This post has potentially manipulated dice roll results.
Bless on Sorumar, Amathile and Qatyra: Turn 2
Spiritual Weapon count: Turn 1
Death Ward on: Maximar, Six Coins.
Going to assume the movement of the wendigo from Devour doesn't trigger AoO. If it does then AoO on Wendigo: Long Sword +1: 26 Dmg: 14
Jown Sno charges the Wendigo shouting, "Get back here and fight someone your own size!" He moves his spiritual War Hammer to strike the wendigo at the same time as he attacks it.
This post has potentially manipulated dice roll results.
Sorumar will do his best to try and pen the thing in among his colleagues, and attack it again, pushing himself to do as much damage as he can as quickly as possible.
This post has potentially manipulated dice roll results.
Qatyra will move within 90 feet of the Wendigo and cast Hunter's Mark on it before unleashing about salvo, the first arrow is a slaying arrow, the second is a +1, using sharpshooter.
Attack: 29 Damage: 35 (Hunter's Mark and oathbow included)
Bless: 4
Arrow of slaying 32
Attack: 15 Damage: 44 (Hunter's Mark and oathbow included)
This post has potentially manipulated dice roll results.
Fred, in the form an Ancient Gold Dragon will attempt, using his 80 feet of movement, to position himself so that he can hit the wendigo with a 90 foot cone but no one else.
DM Help me with options below (depending on whether or not Fred can position himself correctly.)
1 The positioning is possible and Fred using his Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one. Fire breath damage: 65
2. This is not possible then Fred will immediately dispel the True Polymorph and become himself again. This does not take an action from my understanding of the rules (DM is allowed to weigh in here :-) ) He will then cast Bigbys Hand with his last 9th level spell slot and attack the wendigo with the Clenched Fist: attack (raw d20) 1 + 18 to hit for force damage of 48.
Gandolph will repeat the Clenched Fist attack with his previous casting of Bigby's Hand with 9th level spell slot (12d8 force damage, and uses bonus action): attack (raw d20) 12 + 22 to hit for force damage of 51
And will then use his action (the previous was a bonus action) to cast Fire Bolt: attack (raw d20) 9 + 22 to hit for fire damage of 21
Roll for previous casting of the Blink spell: 6 (again Gandolph does NOT disappear)
Fred, in the form an Ancient Gold Dragon will attempt, using his 80 feet of movement, to position himself so that he can hit the wendigo with a 90 foot cone but no one else.
DM Help me with options below (depending on whether or not Fred can position himself correctly.)
1 The positioning is possible and Fred using his Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one. Fire breath damage: 53
2. This is not possible then Fred will immediately dispel the True Polymorph and become himself again. This does not take an action from my understanding of the rules (DM is allowed to weigh in here :-) ) He will then cast Bigbys Hand with his last 9th level spell slot and attack the wendigo with the Clenched Fist: attack (raw d20) 11 + 18 to hit for force damage of 52.
Yeah, not going to be able to do a 90 foot cone affect. Will use option 2 and have no issue with stopping concentration on the spell.
This post has potentially manipulated dice roll results.
Gandolph ... hits the wendigo with a fist, then with a blast of fire, both doing damage.
Sorumar Slashes into the Wendigo again. All of his strikes hit. Just before he takes his action surge though, the Wendigo seems to change before his eyes. The beast screams with rage and his body seems to phase as muscles expand and wounds vanish. Redoubling his efforts he slashes in again, dealing yet more damage. This new form seems just as prone to damage as the last one.
Sorumar : Savage: If the Wendigo is damaged by an attack from an enemy, it may use its reaction to move up to its speed toward that enemy, and if in range, make a Savage Claw attack. Melee Weapon Attack: 39 to hit, reach 10 ft., one target. Hit: 36 piercing damage.
fred ... becomes his own self again, and creates a hand to pound into the Wendigo for damage. He then coats himself in ice.
Jown Sno and Sorumar: Flensing Roar: The Wendigo unleashes a bloodcurdling roar that peels flesh from bone. Each creature within a 40 ft. cone must make a Dexterity saving throw (DC 23). A creature takes 55 thunder damage on a failed saving throw, or half as much on a success. If a creature that fails its saving throw is adjacent to the Wendigo, it becomes frightened for 3 rounds.
Amathile ... Lifts their shield and goes into a defensive stance.
Jown Sno Wades back in and attacks the Wendigo. (No attack of opportunity.) Both strikes hit, as well as his spiritual weapon.
Qatyra ... sends 2 arrows in, both strike doing damage.
Raists swears as he sees the Wendigo seem to gain its health back, he will then look at this friends that are suffering damage and will want this fight to end, and end swiftly so he will then cast Disintegrate at 9th level.
Disintegrate 9th level: 99 On a failed DC 27 DEX save the Wendigo will take this damage
Raists swears as he sees the Wendigo seem to gain its health back, he will then look at this friends that are suffering damage and will want this fight to end, and end swiftly so he will then cast Disintegrate at 9th level.
Disintegrate 9th level: 99 On a failed DC 27 DEX save the Wendigo will take this damage
This post has potentially manipulated dice roll results.
The Wendigo attacks Six Coins...
Bloodhunt: The Wendigo teleports adjacent to a target it can see and rakes it with its terrible claws that shred its body. This effect ignores all movement-impairing conditions from non-Epic sources that affect the Wendigo. Melee Weapon Attack: 24 to hit, reach 10 ft., one target. Hit: 58 slashing damage. Struck targets must succeed on a Strength saving throw (DC 23) or be knocked prone.
Vaden keeps up his concentration, barely.
The rest of you can now post...
Gandolph
Sorumar
fred
Amathile
Jown Sno
Qatyra
Bless on Sorumar, Amathile and Qatyra: Turn 2
Spiritual Weapon count: Turn 1
Death Ward on: Maximar, Six Coins.
Going to assume the movement of the wendigo from Devour doesn't trigger AoO. If it does then AoO on Wendigo:
Long Sword +1: 26 Dmg: 14
Jown Sno charges the Wendigo shouting, "Get back here and fight someone your own size!"
He moves his spiritual War Hammer to strike the wendigo at the same time as he attacks it.
Attack1: 22 Dmg: 16
Attack 2: 34 Dmg: 12
Spiritual Weapon: 33 Dmg: 13 Force
EDIT: Forgot to add the radiant damage.
Radiant damage for AoO (if applicable): 2
Attack1: 6
Attack2: 8
Sorumar will do his best to try and pen the thing in among his colleagues, and attack it again, pushing himself to do as much damage as he can as quickly as possible.
Attack: 40 Damage: 20
Attack: 22 Damage: 18
Attack: 36 Damage: 16
Attack: 38 Damage: 19
Bonus action attack: Attack: 36 Damage: 16
Action surge.
Attack: 26 Damage: 20
Attack: 31 Damage: 15
Attack: 27 Damage: 20
Attack: 28 Damage: 17
(160 damage total if they all hit. What are the odds of rolling the exact same attack 4 times in a row?)
(Oh, and if bless is needed, I keep forgetting it.)
1
3
3
3
4
3
3
2
1
Qatyra will move within 90 feet of the Wendigo and cast Hunter's Mark on it before unleashing about salvo, the first arrow is a slaying arrow, the second is a +1, using sharpshooter.
Attack: 29 Damage: 35 (Hunter's Mark and oathbow included)
Bless: 4
Arrow of slaying 32
Attack: 15 Damage: 44 (Hunter's Mark and oathbow included)
Bless: 4
Come on dice!
Fred, in the form an Ancient Gold Dragon will attempt, using his 80 feet of movement, to position himself so that he can hit the wendigo with a 90 foot cone but no one else.
DM Help me with options below (depending on whether or not Fred can position himself correctly.)
1 The positioning is possible and Fred using his Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one. Fire breath damage: 65
2. This is not possible then Fred will immediately dispel the True Polymorph and become himself again. This does not take an action from my understanding of the rules (DM is allowed to weigh in here :-) ) He will then cast Bigbys Hand with his last 9th level spell slot and attack the wendigo with the Clenched Fist: attack (raw d20) 1 + 18 to hit for force damage of 48.
Lot's of stuff ...
Gandolph will repeat the Clenched Fist attack with his previous casting of Bigby's Hand with 9th level spell slot (12d8 force damage, and uses bonus action): attack (raw d20) 12 + 22 to hit for force damage of 51
And will then use his action (the previous was a bonus action) to cast Fire Bolt: attack (raw d20) 9 + 22 to hit for fire damage of 21
Roll for previous casting of the Blink spell: 6 (again Gandolph does NOT disappear)
Lot's of stuff ...
Fred will use his action surge to cast Armor of Agathys with an 8th level spell slot (40 temp HP that can give cold damage.)
Lot's of stuff ...
Wisdom save to determine what Amathile does 14 +7 from Jown if in range.
Still under the affects of fear and seeing that his attacks had done nothing, Amathile will hold up his shield in defense.
Action: dodge action
OoC: can't really do anything if I can't move closer and my one magic range weapon was already thrown...
Yeah, not going to be able to do a 90 foot cone affect. Will use option 2 and have no issue with stopping concentration on the spell.
Gandolph ... hits the wendigo with a fist, then with a blast of fire, both doing damage.
Sorumar Slashes into the Wendigo again. All of his strikes hit. Just before he takes his action surge though, the Wendigo seems to change before his eyes. The beast screams with rage and his body seems to phase as muscles expand and wounds vanish. Redoubling his efforts he slashes in again, dealing yet more damage. This new form seems just as prone to damage as the last one.
Sorumar : Savage: If the Wendigo is damaged by an attack from an enemy, it may use its reaction to move up to its speed toward that enemy, and if in range, make a Savage Claw attack. Melee Weapon Attack: 39 to hit, reach 10 ft., one target. Hit: 36 piercing damage.
fred ... becomes his own self again, and creates a hand to pound into the Wendigo for damage. He then coats himself in ice.
Jown Sno and Sorumar: Flensing Roar: The Wendigo unleashes a bloodcurdling roar that peels flesh from bone. Each creature within a 40 ft. cone must make a Dexterity saving throw (DC 23). A creature takes 55 thunder damage on a failed saving throw, or half as much on a success. If a creature that fails its saving throw is adjacent to the Wendigo, it becomes frightened for 3 rounds.
Amathile ... Lifts their shield and goes into a defensive stance.
Jown Sno Wades back in and attacks the Wendigo. (No attack of opportunity.) Both strikes hit, as well as his spiritual weapon.
Qatyra ... sends 2 arrows in, both strike doing damage.
Ready for the others to post...
Six Coins
Raist
Jown's DEX save: 30
Bless CON: (DC12): Auto Success due to having +15 to CON saves.
Sorumar is in Jown's aura and may add +7 and Bless on his saving throw.
Raists swears as he sees the Wendigo seem to gain its health back, he will then look at this friends that are suffering damage and will want this fight to end, and end swiftly so he will then cast Disintegrate at 9th level.
Disintegrate 9th level: 99 On a failed DC 27 DEX save the Wendigo will take this damage
Six Coins fires two arrows at the wendigo, the first a Slaying arrow.
Attack: 30 Damage: 17
Arrow of Slaying: 23 (DC 17 Con save)
Attack: 25 Damage: 13
Sneak Attack: 38
Sorumar dex save: 34 (Adv if its magic 27)
Wendigo (Rage Phase) dex save: 19
Con save: 31
Both arrows from Six Coins hit, the slaying arrow appearing to do half of its normal damage.
The Wendigo manages to dodge the ray of magic from Raist.
The Wendigo attacks Six Coins...
Bloodhunt: The Wendigo teleports adjacent to a target it can see and rakes it with its terrible claws that shred its body. This effect ignores all movement-impairing conditions from non-Epic sources that affect the Wendigo. Melee Weapon Attack: 24 to hit, reach 10 ft., one target. Hit: 58 slashing damage. Struck targets must succeed on a Strength saving throw (DC 23) or be knocked prone.
Gilra and Vaden are up.
Gilra points his Rod of Resurrection towards Six Coins and casts Heal once again,
Six coins is healed once more.