Silent will take out his tinderbox and a torch. If either of you have any oil, that'll help. Dunk the bodies and fry 'em up, yeah? Maybe they'll be good for eatin'.
Gerter makes a start on moving the large hyena bodies out of the road and towards the campfire. Another set of curious travellers pass; they stop and speak briefly to the gnome before going on their way towards Feolinn.
You manage to get enough food from one of the dead hyenas to feed the group for tonight, and with your skill in survival skills, you are able to create 4 additional rations, though these will only last two more days. You don't have the equipment or materials to preserve them for longer, I think.
All of this takes time. The corpses burn. Crane borrows a blanket from the merchants and wraps his friend in it. He does join you to eat, though he doesn't say much.
Night comes. Magnum, please give me a Perception check. If Silent is joining for part of the night, let me know which part, and give me the same roll.
Silent needs to get at least six hours of actual sleep, so he can only really join for a two or three hour stretch. Let's say he takes third shift out of four.
Luckily nothing approaches your camp during the night, perhaps put off by the fire. Magnum is preoccupied by thoughts of the journey ahead, but the night passes peacefully. You both awaken or reactivate, having completed a long rest.
Greta is doing better, sitting up to eat her breakfast, but still not able to walk. Gerter isn't particularly strong, and would be able to carry her a short distance but not for a full day's travelling. Crane seems intent on carrying his friend, wrapped up in the rug, and is probably capable of doing so.
Can you give me a description of how you are undertaking this journey, and what you are proposing to the rest of the group? You know from the gnomes that you are five or six days out from Nicodranas.
Silent will offer to carry Greta, or at least share carrying duties with Gerter. I need use of two hands to wield my blade though, so if we get jumped you might have a bit of a... uh... uncomfortable landing.
Magnum can get all six of the merchants' crates into the bag of holding, but there's not much space left. It would be difficult to fit the guard's body in there as well.
Greta looks up at you. You're taller than I'd like, but I suppose I'll manage. Try not to drop me onto anything sharp.
Silent will pick up Greta as carefully as possible and try to position her in a relatively comfortable seated position in the crook of his arm. Let's hit the road, then.
He'll start walking, deferring to Magnum, Gerter or Crane if any of them want to lead the party.
This post has potentially manipulated dice roll results.
Gerter takes the lead, after collecting a small number of possessions left over in the cart and putting them in a backpack. Greta weighs next to nothing, from your perspective. Crane, head down, carries the other man quietly, but he's less withdrawn than the day before; he offers his thanks to you and Magnum for helping them all return to Nicodranas.
You spend the day walking, and camp for the night. Greta's leg is healing slowly, and though Gerter is reluctant, she hobbles around the camp a little. Need to keep active, she says.
Crane helps you make the fire and joins you in taking a watch during the night, even though you explain that he doesn't really need to. The night passes without problems.
The following day, early in the morning, you see up ahead of you a troop of perhaps twenty armoured Zhelezo walking down the road westward towards Port Zoon. Gerter brightens up; Ah, Zhelezo from Nicodranas. We should speak to them about the hyenas, and what happened to poor Morum.
Silent swears under his breath, immediately pulls his hood up and sets down Greta as gingerly as possible (or hands her to Gerter if he can get his attention).
In a whispered voice: You know, maybe I should've mentioned this earlier... I managed to piss off a bunch of Zhelezo in Port Damali a few weeks ago. Talk to them if you will, but give me a minute to go hide until they pass.
To Magnum:Big ask, but do you have any magicky enchantments that might disguise me?
Oh, I see, Gerter replies with Gerta looking on, eyebrows raised. Well son, the Zhelezo in Port Damali don't have the best of reputations, but it's not so bad in Nicodranas. I think they've probably seen us now, and if you dart off to... he looks around, not quite sure where you'd hide, but that would make them want to find you. If I were you, I'd just stay quiet and let me do the talking. But, it's up to you.
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Silent will take out his tinderbox and a torch. If either of you have any oil, that'll help. Dunk the bodies and fry 'em up, yeah? Maybe they'll be good for eatin'.
Gerter makes a start on moving the large hyena bodies out of the road and towards the campfire. Another set of curious travellers pass; they stop and speak briefly to the gnome before going on their way towards Feolinn.
Are Magnum and Silent helping?
Magnum is.
Yes, Silent will attempt to use a combination of his tinderbox and a torch if necessary to add to the campfire. (these are big creatures, right?)
They are, and the gnomes have no skill with hunting or treating animals.
If you wish to burn them, you can just go ahead.
If you want to extract usable meat or skin from them, roll a Survival check.
Survival 20
You manage to get enough food from one of the dead hyenas to feed the group for tonight, and with your skill in survival skills, you are able to create 4 additional rations, though these will only last two more days. You don't have the equipment or materials to preserve them for longer, I think.
All of this takes time. The corpses burn. Crane borrows a blanket from the merchants and wraps his friend in it. He does join you to eat, though he doesn't say much.
Night comes. Magnum, please give me a Perception check. If Silent is joining for part of the night, let me know which part, and give me the same roll.
12
Silent will join Magnum for the second half of the night's watch (I guess a few hours after midnight?)
Perception 9
Silent needs to get at least six hours of actual sleep, so he can only really join for a two or three hour stretch. Let's say he takes third shift out of four.
Perception - 3
Luckily nothing approaches your camp during the night, perhaps put off by the fire. Magnum is preoccupied by thoughts of the journey ahead, but the night passes peacefully. You both awaken or reactivate, having completed a long rest.
Greta is doing better, sitting up to eat her breakfast, but still not able to walk. Gerter isn't particularly strong, and would be able to carry her a short distance but not for a full day's travelling. Crane seems intent on carrying his friend, wrapped up in the rug, and is probably capable of doing so.
Can you give me a description of how you are undertaking this journey, and what you are proposing to the rest of the group? You know from the gnomes that you are five or six days out from Nicodranas.
Silent will offer to carry Greta, or at least share carrying duties with Gerter. I need use of two hands to wield my blade though, so if we get jumped you might have a bit of a... uh... uncomfortable landing.
Magnum will see if he can fit their goods into his bag of holding.
Magnum can get all six of the merchants' crates into the bag of holding, but there's not much space left. It would be difficult to fit the guard's body in there as well.
Greta looks up at you. You're taller than I'd like, but I suppose I'll manage. Try not to drop me onto anything sharp.
Silent will pick up Greta as carefully as possible and try to position her in a relatively comfortable seated position in the crook of his arm. Let's hit the road, then.
He'll start walking, deferring to Magnum, Gerter or Crane if any of them want to lead the party.
Gerter takes the lead, after collecting a small number of possessions left over in the cart and putting them in a backpack. Greta weighs next to nothing, from your perspective. Crane, head down, carries the other man quietly, but he's less withdrawn than the day before; he offers his thanks to you and Magnum for helping them all return to Nicodranas.
6 4 13
You spend the day walking, and camp for the night. Greta's leg is healing slowly, and though Gerter is reluctant, she hobbles around the camp a little. Need to keep active, she says.
Crane helps you make the fire and joins you in taking a watch during the night, even though you explain that he doesn't really need to. The night passes without problems.
The following day, early in the morning, you see up ahead of you a troop of perhaps twenty armoured Zhelezo walking down the road westward towards Port Zoon. Gerter brightens up; Ah, Zhelezo from Nicodranas. We should speak to them about the hyenas, and what happened to poor Morum.
Silent swears under his breath, immediately pulls his hood up and sets down Greta as gingerly as possible (or hands her to Gerter if he can get his attention).
In a whispered voice: You know, maybe I should've mentioned this earlier... I managed to piss off a bunch of Zhelezo in Port Damali a few weeks ago. Talk to them if you will, but give me a minute to go hide until they pass.
To Magnum: Big ask, but do you have any magicky enchantments that might disguise me?
No, sorry. Only myself.
Oh, I see, Gerter replies with Gerta looking on, eyebrows raised. Well son, the Zhelezo in Port Damali don't have the best of reputations, but it's not so bad in Nicodranas. I think they've probably seen us now, and if you dart off to... he looks around, not quite sure where you'd hide, but that would make them want to find you. If I were you, I'd just stay quiet and let me do the talking. But, it's up to you.