"Let's also keep in mind one of those zombies escaped to the north. I'm not sure it's going to come back with reinforcements, but it would be wise to barricade the door. I only need to meditate for four hours, I can keep an eye on the rest of you if we need to rest for eight hours before continuing."
I'll be offline for the rest of the day, back tonight.
Someone make an Athletics roll with advantage to see how well you barricade the doors. Then figure out a watch schedule and the 3 people on watch make Perception rolls.
This post has potentially manipulated dice roll results.
Ireniana heads up the task of barricading the doors, with the rest of the party pitching in. After about 10 minutes of shuffling things around, you have got them pretty well barricaded, with a crack and a gap here and there, but they aren't going to open easily.
The party settles down with Ireniana taking the first watch, and the only thing she hears are the snores of the rest of the group. After about an hour and a half, Ireniana catches a brief flash of fire light coming through the door, but it is gone in an instant, and you didn't hear anything.
Baeshra's turn on watch arrives. Baeshra's first hour passes uneventfully, but his concentration starts to drift on the second hour. All of the sudden Baeshra hears a slurping, scraping sound coming from the top of the door. He looks up to see a yellowish blob coming through a crack in the door and climbing the wall to the ceiling.
OJ Initiative: 15
Everyone roll initiative, and Baeshra, if your roll is higher than the roll above, take your turn.
This post has potentially manipulated dice roll results.
Since everyone is asleep, it's just Baeshra and the Jelly for Round 1:
Baeshra shouts and wakes everyone up and then sends his club into the creature with a wet, sickening "thud".
The Jelly drops down to the floor and reaches out to attack Baeshra: 11. It's not really an arm, more just part of itself extends out and smacks Baeshra, trying to surround him. It does 7 bludgeoning and 6 acid damage to the Lizardman!
The rest of the party wakes up!
Droop INitiative: 22 Rosie Initiative: 3
Round 2:
Droop stumbles up and squeals at the sight of the large mass of quivering jelly. He pulls out an arrow and shoots it: 21 The arrow smacks into it for 10 damage.
Rosie does the same with her crossbow: 13 and the bolt disappears into the jelly :10
Baeshra Round 2: TBD
Whistler wakes up with a start, grabs his Greatsword and swipes at the creature. His sword connects and hit so hard it splits the Jelly into two!
Nyx Round 2: TBD
Lyngheid brings her Mace around and bashes the closest one!
Umbriel, Ireniana, Roll initiative and post your Round 2 actions. Baeshra and Nyx still have their Round 2 turns.
This post has potentially manipulated dice roll results.
Nyx looks through blurry eye before jumping up with a start. Grabbing her crossbow, she backs up against the bench behind her before firing a bolt into the south creature.
OCC:
Attack: 18 Damage: 8
Sneak Attack: 7
Rollback Post to RevisionRollBack
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
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OOC: which roll?
I have an intelligence of six, I know what I'm doing.
"Let's also keep in mind one of those zombies escaped to the north. I'm not sure it's going to come back with reinforcements, but it would be wise to barricade the door. I only need to meditate for four hours, I can keep an eye on the rest of you if we need to rest for eight hours before continuing."
"Aye, and I only need to trance for a couple of hours"
I have an intelligence of six, I know what I'm doing.
I'll be offline for the rest of the day, back tonight.
Someone make an Athletics roll with advantage to see how well you barricade the doors. Then figure out a watch schedule and the 3 people on watch make Perception rolls.
Adjust your positioning as desired:
Ireniana will barricade the doors.
Athletics - 25
She'll also sit near the door and take the first watch.
Perception - 24
I have an intelligence of six, I know what I'm doing.
Baeshra will take second watch.
Perception: 19
*snoring*
Nyx will also take a watch.
OCC:
Perception 11
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Ireniana heads up the task of barricading the doors, with the rest of the party pitching in. After about 10 minutes of shuffling things around, you have got them pretty well barricaded, with a crack and a gap here and there, but they aren't going to open easily.
The party settles down with Ireniana taking the first watch, and the only thing she hears are the snores of the rest of the group. After about an hour and a half, Ireniana catches a brief flash of fire light coming through the door, but it is gone in an instant, and you didn't hear anything.
Baeshra's turn on watch arrives. Baeshra's first hour passes uneventfully, but his concentration starts to drift on the second hour. All of the sudden Baeshra hears a slurping, scraping sound coming from the top of the door. He looks up to see a yellowish blob coming through a crack in the door and climbing the wall to the ceiling.
OJ Initiative: 15
Everyone roll initiative, and Baeshra, if your roll is higher than the roll above, take your turn.
Nyx Initiative 9
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Initiative:19
Lyngheid rose up, Lightbringer aloft, called on it to bring light, and brought it down on the strange creature.
Attack: 24 Damage: 8 + 1Radiant
Baeshra initiative 19
He will quickly give a shout to wake the others and infuse his club with magic and move in to swing.
shillelagh Attack: 24 Damage: 12
Whistler's Initiative: 16
Round 1:
Whistler moves up and gives the Jelly the Kenku Shuffle.
GWM Attack: 10 Damage: 23
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Since everyone is asleep, it's just Baeshra and the Jelly for Round 1:
Baeshra shouts and wakes everyone up and then sends his club into the creature with a wet, sickening "thud".
The Jelly drops down to the floor and reaches out to attack Baeshra: 11. It's not really an arm, more just part of itself extends out and smacks Baeshra, trying to surround him. It does 7 bludgeoning and 6 acid damage to the Lizardman!
The rest of the party wakes up!
Droop INitiative: 22
Rosie Initiative: 3
Round 2:
Droop stumbles up and squeals at the sight of the large mass of quivering jelly. He pulls out an arrow and shoots it: 21 The arrow smacks into it for 10 damage.
Rosie does the same with her crossbow: 13 and the bolt disappears into the jelly :10
Baeshra Round 2: TBD
Whistler wakes up with a start, grabs his Greatsword and swipes at the creature. His sword connects and hit so hard it splits the Jelly into two!
Nyx Round 2: TBD
Lyngheid brings her Mace around and bashes the closest one!
Umbriel, Ireniana, Roll initiative and post your Round 2 actions. Baeshra and Nyx still have their Round 2 turns.
Ireniana Initiative - 4
Ireniana will attack the OJ from the north.
Attack: 14 Damage: 16
I have an intelligence of six, I know what I'm doing.
Umbriel Initiative: 5
On his turn, Umbriel will fire off an Eldritch Blast at the northern puddle. Attack: 10 Damage: 8
(I'm guessing no rest has been had yet?)
Correct, no rest has been completed!
(Shit I rolled LR. I am roughly around 15hp so I shall act accordingly.)
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Nyx looks through blurry eye before jumping up with a start. Grabbing her crossbow, she backs up against the bench behind her before firing a bolt into the south creature.
OCC:
Attack: 18 Damage: 8
Sneak Attack: 7
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder