This post has potentially manipulated dice roll results.
Zeenon, having already accepted the ball from the girl, replies to Korvash with another scratchy imitation of Whiskers, "I need you to keep these four alive." The warforged stands, and lobs the ball.
Annys starts as Korvash speaks to her. "Gods! Where did you come from, fella? You're sneakier than the Traveler! Are you with...Zeenon here? He and Euphemia are friends now."
The mastiff's tongue comes out of her mouth and licks the warforged's hand as in confirmation. She sits on her haunches, eyes glued to the ball, waiting for Zeenon to throw it.
"Are you folks new here? What a stupid question." The dwarf girl chuckles. "Of course you're new."
Annys explains she's an artist from Sharn who moved to the Reaches and Havenglen in particular, five years ago, because "Landscapes from the Reaches fetch a lot of coin in the City of Towers.."
She hadn't found much success selling her paintings, and was working as a barmaid in the Farmer's Hearth until, in her words "the Sharn bourgeoisie recognizes my talent and I start selling anything."
"I wish you'd let me paint you, Zeenon." She adds, admiring your form.
As Zeenon throws the ball, it leaves his hand as though ejected from a cannon, being propelled over city hall and the mayor's office. Euphemia lets out a distressed whimper, but Annys simply laughs.
Before she can say anything else, you hear a familiar voice call "Annys, where are you, girl? We need you." Its Samuel. Seeing the lot of you, he walks over.
"I thought you and yer pals would have listened to me and headed back to the city by now." He says to the two of you and turns back to Annys. "If yer done playin' with that mutt, we need you back at the tavern. We got...militia business going on and I need someone to get the food and drinks fer us." He tips his hat to the two of you before turning on his heels and walking back to the Farmer's Hearth. "Gentlemen."
As soon as Samuel walks past her, Annys rolls her eyes in an overly dramatic fashion, and waves. "It was a pleasure to meet you two. Especially you, Zeenon. Come on, Euphemia, we'll get a new ball after work."
(Do the two of want to make me a perception check?)
Beard thinks for a moment. "It was dark, so I don't rightly know exactly where. It was about a mile into the forest, but not much further than that. It was before the Wardens grove, that's for sure. Closer to the Wolf's Paw."
Rowan only
With your passive perception of 16, you aren't sure, but you hear something, almost like someone has tried to open the creaky heavy wooden door of the city hall building as quietly as possible, but failed, or at least made enough noise for you to pick up on it.
Breyten took notes as the conversation continued. He didn't know what to make of this whole thing, it sure was a mystery, and would make good reading for sure, probably multi page.
"Beard, do you remember which Wardens were present during the investigation?"
Would Korvash know about the Traveler? History: 17
Korvash simply smiles at Annys as she leaves with Samuel. He takes off his hood, relieved how well his plan worked, and looks around the common for signs of anyone or anything suspicious (Perception: 12). If he notices anything, he will go and investigate. If not, he ushers Zeenon to the jail where the rest of the group are.
Korvash, with a history/religion check of 17, you'd know that the Traveler is one of the Dark Six, gods of Eberron whose worship is not strictly legal, but still somewhat widespread. The Traveler himself is the God of Deceit and Trickery. and his followers believe that progress can only come through chaos. The Traveler has granted gifts to many warlocks throughout Khorvaire, but those gifts almost always come with a price.
Zeenon and Korvash
You notice that as you walk back to the town hall that the halfling woman who was guarding the door is gone.
Zeenononly
You actually look a little bit before Korvash and you actually notice a group of 3 - 4 humanoids in cloaks and masks who come to the door of the city hall. They seem to chat with the hafling for a moment and she moves out of the way and allows them entry to the hall.
Rowan startles just slightly from the conversation, glancing back away from Beard and in the direction of the entrance to the hall. “I’ll ... be right back,” she says, much quieter than usual — although, more characteristically, it still comes off a little like a stage whisper — and heads back the way they came, softly, in search of the source of the noise.
After lifting its arm and wiggling its fingers at Annys's back, the warforged turns to follow the dragonborn to the town hall. "Dog nice," Zeenon remarks, walking along with Korvash, but slightly behind in its usual fashion.
This post has potentially manipulated dice roll results.
(I'll roll the stealth check for Rowan to speed things along.)
Stealth 19
Rowan as you approach the door that leads back to the town hall meeting room, you hear voices whispering intently "Maurine said there were only three of 'em. Shouldn't be a problem. Then we get that fat bastard and...."
It is at this moment you stick your head out of the doorway and you see, directly in front of you, a smallish humanoid who could either be a gnome or a hafling. They're wearing a burlap sack as a mask. The two of you lock eyes for a second and the small figure screams out (alerting the others in the sheriff's office.) "Damnit! They know we're here. Get 'em, boys!"
(Peace, Breyten, and Rowan can roll initiative this round.)
Korvash, hearing the commotion, begins to panic. Oh no, they're in trouble, he thinks to himself. He will try to dash in order to make it to the sheriff's office by next round.
(OOC: Do you want me to roll Korvash's initiative now or when he enters combat?)
Another robo-perception check on whether Zeenon has any idea some of the party is in danger: 24
OOC: I hope this is OK:
At the small humanoid's scream, Zeenon's eyes immediately turn red. "Alert!" it announces in a loud monotone. "Danger! Initiating [string of Gnomish words]!" With a slight vibration and a jerk of its shoulders, Zeenon's two hands rotate 180 degrees, disappearing into slots which slide open on its forearms while dual axes flip out to take their places at the ends of its wrists as if the appendages are the two ends of the same propellers. The slots close, and the warforged resumes its march toward the town hall, looking determined.
(You can roll now -- I won't fold you into the initiative until the start of the next round, though. )
Zeenon -- based on the sophisticated analysis of humanoid body language that is still embedded somewhere within your circuitry, you are definiitely able to classify those humanoids as potential hostiles to your charges.
Rowan as you move away from the door you hear a heavy thud as something is pushed against it again and again, and then it swings off its hinges. There are three Thugs standing there, wearing burlap feed sacks over there heads. One's height indicates they are a halfling or a gnome, and the other two seem to be more of your size, but you cannot tell their races at the moment.
The halfling pulls out a nasty looking sickle at points it at Beard. "We jes' want the fat man. No one y'all need to get hurt, but we'll gut all three o' you if we have to ta get to him."
Iniitative order (since Rowan has a +4 bonus and the baddies rolled a Nat 1)
I added to my post above as you were writing yours. Check it out, please. But I'll go ahead and roll initiative here to be folded in once Zeenon arrives (not dashing, as "arming" itself took its action).
This post has potentially manipulated dice roll results.
Peace stands in the middle of the hallway, between the thugs and Breyton.
"Friends, this is a path you don't want to go down. We will not allow you to harm the big one, or interfere with due process. You want to leave."
Peace pulls out his Cruciate, a maul four feet long and extremely heavy. He braces himself for a swing.
"You will regret it if you do not."
(I want to try to Intimidate them 11 and also ready an attack if one of them comes within reach of me. If I can't do both, I'll just ready the attack )
Rollback Post to RevisionRollBack
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
Rowan blinks several times, pausing at the sight of the men -- whatever she'd been expecting to find, it suddenly hadn't been this. "Is someone writing this down?" she calls out, back in the direction of the others, once the thug has concluded. "He says we don't need to get hurt, but he'll, quote, 'gut' us--" To the strangers, she says, a little more quietly, like she's sharing a secret, "I don't mean to offend, but I think you could have thrown a dash more creativity into that threat. It seems like it might sound a bit generic in an article." Her grip on her staff tightens just a little, but her smile is still plenty bright -- certainly a contrast to Peace's stance.
(She, too, will ready an attack for anyone taking a swing/any actual combat starting, if that works.)
Zeenon, having already accepted the ball from the girl, replies to Korvash with another scratchy imitation of Whiskers, "I need you to keep these four alive." The warforged stands, and lobs the ball.
Strength check: 14
Annys starts as Korvash speaks to her. "Gods! Where did you come from, fella? You're sneakier than the Traveler! Are you with...Zeenon here? He and Euphemia are friends now."
The mastiff's tongue comes out of her mouth and licks the warforged's hand as in confirmation. She sits on her haunches, eyes glued to the ball, waiting for Zeenon to throw it.
"Are you folks new here? What a stupid question." The dwarf girl chuckles. "Of course you're new."
Annys explains she's an artist from Sharn who moved to the Reaches and Havenglen in particular, five years ago, because "Landscapes from the Reaches fetch a lot of coin in the City of Towers.."
She hadn't found much success selling her paintings, and was working as a barmaid in the Farmer's Hearth until, in her words "the Sharn bourgeoisie recognizes my talent and I start selling anything."
"I wish you'd let me paint you, Zeenon." She adds, admiring your form.
As Zeenon throws the ball, it leaves his hand as though ejected from a cannon, being propelled over city hall and the mayor's office. Euphemia lets out a distressed whimper, but Annys simply laughs.
Before she can say anything else, you hear a familiar voice call "Annys, where are you, girl? We need you." Its Samuel. Seeing the lot of you, he walks over.
"I thought you and yer pals would have listened to me and headed back to the city by now." He says to the two of you and turns back to Annys. "If yer done playin' with that mutt, we need you back at the tavern. We got...militia business going on and I need someone to get the food and drinks fer us." He tips his hat to the two of you before turning on his heels and walking back to the Farmer's Hearth. "Gentlemen."
As soon as Samuel walks past her, Annys rolls her eyes in an overly dramatic fashion, and waves. "It was a pleasure to meet you two. Especially you, Zeenon. Come on, Euphemia, we'll get a new ball after work."
(Do the two of want to make me a perception check?)
Inside the Jail
Beard thinks for a moment. "It was dark, so I don't rightly know exactly where. It was about a mile into the forest, but not much further than that. It was before the Wardens grove, that's for sure. Closer to the Wolf's Paw."
Rowan only
With your passive perception of 16, you aren't sure, but you hear something, almost like someone has tried to open the creaky heavy wooden door of the city hall building as quietly as possible, but failed, or at least made enough noise for you to pick up on it.
Breyten took notes as the conversation continued. He didn't know what to make of this whole thing, it sure was a mystery, and would make good reading for sure, probably multi page.
"Beard, do you remember which Wardens were present during the investigation?"
Would Korvash know about the Traveler? History: 17
Korvash simply smiles at Annys as she leaves with Samuel. He takes off his hood, relieved how well his plan worked, and looks around the common for signs of anyone or anything suspicious (Perception: 12). If he notices anything, he will go and investigate. If not, he ushers Zeenon to the jail where the rest of the group are.
Robo-perception: 18
Korvash, with a history/religion check of 17, you'd know that the Traveler is one of the Dark Six, gods of Eberron whose worship is not strictly legal, but still somewhat widespread. The Traveler himself is the God of Deceit and Trickery. and his followers believe that progress can only come through chaos. The Traveler has granted gifts to many warlocks throughout Khorvaire, but those gifts almost always come with a price.
Zeenon and Korvash
You notice that as you walk back to the town hall that the halfling woman who was guarding the door is gone.
Zeenon only
Rowan startles just slightly from the conversation, glancing back away from Beard and in the direction of the entrance to the hall. “I’ll ... be right back,” she says, much quieter than usual — although, more characteristically, it still comes off a little like a stage whisper — and heads back the way they came, softly, in search of the source of the noise.
Rowan, make a stealth roll.
After lifting its arm and wiggling its fingers at Annys's back, the warforged turns to follow the dragonborn to the town hall. "Dog nice," Zeenon remarks, walking along with Korvash, but slightly behind in its usual fashion.
(I'll roll the stealth check for Rowan to speed things along.)
Stealth 19
Rowan as you approach the door that leads back to the town hall meeting room, you hear voices whispering intently "Maurine said there were only three of 'em. Shouldn't be a problem. Then we get that fat bastard and...."
It is at this moment you stick your head out of the doorway and you see, directly in front of you, a smallish humanoid who could either be a gnome or a hafling. They're wearing a burlap sack as a mask. The two of you lock eyes for a second and the small figure screams out (alerting the others in the sheriff's office.) "Damnit! They know we're here. Get 'em, boys!"
(Peace, Breyten, and Rowan can roll initiative this round.)
Lynching Posse (Will go as a group) - 3
Initiative 20
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
Breyten Initiative: 20
Korvash, hearing the commotion, begins to panic. Oh no, they're in trouble, he thinks to himself. He will try to dash in order to make it to the sheriff's office by next round.
(OOC: Do you want me to roll Korvash's initiative now or when he enters combat?)
Another robo-perception check on whether Zeenon has any idea some of the party is in danger: 24
OOC: I hope this is OK:
At the small humanoid's scream, Zeenon's eyes immediately turn red. "Alert!" it announces in a loud monotone. "Danger! Initiating [string of Gnomish words]!" With a slight vibration and a jerk of its shoulders, Zeenon's two hands rotate 180 degrees, disappearing into slots which slide open on its forearms while dual axes flip out to take their places at the ends of its wrists as if the appendages are the two ends of the same propellers. The slots close, and the warforged resumes its march toward the town hall, looking determined.
(You can roll now -- I won't fold you into the initiative until the start of the next round, though. )
Zeenon -- based on the sophisticated analysis of humanoid body language that is still embedded somewhere within your circuitry, you are definiitely able to classify those humanoids as potential hostiles to your charges.
Rowan as you move away from the door you hear a heavy thud as something is pushed against it again and again, and then it swings off its hinges. There are three Thugs standing there, wearing burlap feed sacks over there heads. One's height indicates they are a halfling or a gnome, and the other two seem to be more of your size, but you cannot tell their races at the moment.
The halfling pulls out a nasty looking sickle at points it at Beard. "We jes' want the fat man. No one y'all need to get hurt, but we'll gut all three o' you if we have to ta get to him."
Iniitative order (since Rowan has a +4 bonus and the baddies rolled a Nat 1)
Peace
Rowan
Bad guys
Breyten
I added to my post above as you were writing yours. Check it out, please. But I'll go ahead and roll initiative here to be folded in once Zeenon arrives (not dashing, as "arming" itself took its action).
Initiative: 19
OOC: Man, I hope these high rolls continue.
Peace stands in the middle of the hallway, between the thugs and Breyton.
"Friends, this is a path you don't want to go down. We will not allow you to harm the big one, or interfere with due process. You want to leave."
Peace pulls out his Cruciate, a maul four feet long and extremely heavy. He braces himself for a swing.
"You will regret it if you do not."
(I want to try to Intimidate them 11 and also ready an attack if one of them comes within reach of me. If I can't do both, I'll just ready the attack )
Salazar - Human Warlock of the Fiend (1) - The Lucarcian Incident
Shepherd Torrent Brallern Water Genasi Druid (1) - Ekuepool
Celeste Belle - Air Genasi Mutant Blood Hunter (1) - Old West
DM for A Waterdhavian Heist
Alright. Initiative for Korvash: 5. (Woo! My first initiative roll! So exciting!)
Rowan blinks several times, pausing at the sight of the men -- whatever she'd been expecting to find, it suddenly hadn't been this. "Is someone writing this down?" she calls out, back in the direction of the others, once the thug has concluded. "He says we don't need to get hurt, but he'll, quote, 'gut ' us--" To the strangers, she says, a little more quietly, like she's sharing a secret, "I don't mean to offend, but I think you could have thrown a dash more creativity into that threat. It seems like it might sound a bit generic in an article." Her grip on her staff tightens just a little, but her smile is still plenty bright -- certainly a contrast to Peace's stance.
(She, too, will ready an attack for anyone taking a swing/any actual combat starting, if that works.)