Jahren rushes forward and proclaims "our apologies for intruding on your hunting grounds, great orcs!" "Do forgive these fine heroes and we will take our leave."
Touching his magical stringed instrument, Jahren casts Hypnotic Pattern on the orcs. DC15 WIS save with Disadvantage to the orcs because of the bardic instrument.
This post has potentially manipulated dice roll results.
Orc 3 is dressed in red clothed armor with gold (actually painted iron) tree branch patterns wrapped around to complete the set. He follows up his follows up his fellow orc's attack with a strike from his own light wooded club onto the party's aasimar.
The first two orcs become completely idle with their mouths hung open (orc 2 can be seen drooling a little). However, Orc 3 has powered through the bard's attempted hypnosis. Seeing that his colleagues have become incapacitated, he immediately gets furious at Jahren, letting out a fearsome war cry.
"Come now dear orc, do not be dismayed that your friends have lost their fury and your cowardice would have you do the same. There is no shame in fleeing from these fine and strong heroes here. It is, in fact, quite wise."
Vicious Mockery DC15 WIS again, vs. 3 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
"Come now dear orc, do not be dismayed that your friends have lost their fury and your cowardice would have you do the same. There is no shame in fleeing from these fine and strong heroes here. It is, in fact, quite wise."
Vicious Mockery DC15 WIS again, vs. 3 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
(Jahren already took his action for the round. currently, Soren is up.)
Orc 1 has a hideous face, a large underbite with yellow, fang-like teeth sticking out of his mouth, he has a short, black, curly beard directly between his chin and mouth. He wears half a set of battered iron armor covering his thick torso. He is currently incapacitated and cannot do anything
This post has potentially manipulated dice roll results.
Soren smiles at the opportunity to prove himself to his new companions. He rushes Orc 3 and slashes at him twice with his katanas. Attack: 26 Damage: 9 Attack: 16 Damage: 8 And sneak attack 10 He then backs away 15 feet from the Orc (Fancy footwork to not take an opportunity attack) and yells “Not too late to apologize and leave!”
Given that Orc 1 and 2 seem entranced, Halec fires on Orc 3 if he still stands after Soren's attack, making use of Crossbow Master's bonus attack feature, and the Sharpshooter -5 to hit +10 to damage feature for all attacks. He will supplement low attack rolls with Precision Strike, the Battlemaster ability, using Superiority Dice, as needed.
Attack Action:
1st attack attack roll: 14
2nd attack attack roll: 12
-Superiority die used to add accuracy to 2nd attack: +1
Orc 2 is muscular and hairy with the scent of sweat wafting from his body. He wears a set of leather tied around himself with a rope.
Just like Orc 1, he is incapacitated and drooling. thanks to the efforts of Jahren.
(Next up would be Nahu)
OOC: Apologies, I messed up on the initiative order. Use the above rolls for whenever Halec's turn comes around, firing prior Orc 3, then Orc 2, then Orc 1, if one of the targets is unconscious or drops by one of his shots.
Nahu's eyes settle into their strange, sickly, yellow color as they rush forward. Their large two handed sword moves with an inhuman as Nahu swings two large cuts at Orc3 if he is still standing, then at either of the others if not. As Nahu swings, they open up inviting counter attacks, swinging with reckless abandon at the orcs.
(Raging, reckless attack, all attacks vs me have advantage for the turn)
Nahu's eyes settle into their strange, sickly, yellow color as they rush forward. Their large two handed sword moves with an inhuman as Nahu swings two large cuts at Orc3 if he is still standing, then at either of the others if not. As Nahu swings, they open up inviting counter attacks, swinging with reckless abandon at the orcs.
(Raging, reckless attack, all attacks vs me have advantage for the turn)
Orc 3 is furious at Jahren for messing with his fellow orcs. He slaps the other two orcs out of their trance, before unleashing an agressive flurry of attacks on Jahren.
OOC: Did any of Halec's shots from Round 1 strike, and if so, did they seem to harm the Orc(s)? Halec fired on Orc 3, unless it had already fallen when he took his turn. Halec's rolls were:
OOC: Did any of Halec's shots from Round 1 strike, and if so, did they seem to harm the Orc(s)? Halec fired on Orc 3, unless it had already fallen when he took his turn. Halec's rolls were:
1st attack, 14 to hit, damage of: 18
2nd attack, 13 to hit, damage of: 18
Bonus action, 18 to hit, damage of: 19
All magical piercing.
He blocked the first two shots and got hit by the third. He's still standing strong.
Halec Initiative: 5
OOC: I noted the 7 damage on Halec's sheet.
Jahren rushes forward and proclaims "our apologies for intruding on your hunting grounds, great orcs!" "Do forgive these fine heroes and we will take our leave."
Touching his magical stringed instrument, Jahren casts Hypnotic Pattern on the orcs. DC15 WIS save with Disadvantage to the orcs because of the bardic instrument.
Initiative: 20
6 Init
Nahu begins to smile, their eyes flickering back and forth from yellow to the normal grey.
Orc 1 initiative: 14
Orc 2 initiative: 15
Orc 3 initiative: 12
Here's the turn order (so far):
Orc 3, Jahren, Orc 1, Soren, Orc 2, Nahu, Halec
Orc 3 is dressed in red clothed armor with gold (actually painted iron) tree branch patterns wrapped around to complete the set. He follows up his follows up his fellow orc's attack with a strike from his own light wooded club onto the party's aasimar.
Attack: 12 Damage: 9
(Rolling wisdom saves for Jahren's Hypnotic Pattern...)
Orc 1: 18
Orc 2: 3
Orc 3: 12
The first two orcs become completely idle with their mouths hung open (orc 2 can be seen drooling a little). However, Orc 3 has powered through the bard's attempted hypnosis. Seeing that his colleagues have become incapacitated, he immediately gets furious at Jahren, letting out a fearsome war cry.
"Come now dear orc, do not be dismayed that your friends have lost their fury and your cowardice would have you do the same. There is no shame in fleeing from these fine and strong heroes here. It is, in fact, quite wise."
Vicious Mockery DC15 WIS again, vs. 3 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
(Jahren already took his action for the round. currently, Soren is up.)
Orc 1 has a hideous face, a large underbite with yellow, fang-like teeth sticking out of his mouth, he has a short, black, curly beard directly between his chin and mouth. He wears half a set of battered iron armor covering his thick torso. He is currently incapacitated and cannot do anything
Soren smiles at the opportunity to prove himself to his new companions. He rushes Orc 3 and slashes at him twice with his katanas. Attack: 26 Damage: 9 Attack: 16 Damage: 8 And sneak attack 10 He then backs away 15 feet from the Orc (Fancy footwork to not take an opportunity attack) and yells “Not too late to apologize and leave!”
Given that Orc 1 and 2 seem entranced, Halec fires on Orc 3 if he still stands after Soren's attack, making use of Crossbow Master's bonus attack feature, and the Sharpshooter -5 to hit +10 to damage feature for all attacks. He will supplement low attack rolls with Precision Strike, the Battlemaster ability, using Superiority Dice, as needed.
Attack Action:
1st attack attack roll: 14
2nd attack attack roll: 12
-Superiority die used to add accuracy to 2nd attack: +1
Bonus action attack roll: 18
Damage, all magical piercing it hits:
1st attack, 14 to hit, damage of: 21
2nd attack, 13 to hit, damage of: 16
Bonus action, 18 to hit, damage of: 17
Orc 2 is muscular and hairy with the scent of sweat wafting from his body. He wears a set of leather tied around himself with a rope.
Just like Orc 1, he is incapacitated and drooling. thanks to the efforts of Jahren.
(Next up would be Nahu)
OOC: Apologies, I messed up on the initiative order. Use the above rolls for whenever Halec's turn comes around, firing prior Orc 3, then Orc 2, then Orc 1, if one of the targets is unconscious or drops by one of his shots.
Init 20
Sorry, my initiative is 7
I would like to cast burning hands assuming no one has tried to attack them with melee weapons yet.
DC 13
damage 18
Nahu's eyes settle into their strange, sickly, yellow color as they rush forward. Their large two handed sword moves with an inhuman as Nahu swings two large cuts at Orc3 if he is still standing, then at either of the others if not. As Nahu swings, they open up inviting counter attacks, swinging with reckless abandon at the orcs.
(Raging, reckless attack, all attacks vs me have advantage for the turn)
Attack: 25 Damage: 13
Attack: 23 Damage: 17
Round two has started with Ophiwalyn joining in:
Orc 3--
Jahren--
Orc 1-- incapacitated
Soren--
Orc 2-- incapacitated
Ophiwalyn--
Nahu--
Halec--
Orc 3 is furious at Jahren for messing with his fellow orcs. He slaps the other two orcs out of their trance, before unleashing an agressive flurry of attacks on Jahren.
Attack 1: 18 Damage: 7
Attack 2: 24 Damage: 9
Attack 3: 20 Damage: 10
OOC: Did any of Halec's shots from Round 1 strike, and if so, did they seem to harm the Orc(s)? Halec fired on Orc 3, unless it had already fallen when he took his turn. Halec's rolls were:
1st attack, 14 to hit, damage of: 18
2nd attack, 13 to hit, damage of: 18
Bonus action, 18 to hit, damage of: 19
All magical piercing.
He blocked the first two shots and got hit by the third. He's still standing strong.
It should take an Action for the orc to slap each of the other two out of their spell.
Hypnotic Pattern
"The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor."