As Alyseris moves toward the tapestry a puff of yellow spores explodes in the air.
Though he took care to stay away from the mold he gets in a fit of coughing as a searing pain almost strangles him.
After a second the coughing ans the pain subsides.
Bleached bones come to the surface of the water, sturred by all the movements, before falling slowly once more to the floor. The mold seems to have had a few victims.
(OOC: Would Armor of Agathys have frozen the spores before they caused an issue?)
It might but the spores are not an attack in the sense that they don't .. attack. It s like breathing a caustic gaz. But they might get stopped before getting to you.
From atop Thorin's shoulders Banlashan grimaced at the sight of the entrails, tapestry, and the body, "Well I don't want to end up like him. These cultists are very disturbing, this appears to be the place of a foul ritual of some sort, or offering maybe."
Glancing at the body, Mist is pretty sure it’s probably one of the scouts sent before them, but avoids touching the corpse that’s been sitting in the water for a while. She goes around the rooms, seeing if there was anything they might have missed.
This post has potentially manipulated dice roll results.
Once he’s recovered from inhaling freeze-dried spores, Alyseris heads over to investigate the Altar, all the while wracking his brains to consider how Yellow Mold would respond to being set on fire...
Badran nods. "Are all cities like this?" he asks as he turns around to follow just behind Mist in case she needs a little oomph up front. "Every once in a dozen seasons, we will get someone like this...they often have their dreams corrupted...but we take care of it immediately. Why are they allowed to persist here?"
Rollback Post to RevisionRollBack
Just a husband, father, DM, strength coach, writer, mustard producer, youth minister, and US Army Airborne veteran trying to stay sane.
Leading the way, Mist overhears Thorin and Badran and shoots back before sneaking ahead.
”Well it’s better than outside of them with all the beasts and monsters on the loose. At least in the city all we have are the civilized monsters that take your money.”
Mist once more leads the way. Down the stairs at water level you come upon a room and a grisly spectacle.
The eastern part of this room is unlit, flooded, and braced with floor-to-ceiling wooden beams. Rough-hewn steps rise out of the murky water to the western portion of the room, which is dry and lit by two torches in sconces that flank a stone altar. Shackled to the wall behind the altar is a sickly man in a loincloth with a burlap sack over his head. An alcove in the north wall contains a freestanding suit of plate armor missing its helm.
Standing before the altar are two grim figures: a powerfully built woman clutching a mace, and an even bigger man wearing a bucket helm. The helmed man is jabbing the prisoner with a spear, causing him to twitch. Both figures are clad in chain mail, and the woman carries a wooden shield with a leering skull painted on it. There is fresh blood on the face.
This post has potentially manipulated dice roll results.
Alyseris mentally communicates with the rest of the party, ‘Be ready for a distraction - there’ll be an opportunity to attack then.’ He waits for any disagreement, then starts his distraction...
He issues a mental countdown to his companions - 5, 4, 3, 2... and then usesPrestidigitation to cause the torch nearest the two cultists to go out. whispers dark words that ripple through the air and squirm into the cultist’s ears... (Requires a Wisdom saving throw, 7 damage if full).
'I don't like the look of that tapestry...' Alyseris muses as he passes it, taking a closer look at it while avoiding any of the mold.
Investigation: 25
If there's nothing interesting about the tapestry he'll continue, and check out the altar.
Investigation: 18
Religion: 19
As Alyseris moves toward the tapestry a puff of yellow spores explodes in the air.
Though he took care to stay away from the mold he gets in a fit of coughing as a searing pain almost strangles him.
After a second the coughing ans the pain subsides.
Bleached bones come to the surface of the water, sturred by all the movements, before falling slowly once more to the floor. The mold seems to have had a few victims.
(OOC: Would Armor of Agathys have frozen the spores before they caused an issue?)
It might but the spores are not an attack in the sense that they don't .. attack. It s like breathing a caustic gaz. But they might get stopped before getting to you.
Anything notable about the floating body? ie: clothes/armor etc.?
From atop Thorin's shoulders Banlashan grimaced at the sight of the entrails, tapestry, and the body, "Well I don't want to end up like him. These cultists are very disturbing, this appears to be the place of a foul ritual of some sort, or offering maybe."
Glancing at the body, Mist is pretty sure it’s probably one of the scouts sent before them, but avoids touching the corpse that’s been sitting in the water for a while. She goes around the rooms, seeing if there was anything they might have missed.
24 Investigation
The body is dressed like a cultist's. He has a knife in the back and Mist can determine that he has been dead for at least 2 days.
He seems like he was one of them.
There is nothing of value on him. Someone has already looted the body.
Once he’s recovered from inhaling freeze-dried spores, Alyseris heads over to investigate the Altar, all the while wracking his brains to consider how Yellow Mold would respond to being set on fire...
Nature (for the mold): 7
Investigation (for the Altar): 23
The mold would be killed by a fire but smoke in such a place could become a problem. A nd the area is rather wet.
On the altar there is nothing of note.
‘Back to that last door then?’ asks Alyseris, still a little croaky.
The door leading to the east opens up on a long and narrow corridor.
Badran nods. "Are all cities like this?" he asks as he turns around to follow just behind Mist in case she needs a little oomph up front. "Every once in a dozen seasons, we will get someone like this...they often have their dreams corrupted...but we take care of it immediately. Why are they allowed to persist here?"
Just a husband, father, DM, strength coach, writer, mustard producer, youth minister, and US Army Airborne veteran trying to stay sane.
Badran The Returner
Thorin will say to Badran: "Aye, cities are odd. You never know what you will stumble upon in them"
Leading the way, Mist overhears Thorin and Badran and shoots back before sneaking ahead.
”Well it’s better than outside of them with all the beasts and monsters on the loose. At least in the city all we have are the civilized monsters that take your money.”
Alyseris smiles one of his strange smiles. ‘Even cities have worse things than thieves and cultists lurking in the dark...’
Mist once more leads the way. Down the stairs at water level you come upon a room and a grisly spectacle.
The eastern part of this room is unlit, flooded, and braced with floor-to-ceiling wooden beams. Rough-hewn steps rise out of the murky water to the western portion of the room, which is dry and lit by two torches in sconces that flank a stone altar. Shackled to the wall behind the altar is a sickly man in a loincloth with a burlap sack over his head. An alcove in the north wall contains a freestanding suit of plate armor missing its helm.
Standing before the altar are two grim figures: a powerfully built woman clutching a mace, and an even bigger man wearing a bucket helm. The helmed man is jabbing the prisoner with a spear, causing him to twitch. Both figures are clad in chain mail, and the woman carries a wooden shield with a leering skull painted on it. There is fresh blood on the face.
They don't seem to have noticed you yet.
Alyseris mentally communicates with the rest of the party, ‘Be ready for a distraction - there’ll be an opportunity to attack then.’ He waits for any disagreement, then starts his distraction...
Update: Just realised Prestidigitation only has 10ft range, so will go with Dissonant Whispers on the guy with the spear instead...
He issues a mental countdown to his companions - 5, 4, 3, 2... and then
usesPrestidigitationto cause the torch nearest the two cultists to go out.whispers dark words that ripple through the air and squirm into the cultist’s ears... (Requires a Wisdom saving throw, 7 damage if full).Initiative (for when needed): 10
(OOC: Grr - 12 on original initiative roll)
How far are we away from the figures?
initiative: 12
When he gets to within 30' of them he will cast bane on them DC14 CHA save
( Yes roll initiative but you can make your first action for free because of the surprise)
bane save: Female roll 13 and male roll 13