The zombie, two of the skeletons and one of the vampire spawn are turned by the holy power. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
The barrels of the pistols glow red from the blood rite but unfortunately the wights shadowy form lurking in the darkness at the edge of the camp fire is too hard to track on this shot. The force rounds go wide smashing into the trees
One of the vampires screams and sprints away from Diomedes as fast as they can. The other looks over their shoulder at their erstwhile ally and hisses in disappointment before leaping from the trees and taking her claws at Diomedes. Attack: 10 Damage: 10
This post has potentially manipulated dice roll results.
Seeing one of the vampires attacking Diomedes, Eoni roars with rage, raising her hands up to the sky and bringing forth a radiant beam of moonlight upon the vampire.
This post has potentially manipulated dice roll results.
The blade strikes the wraiths form, causing considerable damage. It spins as Leowin withdraws into the shadows, making an attack of opportunity before Leowin is lost in the darkness.
The radiant light appears suddenly, blinding to anyone looking directly at it. The force from Tatiana blows apart the necrotic form of the wight and wisps of negative energy evaporate in the light before it darkens again.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The zombie, two of the skeletons and one of the vampire spawn are turned by the holy power.
If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Rollo draws his pistols and mutters a curse, causing his eyes to glow once more and the pistol tips to glow red.
Rite 4
Rollo aims for the wight
Attack: 8 Damage: 22
crimson rite 3
The barrels of the pistols glow red from the blood rite but unfortunately the wights shadowy form lurking in the darkness at the edge of the camp fire is too hard to track on this shot. The force rounds go wide smashing into the trees
The wight will retaliate firing two grave bolts at Rollo.
Attack: 21 Damage: 11 necrotic damage
Attack: 17 Damage: 6
One of the vampires screams and sprints away from Diomedes as fast as they can. The other looks over their shoulder at their erstwhile ally and hisses in disappointment before leaping from the trees and taking her claws at Diomedes.
Attack: 10 Damage: 10
Attack: 17 Damage: 8
Draskan steps forward alongside Diomedes, places his thumbs together and palms forward he casts Burning Hands
every creature within the 15ft cone must make a DC12 dex save or take 12 Fire damage, half on a success
17Vampire spawn
wight: 19
zombie: 17
skeleton: 19
Grimgor flies into a rage (bonus action) and charges at one of the skeletons smashing at it with his Battleaxe.
Attack: 15 Damage: 10
Attack: 10 Damage: 6
The axe smashes into the skeleton cracking bones.
Two of the skeletons flee in the same direction as the vampire.
The one who stands takes a Greatclub swing at Grimgor. Attack: 25 Damage: 13
Seeing one of the vampires attacking Diomedes, Eoni roars with rage, raising her hands up to the sky and bringing forth a radiant beam of moonlight upon the vampire.
Moonbeam 5
The zombie shambles forward and slams into Draskan.
Attack: 15 Damage: 5
Emerging silently from the shadows, Leowin strikes at the wraith with his short sword before slipping back away into the undergrowth.
Rapier Attack: 25 Damage: 14
Stealth 26
The blade strikes the wraiths form, causing considerable damage. It spins as Leowin withdraws into the shadows, making an attack of opportunity before Leowin is lost in the darkness.
Life Drain attack : Attack: 13 Damage: 8
Leowin slips away from its grasp before any damage is taken and is shrouded by darkness once again.
Diomedes focuses on the vampire in front of him
Burn in the radiant light of the Goddess!
Sacred flame - 5
He then conjures a spectral weapon of Boldrei to strike with
Goddess, lend me your spear
Spiritual Weapon - Attack: 10 Damage: 11
Dex save for sacred flame. 9
The vampire sidesteps the spiritual weapon and gets singed by the sacred flame, hissing in pain
Rollo aims once again at the wight and opens fire
one shot as normal from Tatiana
Attack: 10 Damage: 14
Vivianas burning light special shot
Target must pass dex10 save or suffer 1d8 radiant damage
crimson rite damage 4
The radiant light appears suddenly, blinding to anyone looking directly at it. The force from Tatiana blows apart the necrotic form of the wight and wisps of negative energy evaporate in the light before it darkens again.