Danitha realizes that she could of turned the Stone cursed for they were undead.
Bhuraelea sees the auras of the groups magic as well as the alcoves which are Necromancy and Transmutation leading down to five foot square in front of them. The dry fountain is different it has magic but only in its center inside the fountain itself its faint and you cant really tell what it is threw the stone.
The pictures on the fountain reflect life on a lake people sailing small boats and some obscure goddess pouring water into the lake from the Heaven's.
I will point out all the magic that i can see and the assumption that the magic area in front of the alcoves may be some kind of trigger. Is it possible to reach the door without stepping into any of those magic areas?
No traps the door is unlocked So Bhuraelea has told all of what he learnt you see the scene with the pictures on the dry fountain what do you guys do?
Bhuraelea sees the auras of the groups magic as well as the alcoves which are Necromancy and Transmutation leading down to five foot square in front of them.
The dry fountain is different it has magic but only in its center inside the fountain itself its faint and you cant really tell what it is through the stone.
The pictures on the fountain reflect life on a lake people sailing small boats and some obscure goddess pouring water into the lake from the Heaven's.
"All of this seem really weird for a temple you think?" Nea comments as she comes of her rage, "But this isn't my speciality but do what you want. If you need a shield, I can help proably,"
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
The water follows the channels down overflowing to the basin and the characters in the fresco on the fountain glow. The top of the fountain rotates and a mace carved with hieroglyphs carved in the handle with a black obsidian head rises through a hole and hovers above the fountain Bhuraelea notes the pictograms have a few characters worshiping. He thinks this weapon was meant for a cleric.
„Once we have a few minutes i can inspect it in more detail.“ i will move towards the door (making sure not to trigger the alcoves) and try to see if isee or hear anything from behind the door ( small mirror in thief tools).
Bhuraelea Notes the alcoves are nolonger magic so you can rest if you want
The door opens to a Corridor that is 10ft wide by 20ft tall that after twenty feet turns left towards the north
The stone walls of this corridor are carved to resemble a stack of bamboo-like logs. The passage slopes down from a single door on its western leg where you are at, the lintel of which has been crafted to represent a stylized cavern entrance. 65ft leads to double doors of beaten bronze, worked to resemble a forest of seaweed.
This post has potentially manipulated dice roll results.
If no one complains, Bhuraelea would slowly move forward through the passage, keeping his eyes open for tripwhires and preasure plates (detect magic should still be good for a minute or two). Once he reaches the bronze doors he would investigate them for traps and if they are locked (21)
Danitha roll religion check with advantage
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Danitha realizes that she could of turned the Stone cursed for they were undead.
Bhuraelea sees the auras of the groups magic as well as the alcoves which are Necromancy and Transmutation leading down to five foot square in front of them. The dry fountain is different it has magic but only in its center inside the fountain itself its faint and you cant really tell what it is threw the stone.
The pictures on the fountain reflect life on a lake people sailing small boats and some obscure goddess pouring water into the lake from the Heaven's.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Did the investigation of the first mural, the one we already triggered, show anything? What is the picture?
A a river scene, a dozen commoners gather rushes, fish with nets, and carve a dugout That is what you remember.
But it is now, absent of people
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I will point out all the magic that i can see and the assumption that the magic area in front of the alcoves may be some kind of trigger. Is it possible to reach the door without stepping into any of those magic areas?
There is no trigger on the floor, to the center fountain so yes There is a door on the other side of the room
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I move up to the door and investigate the door, looking for traps and checking if it is locked.
10
No traps the door is unlocked So Bhuraelea has told all of what he learnt you see the scene with the pictures on the dry fountain what do you guys do?
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Let‘s pour water into the fountain...
"All of this seem really weird for a temple you think?" Nea comments as she comes of her rage, "But this isn't my speciality but do what you want. If you need a shield, I can help proably,"
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone„I can‘t create magical water, but i pour water from my waterskin into the fountain.“
The water follows the channels down overflowing to the basin and the characters in the fresco on the fountain glow. The top of the fountain rotates and a mace carved with hieroglyphs carved in the handle with a black obsidian head rises through a hole and hovers above the fountain Bhuraelea notes the pictograms have a few characters worshiping. He thinks this weapon was meant for a cleric.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
„Here catch...“ i pull the mace out and toss it over.
„Once we have a few minutes i can inspect it in more detail.“ i will move towards the door (making sure not to trigger the alcoves) and try to see if isee or hear anything from behind the door ( small mirror in thief tools).
Is the prayer of healing done?
Bhuraelea Notes the alcoves are nolonger magic so you can rest if you want
The door opens to a Corridor that is 10ft wide by 20ft tall that after twenty feet turns left towards the north
The stone walls of this corridor are carved to resemble a stack of bamboo-like logs. The passage slopes down from a single door on its western leg where you are at, the lintel of which has been crafted to represent a stylized cavern entrance. 65ft leads to double doors of beaten bronze, worked to resemble a forest of seaweed.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(No prayer of healing, just a healing word but it did the trick)
If no one complains, Bhuraelea would slowly move forward through the passage, keeping his eyes open for tripwhires and preasure plates (detect magic should still be good for a minute or two). Once he reaches the bronze doors he would investigate them for traps and if they are locked (21)