The advantage from Lyngheid's guiding bolt is enough to turn the tide, Lyngheid and Umbriel take out the fleeing Frost Giant!
We're out of initiative, and Ireniana is on the ground, motionless. Droop runs over and administers her from his healer's kit, but she doesn't wake up.
Lyngheid looked down at her fallen friend seriously, " Lets make sure there are no more people in danger. The giant queen will not be the only one we'll be raising."
Panting, Nyx climbs back up onto the roof of the tallest building so she can also look out for any further aggressors.
OCC:
Athletics 14
Perception 8
You scale the building easily, using the vines and protruding bricks to get to the top. Once you are up there, though, the fog is obscuring your vision, so you can't see very far away.
This post has potentially manipulated dice roll results.
Umbriel will quickly scan the bodies of the giants looking for anything that might reveal where they came from, who they work for, or what they were doing here.
Umbriel will quickly scan the bodies of the giants looking for anything that might reveal where they came from, who they work for, or what they were doing here.
Investigation: 9
They each have giant sacks. In them you find human sized kegs of ale, loaves of bread and wheels of cheese. Also human and dwarf sized hammers, saws and leather working equipment. The giants seem to be raiding the town for supplies.
Baeshra-pion tries to nod, before realizing a creature without a neck can't really do that, so he does a weird little crab dance and moves to watch the beach while the others care for Ireniana.
Baeshra-pion tries to nod, before realizing a creature without a neck can't really do that, so he does a weird little crab dance and moves to watch the beach while the others care for Ireniana.
You get to just about the limit of your blindsight away from the group, make a Perception check.
Baeshra takes the lead, trusting his blindsight to give him notice of enemies in the fog.
You all can sense the harbor getting closer, even though you can't see it, the air smells more of seawater, and a faint lapping of waves on wood reaches your ears.
As you walk between two tall warehouses, one on each side of the street, a pair of Frost Giants leap down, almost on top of Baeshra-pion, they are only about 20 feet away, and both are targeting the giant Scorpion in their midst.
Everyone roll initiative and take your turn if higher than: 15.
Let's try that again: 16
The advantage from Lyngheid's guiding bolt is enough to turn the tide, Lyngheid and Umbriel take out the fleeing Frost Giant!
We're out of initiative, and Ireniana is on the ground, motionless. Droop runs over and administers her from his healer's kit, but she doesn't wake up.
Lyngheid runs to Irenianas side.
Umbriel runs over as well, and tries to cast Spare the Dying
Baeshra-pion skitters around to the side where the giants came from and watches for signs of any more.
Perception: 12
It seems like the spell was able to be cast, and take hold, you don't notice any change in Ireniana.
You don't see any more giants approaching for the moment, but you are able to tell that they came from the port area of the city.
Lyngheid looked down at her fallen friend seriously, " Lets make sure there are no more people in danger. The giant queen will not be the only one we'll be raising."
Panting, Nyx climbs back up onto the roof of the tallest building so she can also look out for any further aggressors.
OCC:
Athletics 6
Perception 13
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
You scale the building easily, using the vines and protruding bricks to get to the top. Once you are up there, though, the fog is obscuring your vision, so you can't see very far away.
Umbriel will quickly scan the bodies of the giants looking for anything that might reveal where they came from, who they work for, or what they were doing here.
Investigation: 14
They each have giant sacks. In them you find human sized kegs of ale, loaves of bread and wheels of cheese. Also human and dwarf sized hammers, saws and leather working equipment. The giants seem to be raiding the town for supplies.
Umbriel relays that to the group, then suggests they carry Ireniana's body to somewhere secure, before checking the rest of the town for threats.
Baeshra-pion tries to nod, before realizing a creature without a neck can't really do that, so he does a weird little crab dance and moves to watch the beach while the others care for Ireniana.
Droop helps Umbriel with Ireniana, and they are able to find a protected and covered porch to lay her on.
You get to just about the limit of your blindsight away from the group, make a Perception check.
Perception: 12
Lyngheid looks about for Nyx hoping her keen eyes can confirm the coast is clear.
" The giants came on a ship, right? Should we head to the harbour?"
Umbriel agrees, a dark look on his face. "Let's make sure this is finished properly."
Baeshra takes the lead, trusting his blindsight to give him notice of enemies in the fog.
You don't see anything while you are waiting.
You all can sense the harbor getting closer, even though you can't see it, the air smells more of seawater, and a faint lapping of waves on wood reaches your ears.
As you walk between two tall warehouses, one on each side of the street, a pair of Frost Giants leap down, almost on top of Baeshra-pion, they are only about 20 feet away, and both are targeting the giant Scorpion in their midst.
Everyone roll initiative and take your turn if higher than: 15.
Droop's initiative: 7
Umbriel's initative: 7