A dais topped with a shattered idol occupies the far end of this room. The idol appears to have once been a massive stone hammer, but the head is now broken off and lies in pieces beside the still-upright shaft. Standing before the dais is a small, three-tiered fountain. Liquid gold streams from the fountain, flowing down each of its three levels before filling the fountain’s shallow basin. Another door stands in the western wall to the north of this chamber’s entrance. The fountain is magical and radiates a transmutation aura. The gold within is liquid, but does not appear molten, and radiates no heat.
Taraven’s survey of the room for arcane magic residue finds only the remnants of the defense mechanism on the door bolt and the arcane lock on the locks. The magic at work here, and in this mine, is largely Divine in nature, evidently originating from the power of The Keeper, one of the Dark Six pantheon.
[OOC: As the designer of the 'See the Arcane' cantrip—and to make it absolutely clear to Taraven—one of its major limitations is that it can't be used to detect Divine Magic at all, whereas the Detect Magic spell can. As far as Taraven is concerned when using this cantrip he see no magic at all other than what the DM described about the Arcane Locks, which were presumably put in place by an Arcane caster.]
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Galtheon remains in the corridor, at the T interssection, weapons ready, concerned about the possible return of the Stone Ghosts. "Damned things could come from anywhere."
Galtheon remains in the corridor, at the T interssection, weapons ready, concerned about the possible return of the Stone Ghosts. "Damned things could come from anywhere."
Given that Galtheon is actively on the lookout for the stone ghosts, I am giving him a perception check with advantage while the party investigated the chapel as that is indeed when 4 - three refugees from the second encounter and the one remainder from the first - will attack.
This map is actually really really on point with the one in the module!
Cool. Anything in the '???' area?
There’s some slight discrepancies and the area isn’t entirely a symmetrical square, presumably built around the mountain’s natural shape to a degree, I suppose. Nothing there in short.
[OOC: Damn it. I'm going to be offline for about three hours shortly. DM, please roll for Nanoc in the combat, with his intention being to protect Okkar as he did last time. I am happy for him to Rage (He has two of these available), but not Reckless Attack.]
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Note: The undead will have disadvantage to hit him.
Evan was the target so no surprise round. They attack with disadvantage, protecting their unholy shrine from the cleric who has previously driven them back with Turn Undead. The first two will attempt Shove, with disadvantage, trying to knock the cleric into the fountain, rising from the ground behind him, and the others attack with slam attacks. Roll two Athletics checks to oppose the shove maneuvers. -Round 1-
Please note “round one” next to your action postings. Evan will roll his Athletics checks, vs shoves, then everyone can act once those are resolved. The slam attacks both missed it seems.
[OOC: Damn it. I'm going to be offline for about three hours shortly. DM, please roll for Nanoc in the combat, with his intention being to protect Okkar as he did last time. I am happy for him to Rage (He has two of these available), but not Reckless Attack.]
Opening the chapel door:
A dais topped with a shattered idol occupies the far end of this room. The idol appears to have once been a massive stone hammer, but the head is now broken off and lies in pieces beside the still-upright shaft. Standing before the dais is a small, three-tiered fountain. Liquid gold streams from the fountain, flowing down each of its three levels before filling the fountain’s shallow basin. Another door stands in the western wall to the north of this chamber’s entrance.
The fountain is magical and radiates a transmutation aura. The gold within is liquid, but does not appear molten, and radiates no heat.
(( @DM : tring to get my mind around mud map...is this approximately correct?
...someone really needs to make an online mudmap tool
He brings the knife back, grumbling to himself about Barbarians scared of harpies and scared of the undead...
Evan:
Evan tries to assess this fountain. What could it’s connection to the worship of the Keeper be?
Religion: 7
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Galtheon remains in the corridor, at the T interssection, weapons ready, concerned about the possible return of the Stone Ghosts. "Damned things could come from anywhere."
This map is actually really really on point with the one in the module!
Given that Galtheon is actively on the lookout for the stone ghosts, I am giving him a perception check with advantage while the party investigated the chapel as that is indeed when 4 - three refugees from the second encounter and the one remainder from the first - will attack.
Evan can sense the malevolence from the fountain but with a 7 only knows this is something to be avoided.
The attack will happen now - who is in the chapel with Evan and who is in the small hallway?
Galtheon, roll perfection with advantage. Everyone can have a perception roll as we’ll, regardless of their position.
SG 1-4 group stealth: 11
SG1-4 group initiative: 6
Party intiative: 18
Cool. Anything in the '???' area?
"Nothing wrong with a bit of fear, old elf," comments Nanoc, taking the knife back from Galtheon. "It's helped me stay unhurt so far, old elf."
"Except for that damned owlbear," he adds, wincing at the scars showing through his torn shirt.
[OOC: DM, can I add a sewing kit to Nanoc's belongings? Otherwise, he might be reduced to just his loincloth again ;-)]
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
There’s some slight discrepancies and the area isn’t entirely a symmetrical square, presumably built around the mountain’s natural shape to a degree, I suppose. Nothing there in short.
Evan:
Perception: 24
Note: The undead will have disadvantage to hit him.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
That sounds fine and they would have sold basics like that back at the trading post. If it’s not in the PhB call it 3 silver for cost.
Galtheon grunts, "I thought it was killing things that helped."
Then he shakes his head, "Damn. Now I sound like a barbarian. You're a bad influence lad."
Perception (adv): 13 (Hasten to add Passive 15!!)
[OOC: Damn it. I'm going to be offline for about three hours shortly. DM, please roll for Nanoc in the combat, with his intention being to protect Okkar as he did last time. I am happy for him to Rage (He has two of these available), but not Reckless Attack.]
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Evan was the target so no surprise round. They attack with disadvantage, protecting their unholy shrine from the cleric who has previously driven them back with Turn Undead. The first two will attempt Shove, with disadvantage, trying to knock the cleric into the fountain, rising from the ground behind him, and the others attack with slam attacks. Roll two Athletics checks to oppose the shove maneuvers.
-Round 1-
Shove SG1 Athletics:
6
Shove SH2:
5
SG3 Slam:
10
Sg4 Slam
13
Please note “round one” next to your action postings. Evan will roll his Athletics checks, vs shoves, then everyone can act once those are resolved. The slam attacks both missed it seems.
Sorry about the timing and will do!
Evan:
Praying to Lady Luck, Evan tries to resist the ghosts!
Athletics: 18
Athletics: 22
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"