This post has potentially manipulated dice roll results.
(Y'all start a fight after I go to sleep and then fight through the day while I'm stuck at work with no ability to help...sorry!! From now on, someone bot my action - it's easy!=(
Lan Init: 24
From his hiding spot, the rogue fires one of his three poisoned arrows at the dragon before moving to hide and strike again...Hidden Attack at Range: 16 Damage: 22 + 4 poison if it fails 1 DC10 CON save
Stealth: 29
On his next turn he fires his second poisoned arrow, and hides again amongst the old tents or the trees!
Hidden Attack at Range: 25 Damage: 18 + 1 poison if it fails 1 DC10 CON save
Stealth: 31
(Gah!! I forgot to roll Advantage!! Attack #1 Adv roll: 14 == Attack #2 Adv roll: 16)
(Oh, and I missed the DC19 CON save to take half of 48 cold damage. So here goes - with no help on the roll =( 8 If he fails, he's down...and he failed. So for my next trick...Death Save! 3)
Gareth-Wyn's runes flash with inner purplish light, invoking the Rune Uvar for minor proleptic abilities. Any medicine rolls to help stabilize have advantage.
This post has potentially manipulated dice roll results.
Tex let’s out a guttural roar of anger as the dragon flees, before snapping back to Iri’s direction. Tex rushes over to her unconscious form. “No, no, no. Miss Iri you do NOT have permission to die on me yet, moonbeam” Tex breathes in, eyes closed, centering himself before taking out a healing patch and wrapping it around her side, bruised, battered, and frost bitten. CURE WOUNDS LEVEL 1: 10
This post has potentially manipulated dice roll results.
Feeling the healing wash over her, Iri groans loudly. Opening her eyes she sees Tex leaning over her. "You kill that dragon yet?" She says, forcing a smile. She reaches up weakly with her hand and grabs his. Looking around she sees her drow friend also laying face down in the dirt. Whispering a quicker prayer to Selune, "Please, restore us so we can do you will and stop this draconic menace. Next time I will be better prepared." A spirit dragon appears over Lan and breathes moonlight into him healing for 14. I(t will last for 5 heals of 2d6+8, assuming no enemies show up, Iri will take 2 of those for 29 and the other 3 can be used by whoever wants them.) Looking back at Tex, Iri reaches up and touches her cheek where he kissed her. "I'm glad you didn't get blasted, charging in like that all heroic."
This post has potentially manipulated dice roll results.
“Well, miss Iri, the blasted thing took off before I could get a swing in, but we all had it on the ropes.” Tex smiles softly down at Iri, thankful she’s ok. Tex sees the healing spirit, “Well, look at that. She’s beautiful! I much prefer a healing dragon.” Tex will help Iri back up to her feet, but will hover very close to her for the rest of the trip to the lodge, keeping a close eye on the sky for Cryovain. PERCEPTION: 15
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Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
This post has potentially manipulated dice roll results.
Vi will take one of the heals for 24 hp. Then she carefully cleans the dragon blood off of her blade. "Let's get out of here before he decides to come back," the half-elf suggests.
"I concur, Vi. Let us move along to Falcon lodge, in order to rest and recuperate before we continue on in our ventures to protect this little slice of frontier." Fern borks in agreement, padding over to check on Lanarial, Gareth, Vi, and Iri respectively before hopping up into the wagon.
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Falcon’s Hunting Lodge is a sanctuary in the heart of Neverwinter Wood. A thin fog surrounds a fortified compound standing in a clearing on the east side of a narrow river. A ten-foot-high log palisade surrounds the compound, whose main building is a two-story stone-and-wood affair with a high-pitched roof, gables, window shutters, and a stone chimney. Attached to the main building is a blocky tower of gray stone, its high roof lined with battlements. Other structures include a two-story stable house and a gatehouse whose flat roof is enclosed by iron railings. A stone bridge spans the river, ending before an oaken door set into the gatehouse’s outer wall. Mounted next to the door is a bell with a short rope hanging from its clapper.
Tex will ring the bell, “Pardon me, me and my friends are weary travelers who would like to inquire about lodging within your fine establishment for the night. We are weary and wounded from fending off a dragon.”
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Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
This post has potentially manipulated dice roll results.
Iri stumbles after the group holding her side where the dragon hit her. Reaching out, a vine grows up with 10 berries, she eats them all for 20hp. Hopping in the wagon, she lays down in the back, glad to have Tex nearby. When they reach the lodge she stands up, having recovered mostly, and goes up to the door and takes a close look at the lodge and the forest nearby knowing there were orcs nearby. Perception 20
A elderly man who appears to be a cook approaches. He slides back the heavy wooden bar securing the outside door, and lets you in. He leads you to a guest house where you can store your things, and then tells you to wait in the dining hall while he fetches Falcon.
Falcon the Hunter wears a fur-lined cloak over his studded leather armor. He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly trimmed beard. Falcon moves with the casual confidence of one who fears nothing.
"Welcome to the lodge, my friends." he says. "I am Falcon."
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Iri never saw the tail coming as it knocked her flying into the ground unconscious.
(Y'all start a fight after I go to sleep and then fight through the day while I'm stuck at work with no ability to help...sorry!! From now on, someone bot my action - it's easy!=(
Lan Init: 24
From his hiding spot, the rogue fires one of his three poisoned arrows at the dragon before moving to hide and strike again...Hidden Attack at Range: 16 Damage: 22 + 4 poison if it fails 1 DC10 CON save
Stealth: 29
On his next turn he fires his second poisoned arrow, and hides again amongst the old tents or the trees!
Hidden Attack at Range: 25 Damage: 18 + 1 poison if it fails 1 DC10 CON save
Stealth: 31
(Gah!! I forgot to roll Advantage!! Attack #1 Adv roll: 14 == Attack #2 Adv roll: 16)
Love God. Love Others. Any Questions?
Tex save: 20
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
MOMENTUM: 0, CHAOS: 22
Vi24, Lanarial22, CryoLegendary, Gareth-Wyn20, CryoLegendary, Tex22, Cryo(19)(AC18/117HP), Iri10, CryoLegendary
(Oh, and I missed the DC19 CON save to take half of 48 cold damage. So here goes - with no help on the roll =( 8 If he fails, he's down...and he failed. So for my next trick...Death Save! 3)
Love God. Love Others. Any Questions?
Conc check, DC 12: 25
Vi's spectral spirits vanish. She attacks Cryovain since she doesn't have much in the way of healing.
Attack: 26 Damage: 11
Attack: 11 Damage: 11
First attack to hit deals 3 extra cold damage.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
nevermind
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
MOMENTUM: 0, CHAOS: 22
Vi24, Lanarial22, CryoLegendary, Gareth-Wyn20, CryoLegendary, Tex22, Cryo(19)(AC18/99HP), Iri10, CryoLegendary
"GAHRHH!" Cryovain roars in pain as Vi's blade sinks deep. "INSECTS! I SHALL DEAL WITH YOU ALL ANOTHER TIME!"
With a menacing glare, Cryovain disengages and takes flight to the sky, leaving behind a cold blast of air that chills you to the bone.
Combat has ended.
Vi brushes frost off her face. "Yeah, you better run," she mutters wearily before immediately zeroing in on Iri. "Iri! She needs healing, stat."
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Gareth-Wyn's runes flash with inner purplish light, invoking the Rune Uvar for minor proleptic abilities. Any medicine rolls to help stabilize have advantage.
Tex let’s out a guttural roar of anger as the dragon flees, before snapping back to Iri’s direction. Tex rushes over to her unconscious form. “No, no, no. Miss Iri you do NOT have permission to die on me yet, moonbeam” Tex breathes in, eyes closed, centering himself before taking out a healing patch and wrapping it around her side, bruised, battered, and frost bitten. CURE WOUNDS LEVEL 1: 10
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Feeling the healing wash over her, Iri groans loudly. Opening her eyes she sees Tex leaning over her. "You kill that dragon yet?" She says, forcing a smile. She reaches up weakly with her hand and grabs his. Looking around she sees her drow friend also laying face down in the dirt. Whispering a quicker prayer to Selune, "Please, restore us so we can do you will and stop this draconic menace. Next time I will be better prepared." A spirit dragon appears over Lan and breathes moonlight into him healing for 14. I(t will last for 5 heals of 2d6+8, assuming no enemies show up, Iri will take 2 of those for 29 and the other 3 can be used by whoever wants them.) Looking back at Tex, Iri reaches up and touches her cheek where he kissed her. "I'm glad you didn't get blasted, charging in like that all heroic."
“Well, miss Iri, the blasted thing took off before I could get a swing in, but we all had it on the ropes.” Tex smiles softly down at Iri, thankful she’s ok. Tex sees the healing spirit, “Well, look at that. She’s beautiful! I much prefer a healing dragon.”
Tex will help Iri back up to her feet, but will hover very close to her for the rest of the trip to the lodge, keeping a close eye on the sky for Cryovain. PERCEPTION: 15
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Vi will take one of the heals for 24 hp. Then she carefully cleans the dragon blood off of her blade. "Let's get out of here before he decides to come back," the half-elf suggests.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
"I concur, Vi. Let us move along to Falcon lodge, in order to rest and recuperate before we continue on in our ventures to protect this little slice of frontier."
Fern borks in agreement, padding over to check on Lanarial, Gareth, Vi, and Iri respectively before hopping up into the wagon.
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
FALCON'S HUNTING LODGE
Falcon’s Hunting Lodge is a sanctuary in the heart of Neverwinter Wood. A thin fog surrounds a fortified compound standing in a clearing on the east side of a narrow river. A ten-foot-high log palisade surrounds the compound, whose main building is a two-story stone-and-wood affair with a high-pitched roof, gables, window shutters, and a stone chimney. Attached to the main building is a blocky tower of gray stone, its high roof lined with battlements. Other structures include a two-story stable house and a gatehouse whose flat roof is enclosed by iron railings. A stone bridge spans the river, ending before an oaken door set into the gatehouse’s outer wall. Mounted next to the door is a bell with a short rope hanging from its clapper.
Tex will ring the bell, “Pardon me, me and my friends are weary travelers who would like to inquire about lodging within your fine establishment for the night. We are weary and wounded from fending off a dragon.”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Iri stumbles after the group holding her side where the dragon hit her. Reaching out, a vine grows up with 10 berries, she eats them all for 20hp. Hopping in the wagon, she lays down in the back, glad to have Tex nearby. When they reach the lodge she stands up, having recovered mostly, and goes up to the door and takes a close look at the lodge and the forest nearby knowing there were orcs nearby. Perception 20
all the remaining heals from Iri: 33
heals from second wind: 11
A elderly man who appears to be a cook approaches. He slides back the heavy wooden bar securing the outside door, and lets you in. He leads you to a guest house where you can store your things, and then tells you to wait in the dining hall while he fetches Falcon.
Falcon the Hunter wears a fur-lined cloak over his studded leather armor. He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly trimmed beard. Falcon moves with the casual confidence of one who fears nothing.
"Welcome to the lodge, my friends." he says. "I am Falcon."