(Nip's Rapier manages to bypass the Goblin's armor and goes right through him. He looks like he's fighting to stay conscious, but ultimately the Goblin succumbs to its wounds and drops in front of you all.
As you all get your bearings, you look around the dark room. There's the hallway behind you from where you came, the Northern wall, where there seems to be some carvings on the wall, the Southern wall that looks plain, and the Eastern wall which looks to be covered in vines. The brazier is on a platform and is giving off some faint light.)
What do you do?
DMs note: If you want to look at something, please specify what and roll Perception or Investigation.
This post has potentially manipulated dice roll results.
DMs note: LOL, sorry Nip, crit fail. :)
(Nip goes to look at the carvings, but some dust gets in his eyes and temporarily blinds him.
Trefor inspects the bodies. They don't appear to have more than a couple of copper pieces and the standard Goblin outfits of tattered Leather Armor and poor quality shield / weapons. Trefor goes over to the wall and inspects the vines. They do not appear to have any medicinal properties, but while inspecting them, he does find what appears to be a stone door built into the wall.
Manxim also goes over and looks over the mural.
10
(Manxim starts to investigate the carvings on the wall. The carvings are pretty large and seem to depict several different scenes that show what appears to be an order of knights in several battles. In one of them, the knights are shown defeating what appears to be an army of Goblins, led by a particularly vicious looking, larger Goblin. The next carving shows the knights standing victorious over a field of dead Goblin bodies. As you see one of the other depictions, they show a huge Dragon terrorizing a village, burning homes and killing innocent villagers with vicious fire. The next mural shows the knights slaying the Dragon. The knights are all shown with matching insignia on their armor and shields.
Manxim calls you all over to share her discoveries, pointing things out to you all. As the party goes along the northern wall, following and inspecting the murals, you see a large carving of a very regal-looking knight. His armor looks more intricate than the rest, making you all think he might have been the leader or founder. Underneath, the name 'Sextus Varius' is inscribed. Next to him, there is a further inscription that reads as follows:
"I pledge to serve law, protect the innocent, battle the agents of chaos, and never reveal the secrets of the Delian Order. My word is my bond, my life and honor is for the order, for this night and all nights to come."
This seems to be the extent of what is on the northern wall.)
This post has potentially manipulated dice roll results.
OCC: would you like me to continue playing Aphelios or just in the combat?
"Huh, Delian Order... Never heard of 'em. Sounds like a bunch of high-minded mercenaries to me. Good way to get yourself killed..."Trefor drifts into thought for several moments. "Hey guys, check it out, a door behind these vines."
Does this door have a visible opening mechanism like a latch, etc. I would also like to check it over to see if there are any traps attached to it.
DMs note: Trefor, please continue playing Aphelios as best you can, it'll just make things smoother.
(Trefor checks the door for traps or any types of peril, but doesn't find anything. There's no handle or anything, the only way to open the door is to know exactly where the groove is, dig your fingers in and pull. Trefor does so and the door opens without any issues.)
Go ahead and give me perception checks and let me know if you want to do anything else before moving on.
(Nip looks over the mural and thinks hard about anything he may know about this Order. He remembers that in ancient times different Orders of knights sprung around towns to keep them safe. In turn, the townspeople held them in high esteem. This tomb may very well have been built as a 'thank you' to this Sextus Varius, perhaps for being a particularly accomplished hero.)
Do you all want to do anything before moving on thru the door?
(Aphelios looks into the door, but sees nothing but a cavern and rocks from where he can see. He opens the door you have found and you all go thru it.
Before you is a very large room that seems to have been carved out of a cave. The walls are natural rocks, dark gray, with 20 foot ceilings. About 20 feet in there is a huge chasm, over which a narrow stone bridge connects this edge to another edge about 100 feet away. The bridge is about 5 feet wide and looks pretty sturdy, so you all could probably all cross it at once if you all went in a line. )
I'm going to need Perception checks from all of you.
The bridge seems sturdy, so you're not worried about crossing it. The stonework seems pretty good. Nobody else appears to be waiting for you all on the other side.
Spoiler for Trefor, Aphelios and Nip:
The bridge seems sturdy, so you're not worried about crossing it. The stonework seems pretty good. Nobody else appears to be waiting for you all on the other side.
As you inspect the bridge, you notice that about halfway across, there is a part of the bridge that looks just a little bit difference than the rest. It's kind of far away, but you can tell it's a very slightly raised plate, about 10 feet across, long enough so you couldn't really jump over it unless you were very, very athletic. As you look around a little more, you see up on the ceiling a long, thin slit.
Trefor: "Look there, do you see that metal plate halfway across? Seems rather out of place to me. Let's check it out"
OOC: If everyone is ready and no one has objections, Aphelios can lead the party to the plate to take a closer look, and Trefor can walk behind. Maybe we can inspect it for a trap?
(Aphelios leads the way on the bridge and inspects the trap. It looks like a standard pressure plate trap: If something heavy enough goes on it, something will happen, and it probably won't be good. There's about a 2 inch gap underneath.)
DMs note: Not to railroad you guys, just making sure you know, Nip, as a Rogue, remember that you have Thief's Tools that are made for this kind of situation. If you use them, you get to add your proficiency bonus, so your roll would be d20 +7. There are several other options, including some you wouldn't even have to roll... but I want to let you guys do your thing.
Nip, impressed by Trefor's prowes, unseathes its rapier and charges right into the remaining goblin.
Attack: 9 Damage: 7
Sneak attack (if applicable): 6
(Nip's Rapier manages to bypass the Goblin's armor and goes right through him. He looks like he's fighting to stay conscious, but ultimately the Goblin succumbs to its wounds and drops in front of you all.
As you all get your bearings, you look around the dark room. There's the hallway behind you from where you came, the Northern wall, where there seems to be some carvings on the wall, the Southern wall that looks plain, and the Eastern wall which looks to be covered in vines. The brazier is on a platform and is giving off some faint light.)
What do you do?
DMs note: If you want to look at something, please specify what and roll Perception or Investigation.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
I would like to loot the bodies. I would also like to check out the vines to see if they are of any herbal/medicinal use.
Medicine: 18
Trefor Half-elf Ranger lvl-1
I take a look at the carvings on the wall, to see if I can recognise any sort of script or imagery that rings a bell.
Investigation: 15
(OOC: if a different roll is needed let me know!)
DMs note: LOL, sorry Nip, crit fail. :)
(Nip goes to look at the carvings, but some dust gets in his eyes and temporarily blinds him.
Trefor inspects the bodies. They don't appear to have more than a couple of copper pieces and the standard Goblin outfits of tattered Leather Armor and poor quality shield / weapons. Trefor goes over to the wall and inspects the vines. They do not appear to have any medicinal properties, but while inspecting them, he does find what appears to be a stone door built into the wall.
Manxim also goes over and looks over the mural.
10
(Manxim starts to investigate the carvings on the wall. The carvings are pretty large and seem to depict several different scenes that show what appears to be an order of knights in several battles. In one of them, the knights are shown defeating what appears to be an army of Goblins, led by a particularly vicious looking, larger Goblin. The next carving shows the knights standing victorious over a field of dead Goblin bodies. As you see one of the other depictions, they show a huge Dragon terrorizing a village, burning homes and killing innocent villagers with vicious fire. The next mural shows the knights slaying the Dragon. The knights are all shown with matching insignia on their armor and shields.
Manxim calls you all over to share her discoveries, pointing things out to you all. As the party goes along the northern wall, following and inspecting the murals, you see a large carving of a very regal-looking knight. His armor looks more intricate than the rest, making you all think he might have been the leader or founder. Underneath, the name 'Sextus Varius' is inscribed. Next to him, there is a further inscription that reads as follows:
"I pledge to serve law, protect the innocent, battle the agents of chaos, and never reveal the secrets of the Delian Order. My word is my bond, my life and honor is for the order, for this night and all nights to come."
This seems to be the extent of what is on the northern wall.)
What do you all do?
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
OCC: would you like me to continue playing Aphelios or just in the combat?
"Huh, Delian Order... Never heard of 'em. Sounds like a bunch of high-minded mercenaries to me. Good way to get yourself killed..." Trefor drifts into thought for several moments. "Hey guys, check it out, a door behind these vines."
Does this door have a visible opening mechanism like a latch, etc. I would also like to check it over to see if there are any traps attached to it.
Straight d20 roll: 13
Trefor Half-elf Ranger lvl-1
DMs note: Trefor, please continue playing Aphelios as best you can, it'll just make things smoother.
(Trefor checks the door for traps or any types of peril, but doesn't find anything. There's no handle or anything, the only way to open the door is to know exactly where the groove is, dig your fingers in and pull. Trefor does so and the door opens without any issues.)
Go ahead and give me perception checks and let me know if you want to do anything else before moving on.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
"Hmmmm... the Delian Order eh?..." Nip tries to recall any piece of lore from his studies on the Delian order.
(Straight 20 dice 6 I have +5 for History and Arcana, +3 for Religion)
"Ah.. my good friend Trefor, always finding something useful"
Nip moves forth towards the half-elf and looks over the other side of the door.
(Perception check 20)
Perception: 3
Passive wisdom = 12
Trefor Half-elf Ranger lvl-1
AS Aphelios:
Perception: 9
Pass Wis: 14
Trefor Half-elf Ranger lvl-1
(Nip looks over the mural and thinks hard about anything he may know about this Order. He remembers that in ancient times different Orders of knights sprung around towns to keep them safe. In turn, the townspeople held them in high esteem. This tomb may very well have been built as a 'thank you' to this Sextus Varius, perhaps for being a particularly accomplished hero.)
Do you all want to do anything before moving on thru the door?
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
I and/or Aphelios would like to look past the door for light or what may lurk beyond and listen for voices and/or snoring wolves.
Trefor Half-elf Ranger lvl-1
(Aphelios looks into the door, but sees nothing but a cavern and rocks from where he can see. He opens the door you have found and you all go thru it.
Before you is a very large room that seems to have been carved out of a cave. The walls are natural rocks, dark gray, with 20 foot ceilings. About 20 feet in there is a huge chasm, over which a narrow stone bridge connects this edge to another edge about 100 feet away. The bridge is about 5 feet wide and looks pretty sturdy, so you all could probably all cross it at once if you all went in a line. )
I'm going to need Perception checks from all of you.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Aphelios proceeds cautiously across the bridge with blade drawn.
Perception: 21
Trefor, alert as ever, knocks an arrow and waits, silently offering to bring up the rear.
Perception: 18
Trefor Half-elf Ranger lvl-1
Perception: 11
Manxim looks around.
Manxim teifling paladin.
Nip Perception: 4
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Spoiler for Manxim:
The bridge seems sturdy, so you're not worried about crossing it. The stonework seems pretty good. Nobody else appears to be waiting for you all on the other side.
Spoiler for Trefor, Aphelios and Nip:
The bridge seems sturdy, so you're not worried about crossing it. The stonework seems pretty good. Nobody else appears to be waiting for you all on the other side.
As you inspect the bridge, you notice that about halfway across, there is a part of the bridge that looks just a little bit difference than the rest. It's kind of far away, but you can tell it's a very slightly raised plate, about 10 feet across, long enough so you couldn't really jump over it unless you were very, very athletic. As you look around a little more, you see up on the ceiling a long, thin slit.
What do you all do?
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Trefor: "Look there, do you see that metal plate halfway across? Seems rather out of place to me. Let's check it out"
OOC: If everyone is ready and no one has objections, Aphelios can lead the party to the plate to take a closer look, and Trefor can walk behind. Maybe we can inspect it for a trap?
Trefor Half-elf Ranger lvl-1
OOC: agree
Manxim teifling paladin.
(Aphelios leads the way on the bridge and inspects the trap. It looks like a standard pressure plate trap: If something heavy enough goes on it, something will happen, and it probably won't be good. There's about a 2 inch gap underneath.)
DMs note: Not to railroad you guys, just making sure you know, Nip, as a Rogue, remember that you have Thief's Tools that are made for this kind of situation. If you use them, you get to add your proficiency bonus, so your roll would be d20 +7. There are several other options, including some you wouldn't even have to roll... but I want to let you guys do your thing.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)