This post has potentially manipulated dice roll results.
Stepping onto the ledge, Eoni changes back into her usual form and produces a fireball in her hand, providing another light source for the party. She then continues walking down the chamber, keeping an eye out for any danger.
You manage to successfully navigate around a few crude trip wire traps, Rollo doesn’t detect any active undead nearby although there is a fell presence triggering your senses, the beast inside raising its hackles in challenge
The chamber opens with rough hewn steps rising to a natural dais, upon which is an ancient looking navigational desk, one that wouldn’t be out of place in the offices of the Breland Admiralty office. Stepping closer you see the skeletal remains of the ship wrecked crew in seats about the table, a navigational chart, miraculously intact despite the age, weighed down on the table by a matched pair of ornate pistols
Almost instantly you recognise the continent of Khorvaire and the myriad islands that surround it. You spot a glaring discrepancy on this chart to any other you have ever seen, pointing it out to Ryder. Excellent spot Eoni! This is what we needed! The map shows the location of Trebaz Sindara! Lhazaar’s hidden sanctuary! He delicately slides the pistols to one side and gently rolls the map up, sliding it into a waterproof container for the return journey to the surface. Ryder then passes the two pistols to Rollo, seems a shame to leave these here when they could be put to use by someone who know how to use them. Turning he starts to walk back down the stairs to the rest of you when one of his scimitars releases a high pitched siren. Rollo, the inner beast snarls in challenge, as a low groaning comes from the table, turning you see the skeletons begin to animate, grabbing pitted weapons and shuffling to their feet. LhaaaaaaAAAAAAAAAAAzzaaaaaaaaaaaaaaaaAarrrrrrrrrrrrrrr
Draskan smashes the great axe into the rib cage of one of the skeletons blowing it backwards in a shower of bone fragments. Whatever necromantic energy that was animating it unable to cope with the damage inflicted and it does not rise again.
Stepping onto the ledge, Eoni changes back into her usual form and produces a fireball in her hand, providing another light source for the party. She then continues walking down the chamber, keeping an eye out for any danger.
Perception 20
Investigation 24
Survival 19
Rollo follows suit, still trying to sense any undead or similar
investigation 9
perception 21
survival 16
You manage to successfully navigate around a few crude trip wire traps, Rollo doesn’t detect any active undead nearby although there is a fell presence triggering your senses, the beast inside raising its hackles in challenge
The chamber opens with rough hewn steps rising to a natural dais, upon which is an ancient looking navigational desk, one that wouldn’t be out of place in the offices of the Breland Admiralty office.
Stepping closer you see the skeletal remains of the ship wrecked crew in seats about the table, a navigational chart, miraculously intact despite the age, weighed down on the table by a matched pair of ornate pistols
Eoni approaches the navigational chart, looking over it.
Perception 24
Almost instantly you recognise the continent of Khorvaire and the myriad islands that surround it. You spot a glaring discrepancy on this chart to any other you have ever seen, pointing it out to Ryder. Excellent spot Eoni! This is what we needed! The map shows the location of Trebaz Sindara! Lhazaar’s hidden sanctuary! He delicately slides the pistols to one side and gently rolls the map up, sliding it into a waterproof container for the return journey to the surface. Ryder then passes the two pistols to Rollo, seems a shame to leave these here when they could be put to use by someone who know how to use them.
Turning he starts to walk back down the stairs to the rest of you when one of his scimitars releases a high pitched siren. Rollo, the inner beast snarls in challenge, as a low groaning comes from the table, turning you see the skeletons begin to animate, grabbing pitted weapons and shuffling to their feet. LhaaaaaaAAAAAAAAAAAzzaaaaaaaaaaaaaaaaAarrrrrrrrrrrrrrr
Ryder 22
Dread Warriors 16
Skeleton Warriors 21
bean-shìdh 14
Initiative 12
Initiative 3
Initiative 10
Initiative 6
1
Diomedes 2
There are four skeletons in light armour with short swords and two in chain mail with battle axes
Draskan looks at his new axe with a rye smile, You should have stayed dead before swinging it at one of the skeletons
Attack: 8 Damage: 12
..
Damage Re Roll 12
Draskan smashes the great axe into the rib cage of one of the skeletons blowing it backwards in a shower of bone fragments. Whatever necromantic energy that was animating it unable to cope with the damage inflicted and it does not rise again.
The two dread warriors shamble forwards and attack Draskan with their axes.
Attack: 17 Damage: 8
Attack: 6 Damage: 3
Attack: 23 Damage: 11
Attack: 16 Damage: 4