"I can light up something for you. A trinket, weapon, whatever you like. So you can see. " Elvira offered. Despite also being a human, the darkness hardly seemed to bother her.
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The ever growing document of character concepts can never be too long, can it?
"It could. It's light, afterall, but you'd be able to see. It can be covered to block the light, though. It's not that kind of magical light that goes through anything." Elvira rambled. "I can make it different colors too, so if we want to pretend to be cultists or something akin to that, we can try using it to our advantage."
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The ever growing document of character concepts can never be too long, can it?
"It's not something you would normally see out there." Elvira said. She turned to the rest of the group. "Should we come up with a bit of a plan, or prepare? Or should we just head down? The fiend might be there, so either way we should be careful."
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The ever growing document of character concepts can never be too long, can it?
Behind the door, a staircase descends 20 feet to a large room, featuring smooth stone steps and brick walls. Two sputtering torches in wall sconces illuminate the staircase, but the dungeon below is dark.
The room ( D5 ) are flooded with murky water to a depth of 2 feet to make them difficult terrain. The water seeps into the dungeon from nearby sewers through cracks in the limestone. It carries a foul stench and is undrinkable.
This post has potentially manipulated dice roll results.
Fin
"Let me have a sneak peek down these stairs. Il be back in a second" without hesitation he quietly descends the stairs and, using his darkvision, observes the room from the lower most step that isn't underwater.
Has he goes down Fin gets surprised by the cod water and slips a little on the moss. He steadies himself on the wall. Luckily for Fin the room is empty.
This post has potentially manipulated dice roll results.
With his newly lit hand, Jagger will follow Fin down the stairs. (Perception to see if anything dangerous is in the water: 20 ) "What do you think?" Jagger asks Fin.
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Five percent of the people think; ten percent of the people think they think; and the other eighty-five percent would rather die than think.
An intelligent man believes only half of what he hears, a wise man knows which half. (Even Esar)
Don't wait for the perfect moment to strike, strike in the current moment and make it perfect. (William Yeats)
STATUS: Personal Problems, will not be active for a few days.
This post has potentially manipulated dice roll results.
Elvira followed after Jagger. As the others looked around for danger, she looked around at the walls, taking in their surroundings and checking for any symbols.
((Assuming this will be Arcana: 18 ))
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The ever growing document of character concepts can never be too long, can it?
“Honestly, it’s a bathhouse, this seems to be the more interesting bit. I think let’s check this out and maybe we hit the other rooms up there on our way out?” Amea’s eyes gleam with giddiness, a secret hideout could be a huge score after all it was all very exciting to her.
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Bardic Inspiration is just someone believing in you, and I believe in you
The fetid water reveals no threat as Jagger moves his glowing hand to make sure.
The room stands empty with no marks or inscriptions.
The corridor on the other side of the stairs leads to a few steps leading the rest of the way out of the water and to a closed but not locked heavy wooden door.
Begger stands to the side of the door, hand on the knob. Looking back over the party to see if they're ready. He then pushes the door open and quickly steps into the room.
Feeling uneasy about the whole thing, Fin draws both daggers and heads through the door behind Jagger. Once clear of the frame he will step to one side (if safe and possible) to allow others into the room.
Carved into each of its three doors is a full-figure depiction of one of the Dead Three.
You recognizs all the figures with a successful DC 10 Intelligence (Religion) check. Read Spoiler if successful
East Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a set of shackles.
North Door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be.
South Door. This door bears a carving of Myrkul, the neutral evil Lord of Bones. He is portrayed as a cloaked figure whose face is hidden under a cowl. In his skeletal hands, he clutches a screaming human skull.
Will add map later
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"I can light up something for you. A trinket, weapon, whatever you like. So you can see. " Elvira offered. Despite also being a human, the darkness hardly seemed to bother her.
The ever growing document of character concepts can never be too long, can it?
"The light wouldn't give away our position?" Jagger inquires.
Five percent of the people think; ten percent of the people think they think; and the other eighty-five percent would rather die than think.
An intelligent man believes only half of what he hears, a wise man knows which half. (Even Esar)
Don't wait for the perfect moment to strike, strike in the current moment and make it perfect. (William Yeats)
STATUS: Personal Problems, will not be active for a few days.
Extended Signature
"It could. It's light, afterall, but you'd be able to see. It can be covered to block the light, though. It's not that kind of magical light that goes through anything." Elvira rambled. "I can make it different colors too, so if we want to pretend to be cultists or something akin to that, we can try using it to our advantage."
The ever growing document of character concepts can never be too long, can it?
Jagger holds out his gloved hand, and removes the glove. "Can you light my hand?"
Five percent of the people think; ten percent of the people think they think; and the other eighty-five percent would rather die than think.
An intelligent man believes only half of what he hears, a wise man knows which half. (Even Esar)
Don't wait for the perfect moment to strike, strike in the current moment and make it perfect. (William Yeats)
STATUS: Personal Problems, will not be active for a few days.
Extended Signature
"I can try." Elvira touches Jagger's hand, and mumbled a few words. She tries to cast Light on his hand, and make it an orange color.
The ever growing document of character concepts can never be too long, can it?
Jagger's eyebrows shoot up as his hand becomes lit. "Never saw this in the wild."
Five percent of the people think; ten percent of the people think they think; and the other eighty-five percent would rather die than think.
An intelligent man believes only half of what he hears, a wise man knows which half. (Even Esar)
Don't wait for the perfect moment to strike, strike in the current moment and make it perfect. (William Yeats)
STATUS: Personal Problems, will not be active for a few days.
Extended Signature
"It's not something you would normally see out there." Elvira said. She turned to the rest of the group. "Should we come up with a bit of a plan, or prepare? Or should we just head down? The fiend might be there, so either way we should be careful."
The ever growing document of character concepts can never be too long, can it?
Bringing up the rear Alucard watches the proceeding taking a look around
Perception: 12
"In darkness they delve guided by the hand of light resolute in their purpose to end a Fiends fight."
to the others " Shall we check the other rooms on this floor first just in case?"
Behind the door, a staircase descends 20 feet to a large room, featuring smooth stone steps and brick walls. Two sputtering torches in wall sconces illuminate the staircase, but the dungeon below is dark.
The room ( D5 ) are flooded with murky water to a depth of 2 feet to make them difficult terrain. The water seeps into the dungeon from nearby sewers through cracks in the limestone. It carries a foul stench and is undrinkable.
Fin
"Let me have a sneak peek down these stairs. Il be back in a second" without hesitation he quietly descends the stairs and, using his darkvision, observes the room from the lower most step that isn't underwater.
Stealth 16
Perception 19
((Wow. A natural 1. I've upset the dice lords I think))
Has he goes down Fin gets surprised by the cod water and slips a little on the moss. He steadies himself on the wall. Luckily for Fin the room is empty.
With his newly lit hand, Jagger will follow Fin down the stairs. (Perception to see if anything dangerous is in the water: 20 ) "What do you think?" Jagger asks Fin.
Five percent of the people think; ten percent of the people think they think; and the other eighty-five percent would rather die than think.
An intelligent man believes only half of what he hears, a wise man knows which half. (Even Esar)
Don't wait for the perfect moment to strike, strike in the current moment and make it perfect. (William Yeats)
STATUS: Personal Problems, will not be active for a few days.
Extended Signature
Elvira followed after Jagger. As the others looked around for danger, she looked around at the walls, taking in their surroundings and checking for any symbols.
((Assuming this will be Arcana: 18 ))
The ever growing document of character concepts can never be too long, can it?
“Honestly, it’s a bathhouse, this seems to be the more interesting bit. I think let’s check this out and maybe we hit the other rooms up there on our way out?” Amea’s eyes gleam with giddiness, a secret hideout could be a huge score after all it was all very exciting to her.
Bardic Inspiration is just someone believing in you, and I believe in you
The fetid water reveals no threat as Jagger moves his glowing hand to make sure.
The room stands empty with no marks or inscriptions.
The corridor on the other side of the stairs leads to a few steps leading the rest of the way out of the water and to a closed but not locked heavy wooden door.
"Well, looks like that's where we need to be a'heading." Jagger mumbles.
Five percent of the people think; ten percent of the people think they think; and the other eighty-five percent would rather die than think.
An intelligent man believes only half of what he hears, a wise man knows which half. (Even Esar)
Don't wait for the perfect moment to strike, strike in the current moment and make it perfect. (William Yeats)
STATUS: Personal Problems, will not be active for a few days.
Extended Signature
Begger stands to the side of the door, hand on the knob. Looking back over the party to see if they're ready. He then pushes the door open and quickly steps into the room.
Campaigns:
DM - Waterdeep Dragon Heist PbP
Jagger will follow Begger, holding his bow with his lit hand, providing as much light as he can, while holding his arrow in place with his other.
Five percent of the people think; ten percent of the people think they think; and the other eighty-five percent would rather die than think.
An intelligent man believes only half of what he hears, a wise man knows which half. (Even Esar)
Don't wait for the perfect moment to strike, strike in the current moment and make it perfect. (William Yeats)
STATUS: Personal Problems, will not be active for a few days.
Extended Signature
Fin
Feeling uneasy about the whole thing, Fin draws both daggers and heads through the door behind Jagger. Once clear of the frame he will step to one side (if safe and possible) to allow others into the room.
This chamber is empty but not bereft of decor.
Carved into each of its three doors is a full-figure depiction of one of the Dead Three.
You recognizs all the figures with a successful DC 10 Intelligence (Religion) check. Read Spoiler if successful
East Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a set of shackles.
North Door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be.
South Door. This door bears a carving of Myrkul, the neutral evil Lord of Bones. He is portrayed as a cloaked figure whose face is hidden under a cowl. In his skeletal hands, he clutches a screaming human skull.
Will add map later