, 2 = south.
Investigation: 21
"Seems safe..." She says as she opens the southern door.
The stone door opens to reveal a short corridor. Another door lies directly in front of you and to the left a wide set of stairs lead upwards. To your right is an open door that seems to lead into a library of sorts.