You come upon a campsite that initially seems deserted, the fire having been left unattended has faded away to almost nothing, and equipment is strewn about. But immediately you see evidence of a struggle, and very recently, perhaps only hours ago. There's blood, but no corpses. Around you are rocks, some bushes and trees, and... was that movement in the tree?
Thud.
A huge creature jumps down from a nearby tree where it had concealed itself, and comes rushing out from behind some rocks, axe raised, charging you.
Thud.
Another one. There's a shriek of horror from Solro.
Roll initiative.
If you want, you can also make a Nature check to identify what you are facing.
This post has potentially manipulated dice roll results.
Silent, these are half ogres; you've fought them before. They're often skilled warriors who can do a lot of damage quickly, and they would normally speak common, giant or both.
415
Round One Silent Half-Ogre 2 (about fifty feet away from you) Magnum Half-Ogre 1 (about thirty feet away from you)
Silent will Manifest an Echo 15 ft. in the direction of Half-Ogre 2, and he'll move 20 ft. towards this ogre. He'll draw one of his javelins and hold it above his head while shouting Stand down, you're outnumbered and outmatched!
He's Readying a javelin throw at Half-Ogre 2 which will trigger if it moves toward him.
This post has potentially manipulated dice roll results.
Silent swears under his breath as he draws his greatsword and moves his Echo into melee range of Half-Ogre 1 (it would have been 5ft. away from Silent beforehand).
He will slash horizontally at the half-ogre's torso and Unleash Incarnation to have his Echo do the same.
(OOC: Just realized I forgot to account for the greatsword being a +1 weapon now. Not sure if it'll matter but 2 more damage should be added to the total)
This post has potentially manipulated dice roll results.
It doesn't matter. Once again, Silent is a beast who simply destroys any enemy who stands against him. The half-ogre is literally cut in half, destroying its armour in the process.
Make a perception check for Silent.
If Magnum is following, he should also make a perception check. Solro is definitely not following.
Perception - 5
(OOC: Should Auspex make a Perception check?)
Sure
Auspex's Perception - 18 (OOC: He has advantage according to his stat block.)
Silent's Perception 21
You come upon a campsite that initially seems deserted, the fire having been left unattended has faded away to almost nothing, and equipment is strewn about. But immediately you see evidence of a struggle, and very recently, perhaps only hours ago. There's blood, but no corpses. Around you are rocks, some bushes and trees, and... was that movement in the tree?
Thud.
A huge creature jumps down from a nearby tree where it had concealed itself, and comes rushing out from behind some rocks, axe raised, charging you.

Thud.
Another one. There's a shriek of horror from Solro.
Roll initiative.
If you want, you can also make a Nature check to identify what you are facing.
Initiative 14
Nature 12
Initiative - 1
Silent, these are half ogres; you've fought them before. They're often skilled warriors who can do a lot of damage quickly, and they would normally speak common, giant or both.
4 15
Round One
Silent
Half-Ogre 2 (about fifty feet away from you)
Magnum
Half-Ogre 1 (about thirty feet away from you)
Silent is up. No maps for this one.
Silent will Manifest an Echo 15 ft. in the direction of Half-Ogre 2, and he'll move 20 ft. towards this ogre. He'll draw one of his javelins and hold it above his head while shouting Stand down, you're outnumbered and outmatched!
He's Readying a javelin throw at Half-Ogre 2 which will trigger if it moves toward him.
(OOC: Sorry, I’m not used to having a familiar, but I forgot to roll initiative for Auspex.)
Auspex Initiative - 3
Half-ogre 2 does continue running towards you all. When it is a little closer, it launches its own javelin at Silent:
Attack: 8 Damage: 11
It says something to you in giant - I don't think Silent or Magnum speaks giant, so you don't understand.
Silent can make his readied javelin attack if he wishes.
Magnum is up.
Magnum uses all of his movement to get within melee range of HO1, and punches him with his thunder gauntlet.
Attack: 12 Damage: 8
Auspex flies 60 feet above the fight.
Silent's javelin Attack: 18 Damage: 5
Both of your attacks fail.
Auspex sees Solro backing away from the battle, not fleeing but trying to remain unseen as he retreats. No sign of any other hostile creatures though.
Half Ogre 1 runs up to Silent, and saying something in giant, he swings a large battleaxe held in both hands:
Attack: 23 Damage: 15
It would have hurt if it had it, but it didn't.
Round Two
Silent
Half-Ogre 2 (nearby)
Magnum and Auspex
Half-Ogre 1 (engaged with Silent)
Silent is up.
Silent swears under his breath as he draws his greatsword and moves his Echo into melee range of Half-Ogre 1 (it would have been 5ft. away from Silent beforehand).
He will slash horizontally at the half-ogre's torso and Unleash Incarnation to have his Echo do the same.
Silent's Attack 19 Damage: 11
Echo's Attack 7 Damage: 12
(OOC: Just realized I forgot to account for the greatsword being a +1 weapon now. Not sure if it'll matter but 2 more damage should be added to the total)
It doesn't matter. Once again, Silent is a beast who simply destroys any enemy who stands against him. The half-ogre is literally cut in half, destroying its armour in the process.
Half-Ogre 2 roars in anger and attacks Silent:
Attack: 13 Damage: 12
It hits, but Silent you shrug off the damage.
Magnum is up.
Magnum is going to position himself so that Silent can easily flank Half Ogre 2, and then punch him with his Thunder Gauntlets.
Attack: 18 Damage: Unable to parse dice roll.