Shadow has some rope, he'll tie one end of it to a torch and throw that into the cube aiming for Zillah "See if you can get a hold of this, we'll pull you through."
OOC: Is that an attack roll? Using what modifiers?
Gauld-ram: You successfully pull out Zillah sustains another 13 at 1/2 of acid damage which is 7!
Zillah: Note damage
Everyone: Moving ahead the party see a faint light, sounds of dripping water the only sound coupled with your footfalls which are hard to keep because the tunnel is slick with decaying matter. It smell horrible here still! Are you stealthing?
Everyone moves ahead towards the flickering light. You find an archway with a door ajar. Inside of the room there is blue arcane fire flicking under a heavy cauldron of impossible size in the center of the room. It seems to be bubbling out an odor that all of you find attractive yet specific to you. It's like the smell of a loved one!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
A wave of sadness washes over Kohl as he recalls his wife's death, hating the feeling when he's reminded of her. Any other doors in here, if so, Kohl wants to get out of here as fast as possible.
Rollback Post to RevisionRollBack
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
Looking around you see a floor to ceiling tapestry, a scene of an arcane trickster covered in Cyric symbols, on the wall move as if a wisp of air rustled it from behind.
Zillah
Still stuck! :(
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Shadow has some rope, he'll tie one end of it to a torch and throw that into the cube aiming for Zillah "See if you can get a hold of this, we'll pull you through."
OOC: Is that an attack roll? Using what modifiers?
OOC: I wouldn't say attack more athletics. Roll for that!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Shadow reconsiders his plan and offers the torch and rope to Gauldring or Kohl. "Can one of you get this to Zillah?"
"Alrighty Zillah catch!" Athletics 24
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Gauld-ram: You successfully pull out Zillah sustains another 13 at 1/2 of acid damage which is 7!
Zillah: Note damage
Everyone: Moving ahead the party see a faint light, sounds of dripping water the only sound coupled with your footfalls which are hard to keep because the tunnel is slick with decaying matter. It smell horrible here still! Are you stealthing?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
I don’t think I rolled for constitution before. 18
”would one of you like to heal me? It would be much appreciated!”
Zillah Karai, Teifling Warlock (The Black Maze)
Elliot,teifling sorcerer/ Azriah, Changling Bard/ Freyr Rayn, Human Cleric (Order of the sleeping dragon)
Zillah
You look around and see Elly, Kohl, and Xen look 10 years older than they did when they originally came into the maze!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(I don't think Xunreth looks very different at all)
Where is the light coming from? Perception 24 if needed
Xenruth
It's flickering like fire light.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
i'll cast cure wound on Zillah 6
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Everyone moves ahead towards the flickering light. You find an archway with a door ajar. Inside of the room there is blue arcane fire flicking under a heavy cauldron of impossible size in the center of the room. It seems to be bubbling out an odor that all of you find attractive yet specific to you. It's like the smell of a loved one!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
A wave of sadness washes over Kohl as he recalls his wife's death, hating the feeling when he's reminded of her. Any other doors in here, if so, Kohl wants to get out of here as fast as possible.
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Kohl
You only see a door you came in, investigate!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Investigation: 17
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Kohl
No, you notice no other doors.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
I will cast cure wounds on Zillah 7
Elly is VERY uncomfortable in this room. She also wants out. 21 investigation to look for a way out.
Elly- Gnome Cleric The Black Maze
i'll use my lay on hands to heal myself for 10
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Elly
Looking around you see a floor to ceiling tapestry, a scene of an arcane trickster covered in Cyric symbols, on the wall move as if a wisp of air rustled it from behind.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Shadow is checking out the couldron. Arcana: 18