This post has potentially manipulated dice roll results.
Murph concentration: 3
"The closest pathway to parts unseen is in that basement, and then to the Undercellar, unless you want to go elsewhere, very quickly. It's right across the street. My vote is to go back in, and then into the basement, hoping we're not seen,"he whispers, as they prepare to exit the shop quickly.
The svirfneblin, still looking like the gnomish tailor, tries to leave the shop quietly and unseen. He encourages the others to do the same.
Perception to look outside for any patrols, passersby who might have heard the ward going off, etc: 17
Stealth: 26 (rolling with advantage in case this is a stone building and a stone street)
Once the automata are stopped, you quickly grab most of the money and the gems, as well as the different plans. As you leave the shop, and Murph says the key phrase, the automata do indeed activate and return to their places.Looking around you, two people have opened their windows to look out onto the street, but you see no guard nearby. At least, not yet.
Murph's disguise is still up for the moment, and as he steps out, one of the onlookers shouts down: "Anthony, what's the matter with your shop? We heard some loud ruckus, is everything alright?"
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
I jokingly nudge ‘Anthony’ with my elbow and give a knowing wink to Blair. “Things got a little out of control in their just now ... if you catch my meaning.” I put my hand on my hip, giving Blair somewhere to put her arm threw. “Shall we be off now?” turning to Murph, “You’re coming to after your lock up right?”
"Yesh! They went a bit mad. One blew up. Need spare parts. 'Vreything's fine now though!" Murph says, hiccuping and slurring, back to pretend drunk. He turns back, almost forgetting, and bends over the lock, fumbling briefly in a pretend locking up attempt. He then follows the other two in a quick, stumbling walk-run.
He hopes to loop back around to Parker's house and get in the basement to flee unseen.
This post has potentially manipulated dice roll results.
Blair catches on to Dart’s ruse. “Who’d have thought an automaton theatre show could be so dramatic!” She’d giggle, adjusting his shirt and dusting off his shoulder with delicate hands before looping her arm through the offered elbow. “I do enjoy a good bang.” The red head would give a sly smirk, playfully swaying her hips as she’d walk along. “Thank you for the preview Anthony.” She’d glance over her shoulder. “What a thrilling experience!” She’d add excitedly before leaning in close to Dart’s ear. “I don’t suppose we can take our excitement back to the room for a real grand finale.” Blair would purr playfully, loud enough for any eavesdroppers.
Deception: 19 for onlookers Persuasion: 23 for Dart
Their curiosity sated by the obvious scandal of a renowned shopkeeper in company of a working girl, the shutters close. Without too much difficulty, the three of you reach the side alley to the basement of Parker's office and you quickly make your way into the dark cellar. Assuring yourselves that the coast is clear, you make your way down to the hidden room that Parker had set up. closing the trap door inside the barrel on your way down, the house above you appears deserted again.
Inspecting the plans from your ultimately successful heist, you notice that the three automatons seem to not only be different designs, but their creation involved increasingly complex enchantments on their core. The first of the devices built was the female automaton, with an emphasis on protective armour, while sacrificing speed. The notes indicate however that it had some trouble accurately targeting anything moving too fast, and so the male model was built with a focus on speed and agility. While working fine, and evading most dangers due to its speed, it was either not as strong as a human and in a one-on-one situation, like with Dart for example, could easily be overpowered. That's when the smallest of the three automata was developed. Although it's chassis seems to be the simplest, the notes on the enchantments on it are incredibly detailed and rather complex. You see that these were then inscribed on a pearl or a sphere implanted into the well-armoured chest cavity of the automata. Near the bottom of each of the plans, you see the override phrase you used to disable them all.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Oh yes indeed. Quite dramatic. Really felt like a true life or death experience. And the explosion… so life like… it was like I almost felt real pain.” I say as the group continues to make their way out of sight of the onlookers.
I feel a pang of guilt having sullied someone else’s good name/reputation. But these days, how many people actually have their hands clean… Interrupted from my thoughts with Blair’s whisper in my ear, I shiver slightly at the feeling of her breath on my ear and neck. Quickly looking around to make sure we are clear of the shop and anymore curious onlookers, I take a few steps away from Blair. (If there are people watching, I would maintain the ruse until there wasn’t anyone watching.)
Shaking my head slowly, almost as if I’m trying to convince myself of the answer say, “I’m afraid I need to decline that offer doll… tempting though it is. I prefer not to mix business and pleasure. Unlike you... that’s not one and the same for me.” My words come out hesitantly at first and then gradually gain momentum and strength behind them. “Perhaps another time … when we aren’t … well, when I’m not on the run from the law.”
In the hidden cellar
“So Murph, what are you going to be doing with those plans now that you’ve got them? And how are you gonna be able to… uh … give them back? … Without bringing suspicion on yourself…” While waiting for his reply I take the time to take gather an accurate inventory of our ‘haul’ from the heist as well as inventorying the contents already in the cellar. (I would like to have a list to reference later if that’s okay Nemo)
Blair would provide a warm smile when Dart would begin to decline the offer, though some words did echo in her mind. ‘I prefer not to mix business and pleasure. Unlike you...’ The dancer would unlink her arm and provide him with more space. And as his words gained strength, her face would soften. She’d let out a light giggle and reach a hand out to push some hair from his forehead. “Perhaps, we’ll just stick to tea for your maladie.” Her head would tilt. Standing upright with a playful glance over her shoulder to Murph, Blair would give one last of her signature winks before skipping off ahead.
Blair would accompany the others down in the cellar for a while. Interchanging twirling a dagger in her hands and weaving it through her fingers, She’d llisten to what Murph had to say in response to Dart’s questions and learn more about his findings. Her eyes would occasionally fall over the items Dart was sorting, simply because some of the glinting would catch her eyes. At least they were able to get away without harassment. Her reputation as a working girl could make her memorable, yet very forgettable at the same time. Always a fine line to dance...
“Well, we can go see the person who asked for them in the first place, this evening, in the Undercellar, and he will take them and give me sets of gems that I can use to craft some items that will allow me to talk to someone quite far away, quietly. I think. Actually, I’d like to just copy over the plans here and give him copies. Then later, when things are a bit calmer, I’d like to return the originals. Leave them at the door in the middle of the night and bolt. That sort of thing.”
While the other two look through the gold and some of the gems, Murph briefly looks at the gems he took, spreading them out on the plans and beginning to copy them over one by one.
Blair would listen to what Murph's next steps were as she'd pad around the area. They already had done a thorough search of the place, but this time the redhead was looking for other things to busy her hands and mind with, repurposing some if she had too. Cloth, cleaner the better, was the first thing she'd look for. There must be an old shirt or spare dust cover laying around. Next, if she was lucky, maybe one of those little sewing kits. Parker was proper, even with his clothes. He must have one tucked away somewhere for a quick fix.
"Alrighty." Blair would nod to the gnome when he'd finish laying out his thoughts. "Lead the way when ready."
“Make your copies then. Shouldn’t take you to long.” Having spent a fair bit of time in this hidden cellar, I’ve taken a bit of a shine to it. “Perhaps we should keep this place as is. But find another entrance to use besides Parker’s place.”
Murph focuses on making the copies as well as he can, while the others go through and pack the stuff of the plan is to leave. Or try to help fashion some kind of false false bottom to the barrel doorway above, such that guards realizing that the barrel on its side can be opened would open it and see a chest with a container that may once have held something valuable. The bottom would be nailed shut and secured from below.
WIthin half an hour, you copy most of the relevant lines and details, though you leave some of the annotations off of the copies. You make sure to memorise them though, in case that they might be important. Bargaining chips and whatnot. Blair starts to gather up some of the gear nearby, but after finding a silk hankerchief, she gets busy with a sewing kit. What do you make?
Dart, you quickly realise that one of the important features of this cellar is the sorted, filed and neatly organised supplies for a variety of forged documents. It would take you quite a while to come up with a similar filing system, and if you mixed anything up, that might not be ideal. Though, given the nature of the offices, Parker being a notary and all, the papers and sealing waxes might be hidden in plain sight, as long as the labels were coded. Not down here in the cellar, but upstairs in the offices, plain as day. After all, with some of the watch struggling to read, what are the chances they'd pay any special kind of attention to the stationary?
Murph, once you're finished with your copies, you take a smaller one of the boxes and clamber up to the false barrel, to place the chest behind. The trap door to the cellar below would be visible, so you take one of the larger dustcovers and throw it on the floor, before placing the chest on top. Now the chest is the thing attracting attention. You consider whether you want to sacrifice some of the valuables from your heist to place some gems and coin into the box, so that the guards won't look any further.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Blair had been gathering some items to put together a little impromptu healers kit. By the looks of it, the boys needed some more serious patching up and she, a little stitching.
**** it. Green eyes sparked with a mix of mischief and determination. So as the two worked on their tasks, Blair prowled Parker's belongings making herself more comfortable by the minute. She'd begin picking things up and helping herself to them like she owned the place. The rogue even had a little bounce to her steps as she moved, as if humming to herself as she danced around. Picking out one of his fancier blouses with extra ruffles and pleats, she'd slip it on, leaving a fair amount of top buttons undone. Then she'd swipe some alcohol. Like a pirate, Blair was going to take over this ship. She knew how to forge documents. That'll be next. Her lips tugged into a smirk.
With her bundle of items, the dancer would sit herself down, throw her feet up, take a swig from a bottle and relax back in her seat. Between sniffing and tasting, she'd figure out the highest alcohol concentrate to set aside for disinfectant. Having found clean cloth, she'd get to stripping it into bandages and folding them neatly. Though, upon discovering a silk handkerchief falling out from the pile, Blair couldn't bring herself to tear it up for sopping up blood. Instead, she'd take advantage of the sewing kit to make herself a pouch to carry these supplies in. Even Bea's Tea.
Once satisfied with her makeshift handkerchief healers kit, Blair would test some of the spare supplies on herself. Lifting her shirt, she'd pour the alcohol over her cuts, pull out any shreds of clothing, dab the wound clean and stitch herself closed if the wound was deep. Should this be sufficient, she'd offer Dart and Murph some medical care.
The svirfneblin points to his project and asks if the group wants to leave some plausible treasure hidden by the barrel chest for any curious guard to find. It’d probably stand a better chance to allow them to use the sub-basement for longer.
He also tries to make the dustiness more uniform, so that it’s not so obvious where people have spent time in the cellar.
Murph only now realizes that there is a need for healing. He’s covered in cuts, and he looks inside his shirt, along his arms, and on his back, not even realizing the wounds from the previous night still hurting.“I need to be more careful. I should be dead. Thank you for offering medical help Blair. I would gladly accept your ministrations, though, only if it’s not too much trouble, and probably after Dart, who also got hit pretty hard.”
Blair, you manage to sew together a decently sized pouch, and even after patching everyone up, you have supplies left over for six more treatments.
You have a healer's kit with six uses, and everyone gets to use hit dice to heal. The hit dice reset each day, your hp doesn't.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
I readily accept treatment from Blair though I don’t do so happily. There’s a fair amount of grumbling and complaining involved. Though the majority of it is unintelligible. “Ouch. That hurts woman.” Is the only understood phrase that leaves my lips.
Seeing Murph attempting to, make the known entrance more secure. I offer my portion of the take from Anthony’s shop. While looking to the little bastard that nearly got me killed with cold hard eyes. Least while he’s not looking at me that is.
After everyone has finished their tasks. Healing the wounded foolhardy thieves, copying of plans, and my own task of taking stock of what we now have available to us. I get a most severe headache and begin massaging my temples. Looking over to Blair, “Don’t suppose you got any of that tea with you? Though even if you did, probably best not to brew it down here. ...” Then addressing both of them, “What’s our next move? Taking the copies of the plans to your contact Murph? Or did you have something else in mind Blair?”
Rollback Post to RevisionRollBack
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(Can we go back to the house, across the street?)
(I thought we were trying to avoid it in case Parker was captured and interrogated.)
Murph concentration: 3
"The closest pathway to parts unseen is in that basement, and then to the Undercellar, unless you want to go elsewhere, very quickly. It's right across the street. My vote is to go back in, and then into the basement, hoping we're not seen," he whispers, as they prepare to exit the shop quickly.
The svirfneblin, still looking like the gnomish tailor, tries to leave the shop quietly and unseen. He encourages the others to do the same.
Perception to look outside for any patrols, passersby who might have heard the ward going off, etc: 17
Stealth: 26 (rolling with advantage in case this is a stone building and a stone street)
Once the automata are stopped, you quickly grab most of the money and the gems, as well as the different plans. As you leave the shop, and Murph says the key phrase, the automata do indeed activate and return to their places.Looking around you, two people have opened their windows to look out onto the street, but you see no guard nearby. At least, not yet.
Murph's disguise is still up for the moment, and as he steps out, one of the onlookers shouts down: "Anthony, what's the matter with your shop? We heard some loud ruckus, is everything alright?"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
I jokingly nudge ‘Anthony’ with my elbow and give a knowing wink to Blair. “Things got a little out of control in their just now ... if you catch my meaning.” I put my hand on my hip, giving Blair somewhere to put her arm threw. “Shall we be off now?” turning to Murph, “You’re coming to after your lock up right?”
"Yesh! They went a bit mad. One blew up. Need spare parts. 'Vreything's fine now though!" Murph says, hiccuping and slurring, back to pretend drunk. He turns back, almost forgetting, and bends over the lock, fumbling briefly in a pretend locking up attempt. He then follows the other two in a quick, stumbling walk-run.
He hopes to loop back around to Parker's house and get in the basement to flee unseen.
Blair catches on to Dart’s ruse. “Who’d have thought an automaton theatre show could be so dramatic!” She’d giggle, adjusting his shirt and dusting off his shoulder with delicate hands before looping her arm through the offered elbow. “I do enjoy a good bang.” The red head would give a sly smirk, playfully swaying her hips as she’d walk along. “Thank you for the preview Anthony.” She’d glance over her shoulder. “What a thrilling experience!” She’d add excitedly before leaning in close to Dart’s ear. “I don’t suppose we can take our excitement back to the room for a real grand finale.” Blair would purr playfully, loud enough for any eavesdroppers.
Deception: 19 for onlookers
Persuasion: 23 for Dart
just an unstable unicorn.
Their curiosity sated by the obvious scandal of a renowned shopkeeper in company of a working girl, the shutters close. Without too much difficulty, the three of you reach the side alley to the basement of Parker's office and you quickly make your way into the dark cellar. Assuring yourselves that the coast is clear, you make your way down to the hidden room that Parker had set up. closing the trap door inside the barrel on your way down, the house above you appears deserted again.
Inspecting the plans from your ultimately successful heist, you notice that the three automatons seem to not only be different designs, but their creation involved increasingly complex enchantments on their core. The first of the devices built was the female automaton, with an emphasis on protective armour, while sacrificing speed. The notes indicate however that it had some trouble accurately targeting anything moving too fast, and so the male model was built with a focus on speed and agility. While working fine, and evading most dangers due to its speed, it was either not as strong as a human and in a one-on-one situation, like with Dart for example, could easily be overpowered. That's when the smallest of the three automata was developed. Although it's chassis seems to be the simplest, the notes on the enchantments on it are incredibly detailed and rather complex. You see that these were then inscribed on a pearl or a sphere implanted into the well-armoured chest cavity of the automata. Near the bottom of each of the plans, you see the override phrase you used to disable them all.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Oh yes indeed. Quite dramatic. Really felt like a true life or death experience. And the explosion… so life like… it was like I almost felt real pain.” I say as the group continues to make their way out of sight of the onlookers.
I feel a pang of guilt having sullied someone else’s good name/reputation. But these days, how many people actually have their hands clean… Interrupted from my thoughts with Blair’s whisper in my ear, I shiver slightly at the feeling of her breath on my ear and neck. Quickly looking around to make sure we are clear of the shop and anymore curious onlookers, I take a few steps away from Blair. (If there are people watching, I would maintain the ruse until there wasn’t anyone watching.)
Shaking my head slowly, almost as if I’m trying to convince myself of the answer say, “I’m afraid I need to decline that offer doll… tempting though it is. I prefer not to mix business and pleasure. Unlike you... that’s not one and the same for me.” My words come out hesitantly at first and then gradually gain momentum and strength behind them. “Perhaps another time … when we aren’t … well, when I’m not on the run from the law.”
In the hidden cellar
“So Murph, what are you going to be doing with those plans now that you’ve got them? And how are you gonna be able to… uh … give them back? … Without bringing suspicion on yourself…” While waiting for his reply I take the time to take gather an accurate inventory of our ‘haul’ from the heist as well as inventorying the contents already in the cellar. (I would like to have a list to reference later if that’s okay Nemo)
Blair would provide a warm smile when Dart would begin to decline the offer, though some words did echo in her mind. ‘I prefer not to mix business and pleasure. Unlike you...’ The dancer would unlink her arm and provide him with more space. And as his words gained strength, her face would soften. She’d let out a light giggle and reach a hand out to push some hair from his forehead. “Perhaps, we’ll just stick to tea for your maladie.” Her head would tilt. Standing upright with a playful glance over her shoulder to Murph, Blair would give one last of her signature winks before skipping off ahead.
Blair would accompany the others down in the cellar for a while. Interchanging twirling a dagger in her hands and weaving it through her fingers, She’d llisten to what Murph had to say in response to Dart’s questions and learn more about his findings. Her eyes would occasionally fall over the items Dart was sorting, simply because some of the glinting would catch her eyes. At least they were able to get away without harassment. Her reputation as a working girl could make her memorable, yet very forgettable at the same time. Always a fine line to dance...
just an unstable unicorn.
Giving Blair a nod of understanding and appreciation, “That tea you brought the other day was wonderful. I wouldn’t say no to more when you’re able.”
(Dart is still waiting for a reply from Murph. No rush. Real life and family emergencies come first. Just reminding.)
“Well, we can go see the person who asked for them in the first place, this evening, in the Undercellar, and he will take them and give me sets of gems that I can use to craft some items that will allow me to talk to someone quite far away, quietly. I think. Actually, I’d like to just copy over the plans here and give him copies. Then later, when things are a bit calmer, I’d like to return the originals. Leave them at the door in the middle of the night and bolt. That sort of thing.”
While the other two look through the gold and some of the gems, Murph briefly looks at the gems he took, spreading them out on the plans and beginning to copy them over one by one.
Blair would listen to what Murph's next steps were as she'd pad around the area. They already had done a thorough search of the place, but this time the redhead was looking for other things to busy her hands and mind with, repurposing some if she had too. Cloth, cleaner the better, was the first thing she'd look for. There must be an old shirt or spare dust cover laying around. Next, if she was lucky, maybe one of those little sewing kits. Parker was proper, even with his clothes. He must have one tucked away somewhere for a quick fix.
"Alrighty." Blair would nod to the gnome when he'd finish laying out his thoughts. "Lead the way when ready."
just an unstable unicorn.
“Make your copies then. Shouldn’t take you to long.” Having spent a fair bit of time in this hidden cellar, I’ve taken a bit of a shine to it. “Perhaps we should keep this place as is. But find another entrance to use besides Parker’s place.”
Murph focuses on making the copies as well as he can, while the others go through and pack the stuff of the plan is to leave. Or try to help fashion some kind of false false bottom to the barrel doorway above, such that guards realizing that the barrel on its side can be opened would open it and see a chest with a container that may once have held something valuable. The bottom would be nailed shut and secured from below.
WIthin half an hour, you copy most of the relevant lines and details, though you leave some of the annotations off of the copies. You make sure to memorise them though, in case that they might be important. Bargaining chips and whatnot. Blair starts to gather up some of the gear nearby, but after finding a silk hankerchief, she gets busy with a sewing kit. What do you make?
Dart, you quickly realise that one of the important features of this cellar is the sorted, filed and neatly organised supplies for a variety of forged documents. It would take you quite a while to come up with a similar filing system, and if you mixed anything up, that might not be ideal. Though, given the nature of the offices, Parker being a notary and all, the papers and sealing waxes might be hidden in plain sight, as long as the labels were coded. Not down here in the cellar, but upstairs in the offices, plain as day. After all, with some of the watch struggling to read, what are the chances they'd pay any special kind of attention to the stationary?
Murph, once you're finished with your copies, you take a smaller one of the boxes and clamber up to the false barrel, to place the chest behind. The trap door to the cellar below would be visible, so you take one of the larger dustcovers and throw it on the floor, before placing the chest on top. Now the chest is the thing attracting attention. You consider whether you want to sacrifice some of the valuables from your heist to place some gems and coin into the box, so that the guards won't look any further.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Blair had been gathering some items to put together a little impromptu healers kit. By the looks of it, the boys needed some more serious patching up and she, a little stitching.
**** it. Green eyes sparked with a mix of mischief and determination. So as the two worked on their tasks, Blair prowled Parker's belongings making herself more comfortable by the minute. She'd begin picking things up and helping herself to them like she owned the place. The rogue even had a little bounce to her steps as she moved, as if humming to herself as she danced around. Picking out one of his fancier blouses with extra ruffles and pleats, she'd slip it on, leaving a fair amount of top buttons undone. Then she'd swipe some alcohol. Like a pirate, Blair was going to take over this ship. She knew how to forge documents. That'll be next. Her lips tugged into a smirk.
With her bundle of items, the dancer would sit herself down, throw her feet up, take a swig from a bottle and relax back in her seat. Between sniffing and tasting, she'd figure out the highest alcohol concentrate to set aside for disinfectant. Having found clean cloth, she'd get to stripping it into bandages and folding them neatly. Though, upon discovering a silk handkerchief falling out from the pile, Blair couldn't bring herself to tear it up for sopping up blood. Instead, she'd take advantage of the sewing kit to make herself a pouch to carry these supplies in. Even Bea's Tea.
Once satisfied with her makeshift handkerchief healers kit, Blair would test some of the spare supplies on herself. Lifting her shirt, she'd pour the alcohol over her cuts, pull out any shreds of clothing, dab the wound clean and stitch herself closed if the wound was deep. Should this be sufficient, she'd offer Dart and Murph some medical care.
just an unstable unicorn.
The svirfneblin points to his project and asks if the group wants to leave some plausible treasure hidden by the barrel chest for any curious guard to find. It’d probably stand a better chance to allow them to use the sub-basement for longer.
He also tries to make the dustiness more uniform, so that it’s not so obvious where people have spent time in the cellar.
Murph only now realizes that there is a need for healing. He’s covered in cuts, and he looks inside his shirt, along his arms, and on his back, not even realizing the wounds from the previous night still hurting. “I need to be more careful. I should be dead. Thank you for offering medical help Blair. I would gladly accept your ministrations, though, only if it’s not too much trouble, and probably after Dart, who also got hit pretty hard.”
Blair, you manage to sew together a decently sized pouch, and even after patching everyone up, you have supplies left over for six more treatments.
You have a healer's kit with six uses, and everyone gets to use hit dice to heal. The hit dice reset each day, your hp doesn't.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
I readily accept treatment from Blair though I don’t do so happily. There’s a fair amount of grumbling and complaining involved. Though the majority of it is unintelligible. “Ouch. That hurts woman.” Is the only understood phrase that leaves my lips.
Seeing Murph attempting to, make the known entrance more secure. I offer my portion of the take from Anthony’s shop. While looking to the little bastard that nearly got me killed with cold hard eyes. Least while he’s not looking at me that is.
After everyone has finished their tasks. Healing the wounded foolhardy thieves, copying of plans, and my own task of taking stock of what we now have available to us. I get a most severe headache and begin massaging my temples. Looking over to Blair, “Don’t suppose you got any of that tea with you? Though even if you did, probably best not to brew it down here. ...” Then addressing both of them, “What’s our next move? Taking the copies of the plans to your contact Murph? Or did you have something else in mind Blair?”