This post has potentially manipulated dice roll results.
Korvash hasn't had this fine of a meal his whole life. He goes around the table, thanking each and every Shifter, then digs into the delicious meal. "May I ask something? Do any of you know a certain Shifter by the name of Whiskers who lives in Varna?" he asks them. At first he politely declines the wine -- "I'm not really known for my love of wine," he insists. But after constant pressure from some of the Shifters, he eventually takes a sip of the wine.
CON save: 5
He tastes the wine, and it exceeds his expectations. He gives another round of thanks to the Shifters.
OOC: Sorry, folks, but we're going to have to retcon all the drinking ... unless you do it sleight of hand. :)
Zeenon follows the group into the old church, its head swiveling. Its hands do a sort of clapping motion, the fingerstips of each meeting over and other in front of its thick chest as it takes in its surroundings. Inside, the warforged is directed to sit, and it looks at the dwarf as he sits to its left, but only a passing glance. Zeenon leans forward a little, looking at all the food. Quietly, but still audibly, it exclaims, "Look, Zeetin! Cheese!" When the plates are served, the construct ignores the salad and hare, but picks up the cheese and drops it into its open jaw in one. There is no chewing and no swallowing. The cheese simply disappears. As soon as the wine is presented, Zeenon's blue eyes turn yellow, it sits up straight, and it announces to the room in that weird, fuzzy imitation of Whiskers, "No alcohol." For the remainder of the meal — or at least as long as there is wine present — the warforged sits erect and still like a sentinel, its eyes still yellow.
OOC: Zeenon will forcibly keep the staff from drinking any of the wine if he perceives them trying to do so. Perception in case someone tries to drink any surreptitiously (DM only):
This post has potentially manipulated dice roll results.
After the first time Zeenon stands and makes the announcement Breyten will smile and set down his glass. "Zeenon, this, this isn't alcohol, it's more like flower juice. Like what bee's drink. Nectar. Try some for yourself, you'll see"
This post has potentially manipulated dice roll results.
OOC: Breyton's a trixie one. I'll let the DM decide if Zeenon believes him, and I'll roll a d20 just in case that's needed (I don't know what modifier, so this is a straight roll): 8
OOC2: Let's not jump into any battles today; my rolls have been crap!
(Let's say that was Insight, but even so, with a +2, I don't think Zee can see through that lie.)
At the feast, Zeenon is distracted by all four of the shifter children, Cub and Tails joining their cousins Longears and Snout, peppering the warforged with questions, trying to hang off your arms and legs throughout the entire meal. Between that, the sweet, flowery smell of the drink (which Beard seems delighted to go along with, referring to it as "nectar" with an overly broad wink each time), and Breyten's deception, you become confused enough about who is drinking what -- tonight, at least, thanks to Breyten, Whisker's directive is harder to enforce-- especially when the children notice the yellow lights shining from Zeenon's eyes and practically climb atop the table to look into the bright yellow lights.
Peace, you find most of the shifters to be pleasant and genial, though not as garrulous as Beard. Growl seems absolutely delighted by you and Korvash complimenting her cooking.
"Bless your hearts, dears. I can tell you gentlemen at least were raised right. Not like that pig over there!"
She aims an affectionate slap at the back of Beard's head. The big shifter leader turns around and good naturedly raises his arms to defend himself. "You wound me madam!"
Hearing Korvash's questions about Whiskers, Beard chuckles another big belly laugh. "Whiskers? You mean that mangy housecat is still around. I thought he'd have burnt down the whole of Aundair by now. I met him a couple o' times during the war. He served in the Breland military during the war and was always coming to meet the various tribes, trying to rabble rouse and tell us to 'throw off the yoke of oppression and claim our independence. I always thought his sort was s'posed to be cool and collected, but he was always wound reeeeaaal tight, like a long-tailed cat in a room full of rocking chairs." After hearing that Whiskers is your boss and the publisher of the Free Post, Beard laughs for a good five minutes, his belly shaking. "Oh, he would kill me if I told you all this, but.... ask him about that night in the bathhouse in Merylsward." He winks at you Korvash, and touches the side of his nose, then continues laughing.
Breyten, your attempt to draw Dain out into conversation is only partially successful. Though you see the dwarf eat heartily of the salad, rabbit, and cheese, he does not drink any of the wine. He does talk at length about his farm though, when you mention your own place. In addition to pumpkins and apples, he also maintains a crop of corn and squash at his farm, and he regularly makes the trip from Havenglen to Varna to sell his produce to the markets in the city. You also learn that his brother was the ill-tempered dwarf Bilick you had met earlier in the day. "To be quite frank with you, mister," he says between bites of the hare, "I'm surprised to see you traveling with this sort -- 'specially the lizard and the demon. Ya heard about the Draconic Prophecy, ain't ya? Agents of these ancient dragons are everywhere.I wouldn't be surprised if this whole 'monster in the woods' thing was part of it. The presence of the dragonmarks on folks like Dalin d'Vadalis ain't natural, sir. It's the sign of the end of times." Its the most you've heard him speak all night, and you get the sense he may say more, but before he does, Beard pulls him away.
This post has potentially manipulated dice roll results.
Rowan dives happily into the meal, entirely without restraint, delighted to have a chance to try all it. "This is wonderful," she says, between bites, before launching into a variety of likely inane questions for some of the shifters, altogether irrelevant to the task at hand -- about their journey, about their destination, even their favorite foods. Given a spare moment, she'd chance reaching out again for her camera and pulling it out to take a picture of the spread before them.
At Breyten's insistence that that the wine is nectar, she grins, shaking her head, and takes a curious sip herself -- nothing at the table can go untried, if Rowan has anything to say about it.
Breyten is courteous to his host, despite him stealing him mid conversation, instead opting to take out his notebook and take down a few more notes:
Draconic Prophecy, the boogy man of this region?
Why does Dain believe the Ancient Dragons are connected?...research more on the draconic prophecy...end of times?
Dalin d'Vadalis, why was he singled out?
Breyten having finished his notes flops his pad closed once more and takes up his glass of 'nectar' once more. They needed more strings to tug, he had a hunch Dain would tell him more but he would need to wait, maybe in the morning before they left for Havenglen.
Korvash winks back at Beard, then writes down "bathhouse in Merylsward" quickly before enjoying a good hearty laugh. Then he overhears Dain's conversation with Breyten, his laugh turns into a confused frown, and he looks around wildly. The end of times? What does he mean by that? he wonders, thinking Dain is trying to frame him. But he tries to keep how he feels to himself.
Rowan -- as dinner gets going, Beard relaxes his no photos request a bit and you are able to get a few great shots -- of the spread of food, of Beard, and even a shot of the shifter children surrounding Zeenon.
As the feast starts to wind down, and the children are sent to bed, the sun begins to descend behind the Wolfwood. Dain and Beard are engaged in a deep conversation that, while not precisely the warm and friendly conversation Beard has treated you all to, it doesn't appear particularly contentious.
Growl wraps up some of the leftovers and pushes it on Korvash and Peace. As she gives you the food, she points out a tall, fox-like looking shifter. "That there is Cocksure, Snout's mum. She's our hunter, and Beard's assistant. This tribe is gonna be hers one day." She motions Cocksure over to you. "Come meet our guests, child!"
Cocksure comes over and gives you all the once over "So, you're the reporters, eh? You don't look much like reporters. Especially him," she looks at Breyten and winks. "He can take my exclusive interview anytime."
"You are horrible, child!"Growl chuckles. "Don't mind her. She has one type -- a bloke who has a pulse and is breathing. What's on the menu for tomorrow?"
The hunter sniffs the air. "Elk. You can cook some of those elk steaks that Snout likes, auntie." Her brow knits in a look of concern. " And there's... something else. Something I haven't smelled before." She pulls out a hand crossbow and starts for the exit of the makeshift dining hall. "I'm going out for a look, Growl."
It's at this point that Dain, hovering nearby, speaks up. "Begging your pardon, ma'am, but you ain't going nowhere. Samuel said for me to keep an eye on all of you, and having one of y'all riding off into the Wolfwood won't do at all."
Cocksure looks like she's about to argue, but Beard steps in quickly. "Of course, we understand, Mr. Glassanvil. We wouldn't want you to feel like you failed in your duties."
Cocksure speaks through gritted teeth. "But if that thing I smell is the beast behind the attacks...." A look from Beard cuts her off, and she sheathes her crossbow and stalks away, huffing in frustration.
Beard turns to you all, including Dain in the conversation and sighs. "Forgive my deputy, she can be a little impetuous. I will speak to her shortly. Its been a trying day for us all. Mr. Glassanvil, I understand Fang and some of the other ladies have set up a tent for you near the edge of our encampment, so you can...err, keep us safe. And you of course, as representatives of the Varna Free Post are welcome to spend the night too, if you don't mind bedding down rough. You can sleep in here -- we can spare a few blankets. Its not much, but its dry and quiet, and you can't ask for much more than that."
Dain nods and start to exit. "Just see that your woman doesn't leave the encampment tonight, shifter. This is the best way for y'all to prove your innocence. By listening to us."
In a moment of insanity (or so he thinks), Korvash volunteers to keep watch for the night, to look out for anything suspicious around the encampment. "It's for the best... for all of us," he adds.
At the explanation that the beverage is in fact not alcohol, Zeenon's eyes return to their light blue, and its posture changes to mimic relaxation. It very much indulges the children, becoming as much of a jungle gym as it can for them. To their questions, it gives simple answers, attempting to understand their meaning, but many times replying in a way that causes the children to laugh at the warforge's apparent misunderstanding. By the end of the meal, Zeenon does have the four names learned ... at least for now.
When Cocksure makes her comment Breyten smiles back at her charmingly, it never hurt to have a future leader as an ally. But when she mentions something else roaming the forest his hairs stand on end. When Beard offers for them to stay Breyten nods, "Probably for the best" and he begins to look about for a comfortable place to lay against his pack, propped up by a wall, pew, or possible podium depending on whats available. Before Beard leaves Breyten will stop him, "I don't believe your people are at fault for these attacks, but Dain is right. We need to insure that Cocksure doesn't take anything into her own hands. Do you have someone you trust that can stand watch with our folks, someone that will be able to convince Cocksure against leaving if she tries?"
In a moment of insanity (or so he thinks), Korvash volunteers to keep watch for the night, to look out for anything suspicious around the encampment. "It's for the best... for all of us," he adds.
He thanks Growl for the leftovers. "Of course we will stay for the night," he assures them. Korvash is fascinated with the Shifter way of life. "Can we come back some other time?"
Beard looks grave. "I'll have one of the boys keep an eye out, but I can't promise anything. Cocksure is a Wildhunter and pinning her down is going to be hard, mark my words. I'll go and talk to her. I'm hoping she'll see sense. If she wants to lead our tribe someday, she'll have to learn how to control those instincts of hers." He nods to Korvash. "Much obliged if you can keep an eye out for her. She's slipped past everyone in this tribe enough times.Hell, if you lot can clear our names, I'll make you honorary members of my tribe." He laughs again and slaps his belly once more. "I'll go chat with Cocksure now, make sure she's nice and calm. It was a pleasure breaking bread with you folks. Especially the big fella. You're probably the most popular visitor we ever had, friend." He goes to slap Zeenon and the back but things better of it at the last second and instead simply taps the big warforged on the shoulder.
Breyten nodded and thanked Beard as he went to talk to Cocksure; and after he'd gone Breyten went to talk to the other members of the Varna Free Post.
"So, what does everyone think? Cocksure the future leader mentioned there being something she needed to hunt in the woods, but maybe that was just a cover"
OOC: Zeenon doesn't need to sleep: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. It makes the most sense for Zeenon to always take watch for the whole night unless the others decide it isn't any good at it. Warforged cannot see in the dark.
After Beard taps Zeenon on the shoulder, the warforged reaches out to reciprocate, but when the shifter unknowingly moves too far away, the construct simply retracts its arm.
Peace would have stayed up a little late talking to everyone, including Dain, though it's anyone's guess how genuine Dain was with him (Peace overheard the devil slur). Outside of trying to build relationships with the shifters, there's nothing else that he wants to do before going to bed. I will also say that he is true to his word and helps clean the dishes.
Rollback Post to RevisionRollBack
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
Peace, you find most of the shifters, to one extent or another to be of the same mind -- they are a little scared, especially by the confrontation this afternoon, and are anxious welcome Fang's new child into the world and be on their way. The children seem to not quite understand what is going on and view the new visitors with delight. At one point, you see one of thme pick up Rowan's camera, and accidentally take a picture, hollering in alarm as the flash goes off -- only the photographer's quick hands save her expensive equipment. Growl in particular seems quite taken with you, the old woman telling everyone at the table about what a gentleman you are especially after you help with the clean up.
Dain, on the other hand, seems reluctant to talk to you. He is overly formal and distant, and even as you try and engage him in conversation, you see that nearly all his attention is laser-focused on tracking the adult shifters, watching their every move (If you want -- you can roll an insight check on either the shifters or Dain and see if you can pick up more.).
As the night winds down, you see Beard pop up of the ruins of the rectory where the women and children are housed. He gives you a quick thumbs up but doesn't come closer to engage in conversation.
Bedding down in an old church is an interesting experience, but it is sheltered and quiet, and between the hearty meal, the "nectar" and the time on the road, sleep comes easily for most of you. Korvash, you stay awake awhile, watching the rectory, keeping your eyes open for any signs of movement from the hunter Cocksure.
Zeenon, a longtooth shifter named Cackle, whose bestial nature seems to reflect a hyena, or perhaps a gnoll, joins you at the edge of the encampment on watch. Befitting his name, he tries to tell a few jokes, but quickly gives up after he realizes that you are, perhaps, not the best audience and prowls the perimeter. Dain's tent is nearby and there is a light or lantern on for what seems like an extraordinary amount of time before that, too, dims and eventually is extinguished.
(Zeenon and Korvash, make perception rolls).
Rollback Post to RevisionRollBack
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Korvash hasn't had this fine of a meal his whole life. He goes around the table, thanking each and every Shifter, then digs into the delicious meal. "May I ask something? Do any of you know a certain Shifter by the name of Whiskers who lives in Varna?" he asks them. At first he politely declines the wine -- "I'm not really known for my love of wine," he insists. But after constant pressure from some of the Shifters, he eventually takes a sip of the wine.
CON save: 5
He tastes the wine, and it exceeds his expectations. He gives another round of thanks to the Shifters.
OOC: Sorry, folks, but we're going to have to retcon all the drinking ... unless you do it sleight of hand. :)
Zeenon follows the group into the old church, its head swiveling. Its hands do a sort of clapping motion, the fingerstips of each meeting over and other in front of its thick chest as it takes in its surroundings. Inside, the warforged is directed to sit, and it looks at the dwarf as he sits to its left, but only a passing glance. Zeenon leans forward a little, looking at all the food. Quietly, but still audibly, it exclaims, "Look, Zeetin! Cheese!" When the plates are served, the construct ignores the salad and hare, but picks up the cheese and drops it into its open jaw in one. There is no chewing and no swallowing. The cheese simply disappears. As soon as the wine is presented, Zeenon's blue eyes turn yellow, it sits up straight, and it announces to the room in that weird, fuzzy imitation of Whiskers, "No alcohol." For the remainder of the meal — or at least as long as there is wine present — the warforged sits erect and still like a sentinel, its eyes still yellow.
OOC: Zeenon will forcibly keep the staff from drinking any of the wine if he perceives them trying to do so. Perception in case someone tries to drink any surreptitiously (DM only):
6
After the first time Zeenon stands and makes the announcement Breyten will smile and set down his glass. "Zeenon, this, this isn't alcohol, it's more like flower juice. Like what bee's drink. Nectar. Try some for yourself, you'll see"
Deception...just in case?: 13
(Ah, that's right. Rules abider Peace would not drink. That's unfortunate. :P )
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
OOC: Breyton's a trixie one. I'll let the DM decide if Zeenon believes him, and I'll roll a d20 just in case that's needed (I don't know what modifier, so this is a straight roll): 8
OOC2: Let's not jump into any battles today; my rolls have been crap!
(Let's say that was Insight, but even so, with a +2, I don't think Zee can see through that lie.)
At the feast, Zeenon is distracted by all four of the shifter children, Cub and Tails joining their cousins Longears and Snout, peppering the warforged with questions, trying to hang off your arms and legs throughout the entire meal. Between that, the sweet, flowery smell of the drink (which Beard seems delighted to go along with, referring to it as "nectar" with an overly broad wink each time), and Breyten's deception, you become confused enough about who is drinking what -- tonight, at least, thanks to Breyten, Whisker's directive is harder to enforce-- especially when the children notice the yellow lights shining from Zeenon's eyes and practically climb atop the table to look into the bright yellow lights.
Peace, you find most of the shifters to be pleasant and genial, though not as garrulous as Beard. Growl seems absolutely delighted by you and Korvash complimenting her cooking.
"Bless your hearts, dears. I can tell you gentlemen at least were raised right. Not like that pig over there!"
She aims an affectionate slap at the back of Beard's head. The big shifter leader turns around and good naturedly raises his arms to defend himself. "You wound me madam!"
Hearing Korvash's questions about Whiskers, Beard chuckles another big belly laugh. "Whiskers? You mean that mangy housecat is still around. I thought he'd have burnt down the whole of Aundair by now. I met him a couple o' times during the war. He served in the Breland military during the war and was always coming to meet the various tribes, trying to rabble rouse and tell us to 'throw off the yoke of oppression and claim our independence. I always thought his sort was s'posed to be cool and collected, but he was always wound reeeeaaal tight, like a long-tailed cat in a room full of rocking chairs." After hearing that Whiskers is your boss and the publisher of the Free Post, Beard laughs for a good five minutes, his belly shaking. "Oh, he would kill me if I told you all this, but.... ask him about that night in the bathhouse in Merylsward." He winks at you Korvash, and touches the side of his nose, then continues laughing.
Breyten, your attempt to draw Dain out into conversation is only partially successful. Though you see the dwarf eat heartily of the salad, rabbit, and cheese, he does not drink any of the wine. He does talk at length about his farm though, when you mention your own place. In addition to pumpkins and apples, he also maintains a crop of corn and squash at his farm, and he regularly makes the trip from Havenglen to Varna to sell his produce to the markets in the city. You also learn that his brother was the ill-tempered dwarf Bilick you had met earlier in the day. "To be quite frank with you, mister," he says between bites of the hare, "I'm surprised to see you traveling with this sort -- 'specially the lizard and the demon. Ya heard about the Draconic Prophecy, ain't ya? Agents of these ancient dragons are everywhere.I wouldn't be surprised if this whole 'monster in the woods' thing was part of it. The presence of the dragonmarks on folks like Dalin d'Vadalis ain't natural, sir. It's the sign of the end of times." Its the most you've heard him speak all night, and you get the sense he may say more, but before he does, Beard pulls him away.
Rowan dives happily into the meal, entirely without restraint, delighted to have a chance to try all it. "This is wonderful," she says, between bites, before launching into a variety of likely inane questions for some of the shifters, altogether irrelevant to the task at hand -- about their journey, about their destination, even their favorite foods. Given a spare moment, she'd chance reaching out again for her camera and pulling it out to take a picture of the spread before them.
At Breyten's insistence that that the wine is nectar, she grins, shaking her head, and takes a curious sip herself -- nothing at the table can go untried, if Rowan has anything to say about it.
CON save: 12
Breyten is courteous to his host, despite him stealing him mid conversation, instead opting to take out his notebook and take down a few more notes:
Breyten having finished his notes flops his pad closed once more and takes up his glass of 'nectar' once more. They needed more strings to tug, he had a hunch Dain would tell him more but he would need to wait, maybe in the morning before they left for Havenglen.
Korvash winks back at Beard, then writes down "bathhouse in Merylsward" quickly before enjoying a good hearty laugh. Then he overhears Dain's conversation with Breyten, his laugh turns into a confused frown, and he looks around wildly. The end of times? What does he mean by that? he wonders, thinking Dain is trying to frame him. But he tries to keep how he feels to himself.
Rowan -- as dinner gets going, Beard relaxes his no photos request a bit and you are able to get a few great shots -- of the spread of food, of Beard, and even a shot of the shifter children surrounding Zeenon.
As the feast starts to wind down, and the children are sent to bed, the sun begins to descend behind the Wolfwood. Dain and Beard are engaged in a deep conversation that, while not precisely the warm and friendly conversation Beard has treated you all to, it doesn't appear particularly contentious.
Growl wraps up some of the leftovers and pushes it on Korvash and Peace. As she gives you the food, she points out a tall, fox-like looking shifter. "That there is Cocksure, Snout's mum. She's our hunter, and Beard's assistant. This tribe is gonna be hers one day." She motions Cocksure over to you. "Come meet our guests, child!"
Cocksure comes over and gives you all the once over "So, you're the reporters, eh? You don't look much like reporters. Especially him," she looks at Breyten and winks. "He can take my exclusive interview anytime."
"You are horrible, child!" Growl chuckles. "Don't mind her. She has one type -- a bloke who has a pulse and is breathing. What's on the menu for tomorrow?"
The hunter sniffs the air. "Elk. You can cook some of those elk steaks that Snout likes, auntie." Her brow knits in a look of concern. " And there's... something else. Something I haven't smelled before." She pulls out a hand crossbow and starts for the exit of the makeshift dining hall. "I'm going out for a look, Growl."
It's at this point that Dain, hovering nearby, speaks up. "Begging your pardon, ma'am, but you ain't going nowhere. Samuel said for me to keep an eye on all of you, and having one of y'all riding off into the Wolfwood won't do at all."
Cocksure looks like she's about to argue, but Beard steps in quickly. "Of course, we understand, Mr. Glassanvil. We wouldn't want you to feel like you failed in your duties."
Cocksure speaks through gritted teeth. "But if that thing I smell is the beast behind the attacks...." A look from Beard cuts her off, and she sheathes her crossbow and stalks away, huffing in frustration.
Beard turns to you all, including Dain in the conversation and sighs. "Forgive my deputy, she can be a little impetuous. I will speak to her shortly. Its been a trying day for us all. Mr. Glassanvil, I understand Fang and some of the other ladies have set up a tent for you near the edge of our encampment, so you can...err, keep us safe. And you of course, as representatives of the Varna Free Post are welcome to spend the night too, if you don't mind bedding down rough. You can sleep in here -- we can spare a few blankets. Its not much, but its dry and quiet, and you can't ask for much more than that."
Dain nods and start to exit. "Just see that your woman doesn't leave the encampment tonight, shifter. This is the best way for y'all to prove your innocence. By listening to us."
In a moment of insanity (or so he thinks), Korvash volunteers to keep watch for the night, to look out for anything suspicious around the encampment. "It's for the best... for all of us," he adds.
At the explanation that the beverage is in fact not alcohol, Zeenon's eyes return to their light blue, and its posture changes to mimic relaxation. It very much indulges the children, becoming as much of a jungle gym as it can for them. To their questions, it gives simple answers, attempting to understand their meaning, but many times replying in a way that causes the children to laugh at the warforge's apparent misunderstanding. By the end of the meal, Zeenon does have the four names learned ... at least for now.
When Cocksure makes her comment Breyten smiles back at her charmingly, it never hurt to have a future leader as an ally. But when she mentions something else roaming the forest his hairs stand on end. When Beard offers for them to stay Breyten nods, "Probably for the best" and he begins to look about for a comfortable place to lay against his pack, propped up by a wall, pew, or possible podium depending on whats available. Before Beard leaves Breyten will stop him, "I don't believe your people are at fault for these attacks, but Dain is right. We need to insure that Cocksure doesn't take anything into her own hands. Do you have someone you trust that can stand watch with our folks, someone that will be able to convince Cocksure against leaving if she tries?"
He thanks Growl for the leftovers. "Of course we will stay for the night," he assures them. Korvash is fascinated with the Shifter way of life. "Can we come back some other time?"
Beard looks grave. "I'll have one of the boys keep an eye out, but I can't promise anything. Cocksure is a Wildhunter and pinning her down is going to be hard, mark my words. I'll go and talk to her. I'm hoping she'll see sense. If she wants to lead our tribe someday, she'll have to learn how to control those instincts of hers." He nods to Korvash. "Much obliged if you can keep an eye out for her. She's slipped past everyone in this tribe enough times.Hell, if you lot can clear our names, I'll make you honorary members of my tribe." He laughs again and slaps his belly once more. "I'll go chat with Cocksure now, make sure she's nice and calm. It was a pleasure breaking bread with you folks. Especially the big fella. You're probably the most popular visitor we ever had, friend." He goes to slap Zeenon and the back but things better of it at the last second and instead simply taps the big warforged on the shoulder.
(So Korvash is taking watch? Anyone else? Anything else any of you want to accomplish tonight?)
(Breyten will take a watch as well)
Breyten nodded and thanked Beard as he went to talk to Cocksure; and after he'd gone Breyten went to talk to the other members of the Varna Free Post.
"So, what does everyone think? Cocksure the future leader mentioned there being something she needed to hunt in the woods, but maybe that was just a cover"
OOC: Zeenon doesn't need to sleep: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. It makes the most sense for Zeenon to always take watch for the whole night unless the others decide it isn't any good at it. Warforged cannot see in the dark.
After Beard taps Zeenon on the shoulder, the warforged reaches out to reciprocate, but when the shifter unknowingly moves too far away, the construct simply retracts its arm.
Peace would have stayed up a little late talking to everyone, including Dain, though it's anyone's guess how genuine Dain was with him (Peace overheard the devil slur). Outside of trying to build relationships with the shifters, there's nothing else that he wants to do before going to bed. I will also say that he is true to his word and helps clean the dishes.
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
Peace, you find most of the shifters, to one extent or another to be of the same mind -- they are a little scared, especially by the confrontation this afternoon, and are anxious welcome Fang's new child into the world and be on their way. The children seem to not quite understand what is going on and view the new visitors with delight. At one point, you see one of thme pick up Rowan's camera, and accidentally take a picture, hollering in alarm as the flash goes off -- only the photographer's quick hands save her expensive equipment. Growl in particular seems quite taken with you, the old woman telling everyone at the table about what a gentleman you are especially after you help with the clean up.
Dain, on the other hand, seems reluctant to talk to you. He is overly formal and distant, and even as you try and engage him in conversation, you see that nearly all his attention is laser-focused on tracking the adult shifters, watching their every move (If you want -- you can roll an insight check on either the shifters or Dain and see if you can pick up more.).
As the night winds down, you see Beard pop up of the ruins of the rectory where the women and children are housed. He gives you a quick thumbs up but doesn't come closer to engage in conversation.
Bedding down in an old church is an interesting experience, but it is sheltered and quiet, and between the hearty meal, the "nectar" and the time on the road, sleep comes easily for most of you. Korvash, you stay awake awhile, watching the rectory, keeping your eyes open for any signs of movement from the hunter Cocksure.
Zeenon, a longtooth shifter named Cackle, whose bestial nature seems to reflect a hyena, or perhaps a gnoll, joins you at the edge of the encampment on watch. Befitting his name, he tries to tell a few jokes, but quickly gives up after he realizes that you are, perhaps, not the best audience and prowls the perimeter. Dain's tent is nearby and there is a light or lantern on for what seems like an extraordinary amount of time before that, too, dims and eventually is extinguished.
(Zeenon and Korvash, make perception rolls).