Lyngheid moves across behind Area 6 keeping the building s between her and the double doors. If ( 8) fully obscures her she will try and find a rear entry into 4B.
Make a Stealth check. When you get to the rear of 4B, you see a fence running between the stone wall and the housing. There is a back door, but it's inside the fence. The fence is short, however, and you can try to scale it with an Athletics check.
While climbing over the fence, your foot slips and you tumble back to the ground, making a loud clanging noise. You pick yourself up off the ground, dust yourself off and successfully make it over the fence. You aren't sure if anything heard you, but you are in the fenced in area with several pigs and a back door to the house.
While climbing over the fence, your foot slips and you tumble back to the ground, making a loud clanging noise. You pick yourself up off the ground, dust yourself off and successfully make it over the fence. You aren't sure if anything heard you, but you are in the fenced in area with several pigs and a back door to the house.
Hoping the giants would assume the noise was due to the pigs she headed to the rear door and opened it ( if unlocked).
The door is unlocked and inside you find it isn't a house, but actually a small barn with stalls full of mud and hay. Shovels, pitchforks, hoes , and the like hang from the walls.
The door is unlocked and inside you find it isn't a house, but actually a small barn with stalls full of mud and hay. Shovels, pitchforks, hoes , and the like hang from the walls.
The door is unlocked and inside you find it isn't a house, but actually a small barn with stalls full of mud and hay. Shovels, pitchforks, hoes , and the like hang from the walls.
Deception: 9
Alright, you're in the barn, so far no sign of pursuit. What do you do now?
Update: Nyx and Lyngheid are now synchronized in time. It's been a little over 30 minutes since the airship took off. I suspect the next few posts for Nyx and Lyngheid will determine what happens next.
Taking advantage of the fact that the central hall blocked view of her from the gate Lyngheid moved out of the barn leaving the gate open for the pigs and headed to the rear wall of the hall ( 8).
You quick scurry across the open part of the village and make it to the wall of building #8, which you remember is the hut where the party fought the chief and his wives. You don't hear anything inside the hut, and the last you saw of the fire giants they were in area 9.
You quick scurry across the open part of the village and make it to the wall of building #8, which you remember is the hut where the party fought the chief and his wives. You don't hear anything inside the hut, and the last you saw of the fire giants they were in area 9.
Lyngheid tried to find a way in through the back....if possible.
You quick scurry across the open part of the village and make it to the wall of building #8, which you remember is the hut where the party fought the chief and his wives. You don't hear anything inside the hut, and the last you saw of the fire giants they were in area 9.
Lyngheid tried to find a way in through the back....if possible.
Just the one door in the front that you remember going through earlier.
Nyx is able to slowly and stealthily sneak along the wall, waiting until the giant's backs are turned to make quick dashes. The rushing of the nearby river is enough to cover any small noises she makes. She eventually gets to the raised portcullis and open double doors leading out to the main village.
Lyngheid moves across behind Area 6 keeping the building s between her and the double doors. If ( 8) fully obscures her she will try and find a rear entry into 4B.
Lyngheid:
Make a Stealth check. When you get to the rear of 4B, you see a fence running between the stone wall and the housing. There is a back door, but it's inside the fence. The fence is short, however, and you can try to scale it with an Athletics check.
Stealth: 12
Athletics: 5
Lyngheid:
While climbing over the fence, your foot slips and you tumble back to the ground, making a loud clanging noise. You pick yourself up off the ground, dust yourself off and successfully make it over the fence. You aren't sure if anything heard you, but you are in the fenced in area with several pigs and a back door to the house.
Hoping the giants would assume the noise was due to the pigs she headed to the rear door and opened it ( if unlocked).
Lyngheid:
Make a Deception check.
The door is unlocked and inside you find it isn't a house, but actually a small barn with stalls full of mud and hay. Shovels, pitchforks, hoes , and the like hang from the walls.
Nyx Stealth Roll: 15
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Nyx:
The giants don't seem to notice you and are still talking and gesturing to the broken axle and elevator shaft. What do you want to do?
Can Nyx see light coming from the direction that she knows the front door is?
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Deception: 9
Yes
Alright, you're in the barn, so far no sign of pursuit. What do you do now?
Update:
Nyx and Lyngheid are now synchronized in time. It's been a little over 30 minutes since the airship took off. I suspect the next few posts for Nyx and Lyngheid will determine what happens next.
Taking advantage of the fact that the central hall blocked view of her from the gate Lyngheid moved out of the barn leaving the gate open for the pigs and headed to the rear wall of the hall ( 8).
Stealth: 12 + Guidance: 1
( These disadvantaged Stealth rolls are stressful. :D)
Lyngheid:
You quick scurry across the open part of the village and make it to the wall of building #8, which you remember is the hut where the party fought the chief and his wives. You don't hear anything inside the hut, and the last you saw of the fire giants they were in area 9.
Lyngheid tried to find a way in through the back....if possible.
Just the one door in the front that you remember going through earlier.
While the giants are distracted and looking in the opposite direction, Nyx tries to slip along the wall behind them and make her way outside.
Stealth if needed 25
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Frustrated Lyngheid keeps watch towards the doors as she stays in place.
Perception: 15
Nyx:
Nyx is able to slowly and stealthily sneak along the wall, waiting until the giant's backs are turned to make quick dashes. The rushing of the nearby river is enough to cover any small noises she makes. She eventually gets to the raised portcullis and open double doors leading out to the main village.
Lyngheid:
Make a Perception check.