The doors hang crooked and broken in the entryway. You’re able to open one enough to gain entry and proceed into the darkened interior of the building. Once inside it becomes apparent that what you once took for a palace appears to be some form of library. You hear the sound of fighting in the distance, the clashing of blades and the moaning of the unquiet dead.
Slipping through the magically enhanced shadows you make your way towards to sounds of combat. The main corridor opens into a sunken stack of book shelves the shadows deepen as you pass through and atop a mezzanine you see a plate mail clad figure fighting against several undead warriors.
You can see two large ogre skeletons battling with the plate clad figure. There are a dozen zombies also closing in. Behind them you spot the familiar form of the vampire that fled the night before and a knight covered in skulls and death motifs.
Spotting the commotion, Eoni steps away from the party so as not to draw attention to them and still sticking to the shadows she then casts Entangle at the zombies closing in.
The ground becomes difficult terrain as vines sprout up, twisting themselves around the zombies.
This post has potentially manipulated dice roll results.
Seeing the zombies getting tangled in the vines, Draskan moves forward a full turn and with a deep inhale, breathes out a 15ft cone of fire, engulfing all in its path.
All creatures must succeed a DC11 Dex save or take 11 fire damage, half on a success
Rollo leads the way into the palace, ever watchful with hands on his pistols...
survival 20
perception 15
Eoni follows Rollo into the palace.
Perception 21
Investigation 8
Survival 22
The doors hang crooked and broken in the entryway. You’re able to open one enough to gain entry and proceed into the darkened interior of the building.
Once inside it becomes apparent that what you once took for a palace appears to be some form of library.
You hear the sound of fighting in the distance, the clashing of blades and the moaning of the unquiet dead.
Eoni casts Pass Without Trace on her and the rest of the party. She then slowly makes her way towards the noise, hoping not to be spotted.
Stealth 28
Perception 21
Survival 11
Investigation 17
Rollo knows the undead and hides along in the shadows. He begins to track them, drawing his pistols and aiming ahead.
Stealth 19
investigation 16
survival 14
Despite his size and armour, Draskan attempts to follow Eoni
Stealth 14
Leowin brings his hood up onto his head, melting into the shadows as he follows Draskan.
Stealth 29
Diomedes whispers a quick prayer to be given the power to Detect Magic under his breath, then clanks "stealthily" behind
Goddess, open my senses
16
Slipping through the magically enhanced shadows you make your way towards to sounds of combat.
The main corridor opens into a sunken stack of book shelves the shadows deepen as you pass through and atop a mezzanine you see a plate mail clad figure fighting against several undead warriors.
Perception 18
Perception 8
Perception 20
You can see two large ogre skeletons battling with the plate clad figure. There are a dozen zombies also closing in. Behind them you spot the familiar form of the vampire that fled the night before and a knight covered in skulls and death motifs.
Skeletons 16
Zombies 8
Vampire 8
Knight 2
! 6
? 23
Grimgor 2
Spotting the commotion, Eoni steps away from the party so as not to draw attention to them and still sticking to the shadows she then casts Entangle at the zombies closing in.
The ground becomes difficult terrain as vines sprout up, twisting themselves around the zombies.
Rollo aims for the centre of the zombie group and castes Hex (DC14 Dex save)
Rollo then Summons his crimson rite
2
Rollo aims at the zombie with hex and fires
Attack: 27 Damage: 13
rite damage 2
Seeing the zombies getting tangled in the vines, Draskan moves forward a full turn and with a deep inhale, breathes out a 15ft cone of fire, engulfing all in its path.
All creatures must succeed a DC11 Dex save or take 11 fire damage, half on a success
11 2 13 18 17 12 3 5 10 18 4 15 Strength saves against being restrained by the vines.
Dex saves for the 5 hit by the fire breath.
4 13 3 16 10
Con save for the hexed zombie 13