This post has potentially manipulated dice roll results.
Whistler swings wildly at the bush to his right and hits it with the flat of his sword, knocking it back momentarily but doing no damage!
Umbriel takes care of that one though, felling it with one slice!
Dino-Baeshragoes on a bit of a rampage, putting an end to 4 of the vile bushes.
Rosie breathes a sigh of relief, "Oh good, I didn't want to attack the poor bushes", drops her staff, scoops up her crossbow and fires off a shot: 18. It hits! Doing 10 damage.
Lyngheid finishes off the last Bush with her spiritual weapon and then moves to get a solid wack in on the zombie that Rosie shot.
Ireniana moves up and uses her attack to finish off that Zombie.
More zombies pour out of the tavern, but only a few can reach Ireniana or Lyngheid:
The zombies reach out their hands and try to slam Ireniana: 12, second zombie attack: 21. But so far the elf manages to avoid their grasp. Another one attacks Lyngheid: 20. And the sturdy dwarf gives a small laugh at it's attempt.
This post has potentially manipulated dice roll results.
Umbriel will now turn and move back toward the inn, settling into the corner of the "L" shape, flanking a zombie with Ireniana. He'll attack the one that's directly east of him (the one currently unengaged on the map) with his pact weapon: Attack: 24 Damage: 9
Umbriel will now turn and move back toward the inn, settling into the corner of the "L" shape, flanking a zombie with Ireniana. He'll attack the one that's directly east of him (the one currently unengaged on the map) with his pact weapon: Attack: 8 Damage: 5
Right in the doorway you mean? You can get there if you give the first Zombie an attack of opportunity. If you go around that first Zombie you end up one square short of that spot, directly above the unengaged Zombie.
Umbriel will now turn and move back toward the inn, settling into the corner of the "L" shape, flanking a zombie with Ireniana. He'll attack the one that's directly east of him (the one currently unengaged on the map) with his pact weapon: Attack: 8 Damage: 5
Right in the doorway you mean? You can get there if you give the first Zombie an attack of opportunity. If you go around that first Zombie you end up one square short of that spot, directly above the unengaged Zombie.
I figured I'd move two squares diagonally to the northeast, then two squares directly east - should leave me engaged with all four zombies, no attacks of opportunity, but any that I haven't attacked will still need to pass a DC13 Wisdom save to target me.
I figured I'd move two squares diagonally to the northeast, then two squares directly east - should leave me engaged with all four zombies, no attacks of opportunity, but any that I haven't attacked will still need to pass a DC13 Wisdom save to target me.
Oh! That "L", I got it. Yes that works, and you hit the Zombie at the top of the "L" with that attack, if you can believe it! Make a Constitution saving throw.
When you hit the Zombie, a cloud of volcanic ash puffed out from him. You managed to hold your breath long enough for the cloud to dissipate, and don't suffer any ill effects.
Ouch! Ireniana breathes in bunch of the nasty volcanic zombie ash, and starts coughing and sputtering. Attack rolls, ability checks, and saving throws are at Disadvantage (including your current turn).
At the end of each of your turns you can make another Con saving throw to get rid of it.
(I'm not completely sure where we are in the initiative order, or if it's a new round, but just in case you're waiting on me, here's an attack against the same zombie I attacked before)
We are still in Round4, which you already did. That will work for your round5 turn though. Waiting on Lyngheid, Ireniana and Baeshra to take their Round4 turns.
Lyngheid needs a Con save of DC10 or better or her attacks will be at disadvantage.
Pounce. If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus can make one bite attack against it as a bonus action. Attack: 19 Damage: 5 bite
Updated map with part of Round 4 complete, waiting on Lyngheid and Ireniana before adding the details of the rest of your turns. I'll give them another hour before I take a proxy turn for them.
This post has potentially manipulated dice roll results.
Lyngheid Constitution save: 11. Fail! Disadvantage on Attack rolls, ability checks, saving throws for the next minute, reroll at the end of each turn to see if you can shake the ash.
Lyngheid sputters and coughs and takes a swipe at Z2 with her mace, and follows it up with an attack from her glowing rings: Mace Attack: 22, damage: 5. Disadvantage attack: 20. Still hits! Spiritual Weapon bonus action Attack: 9. Damage: 10.
Ireniana takes her longsword and pokes at Z3: 14 but the ash overwhelms her and her sword strike falls short.
Umbriel rushes over and barely manages to hit Z5, avoiding the worst of the ash cloud.
Whistler runs up, Greatsword held high and knocks the ash out of Z2. The zombie crumbles to the ground in a smelly heap.
Dino-Baeshra gets in on the action. He bounds right past Whistler and Pounces on Z3. His first claw attack hits, and a puff of ash explodes out of the Zombie. Umbriel makes his save, Baeshra Con Save: 15, and so does Dino-Baeshra. His next claw attack hits, and then he takes a big, juicy bite of putrid Zombie flesh. Z3 Strenth Save against Pounce: 3. The Zombie manages to withstand the onslaught of Baeshra's attack without getting knocked Prone!
Z3 attacks the Dinosaur in front of him: 9, but can't get a good grip on the scaly creature.
Z4 tries to attack Umbriel: Wis save: 13, but is mysteriously compelled to attack Ireniana instead: 12, the clumsy Zombies outstretched arms bounce right off her armor.
Z5 shambles around Umbriel and attacks Dino-Baeshra: 11, this one actually manages to find purchase and does 6 bludgeoning damage.
Another zombie stumbles out of the open doorway and attacks Ireniana: 15, but misses!
A second zombie comes out and goes for the closest target, unwittingly getting advantage on Umbriel. Wis Save: 12, but losing his attack as he is out of movement.
A final zombie shuffles out and also goes for Umbriel. Wis Save: 14, attack: 4. But his claws scratch futilely at the elf.
The party is up! If you are within 5 feet of a zombie when it is first damaged, make a Con saving throw of DC10 to avoid the ash cloud, or have disadvantage on attacks, savings throws, ability checks. Currently Z4, Z6, Z7, Z8 are undamaged.
Lyngheid decided gardening came before gravedigging in terms of priority so attempted to destroy the plants attacking her first...
Attack:Attack: 21 Damage: 3
Spiritual Weapon:Attack: 8 Damage: 4
Ireniana is going to move and attack the bush close to Rosie and Whistler.
Attack: 12 Damage: 10
I have an intelligence of six, I know what I'm doing.
Baeshra/dino is going to savage whichever plant(s) are nearest him.
Attack: 11 Damage: 3
Attack: 7 Damage: 3
Attack: 10 Damage: 9
Hungry Jaws: Attack: 18 Damage: 10
Whistler swings wildly at the bush to his right and hits it with the flat of his sword, knocking it back momentarily but doing no damage!
Umbriel takes care of that one though, felling it with one slice!
Dino-Baeshragoes on a bit of a rampage, putting an end to 4 of the vile bushes.
Rosie breathes a sigh of relief, "Oh good, I didn't want to attack the poor bushes", drops her staff, scoops up her crossbow and fires off a shot: 18. It hits! Doing 10 damage.
Lyngheid finishes off the last Bush with her spiritual weapon and then moves to get a solid wack in on the zombie that Rosie shot.
Ireniana moves up and uses her attack to finish off that Zombie.
More zombies pour out of the tavern, but only a few can reach Ireniana or Lyngheid:
The zombies reach out their hands and try to slam Ireniana: 12, second zombie attack: 21. But so far the elf manages to avoid their grasp. Another one attacks Lyngheid: 20. And the sturdy dwarf gives a small laugh at it's attempt.
Alright, the party is up!
Round 4 Initiative:
Rosie: 18
Lyngheid: 17
Ireniana: 10
Umbriel: 7
Whistler: 7
Baeshra: 4
Zombie: 3
I took some liberties with your movement since Baeshra killed most of the twig blights in one blow, so I used your same attacks against the Zombies.
Umbriel will now turn and move back toward the inn, settling into the corner of the "L" shape, flanking a zombie with Ireniana. He'll attack the one that's directly east of him (the one currently unengaged on the map) with his pact weapon: Attack: 24 Damage: 9
Right in the doorway you mean? You can get there if you give the first Zombie an attack of opportunity. If you go around that first Zombie you end up one square short of that spot, directly above the unengaged Zombie.
I figured I'd move two squares diagonally to the northeast, then two squares directly east - should leave me engaged with all four zombies, no attacks of opportunity, but any that I haven't attacked will still need to pass a DC13 Wisdom save to target me.
Oh! That "L", I got it. Yes that works, and you hit the Zombie at the top of the "L" with that attack, if you can believe it! Make a Constitution saving throw.
Con saving throw: 21
When you hit the Zombie, a cloud of volcanic ash puffed out from him. You managed to hold your breath long enough for the cloud to dissipate, and don't suffer any ill effects.
Round 4:
Whistler moves to the left side of Lyngheid, charging at the Zombie, recklessly attacking.
Attack: 26 Damage: 21
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Rosie takes a few steps north to get a better angle on the Zombies and then mutters a few words to the Wild Mother to cast Word of Radiance.
The Zombies must succeed on a Con save or take 2 radiant damage.
(bah!)
Z2 Con Save: 8
Z3 Con Save: 17
Z4 Con Save: 6
Z5 Con Save: 10
Z2 and Z5 fail their save and each take 1 point of damage.
A puff of ash explodes from Z2, Lyngheid and Ireniana, constitution saving throws please!
Ireniana CON save - 14
I have an intelligence of six, I know what I'm doing.
Ouch! Ireniana breathes in bunch of the nasty volcanic zombie ash, and starts coughing and sputtering. Attack rolls, ability checks, and saving throws are at Disadvantage (including your current turn).
At the end of each of your turns you can make another Con saving throw to get rid of it.
(I'm not completely sure where we are in the initiative order, or if it's a new round, but just in case you're waiting on me, here's an attack against the same zombie I attacked before)
Attack: 8 Damage: 6
(plus a Con save:) 16
We are still in Round4, which you already did. That will work for your round5 turn though. Waiting on Lyngheid, Ireniana and Baeshra to take their Round4 turns.
Lyngheid needs a Con save of DC10 or better or her attacks will be at disadvantage.
Baeshra will charge in an pounce at one of the zombies.
Attack: 10 Damage: 6 claw
Attack: 11 Damage: Unable to parse dice roll. claw
Attack: 7 Damage: 8 bite
Pounce. If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus can make one bite attack against it as a bonus action.
Attack: 19 Damage: 5 bite
Updated map with part of Round 4 complete, waiting on Lyngheid and Ireniana before adding the details of the rest of your turns. I'll give them another hour before I take a proxy turn for them.
Lyngheid Constitution save: 11. Fail! Disadvantage on Attack rolls, ability checks, saving throws for the next minute, reroll at the end of each turn to see if you can shake the ash.
Lyngheid sputters and coughs and takes a swipe at Z2 with her mace, and follows it up with an attack from her glowing rings:
Mace Attack: 22, damage: 5. Disadvantage attack: 20. Still hits!
Spiritual Weapon bonus action Attack: 9. Damage: 10.
Ireniana takes her longsword and pokes at Z3: 14 but the ash overwhelms her and her sword strike falls short.
Umbriel rushes over and barely manages to hit Z5, avoiding the worst of the ash cloud.
Whistler runs up, Greatsword held high and knocks the ash out of Z2. The zombie crumbles to the ground in a smelly heap.
Dino-Baeshra gets in on the action. He bounds right past Whistler and Pounces on Z3. His first claw attack hits, and a puff of ash explodes out of the Zombie. Umbriel makes his save, Baeshra Con Save: 15, and so does Dino-Baeshra. His next claw attack hits, and then he takes a big, juicy bite of putrid Zombie flesh. Z3 Strenth Save against Pounce: 3. The Zombie manages to withstand the onslaught of Baeshra's attack without getting knocked Prone!
The Zombies are up!
Z3 attacks the Dinosaur in front of him: 9, but can't get a good grip on the scaly creature.
Z4 tries to attack Umbriel: Wis save: 13, but is mysteriously compelled to attack Ireniana instead: 12, the clumsy Zombies outstretched arms bounce right off her armor.
Z5 shambles around Umbriel and attacks Dino-Baeshra: 11, this one actually manages to find purchase and does 6 bludgeoning damage.
Another zombie stumbles out of the open doorway and attacks Ireniana: 15, but misses!
A second zombie comes out and goes for the closest target, unwittingly getting advantage on Umbriel. Wis Save: 12, but losing his attack as he is out of movement.
A final zombie shuffles out and also goes for Umbriel. Wis Save: 14, attack: 4. But his claws scratch futilely at the elf.
Summary:
3 damage to Baeshra.
Round 5 Initiative:
Rosie: 18
Lyngheid: 17
Ireniana: 10
Umbriel: 7
Whistler: 7
Baeshra: 4
Zombie: 3
The party is up! If you are within 5 feet of a zombie when it is first damaged, make a Con saving throw of DC10 to avoid the ash cloud, or have disadvantage on attacks, savings throws, ability checks. Currently Z4, Z6, Z7, Z8 are undamaged.